Essence of TheManhattan Clan
byZagreusHades
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AI summary
A Gargoyles Essence whose Human option remakes your body free of defects into a comic-book physique, with Xanatos making you the founder and CEO of a multi-billion-dollar company with the capital and heightened intelligence to match. Mutate lets you be a human-animal genetic hybrid, Gargoyle lets you be a nocturnal winged humanoid with great strength and the clan's other traits, and the Daylight Spell shifts you into human form by day rather than stone with the usual pain removed. Lost Race lets you be a dragon, sharing gargoyle ancestry with vast added power, Oberon's Children lets you be a shapeshifting creature of pure magic behind the tales of faeries, elves and gods, and Lord of the Third Race raises you to Oberon's or Meb's level with magic that needs no awareness, line of sight or verbal component, granting flight, shapeshifting, telekinesis, teleportation, strength, hypnosis, energy blasts, power stripping, reality bending, illusions and movement at lightning speed.
Generated précis — the sections below are the author's original text.
Effects
25Human: You may remake your body removing any negative aspects (physically, mentally, emotionally, etc), you may gain a comic book style physique being; attractive, constantly in good health and shape with your body not suffering any drawbacks or negative changes no matter what, and a slowed aging keeping you in your prime for decades without issue, you can also toggle your waste production removing it completely without issue. You have also been imbued with a personal field of reality manipulation that allows you to fit any aesthetic without it interfering with you and your actions; run/climb/fight in the highest of heels, have hair longer than you are tall without worry of it getting in the way, wear any outfit and never have your movements effected or suffer from the environmental issues (temperature, briars, etc).
Xanatos: You may be the founder, owner, and CEO of a multi-billion dollar business company. You may also possess; the funding and financial capital to be a multi-billionaire, heightened intelligence, mastery of manipulation allowing you to always be ten steps ahead of anyone and everyone, advanced skill in karate and judo, can easily pretend to be an innocent, set up contingency plans, trick others to handle your problems, an endless capacity to maintain an advantage at any given time with nothing being beyond your capacity to control.
Mutate: You may be and/or possess the form and abilities of a mutant, a synthetic race created from humans mixing their DNA with animal DNA until they're no longer human. The process of genetic modification results in humanoid chimeric beings that possess abilities augmented from their genetic donors. Canon genetic donors include; tiger, bat, electric eel, cougar, lion, panther, wolf, armadillo, woodlouse, turtle, and crocodile.
Gargoyle: You may be and/or possess the form and abilities of a gargoyle, a race of nocturnal bipedal winged humanoids that possess; physical capabilities (lift full grown humans with ease no matter their appearance, strike faster than the human eye can perceive, can transition to all four limbs to run fastest, etc.), nocturnal lifestyle (conceal yourself in shadows, extremely stealthy, use the cover of night to your advantage), skill in combat using their body and limbs (fists, feet, claws, teeth, wings, and tail), appearances that can differ between individuals greatly (hair/no hair, head crests and/or horns, humanoid faces/animalistic faces or features, two legs/serpent tail/dolphin tail, mammalian wings/avian wings, etc. You may design outside the norm if you would like), prehensile tails, two legs (stand on toes, three front toes, a back claw, mix of beast and man allowing for the gargoyle to transition to a quadrupedal movement, may instead have a serpentine lower half, or a dolphin/fish lower half, or something of your own design), two arms (three fingers and an opposable thumb on each hand), spurs on their knees and elbows, prehensile wings with grasping claws (vary in appearance, most bat-like, some avian, rare few stretch between arms and legs, used for gliding and unable to achieve true flight do to the gargoyle high developed musculature and dense bones, gargoyle are naturally adept at using up drafts and down drafts to achieve greater glide, require height, cannot hover/take off from the ground/take off with a running start, wings are prehensile capable of folding around the body like cloak and the bones of the wing can change from a solid position to beings able to curve and curl without discomfort), organic petrification hibernation (gargoyles turn to stone at sunrise even when not exposed to direct sunlight and remain in this state until nightfall, while stone they are indistinguishable from normal statues including altering their scent, while in stone form all physiological functions halt except for healing/regeneration, stores energy for their nighttime activities, durable bodied but not indestructible (shattered gargoyle die and won't revert to flesh, broken limbs won't revert to flesh and can't be reattached), the process of self petrification seals and heals injuries/bruising/broken bones/etc allowing for the gargoyle to wake up fully healed and purged of alignments), boosted physical capabilities during times of great emotional highs (male eyes also turn completely white while females eyes turn completely red), lifetime mating, slow breeding (lay eggs that resemble stones and hatch the spring equinox after being laid ten years after, females are only fertile during the autumnal equinox every twentieth year, you can toggle if this effects you), while not mammals or reptiles female develop breasts to produce milk for the young (communal raising of offspring, scent markers preventing family members from mating), the general body structure of an individual will tend to match that of the parent that shares their gender while their pigmentation will match the other parent, long lifespans (petrification halts the aging process, and even elderly gargoyles don't feel the effects of growing old), and all gargoyles possess a natural instinct and great loyalty to protect their territory and community.
Daylight Spell: You may be under the effects of a powerful spell that will transform you into a human form during the day rather than stone. The base spell results in a painful transformation, but your version is completely painless and seamless, as well as restoring your energy with each transformation, you can also turn it off with the form your in becoming you "base state" for the time its inactive. You may gain the knowledge and power to cast this spell on others, including the reverse (humans to gargoyles). If taken with "Lost Race" and/or "Magic" you are aware of a spell that would allow gargoyles to choose when they turn to stone similar to dragons and walk around during the day.
Lost Race: You may be and/or possess the form and abilities of a member of the lost race: dragons. Dragons share a common ancestry with gargoyles sharing many similarities as well as having vast differences such as; being able to enter a organic petrification hibernation like gargoyles but dragons can do it whenever they want and aren't beholden by the sun cycle, dragons are immense in size while gargoyles tend to be of human sizes, dragons can naturally breath fire a trait not shared by gargoyles, dragons possess a unique innate magic natural to themselves that is not shared with gargoyles (though gargoyles can learn sorcery), dragons possess strong legs and prehensile tails that allow them to launch themselves into the air to achieve their flight unlike gargoyles that require a high up location, dragons may or may not be capable of true flight or are better adapt at gliding than gargoyles, and dragons possess a highly advanced olfactory sense allowing them to identify individuals and species (including being able to identify clones and genetic engineering).
Oberon's Children: You may be and/or possess the form and abilities of a member of the third race, shapeshifting creatures of pure magic known as the origins of tales about faeries, elves, and gods of myths. Oberon's Children are beings of pure magic rather than flesh and blood, possessing; shapeshifting into any form they desire (no true form just forms they have a preference for, while shapeshifted they are subject to the same restrictions of the form they are in including gaining an immunity to wrought iron, halfling children can be conceived while in the form of another race, can appear different to two or more observers), immortality (difficult to kill, can resurrect if killed, ageless capable of taking any apparent ages they desire), faerie magic (requires verbal components, rhyming spells better focus the magic), some individuals fit into a category (death god, trickster, etc) granting them unique abilities that fit that category, and they are capable of eating/sleeping/and dreaming. Oberon's Children are naturally weak to wrought iron with their magic being unable to effect it, wounds caused by it draining and greatly weakening the individual, and the sound of a wrought iron bell being able to incapacitate individuals and kill them with prolonged exposure, they are also bound by a decree forbidding them from directly interfering with the affairs of mortals (loopholes are possible), you may toggle these banes. Oberon's Children are not actually born of Oberon (at least not most of them, you may choose to be a true child of Oberon and Titania) and were originally known as Children of Mab (Oberon is a true child of Meb and you may choose to be one to).
Lord of the Third Race: You may be an extremely powerful member of the third race equal to the likes of Oberon, and/or Meb individuals who are regarded as the most powerful (Meb is said to have greater strength than Oberon, and had a connection to power and chaos).
Your strength allows you to use magic without the requirements that others need such as; the target needing to be aware, the caster having to see the target, and no need for a verbal component.
You are capable of; flight, shapeshift, conjugation, telekinesis, teleport, strength, spell casting, hypnosis, energy blasts, power stripping, reality bending, illusions, moving at lighting speeds, energy absorption, sleep inducement, aerokinesis, sense and locate other fae, freeze others, recharge and restore others, and do anything you can imagine with your only weakness being the base weaknesses of all fae (though you can toggle those) and the laws that you make. You may also gain your own realm of Avalon that you hold absolute authority over.
Magic: You may possess a mastery in the use of magic and sorcery and the arcane knowledge to utilize it on a grand scale. There are multiple forms of magic with the two most prevalent being; fae magic (rhyming spells focusing the magic easier, wrought iron immune to its effects, usually requires fae connection/ancestry), and mortal magic (spells spoken in an ancient language usually Latin or Hebrew, usually requires a conduit, sight on the target, the target to hear the caster, and counters for the spells in multiple ways). You may choose to have access to multiple forms of magic including magics outside the two listed such as; ghost magic, magic of the lost race, etc.
Rookery: You may gain ownership of a territory/property that you are the complete owner of. This territory can be completely of your design but will include a magically protected cavern with the protection keeping any dangers from coming to the things inside such as; earthquakes, enemies, etc.
Eye of Odin: You may gain ownership of your own copy of the Eye of Odin, a powerful amulet resembling an eye said to grant power and insight to its wearer. The eye is capable of; revealing the innermost self of its wearer (including altering their physical and mental self, you can toggle this), boosting the mystical abilities of its wearer, and granting its wearer god-like power. The amulet is usually difficult to remove and will corrupt the personality of its wearer making them cruel and vile, you can toggle this drawbacks on your amulet.
Phoenix Gate: You may gain ownership of your own copy of the Phoenix Gate, a powerful artifact resembling a shield with a phoenix insignia. The gate is capable of; allowing for travel through time and space, manifesting a flaming bird that encircles the user and an area around them and transports them to the holders desired location.
Grimorum Aracanorum: You may gain ownership of your own copy of the Grimorum Aracanorum, a powerful grimoire that contains the comprehensive knowledge of mortal spells and magic. The grimoire is boosts the magic of its holder and contains a number of powerful spells and rituals.
Three Keys Of Power (Requires: Grimorum Aracanorum, Phoenix Gate, and Eye of Odin): With all three artifacts you may absorb them into yourself gaining their individual powers and knowledge to yourself and will become an invincible sorcerer of unbeatable power.
Clan: You may gain your own completely loyal clan of gargoyles (even if you yourself are not a gargoyle), you may create any number of gargoyles to be a part of the clan designing them completely, by default this will grant five gargoyles that act as; a leader, a second-in-command, a warrior, a rookery keeper, and a mentor. You can create more and/or take a canon clan.
Gargoyle Beast: You may gain one or more gargoyle beasts, a quadrupedal species that is similar to gargoyles in the same way chimpanzees are related to humans. Gargoyles beast are; wingless, incapable of speech utilizing animalistic vocalization, entirely white and/or red eyes, are viewed as equals to their clan rather than pets, are extremely loyal, enter a self-petrification hibernation similar to gargoyles, gargoyle beasts possess animalistic intelligence compared to gargoyles, gargoyle beasts mate for life, possess a somewhat faster breeding rate to gargoyles (lay eggs that resemble stones, females are only fertile every twentieth year, it takes ten years for the egg to hatch, and gargoyle beast mature faster than gargoyles, scent markers preventing family members from mating), and long lifespans. Optionally, you may be and/or possess the form and abilities of a gargoyle beast.
Soulmate: When you enter a setting you may gain a soulmate with fate pushing/pulling you to each other and helping to bring you towards a happy ending. You may completely design them or take an individual from the setting/world (you may make adjustments to them if you wish). Your relationship will never sour or grow boring and your partner can never have their head turned from you as you will always be their perfect other half with fate/destiny protecting them from anything that would upset the relationship (cheating, blackmail, death, trauma, etc). Optionally, you and this individual have been magically connected with the spell granting both of you; immortality (will be revived if killed, only if the two of yoi agree will you pass on), bodies that are locked in their prime (will reset to their prime, don't age).
Atlantis: You may gain access to individuals, powers, species, items, properties, locations, realms, etc. from any spin-off, crossover, alternate universe, Gargoyles setting including; fanfics, crossovers, alternate history/options, etc. Optionally, this can include anything from canon not mentioned in the essence.
By The Stone: Your connection to this setting has expanded beyond measure connecting you to all versions of it and turning you into a living embodiment/god of all Gargoyles worlds and settings granting you access to every; aspect, skill, item, species/race, planets, magic, spells, knowledge, etc. ever to exist in this setting (Fanfics, Canon, AU, etc) while also granting you complete control over anything from any settings of this place. You can also grant things from this setting to others and take it back at anytime you desire. You can also freely travel to any variation of the setting and times in the setting while also hiding you nature. If taken with "Atlantis", this will include those worlds and settings.
Optionally, you may choose to receive any of the following people as your companions. You can pick as many as you want. The relationship between you and them is whatever you want it to be, and you can choose exactly how romantically and sexually experienced they are. This can be different for each of the characters but they will all be irrevocably loyal to you.
Anyone from any Gargoyles setting, including fanfic/AU/Crossover/Etc.
If taken with "Atlantis", you may take anyone from any of those settings, including fanfic/AU/Crossover/Etc.
Optionally, you may at any time choose to take a trip into the Gargoyles setting or a variation of it. This can be any alternate universe, like a fanfic or one made perfectly for yourself. You can either simply be dropped in or reincarnated into the body of an existing character or someone new. If taken with "Atlantis", you can choose for those settings to be the main focus to import into.
- Categories
- supernaturalmagicutilitytransformationphysical
- Traits
- flightshapeshiftingskill masteryimmortalityresurrectioncompanionsdurability
- Keywords
- dragonleadershipimmunityintelligencereality warpingstealthcloningcraftingcultivationenhanced senseseternal youthgender change