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Essence of theHarpe

byZagreusHades

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AI summary

A Greek myth Essence whose Cadmus option makes you a highly trained hero whose attacks strengthen against monsters while they weaken against you, and whose Harmonia option makes you a font of harmony, order and civic unity radiating an aura that affects everything around you and settles over any place you inhabit. Its items include a golden necklace that brings forth peace and can be charged with your power and cursed to bring misfortune on anyone who takes it, a swath of cloth that produces any garment you like but is steeped in misfortune, crime and ruin so it brings chaos to whoever holds it, a wholly loyal fire-breathing dragon able to destroy a squad of trained soldiers, and a sack of five hundred dragon's teeth that grow into fully armed warriors, one in twelve of them exceptionally skilled, wise and noble. Perseus grants the same monster-slaying advantage plus divine luck, and his equipment follows: a helm granting complete invisibility extending to what you carry, the winged Talaria granting flight swifter than every bird combined and able to change form, and the Aegis, a reflective bronze shield that negates whatever is caught in its reflection and shifts into a second form.

Generated précis — the sections below are the author's original text.

Effects

31
  • Cadmus: You are a highly trained and skilled hero with your attacks and skills being enhanced when in combat with “monsters” and them generally growing weaker when fighting you. You are a source of knowledge capable of bringing forth literacy and civilization, either founding it or teaching others, this makes you an exceptional leader. You may also transform into the form of a serpent and/or serpentine-dragon.

  • Harmonia: You are a font of harmony, agreement, order, civic unity, and concord naturally producing an aura that spreads from you effecting all things around you, if you live in an area or possess a place important to you they will gain this same aura and radiate it. You can calm and end battles/chaos and bring forth a specialized love that unites all people. You may take the form of a serpent and/or serpentine-dragon.

  • Necklace: You may gain a beautiful golden necklace that holds the power to bring forth peace, you can also store some of your power within the necklace and curse it to bring misfortune to any who use or hold it without your permission. The necklace also grant eternal youth and beauty/appearance to those who wear it, even if you didn’t grant them permission.

  • Robe: You possess a swath of cloth that can produce a clothing item of your choice. The cloth has been soaked in misfortune, crime, and ruin, holding the destiny to bring chaos to any who possess it. You are unaffected by the cloth and its products, and have constant knowledge of their location and when they change hands. You can also dispel the negative of the clothing.

  • Dragon: You may gain a large pet dragon capable of breathing fire, and capable of decimating a full squad of trained soldiers. The dragon is completely loyal to you.

  • Teeth: You may gain a sack of 500 dragons teeth that when planted will transform into fully armed warriors with one out of every twelve being exceptionally skilled, wise, and noble. If taken with “Dragon”, it will shed and regrow teeth loosing three teeth naturally every ten days.

  • Perseus: You are a highly trained and skilled hero with your attacks and skills being enhanced when in combat with “monsters” and them generally growing weaker when fighting you. You possess divine luck with it; warping fate/destiny to grant you the best chances, increases your survival chances (you could float around trapped in a chest for years and be found perfectly fine), come across helpful/kind support who will offer their aid and be willing to teach you what they know, gain the support/patronage of powerful individuals/forces, find and substance healthy happy relationships, find true love (romantic and platonic), always get somewhere on time (especially to save/protect those you care for or that will be important to you), and protection from violent or unexpected death ensuring you life to a ripe old age. This luck can be extended to those important to you.

  • Helm: You may gain a helmet (or head-ware) and/or possess the abilities naturally. This helmet grants the ability to turn completely invisible including objects on your person, the invisibility will protect against all forms of detection even from magical/supernatural things leaving the wearer completely undetectable. It can can also generate a blanket of mist that obscures everything within from within the mist and outside, with the only exception being the wearer who can perfectly see everything.

  • Sandals: You may gain a pair of Talaria, the winged sandals of Hermes, granting flight that has a swiftness that could match the speeds of every bird combined. The sandals are capable of; shifting to any footwear, hiding the wings, and merging with the wearer to grant them wings on their ankles (that can also be retracted/hidden).

  • Aegis: You possess a shield that is capable of shifting into two forms; the first and base form is that of a round reflective bronze shield that can negate any abilities caught in its reflection such as the; gorgons petrification, laser vision, etc. the shield can never be tarnished or ruined, the second form is a far more divine form appearing as a golden scaled shield with a hundred pure gold tassels worth a fortune each (that will replenish if removed) and a gorgon head on the center of it. The shield is capable of; producing a thunderous sound like a thousand dragons roaring in unison, the head is capable of opening and closing its eyes (when closed the gorgon produces an aura of fear and terror to all who see it, when opened the gorgon possess its petrifying effect).

  • Sack: You may gain a bag that can shift its outwards appearance, with the inside and opening beings able to expand to hold anything. Anything inside the bag will become completely harmless until it is removed, no matter its nature, the things stored within will also be preserved.

  • Sword: You may gain Harpe a sickle-like sword capable of “killing” anything. Harpe is capable of slaying any monster or immortal being bypassing ANY protections, immunities, resistances, etc. You may also toggle whether the victims are killed, alive in a stasis/hibernation, or alive and conscious. Even if killed the victim will maintain their nature (gorgons petrification, a gods domain, etc.).

  • Gorgon: You are capable of splitting yourself into 3 bodies with two of them being immortal and the third one being mortal, and you can restore yourself back into a singular body, the split bodies can possess differences from one another but will each be you. You possess the power to transform those who look at you to stone, you can set this to only your eyes or your face in general, you can have the stone be indestructible preventing your statues from being damaged or make them as fragile as you want.

  • You possess the ability to undue any of the petrifications you cause, you can also toggle it to only paralyze not petrify and/or limit the time period it lasts (forever/until you release them, temporary, until a specific thing is given to you in their name, etc).

  • You may also choose to gain the ability to transform your hair into living snakes (having access to any snakes you know of/have existed in the same setting as you), retractable fangs and nails (hands and feet) that are extremely sharp and capable of tearing through stone, golden wings that grant you flight, a serpentine tail that can hold your weight (can have the tail replace your legs or exist alongside them), transform your face into a monstrous form. You can toggle any part of this, and are immune to your own petrification/paralysis.

  • Avenger: Your existence has evolved making you a true queen/king of magical beast, and a threat to mankind. You have also developed more abilities such as; releasing intense magical energy from your snakes, gaining a highly lethal poisonous blood (that can be made into a powerful healing elixir that could revive the recently deceased), your blood can also turn into poisonous snakes, your strength is boosted and augmented by the hostility of others, you can manifest/designate a territory were all thing within (except you) will begin to liquefy instantly killing mortals and greatly harming all other beings, and your snakes can grow to massive proportions protecting you in the depths of their coils and being capable of crushing/pulverizing immortals.

  • Pegasus: You may gain; a pair of pure white feathers that grant you flight, immortality, and the power to cause springs of water to sprout on the ground under your feet. You may also gain a pegasus form. You can toggle any part of this. Optionally, you may gain a completely loyal pet Pegasus that shares the abilities of “Pegasus”.

  • Chrysaor: You possess complete immunity from petrification and paralysis, and can free others who are affected by the same/similar phenomenon. You also possess a magic golden sword that is unbreakable and will never tarnish, the sword is capable of moving telekinetically as it is in truth a part of you. As the sword is an extension of you it can never be separated/taken from you, it can be stored within your body and you always know where it is and can “see” through it, with a thought you can recall it having it simply appear or slice its way to you no matter what gets in its way.

  • Nereid: You are capable of splitting yourself into 2-50 bodies and can restore yourself into a singular body, the split bodies can possess differences from one another but will each be you.

  • You may possess the ability to transform into water and flow through its currents (this can also provide teleportation through water), you can also create pocket dimensions within bodies/sources of water (you may toggle this that a pocket dimension is only accessible from a specific source, a dimension is accessible from any source of the same type, and/or the dimension is accessible from any source).

  • You are also; exceptionally graceful on both land and in water, heals faster when in contact with water, purify water of any/all pollutants, possess a melodious voice, and commune with aquatic life.

  • You may gain; a crown of coral, clothing made of the finest silk trimmed with pure spun gold, a chariot pulled by hippocampi, and a loyal pet dolphin.

  • Cetus: You are capable of creating tsunami waves and floods. You may call forth a massive sea monster, a chimeric beast that possess traits of other aquatic life like a serpents face, squid tentacles, shark teeth, the body of a whale, a lobster’s tail and armor, etc. This beast will be massive capable of destroying a ship and possessing a 12.2 meter skull. The beast is completely loyal to you.

  • Bellerophon: You are a highly trained and skilled hero with your attacks and skills being enhanced when in combat with “monsters” and them generally growing weaker when fighting you. You draw the favor of others quickly and are always capable of understanding social cues and the right ways for you to act as a quest to others, knowing what would be wrong and what would make you a charming guest.

  • Golden Bridle: You may gain a golden bridle that is capable of taming any beast/creature transforming them into loyal mounts for you no matter their original nature. They may still be snippy and aggressive to others but will generally be passive and behave if given the command.

  • Chimera: You are capable of; creating a second head that possesses horns and can watch your sides (it doesn’t have to be attached to you), manifesting a serpent for a tail that can watch your back, any head you possess is capable of breathing fire and/or flaming poison. You may also gain a pair of draconic wings granting you flight. You may also gain a Chimera form.

  • Hesiod, Homer, Aesop, etc: You may enter a setting and rewrite it to fit your wants or desires even stepping outside the normal design (Hercules is the child of Zeus and Hera instead of from an affair, Medusa and Pegasus exists at the same time with no relationship, some marriages don’t occur, etc).

  • Era of Beast: Your connection to this setting has expanded beyond measure connecting you to all versions of it and turning you into a living embodiment/god of all Greek worlds during the time of Cadmus, Perseus, and Bellerophon (and all settings that characters of those times appear in), worlds and settings granting you access to every power, skill, item, species/race, planets, galaxies, knowledge, afterlives, etc. ever to exist in this setting (Fanfics, Canon, etc) while also granting you complete control over anything from any settings of this place. You can also grant things from this setting to others and take it back at anytime you desire. You can also freely travel to any variation of the setting and times in the setting while also hiding your nature.

  • Optionally, you may choose to receive any of the following people as your companions. You can pick as many as you want. The relationship between you and them is whatever you want it to be, and you can choose exactly how romantically and sexually experienced they are. This can be different for each of the characters but they will all be irrevocably loyal to you.

  • Anyone from any settings that include individuals from the era of Cadmus, Perseus, and Bellerophon or a connection to them.

  • Optionally, you may at any time choose to take a trip into the world of Greece during the time of Cadmus, Perseus, and/or Bellerophon, or a variation of it. This can be any alternate universe, like a fanfic or one made perfectly for yourself. You can either simply be dropped in or reincarnated into the body of an existing character or someone new.

Categories
magicsupernaturalcombatutilitytransformation
Traits
flightshapeshiftingimmunitystealthimmortalitydurabilityillusions
Keywords
dragonleadershipresurrectionwealthcharismacompanionscurseemotional controleternal youthpocket dimensionregenerationspace manipulation
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