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Essence ofThe... Is This To Meta?

byZagreusHades

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AI summary

A Jumpchain-meta package that remakes your physical form free of harmful features and plants a Proto-Spark in you, letting you Jump between realms on a ten-year recharge as it matures — and once it becomes a Finished-Spark it can carry you anywhere you wish, manifest unlimited editing energies, restore and revive you from death, and do everything else expected of an Old Spark. Tied to the Spark is a cosmic pocket dimension manifesting as a warehouse that stores everything you acquire and grows to fit your needs, optionally extending itself into the world as hammerspace, a bag, a chest or a trailer; developing specialised rooms like a library with locked dangerous sections and an armory; running a postal station that receives and sends mail for you and your companions; producing merchandise and media about you, your companions and the settings you visit; and taking any other upgrades you want — with anything you acquire from a setting protected like the Spark itself, unstealable, unlockable, undepowerable, and fully functional outside its origin. You also gain Full Stop, freezing an entire setting at the moment you leave it, and once your Spark matures you may wield that power yourself at any scale from a whole setting to a grain of dirt.

Generated précis — the sections below are the author's original text.

Effects

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  • You may remake your physical form, including a scrubbing of any negative or harmful features.

  • You have gained a force within yourself that we shall refer to as a “Proto-Spark”, this force has granted you the ability to “Jump” between realms with the Proto-Spark requiring ten years to recharge its energy to jump again. The Proto-Spark will also create a momentary spark of fate and creation where it can/will sync you with the world you enter by allowing you to create a history in the setting, and gain “perks, items, and etc.” native to setting by spending energy (1,000 of it) from the spark to gain these bonuses, as the spark recharges in preparation for another jump it will also resupply its editing energies (100 every year). The Proto-Spark will record every setting you enter and exit, and is incapable of being stolen/removed/nullified by any means. The Proto-Spark also offers standard teleportation even while recharging. The Proto-Spark may offer ways to gain more energy, and scenarios to gain special rewards. Optionally, your Proto-Spark may enter an unfinished form should you use it to return to your home universe where it will only allow you to travel to the places you have previously been (if you possess some other method of travel it can be used to smooth out the transition), or you may have your Proto-Spark and yourself properly mature by rolling (100x(1d8x1d100) and entering that many settings or greater (Gauntlets will not count), or you may at anytime choose to enter an End Jump where the setting will be of equal power and level to yourself with threats that will target you no matter what and should you die you will be restored and returned to your home with the unfinished Spark.

  • Note: Just like how your Spark is bound to you completely (unable to be stolen, locked, de-powered, etc.) anything you have received from from a setting will have similar protections and work completely fine outside of its original setting.

  • A Finished-Spark is capable of bringing you anywhere you desire and can manifest an unlimited amount of editing energies for you to use as you desire, it can also restore and revive you in case of death. As well as any other abilities expected of an Old Spark and True Jump Spark.

  • You will also gain a pocket dimension tied to your Proto-Spark and as such tied to yourself this is a cosmic dimension that will manifest as a warehouse and will be capable of storing anything you gain during your travels and can expand and grow to fit your needs including developing attachments to store any unique additions. This dimension is capable of; creating its own energy and other utilities, organizing itself and its contents, creating “drones” to care for the upkeep of itself and its contents. Unfortunately your Proto-Spark is unable to recharge its energy preserve properly while you are inside the warehouse do to the effects of “Full Stop”; explained below.

  • Optionally, the realm is capable of manifesting an “extension” of itself into the world, this can be as a toon logic hammer space behind your back, a bag, chest, trailer, etc.

  • Optionally, Your warehouse can/will develop specialized rooms to store anything brought into it like; a library for books with locked sections for the more dangerous, an armory for weapons and armor, etc.

  • Optionally, your warehouse will possess a postal station that will receive any mail intended for you and any companions/followers, it can also deliver any mail that needs to be sent.

  • Optionally, your warehouse will create merchandise (toys, clothes, mugs, dishes, snacks, drinks, etc.) and media (movies, shows, books, comics, games, etc.) based on you, your companions, the settings you enter, and a combination of the three.

  • Optionally, you may include any other upgrades into your warehouse that you would want/need.

  • A Passive and temporary ability that you will also gain access to is “Full Stop”, a powerful ability that will stop EVERYTHING in the whole setting affecting every realm, being, crevice, etc. all of it locked/frozen at the exact moment you leave the setting, this will also occur anytime you enter your warehouse realm, pausing the energies of the setting that your Proto-Spark needs to regenerate itself. Unfortunately the moment your Spark matures even in an unfinished state all “Full Stops” will un-freeze, allowing time to restart.

  • Optionally, when your Spark is fully matured you may choose to gain the ability to use this power as your own, using it to effect the whole setting or a grain of dirt in the setting even keeping a large number of things frozen with your Spark being able to remind you of what you have frozen and where it is located.

  • A passive and temporary ability that you will also gain access to is “Realm Protecter”, a “force field” that will cover the whole setting preventing ANYTHING from exiting its setting or entering a setting that doesn’t belong to it (after all probably don’t want any old gods, planeswalkers, cosmic forces, etc. entering another setting that wasn’t intended to deal with them). Unlike “Full Stop” the shields created during your travels will remain even once your Spark matures, your Spark will simply act as the only key to allow travel between the shields.

  • Optionally, once your Spark matures you may gain the ability to create “Realm Protector” fields, you can create them to cover a whole setting or shrink it down to cover a realm or even a grain of dirt. The shielding effects will be just as strong and unbreakable as the originals.

  • You will also gain the ability to invite individuals from a world/setting to come with you, they will be granted the ability to revive near you or inside your warehouse within 24 hours of death/destruction they may also gain immortality if you possess a form of it that will allowing them to remain in their prime and live as long as you live. You may choose to ensure a good first meeting and random encounters/meetings afterwards.

  • Optionally, you may choose to instead upgrade your starting relationship with individuals you would like to companion by being able to choose/create the relationship you start with and their starting feelings towards you.

  • Optionally, you may import any companion you have into the same setting as you, they will receive their own choice energy to spend (they will receive half of the amount you possess).

  • Optionally, you may gain a attachment to your warehouse realm specially designed to house any companions you may gain. The housing can take any form you would like from a bunker full of bunk beds to a town with individual houses for each companion designed specially with them in mind. All utilities and needs will be supplied including safety features being provided to negate any downsides like biological needs.

  • Optionally, any children you are a parent to wether through birth, adoption, claim, etc. will be able to freely accompany you. Optionally, this can extend to extended “family” like; grandchildren, grandparents, in-laws, cousins, siblings, etc. you can toggle who comes with, if your warehouse has a companion area it can develop a plot fit to care for each “families” needs.

  • Optionally, you may gain followers and pets from the settings you go to. Followers unlike Companions tend to be groups of ranging sizes of fairy nondescript individuals like an army of “faceless” mooks who tend to respawn if killed/destroyed faster than a companion would. Pets are non-sentient animal and animalistic beings from a setting that can respawn if they die at similar rates to followers and companions based on their power.

  • Optionally, upon taking this essence you may gain 8 companions from any setting even if you haven’t or never go to their original setting. You may choose the relationship between yourself and each of them, as well as their relationship with each other.

  • Optionally, you may gain the ability to freely change your gender, age at anytime. You may also change your species/race from any within the setting you enter, as long that the species is equal or less powerful than you at the moment of entry.

  • Optionally, you may choose to freely change the gender, age, species/race of others. The same rules apply as they do for you in regards to species/race.

  • Optionally, you may have perfect and supernatural control of your fertility, allowing you to shift from completely infertile to ensuring every “encounter” end in pregnancy.

  • Optionally, you can also gain perfect control of your genetics allowing you to choose and modify what your children/offspring will receive, this can include anything from chromosomes, perks, powers, races, etc. you can also decide if they pass it on to their children.

  • Optionally, you can pause a pregnancy at any point with no negative effects on the parent or offspring, and if you want you can even “store” pregnancies for when its a better time after all having a kid during an apocalypse is just crazy.

  • Optionally, your Spark has really boosted your fertility since now you can produce viable offspring with pretty much nearly anything and everything no matter how improbable.

  • Optionally, your proto-Spark has a semblance of sentience and wants you to entertain it, in fact it needs entertainment to recharge correctly. What it views as entertainment really depends on the setting and canon themes, you may choose if the sentience disappears when the Spark matures. Optionally, instead of the proto-Spark you may gain some other entity like the Benefactor, Jump-Chan, etc.

  • Optionally, your Spark can create 100% legal papers and IDs for you and anyone else, even retroactively having them recorded.

  • Optionally, your Spark can coverup any “oddities” like companions looking like other individuals and/or having the same name, dna, fingerprints, etc. or you using abilities not natural to a setting by simply making everyone perceive it as though you did it in a reasonable way even forms of surveillance will be altered and manipulated.

  • Optionally, you may gain an additional 100 by choosing to stay in a setting an additional year.

  • Optionally, you may gain 1000 floating choice energy points to spend even getting things from settings you never actually went to, these points won’t recharge and this option can only be taken once.

  • Optionally, when your Spark matures you will be able to create Proto-Sparks and give them to others, you can modify the Spark and its rules. You will always know where the Sparks you created are and can remote view them, you can also reclaim the Spark at anytime.

Categories
utilitycompanionscreationcombatitems
Traits
gender changeresurrectiondurabilityimmortalitypocket dimensionregenerationspace manipulation
Keywords
enhanced sensessize manipulationteleportationgame mechanicsarmorbarrier creationwritingbase of operationscosmic powerdestruction
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