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Essence of theGrimm/Wesen

byZagreusHades

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AI summary

A Grimm Essence, optional in its parts, letting you remake your body and be a Grimm — one of a bloodline adapted to fight and kill Wesen, with the abilities that makes possible — optionally taking a comfortable, easily moved trailer riddled with hidden compartments full of weapons, documents and a Grimm's other necessities, or found an entirely new Grimm bloodline with all a Grimm's abilities at ten times normal strength and blood able to permanently destroy certain things. You may instead be a Wesen, canon or invented, parahuman beings carrying two sets of DNA at once, and optionally hold power equal to the combined strength of a prime Hexenbiest or Zauberbiest, Diana and Juliette along with eidetic memory, or be a unique specialised Wesen up to the original — the first creature ever to woge — with access to any Wesen abilities. Further options include items from the setting such as a Wesen mask, a mystic two-headed snake that raises the dead and a self-refilling Force du Sang, a copy of the completed Zerstörer's staff, an indestructible weapon said to grant its wielder the power of gods, and a Mirror-like dimension of humans and permanently woged Wesen over which you rule undisputed.

Generated précis — the sections below are the author's original text.

Description

(Each part of this Essence is optional).

Effects

13
  • You may remake your body.

  • You may be a Grimm, a specialized group who stem from a shared bloodline that has adapted to fight and kill Wesen. Grimm have many skills and abilities that make their task of fighting Wesen easier; the first is their ability to see a Wesen woge even when the Wesen doesn’t want them to this usually occurs during heightened emotions but can also be seen in reflections and recordings, Grimm also possess heightened strength, speed, reflexes, durability, perception, observational skills, hearing, sight, and regeneration all this allows them to fight most and overpower most Wesen while surviving injuries and attacks that would be fatal to a normal human as well as notice and identify them, Grimm do possess a sixth sense that tingles when Wesen are near, Grimm are resistant/near immune to the effects of arsenic drugs, skilled fighters in armed and unarmed combat with an emphasis on older weapons. The blood of a Grimm also has the ability to kill the Hexenbiest/Zauberbiest Wesen spirit transforming them into human but can only effect a single target once. Many Grimm are also naturally gifted in artistic ability and documentarian skills. Finally, because of their shared bloodline a Grimm is capable of calling forth their relatives, even the spirits of individuals who have passed. You will receive all the power and abilities of a Grimm even those not listed here.

  • Optionally, you may gain a cozy trailer, it’s a comfortable living space and easy to move. It also possess a large amount of hidden spaces filled with weapons, documents and other things that a Grimm would/could need to fight any Wesen or gain insight on a particular species.

  • Optionally, you may choose to be the start of a new Grimm bloodline, this will grant you all the abilities of a Grimm at ten times the normal strength, your blood will also be able to permanently destroy a Hexenbiests/Zauberbiests spirit and will adapt to magic users in future worlds, your powers and abilities are incapable of being removed or taken from you, you can create new Grimm of your bloodline by performing a ritual that involves the sharing of your blood in someway, and unlike others Grimm you are capable of hiding your nature from others even woged Wesen this is toggleable.

  • You may choose to be a Wesen if a canon species gaining the power, abilities and woge of the species or create a new species. Wesen are parahuman and exist with two sets of DNA at all times, this means that when a Wesen is in their human form they are physically completely human they may possess some physical boosts from their Wesen side but overall it’s normally impossible to identify a Wesen who isn’t woged. When a Wesen woge they undergo a physical change and access to unique abilities and powers, including the ability to identify Grimm by their eyes which reflect a Wesen’s true nature back at them. Unlike most Wesen you can transform back and forth without fear of Umkippen, a physical and psychological problem that occurs if a Wesen forced their woge to often resulting in their Wesen form eating away at their humanity and acting on its own.

  • Optionally, whatever you choose you may gain abilities equal to the combined strength and power of a prime Hexenbiest/Zauberbiest, Diana, and Juliette. This will also include an eidetic memory for all those spells and potions.

  • Optionally, you may choose to be a specialized Wesen unique in nature, you may choose to be the original Wesen the first creature to woge. As the original Wesen you may choose to have access to any Wesen forms, powers, abilities and knowledge, and access them without having to woge. You may also create new Wesen and manipulate already existing ones, you’re also immune to the diseases, illnesses, sicknesses and abilities of Wesen society. You can also hide your nature better than other Wesen even from Grimm and their normal ways of detection.

  • Optionally, you may gain one or more items from the world of Grimm, examples include; Wesen mask, a mystic two-headed snake capable of bringing the dead back to life, a perfect and refilling Force du Sang potion, etc. You may also choose to gain anything you need like a meal that fulfills a Wesen’s dietary needs.

  • Optionally, you may gain a copy of the completed Zerstörer’s Staff, an indestructible wooden staff. The staff is said to grant its wielder the power of gods, the staff has the ability to create powerful shockwaves, electronic blasts, use of powerful telekinesis, control over life and death, open portals, and the ability to transform into a snake. Your staff is capable of being separated into at least a hundred pieces, no piece can ever be taken it has to be given freely: the piece of staff can heal any wounds and illness and cannot be stolen. The staff cannot be turned against you, and will possess all the abilities it should even those not listed here.

  • Optionally, you may gain a dimension similar to the Mirror dimension, a primitive world of humans and Wesen where Wesen don’t possess human forms. You are the undisputed ruler of this realm able to command the citizens to follow your realm.

  • Optionally, you may choose to receive any of the following people as your companions. You can pick as many as you want. The relationship between you and them is whatever you want it to be, and you can choose exactly how romantically and sexually experienced they are. This can be different for each of the characters but they will all be irrevocably loyal to you.

  • Anyone from Grimm.

  • Optionally, you may at any time choose to take a one way trip into the world of Grimm, or a variation of it. This can be any alternate universe, like a fanfic or one made perfectly for yourself. You can either simply be dropped in or reincarnated into the body of an existing character or someone new.

Categories
combatsupernaturalitemssurvivalutility
Traits
durabilityimmunitymagicregenerationcompanionsperfect memoryportalsresurrection
Keywords
leadershipshapeshiftingstealthsuperhuman agilitytelekinesisweaponscombat skillcreationplant controlsoul manipulationdamage
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