Essence of TheIsu
byZagreusHades
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AI summary
An Assassin's Creed Essence offering the skills of each game's protagonist archetype: Assassin grants a charming presence, deft hands for pickpocketing and sleight of hand, the ability to blend into crowds and mastery of the order's craft; Medjay grants fierce warrior skill, heightened stealth for finding hiding places and free-running ability; Keeper grants dangerous combat prowess able to overpower several opponents with unnatural skill at deflecting and redirecting attacks; and Drengr grants dual-wielding mastery and the strength to carry two large weapons at once. Black Flag makes you a legendary pirate and unmatched sailor who gets more from any vessel than anyone else could, Unity makes you a detective who spots clues, asks the right questions and links findings into the answer to any investigation, Syndicate gives you intricate knowledge of organised crime and how to keep dealings hidden from both authorities and competitors, and Origin adapts you to survive on little food and water at peak condition even under desert sun with a talent for riddles and traps. Odyssey lets you play both sides of any conflict without either noticing your shifting allegiance, while Valhalla lets you establish new ventures with minimal friction and talk your way out of conflicts with a silver tongue.
Generated précis — the sections below are the author's original text.
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27Assassin: You may be and/or possess the skills of a master assassin including; a charming presence, talents hands (pick pocketing, slight of hand), blending in to crowds and your surroundings, mastery of armed (melee and ranged) and unarmed combat (take multiple opponents at once even if injured), mastery of stealthy and public assassination techniques, strong athletic abilities (won't be encumbered by heavy armor or weapons), exceptional skill and talent in freerunning (quick, efficient, sprinting, climbing, jumping, greater endurance, increased awareness of your surroundings, quick intuition allowing you to plan your next move quickly, and perform feats impossible for others to perform), a strong tolerance to pain that you can also completely suppress, heightened durability (brush off direct shot from a cannonball, survive falling from great heights), greater strength and stamina (sprint three-hundred meters uninterrupted without getting exhausted), enhanced virility (retain your physical capabilities, mental capacity, and athleticism no matter how old you get), and access to Eagle Sense (track enemies, determine targets, diagnose injuries, detect scents of vapor and poisons, and detect imminent threat, differentiate friend and foe, sixth sense of incoming threats and dangers). You may gain skills in the use of and a set of; hidden blades, swords, throwing knives, smoke bombs, a crossbow, parachutes, darts, hook blades, and multiple cloaks that allow you to remain incognito. Anything that has finite uses will refill once spent.
Medjay: You may be and/or possess the skills of a medjay including; the skills to be a fierce warrior, heightened stealth allowing you to identify and find great hiding spots, skills of a freerunner, strong swimming skills and powerful lungs allowing you to hold your breath for a long time, great skills as a hunter and tracker, and the ability to see through the eyes of an eagle/hawk. You may gain skills in the use of and a set of; a khopesh, sword, bow, spear, axe, shields, hidden blade, and may gain a completely loyal eagle companion. Anything that has finite uses will refill once spent.
Keeper: You may be and/or possess the skills of a master assassin including; being a dangerous warrior easily able to overpower multiple combatants, a unnatural skill in deflecting and redirecting your enemy attacks, a talent for stealth, the ability to utilize powerful (and dangerous) artifacts without issue, a skill in quickly and easily taming wild animals, immunity to illness and things that alter or control the mind, and a hybrid nature between human and another important race present in the setting.
Drengr/Berserkr: You may be and/or possess the skills of a drengr/Berserker including; being skilled at duel wielding any weapons and strong enough to carry to large and heavy weapons at a time sharp reflexes allowing you to easily dodge and parry, a great talent for hand to hand combat, a talent for remaining stealthy, a great skill in high diving, a mind for subterfuge easily able to adopt accents and create backstories on the spot, freerunning talent, a strong tolerance to alcohol allowing you to drink nearly anyone under the table and should you get drunk you can simply considerate to shed your drunkenness, the ability to release a pulse that gives you the location and 'tags' enemies/points/objects of interests, a talent for taming wolves, and the ability to see through the eyes of an ravens/crows. You may gain skills in the use of and a set of; swords, bows, spears, axes, war hammer, flails, shields, and may gain a completely loyal raven companion. Anything that has finite uses will refill once spent.
Black Flag: You have the skills and talents to be a major threat on the open seas, being a legendary pirate, an unmatched sailor capable of getting more out of any sea vessel than others would be capable of, and being a powerful swimmer never growing tired as you swim and capable of holding your breath for hours.
Unity: You are a skilled detective easily spotting clues, asking the right questions, and being able to link your findings to figure out the answer to any investigation without failure or how minuscule the clue you gathered. You are also able to spark the seed of revolution and revolt with every conversation (the more the seeds are connected the greater the upheaval).
Syndicate: You have an intricate knowledge in organized crime and how to maneuver the laws and rules to keep your shady dealing in the shadows, not just from authority but competitors. You may be and/or possess; the ability to split yourself into 2 bodies (each body being identified as it's own entity, with you being able to choose their perceived relationship by default they are "siblings"), and can restore yourself into a singular body, the split bodies can possess differences from one another (such as gender and age) but will each be you.
Origin: Your adapted to surviving with little food and water, while still being at physical peak even under extreme heats such as desert sun. Your talented as creating and solving; riddles, and traps. Your a skilled hunter (utilizing ranged weapons), warrior (utilizing melee weapons), and seer (assassin skills).
Odyssey: You have a knack for being able to play both sides of a conflict with the opposing forces never caring or noticing your constantly shifting allegiance. When you enter a setting you can choose to be the child/descendant of an important individual.
Valhalla: You are capable of easily establishing new things with minimal hindrances or drawbacks, and should a conflict occur you possess a silver tongue that allows you to utilize diplomatic tactics to come to a peaceful resolution. Your a skilled actor able to fake your death in realistic and convincing ways.
Shadows: You are capable of becoming one with the shadows and darkness turning invisible while in their hold and undetectable, you can also recognize light sources and are better at getting rid of them. You have an innate insight into the price of people and information allowing you to bribe others, and can easily form spy networks over vast groups all willing to gather information and ensure you get it.
Isu: You may be and/or possess the skills and knowledge of an Isu, ancient and highly advanced humanoids, that possess; the knowledge and skill to create powerful artifacts and highly advanced technology, create methods of reincarnation, the sixth sense of knowledge (see and understand prerequisite for potential futures allowing you to predict and influence the future), powerful bodies (mainly fully human but can have differences like; horns, multiple arms), bodies that can be 50 cm taller than the tallest human, long lifespans, glowing runic/linear tattoos on their arms/legs/and heads, incredibly high intelligence, and knowledge of Project Anthropos (the creation of humans through the radical alteration of the genetic makeup of primates).
Romance: You may remake your body being assured that you'll always be considered good looking, you never have to go to bed alone if you didn't want to without even trying. Your a master flirt melting hearts and drawing them into your embrace, a charm that naturally draws others to you, and a talent in the bedroom that ensures your partner(s) never go unsatisfied. When you enter a setting you may designate one of the individuals present in the setting as your soulmate with fate pushing/pulling you to each other and helping to bring your happy ending. You may completely design them or take an individual from the setting/world (you may make adjustments to them if you wish). Your relationship will never sour or grow boring and your partner can never have their head turned from you as you will always be their perfect other half with fate/destiny protecting them from anything that would upset the relationship (cheating, blackmail, death, trauma, etc).
Animus: You may gain and/or possess the abilities of an animus, virtual reality machines that read the genetic memories of others and create three dimensional 'games' of the memories allowing a degree of interaction with the ancestors memories. You can toggle the bleeding effect, the transferal of thoughts, skills, and experience from the ancestor to the descendant, of your animus.
Pieces of Eden: You may gain and/or possess the ability of a Piece of Eden, highly sophisticated pieces of technology that can mental and physical control over human thoughts, emotions, and behavior. Most pieces of Eden are responsible for the magic and miracles displayed in history and myth. You can choose canon pieces (prize of the cyclops, prize of the medusa, amulets, lanterns, ankh, etc).
Shrouds: A cloth like piece that holds the ability to regenerate and heal those it comes into contact with; healing injuries, regenerating the body even if the injuries were fatal, healing defects, and reconstructing decomposing cells.
Apple: A sphere like piece that can project images, produce hyper realistic illusions, turn thoughts into reality, command humans and manipulate their minds, and store knowledge within itself.
Staff: A staff like piece that can control the minds and bodies of others, act like a spear, conceal the presence of its wielder presence by turning them invisible, provide flight/levitation, create tangible hologram constructs, grant immortality, perform energy manipulation, and heal the body of its wielder and others.
Ring: A ring like piece that utilizes magnetic field manipulation to create a personal shield.
Spear: A spear like piece that informs it's wielder when and how it's enemies plan to attack, boost the physical capabilities of its wielder, regenerates the body, develop poison, produce fire, limited invisibility, grant visions of the past, empower ranged ammunition, and minor weather control.
Sword: A sword like piece that boosts the charisma and leadership of its wielder making others more loyal anf obedient toy you, provide immunity to illusions, grant an echolocation-like ability, provide and release energy blasts, teleport yourself and others, and generate shields.
Equipment: You may gain anything else from any assassin's creed setting, such as ships, armor, weapons, etc.
Game Interface: You may active a interface in your vision that is similar to the games. This will also grant you perfect copies of the games inventory and features. The interface will display things like energy, health, status effects, exp, needs, and anything else that the games interface would normally allow. This will also allow you to perform actions like those normally displayed by the "player" in the game. Optionally, if you played the game you may gain the outcomes of your game history, including through multiple playthroughs.
Isu of Eden: Your connection to this setting has expanded beyond measure connecting you to all versions of it and turning you into a living embodiment/god of all Assassin's Creed worlds and settings granting you access to every; aspect, skill, item, species/race, planets, magic, spells, knowledge, etc. ever to exist in this setting (Fanfics, Canon, AU, etc) while also granting you complete control over anything from any settings of this place. You can also grant things from this setting to others and take it back at anytime you desire. You can also freely travel to any variation of the setting and times in the setting while also hiding you nature.
Optionally, you may choose to receive any of the following people as your companions. You can pick as many as you want. The relationship between you and them is whatever you want it to be, and you can choose exactly how romantically and sexually experienced they are. This can be different for each of the characters but they will all be irrevocably loyal to you.
Anyone from any Assassin's Creed settings, including fanfic/AU/Crossover/Etc.
Optionally, you may at any time choose to take a trip into any Assassin's Creed setting or a variation of it. This can be any alternate universe, like a fanfic or one made perfectly for yourself. You can either simply be dropped in or reincarnated into the body of an existing character or someone new.
- Categories
- utilitycombatitemsmagicknowledge
- Traits
- skill masterystealthcompanionsillusionssystem interfacecharismatechnology
- Keywords
- leadershipenhanced sensesflightimmunityintelligenceregenerationresurrectiondivine magicdurabilityenergy manipulationgender changeimmortality