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Essence of theInquisitor Champion Warden

byZagreusHades

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AI summary

A Dragon Age Essence, entirely optional, letting you remake your body as a human, elf, dwarf or qunari and survive the Joining as a Grey Warden, gaining the order's benefits including the ability to sense the taint and comparable corruptions. You are someone destiny rewards, so situations arise that raise you in the world, and you bear the Anchor, a green-glowing mark on your left hand you can conceal at will, while being a master of one or more warrior specialisations such as Templar, Champion or Reaver, of one or more rogue specialisations such as Duelist, Assassin or Bard, and of one or more mage specialisations such as Spirit Healer, Necromancer, Elementalist or Shapeshifter. You also gain a loyal mabari warhound and possibly nugs or crows, crates of healing potions and both normal and red lyrium with addictiveness toggleable and potentially curative, the rare ability to transform into a high dragon at will, a stable holding every mount in the setting summonable by whistle, a personal copy of the Fade and Veil that follows you and lets you awaken magic in others including the Tranquil, and copies of any Dragon Age items such as eluvians, the Anvil of the Void or Andraste's ashes.

Generated précis — the sections below are the author's original text.

Description

(Each option presented in this Essence is optional).

Effects

16
  • You can remake your body as you wish, and can choose to be a human, elf, dwarf, or qunari.

  • You have taken part in the joining and survived becoming a Grey Warden and receiving the benefit of joining the order, such as; being able to sense the taint and other corruptive forces like it as well as those infected with it, you can also tap into the taint to “see” vision of what it/it’s agents are up to, you also become the bane of the taint being more effective in killing its forces even the strongest entities associated with it such as old gods. You however are also unique among your order as you will not hear the Calling or fear the corruption taking over and killing you, in fact your lifespan has increased, and your blood has inherited this immunity being able to cure or purify the corruption in others making healthy grey wardens or removing the taint from them completely. You also can kill entities like the old gods without fear of death or their spirit simply moving to a new body, instead absorbing their power into yourself and killing (or storing away) the ancient soul.

  • You are someone who has embraced destiny and been rewarded for it as now you are put in positions to change the world. You will find that situations occur that will see you moving up in the world, and have people in position of power watching you and even putting their name behind you, interestingly people will also ignore their biases in regards to you. Your actions will shape history and you will gain books dedicated to your adventures.

  • It seems you were either in the right place or the wrong place seeing as you know possess a mark on your left hand that radiates a green light. Of course, you will be able to hide “The Anchor” as you wish. The Anchor will act as a key allowing you to close any portal/rift, travel to the Fade or other lands/realms of spirits and/or dreams, as well as granting you awareness while you dream. You can choose to start with all abilities that the Anchor is shown to possess unlocked and need not fear it growing unstable or killing you.

  • You are a skilled warrior being a master of one or more warrior specialties such as: Templar, Champion, Reaver, etc.

  • You are a skilled rogue being a master of one or more rogue specialties such as: Duelist, Assassin, Bard, etc.

  • You are a skilled mage being a master of one or more mage specialties such as: Spirit Healer, Necromancer, Elementalist, Shapeshifter, etc.

  • You are a very lucky individual gaining the ownership of you own mabari warhound, an extremely loyal, smart, fierce, and protective good boy or girl. May also gain some nugs and/or crows, all will be loyal and follow your command. And or a breeding pair of griffins.

  • You may also gain crates full of healing potions and lyrium both normal and red, the lyrium can be toggled to be addictive or not, even potentially helping to cure lyrium addiction.

  • You may also gain the rare and powerful ability to transform into a high dragon at will.

  • You may also gain a stable that contains every available mount in Dragon Age, they will be well taken care of and can be summoned with the whistle that you also receive.

  • You may also gain a copy of the Fade and Veil that is tied to you and will follow you, your connection to your own Fade will allow you to awaken magic in others even those who have been made tranquil.

  • You may also choose to gain a copy of any item that appears in the Dragon Age franchise such as some eluvian, anvil of the void, andraste’s ashes, etc.

  • Optionally, you may choose to receive any of the following people as your companions. You can pick as many as you want. The relationship between you and them is whatever you want it to be, and you can choose exactly how romantically and sexually experienced they are. This can be different for each of the characters but they will all be irrevocably loyal to you.

  • Any other character from the Dragon Age franchise.

  • Optionally, you may at any time choose to take a one way trip into the world of Dragon Age or a variation of it. This can be any alternate universe, like a fanfic or one made perfectly for yourself. You can either simply be dropped in or reincarnated into the body of an existing character or someone new.

Categories
supernaturalutilitytransformationmagicknowledge
Traits
skill masteryportalsshapeshiftingcompanionsdimensional travelenhanced intelligenceimmunity
Keywords
dragonleadershipintelligencenecromancyresurrectionsummoningsoul manipulationhealingcombat skill
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