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Essence of theKaiju

byZagreusHades

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AI summary

A Kaijudo Essence letting you produce Mana — the life-force energy present in all things and tied to every being's stamina — in heightened quantities, and become a Kaijudo Master able to summon and control creatures, cast spells, guard both mankind and Kaiju and sense breaches in the veil. You may take a gauntlet, the order's mana-powered device for manipulating Mana with dormant and active states, or instead become a Kaiju yourself, a monster from one of five civilisations with a race within it, using Mana to fuel your abilities. Those civilisations each carry their own traits and a sacred artefact: Light, symbolised by a sun and the colour yellow, mysterious and universally capable of flight, with the Heart of Light that summons and completely controls any of its members; Water, a cybernetic wave in blue, curious and able to breathe underwater and withstand pressure, with the Helm of Ultimate Technology; and Fire, a flame and cog in red, passionate and able to survive blistering heat, with the Sword of Fiery Cataclysm.

Generated précis — the sections below are the author's original text.

Effects

23
  • Mana: You are capable of producing Mana in heightened quantities, mana is life force energy that exists in all things and is naturally tied to the stamina of every being. Mana naturally recharges when used, though the bigger and more powerful the entity the longer it takes with the average entity being back to top shape in a single day. Mana can be used as a fuel for artifacts, spells, and other applications.

  • Master: You may remake your body. You are a Kaijudo Master capable of; summoning creatures and controlling them, casting spells, acting as a guardian of mankind and Kaiju, sensing breaches in the veil (fabric of the universe/world, gaps between dimensions), maintaining the balance of multiple worlds. Most kaijudo practitioners focus on a single civilization that matches their own personality, but can use multiple civilizations if they need. You are a highly skilled and powerful Kaijudo Master with full knowledge of every spell, technique, technology, and lore of the order. You may gain a signature creature, this can be a canon creature or one of your design they will be extremely loyal to you and an amazing and powerful partner.

  • Gauntlet: You may gain a device important to the kaijudo order, a gauntlet powered by your mana that helps in the manipulation of Mana. Gauntlets possess two states a dormant state resembling a. fingerless glove and an awakened state resembling a personalized gauntlet that reflect you and the civilization you are closest to, the gauntlet is capable of changing its appearance as you change and adapt. Gauntlet are able to; summon creatures from other realms, connect the wearer and the creature allowing the wearer to control or guide the creature, the control function does have a distance limit, banish creature back to their realm, generate a mana shields around the wearer that can be broken if repeatedly struck, act as a flashlight, act as a focus for spells, transfer or siphon mana to/from others, and open:close breaches in the veil/between worlds. Your gauntlet can’t have its powers blocked.

  • Kaiju: You may choose to be a Kaiju, Monster like creatures that stem from ONE of five civilizations and possess a race among their civilization, Kaiju use their Mana to fuel their special abilities, and if they run out of Mana will be sent home to recharge. You may only take a Single upgrade below. If taken with “Master”, you may be a a Kaiju-human Hybrid.

  • Light: The civilization of Light, symbolized by a sun like emblem and the color yellow. Members of the Light are generally mysterious in nature and all are capable of flight, members of the light are organized, methodical, precise, and extremely knowledgeable about rules/law. Members of the Light are; incapable of lying, highly intelligent capable of building elegantly advanced technology like floating buildings, possess mechanical bodies that hold their soul (which is made of light) within, and can use light in all forms for their defence and offensive needs. The Races of Light include: Angel Command (Top Race), Enforcer, Battle Sphere, Star Sentinel, Storm Patrol, Skyforce Champion, Fractal, Celestial Dragon, Sky Weaver, Invader, and Mecha Thunder.

  • Heart: You may gain a copy, the original, or the abilities of the Heart of Light, a powerful artifact sacred to the member of Light. The hearts main power allows it to summon and completely control any creature of Light even the most powerful members like the Monarch, it also greatly increases the Mana of the user. The hearts additional abilities include; sensing all Light creatures no matter where they are or what may be in the way or cloaking them, acting as an actual heart of a being granting true life, and can transfer large amounts of Mana to multiple individuals. The heart can change its size to fit its wielder. The hearts summon and control ability only works on Light creatures, with other Civilizations beings immune and hybrids being able to resist. The heart can sense similar artifacts and act as a guide to them. The heart is unable of acting against you or being used against you or used without your permission. In settings other then the one this originated from the heart will adapt to qualify the closest thing as a member of Light, such as Lanterns from DC, transformers, Angelic beings, being associated with light, mechanical in nature, capable of flight, etc.

  • Water: The civilization of Water, symbolized by a cybernetic wave like emblem and the color blue. Members of water are generally curious in nature and all are capable of breathing underwater, withstanding crushing pressures without ill effect (the capital of Water is 2.1km below sea level), and telepathy. Members of water are intellectuals, knowledgeable, logical, and curious. Members of the Water are; psionic, highly intelligent capable of building streamlined technology like microchips and hydraulics, possess telepathy, and can use supersonic waves and electromagnetic waves, they are also weaker on land and can dehydrate. The Races of Water include: Cyber Lord (Top Race), Aquan, Cyber Virus, Earth Eater, Leviathan, Trench Hunter, Undertow Engine, Tsunami Dragon, Cyber Complex, Riptide Champion, and Survivor.

  • Helm: You may gain a copy, the original, or the abilities of the Helm of Ultimate Technology, a powerful artifact sacred to the member of Water. The helms main power allows it to summon and completely control any creature of Water even the most powerful members like the Monarch, it also greatly increases the mana of the user. The helms additional abilities include; reading the minds of all Water creatures and other beings with bodies made of at least fifty percent Water, manipulate the memories/minds of others, connect to the minds of all Water creatures, project a holographic display that can connect (gain access to) any technology allowing you to tap into cameras, microphones, etc, and send out energy wave to repel others. The helm can change its size to fit its wielder. The helms summon and control ability only works on Water creatures, with other Civilizations beings immune and hybrids being able to resist. The helm can sense similar artifacts and act as a guide to them. The helm is unable of acting against you or being used against you or used without your permission. In settings other then the one this originated from the helm will adapt to qualify the closest thing as a member of Water, such as water benders from Avatar, M’arillions from Chaotic, Reef Navi from Avatar JC, aquatic beings and/or those closely tied to water, etc.

  • Fire: The civilization of Fire, symbolized by a flame and cog like emblem and the color red. Members of Fire are generally passionate in nature and all are capable of surviving in blistering heats and magma, members of fire are proud, passionate, short-tempered, and a warlike society that holds warriors and strength in high regards. Members of Fire; possess raw strength and power, master of explosive weapons, can survive in deserts/barren lands/ and volcanoes with their capital being at the center of the earth, highly instinct driven, and can use usually produce/manipulate fire. The Races of Fire include: Armored Dragon (Top Race), Drakon, Berserker, Attack Raptor, Dune Gecko, Fire Bird, Rick Brute, Stomper, Burn Belly, Melt Warrior, Blaze Champion, Inferno Complex.

  • Sword: You may gain a copy, the original, or the abilities of the Sword of Fiery Cataclysm, a powerful artifact sacred to the member of Fire. The sword main power allows it to summon and completely control any creature of Fire even the most powerful members like the Monarch, it also greatly increases the mana of the user. The sword additional abilities include; being able to split the earth creating giant fissures to its core, generating fire on its blade that can’t be extinguished even while underwater, expel blasts of fire (even while submerged in water), generate molten waves of lava. The sword can change its size to fit its wielder. The sword summon and control ability only works on Fire creatures, with other Civilizations beings immune and hybrids being able to resist. The sword can sense similar artifacts and act as a guide to them. The sword is unable of acting against you or being used against you or used without your permission. In settings other then the one this originated from the helm will adapt to qualify the closest thing as a member of Fire, such as fire benders from Avatar, some Underworlders from Chaotic, draconic beings and/or those closely tied to fire/heat, etc.

  • Nature: The civilization of Nature, symbolized by a tree like emblem and the color green. Members of nature are generally believers of survival of the fittest. Members of nature are stubborn, tribal, spiritual, and shamanistic with great connection to the land. Members of the Nature are; extremely strong, highly adapt at creating/using weapons forged from nature, capable of uniting into a powerful force, and can constantly grow if unchecked. The Races of Nature include: Tusker, Beast Kin, Earthstrike Dragon, Flying Fungus, Colossus, Megabug, Wild Veggie, Spirit Totem, Living City, Snow Spirit, Tree Kin, Primal Champion.

  • Shield: You may gain a copy, the original, or the abilities of the Shield of Unity, a powerful artifact sacred to the member of Nature. The shields main power allows it to summon and completely control any creature of Nature even the most powerful members like the Monarch, it also greatly increases the mana of the user. The shields additional abilities include; an unbreakable durability capable of blocking any attacks without any sign of damage, generating an indestructible force field that will also reflect attacks back, and greatly boost the growth of nature and plant life while also providing control over it. The shield can change its size to fit its wielder. The shields summon and control ability only works on Nature creatures, with other Civilizations beings immune and hybrids being able to resist. The shield can sense similar artifacts and act as a guide to them. The shield is unable of acting against you or being used against you or used without your permission. In settings other then the one this originated from the helm will adapt to qualify the closest thing as a member of Mature, such as earth benders from Avatar, some Overworlders from Chaotic, Navi from Avatar JC, The Green from DC, forest dwelling, connected to nature/earth, tribal, spiritual beings and/or those closely tied to nature/wild, etc.

  • Darkness: The civilization of Darkness, symbolized by a half shaded skull with fangs and a horn like emblem and the color purple. Members of Darkness are generally secretive in nature and all are capable of surviving in poison and seeing perfectly fine in absolute darkness, members of darkness are calm, cunning, deceitful, patient, opportunistic, sneaky, and spooky. Members of Darkness; possess a natural affinity for shadows and obscuring themselves, wear masks to cover/hide their true forms and intention, surviving in heavily polluted places, extremely manipulative, and can usually produce/manipulate poison and/or darkness. The Races of Darkness include: Evil Toy, Specter, Zombie, Dark Lord, Chimera, Dread Mask, Shadow Champion, Tarborg, Roy Worm, Brain Jacker, Mimic, Terror Dragon.

  • Cloak: You may gain a copy, the original, or the abilities of the Cloak of Dark Illusion, a powerful artifact sacred to the member of Darkness. The cloak main power allows it to summon and completely control any creature of Darkness even the most powerful members like the Monarch, it also greatly increases the Mana of the user. The cloaks additional abilities include; being able to create prehensile and shrinking/expanding tentacles, disguise the wearer as anything/one, turn itself and wearer invisible, generate a black hole within itself to absorb anything inside it, generate a black hole like force to to trap things in an inescapable pocket dimension of complete darkness that requires the cloak to escape, manipulation of darkness and shadows, and can allow the wearers shadow to act on its own in accordance to the wearers will and access the abilities of the cloak. The cloak can change its size to fit its wielder. The cloaks summon and control ability only works on Darkness creatures, with other Civilizations beings immune and hybrids being able to resist. The cloak can sense similar artifacts and act as a guide to them. The cloak is unable of acting against you or be used against you or used without your permission. In settings other then the one this originated from the cloak will adapt to qualify the closest thing as a member of Darkness, such as some underworlders from Chaotic, undead beings, spirits, constructs, beings that live underground or in darkness, poisonous, and/or those closely tied to darkness, etc.

  • Monarch (Requires: “Heart”, “Helm”, “Sword”, “Shield”, and/or “Cloak”): The Monarchs are the rulers of their respective civilization and the original owners of the civilizations relic. Monarchs are the largest and most powerful being of their civilization, and possess a Mana reserve that could burn up an untrained body and be used to create a world separating barrier (with all five Monarchs mana). You may replace the canon monarch or be equal to them and their power, you may also choose to create a whole new civilization, races, and artifact with similar abilities/limitations as the artifact you possess. If you possess multiple of the relics and “Hybrid” you can be a Monarch if that hybrid group (Fire and Nature Kaiju), with the combined strength of both Monarchs, your artifacts will also merge keeping all their normal abilities plus now being effective on hybrids that match you (Sword and Shield would merge and be able to summon and completely control pure Fire, pure Nature, and Fire-Nature hybrids, with other civilizations beings immune, and other hybrids beings resistant). If taken with All the Relics and “Mystic”, you would be the Monarch of the Monarchs possessing power to match all five monarchs and then some, including being able to create new Kaiju and change the civilization of existing Kaiju, you could also create magic barriers and destroy them without any strain, your Mana reserve is also infinite. The artifacts will be capable of merging and granting full control of all Kaiju.

  • Hybrid (Exception): Rather than only being able to choose a single civilization you can take a second one becoming a hybrid of both civilizations.

  • Mystic: You are an extremely rare and powerful Kaiju capable of utilizing and creating spells. You are also a member of every civilization and possess a unique form for each one that you can freely switch between (and merge to hybridize), you are also capable of splitting yourself into five bodies that will represent Pure members of the five civilizations.

  • Veil: You can generate, sense, and “see” barriers between worlds, this would allow you to sense where weak points are and when tears/anomalies occur in the barriers and if anything passed through (what side it entered/exited from, how many, etc.). You can also sense “butterfly effects”, that result from echoes of one world passing into the other resulting in things like; fire, storms, earthquakes, raining fish, water squirting flowers, etc. You can strengthen weak points and open/close tears in borders. If taken with “Monarch” and “Mystic”, you may take that Kaijudo worlds with you in a pocket dimension and can create new Kaiju worlds and civilization (with you adapting them into yourself).

  • Game Interface: You may active a interface in your vision that is similar to the games. This will also grant you perfect copies of the games inventory. The interface will display things like health, status effects, exp, needs, save, replay, chat options, and anything else that the games interface would normally allow. This will also allow you to perform actions like those normally displayed by the “player” in the game including; seeing flashbacks, others POV, moments that are important to you/others even if your not around, playback, etc.

  • Veil of Mana: Your connection to this setting has expanded beyond measure connecting you to all versions of it and turning you into a living embodiment/god of all Kaijudo worlds and settings granting you access to every power, skill, item, species/race, planets, galaxies, knowledge, afterlives, etc. ever to exist in this setting (Fanfics, Canon, etc) while also granting you complete control over anything from any settings of this place. You can also grant things from this setting to others and take it back at anytime you desire. You can also freely travel to any variation of the setting and times in the setting while also hiding your nature.

  • Optionally, you may choose to receive any of the following people as your companions. You can pick as many as you want. The relationship between you and them is whatever you want it to be, and you can choose exactly how romantically and sexually experienced they are. This can be different for each of the characters but they will all be irrevocably loyal to you.

  • Anyone from any Kaijudo setting.

  • Optionally, you may at any time choose to take a trip into the world of Kaijudo, or a variation of it. This can be any alternate universe, like a fanfic or one made perfectly for yourself. You can either simply be dropped in or reincarnated into the body of an existing character or someone new.

Categories
magicsupernaturalcombatsurvivalitems
Traits
summoningtechnologyimmunitycloningdivine powersystem interfacecrafting
Keywords
dragondivine magicleadershipangeldurabilityflightillusionscompanionsintelligencenecromancypocket dimensionspace manipulationstealth
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