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Essence of theMarvelverse

byZagreusHades

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AI summary

A Marvel Essence granting a comic-book physique, permanently attractive and healthy, plus Based on the Writer, a multiverse-affecting reality warping that lets you set and trigger the setting's narrative rules, Scene Shift for repairing the collateral destruction superhuman fights cause, and Quick Change, a personal reality field drawing on your properties and pocket dimensions. PhD lets you gain knowledge and skill in any professions you choose complete with credentials, Red Triangle gives you natural protection against telepathic coercion that warns you who is attempting it, and Anti-Adaptable defends against the setting's many copying, nullifying and adapting powers. Universe options let you travel to Earth-616 as any world's base and truest state, E-65 lets you replace anyone in a setting without removing them, and E-295 makes you a survivor in rough environments who needs little food, water or rest and leaves no tracks.

Generated précis — the sections below are the author's original text.

Effects

310
  • Comic Physique: You may remake your body removing any negative aspects (physically, mentally, emotionally, etc), you may gain a comic book style physique being; attractive, constantly in good health and shape with your body not suffering any drawbacks or negative changes no matter what, and a slowed aging keeping you in your prime for decades without issue, you can also toggle your waste production removing it completely without issue. You have also been imbued with a personal field of reality manipulation that allows you to fit any aesthetic without it interfering with you and your actions; run/climb/fight in the highest of heels, have hair longer than you are tall without worry of it getting in the way, wear any outfit and never have your movements effected or suffer from the environmental issues (temperature, briars, etc), this would also qualify you to fit things like Mjolnir's enchantment even if you obviously shouldn't be able to.

  • Based on the Writer: You possess a form of reality warping that affects the multiverse and narrative of the world, you can consciously set things into the rules of the setting and/or activate rules on specific conditions like having rules only focused on you (ex: Wolverine's claws may be ineffective against your organic inorganic (Steel, Diamond, ruby, etc.) form, if your a mutant you may be immune to M-Pox/Terrigen Mist, etc.), or only work in specific situations and under specific conditions. You can utilize this in multiple ways such as; becoming immune to Deadpool's fourth wall breaks, utilizing infinity stones in different universes, being able to break the fourth wall, etc.

  • Scene Shift: A world of superpowers ensures destruction to the world and scenery such as; collapsed buildings, crushed cars, dropped property values, etc. You possess a limited (though large) specialized reality warping that undoes the damage done to the scenery and environment reverting things back to before they were destroyed or battle occurred. No one will ever question how these repairs occur, the greater the damage the more time it takes to repair though places important to you personally will be given priority.

  • Quick Change: You possess a personal reality field that allows you to pull from places you own, reside in, keep things stored, and any pocket dimension you possess. This field however is heavily specialized only grabbing clothes and accessories you could carry on your person. The field can be set with pre-set outfits (+ Items) that you can instantly swap into even ignoring some of the fields "rules", and every time you switch out of an outfit that doesn't have a pre-set a temporary pre-set will be registered. The switch can occur in a fraction of a second, and you can use it with others taking their clothing (your choice if it's a switch with them being put in your clothes or a theft with you taking their clothes) though they have to be willing or restrained/unconscious. You can call clothing and accessories to you without immediately having them on.

  • PhD: You may choose one or more skills, professions, abilities, etc. to gain knowledge and skill in, you can choose your level of knowledge including gaining the credentials and licenses to fit your knowledge. You may even choose for your level of knowledge and skill to put you in the top three. Optionally, you may become a genius capable of out performing the likes of; Lunella Lafayette, Reed Richards, Tony Stark, Bruce Banner, Valeria Richards, Hank Pym, Riri Williams, Henry McCoy, Amadeus Cho, T'Challa, Dr. Otto Octavius, and/or Victor Von Doom.

  • Red Triangle: You possess a natural protection against telepathic coercion, that immediately activates when an attempt is made and warns you of who is attempting to effect you.

  • Anti-Adaptable: There are many forces in the setting that have developed abilities that allow them to; copy, nullify, adapt, etc. the skills, powers, talents, abilities, form, and even tools/equipment. You and all that you are and possess is immune to any of these things no matter the source; Super/Ultra-Adaptoid, Mystique, Skrull, Rogue, etc.

  • Earth-616: The setting at its base and purest state, this is the original setting (the true canon of the setting/world). If you enter a setting you can transport yourself to the base setting of the world if you aren't currently in the setting, you are also able to restore the world/setting back to its base state if at any point changes occur. You are also a master at recognizing butterfly effects and can prevent them, cause them, and set them into motion. As a added bonus you can warp the setting your in to a super setting.

  • E-65: When you enter a setting you can replace anyone/thing in the setting, you won't remove the individual but they will not possess the things they would have though they may gain different things (examples; replacing Clark Kent would have you be the kryptonian raised by the Kents and Cloak would be a human maybe adopted or born of the Kent's, replacing Steve Rogers would have you be Captain America and Steve may be a normal citizen or become the Hydra Stomper). You may enter a version of the setting that has an altered history of your choice (female and male characters swap roles with possibility of divergence; Peggy Carter becomes Captain America and Steve Rogers may be the MI6 Agent and/or Hydra Stomper, MJ becomes Spider-Woman and Peter Parker is just a reporter or actor. The Fantastic Four have a fifth member, develop the same power, or develop different powers., etc.), you have a decent amount of control over how and who the changes occur to.

  • E-295: You have mastered the art of surviving in rough environment as you; don't require food, water, and rest as much as others capable of going years without, can travel without leaving tracks or trace of your presence, can scavenge and consume things that would make others sick, and can spot threats/dangers before they occur. You may enter a version of the setting that had undergone a catastrophic event leading to a dystopian world with the present characters and settings, you can choose the nature of the cataclysm.

  • E-311: You are a talented inventor capable of creating/developing steampunk technology/devices of various sizes and properties, you are also fully trained in proper etiquette. You are also capable of creating/conjuring a city wide fog/mist that can either; be thick and obstructive, appear as normal fog, or carry an effect (poison, hallucinations, fear, drowsiness, etc.) within itself that effects those exposed to it whether through inhalation or simple exposure. You may enter a version of the setting that is based around a mix of the industrial revolution, Victorian era, and steampunk.

  • E-483: You are a master at; horseback riding of any shape form, sharp shooting with any ranged weapon from bow to gun, and skilled with rope (or rope like, including chains) weapons such as whips and lassos with the "rope(s)" acting as an extension of your body. You may enter a version of the setting that is based off of the Wild West Western setting/theme.

  • E-562: You are a skilled teacher and talented student. Your teaching skills allow you to easily get through to any student and convey they lessons you want to teach with them getting through to your students, you are the perfect teacher and mentor. Your skills as a student makes your mind similar to a sponge easily absorbing information and lessons even picking up on knowledge through each learning method. You may enter a version of the setting that takes place in a school setting (high school, college, etc), you may have some control over who becomes a student and who becomes a teacher and how if any other schools exist or let it be random with most individuals simply falling into the best roles and places.

  • E-685: You are capable of taking the form of a woman and/or adopting female traits, your female form/traits are highly shiftable with you being able to alter it with a thought including coping traits of other females (you can copy through other mediums like photos, videos, drawings, words/books, etc. and just in person), thinking of general things (body types, colors, styles, etc). You can save forms you've created and can create forms just by thinking of a trope such as; girl next door, bombshell, princess, librarian, etc. Your female form also possess the ability to both get pregnant and impregnate others by some means. You may enter a version of the setting that is only inhabited by woman/females/etc. you can choose if the male characters are female or simply don't exist, you can also choose if reproduction is done through science or some form of Omegaverse method.

  • E-686: You are capable of taking the form of a man and/or adopting male traits, your male form/traits are highly shiftable with you being able to alter it with a thought including coping traits of other males (you can copy through mediums like video, drawings, photos, books, etc. not just in person), thinking of general things (body types, colors, styles, etc). You can save forms you've created and can create forms just by thinking of a trope such as; boy next door, jock, tall dark and handsome, himbo, etc. Your male form also possess the ability to both impregnate and get pregnant from others by some means. You may enter a version of the setting that is only inhabited by men/males/etc. you can choose if the female characters are male or simply don't exist, you can also choose if reproduction is done through science or some form of Omegaverse method.

  • E-900: You are a living sanctuary creating a utopia around yourself and areas "sacred" to you (work, home, properties you own, family, etc.) anything effected or within your utopia is safe from all harm, if they enter your utopia while under a negative effect it will purged and healed. You as a sanctuary have a constant (though you can toggle it) aura around yourself that you can expand the aura prevents all threats/dangers/crimes creating a perfect safe zone untouchable by any threats (weapons don't work, powers do no harm, criminal give up or change their ways, etc.), you can also use this energy to heal and revive the dead/erased. You may enter a version of the setting where all crime and threats don't exist, the setting is a perfect utopia with even death/injury not occurring or being a major threat.

  • E-928: You are able to advance the age of yourself, others, and the setting your in without negative effect on either party. When used on yourself this is simply you freely shifting your age forward to the point you want without any other effects on you such as; loss of memory, loss of skill/talent, developing illness, shortening your lifespan, etc. with you remaking yourself just in a older body. If used on others you have more control and options as when you age others you can choose to make the process similar to when you do it to yourself and only effect the body, or you can choose to also effect everything about them memories, knowledge, skills, etc. If used on the whole setting it will advance forward into the future with all inhabitants of the setting being effected and the result being a complete advancement of all things, there are some presets that are present (you can also do it manually) in this ability including; Epilogue (that progresses the setting to the "end" of the story ie. where the last "episode/chapter/plot/etc." ends off), Forward (advances the world 15-40 years into the future), and New (this will warp the world with a new generation appearing with connections to the older and original generation (children, protege, etc.) this can be used with the other two pieces). You may enter a version of the setting that is 15-40 years into the future (or a possible future) from the "ending and/or epilogue" of the setting, this will also include adding greater futuristic aspects to the setting (flying cars, energy weapons, etc).

  • E-982: When you enter a setting you may become the child/young clone/future descendant/etc. of one or more of the individuals of the setting. You may enter a version of the setting where the younger/next generation has taken over for the adults and/or main characters.

  • E-1000: You are an exceptional swimmer capable of moving through water at incredible speeds and with ease, you can also hold your breath for hours without issue and don't suffer from quickly rising and descending the pressures of the water. You are also capable of transforming into a merperson form you can choose what this form looks like from; human with fins and gills, standard merperson human upper fish lower (you can switch out the lower half with any aquatic creature), etc. You can enter a version of the setting that is a nearly complete water world with the residents being merpeople.

  • E-1218: You are fully capable of appearing completely normal and can even shut off/hide any "abnormalities" about yourself from any form of detection, you can also make any of your abnormalities purely special effect with no true weight behind them. You are also a blind spot/dead zone to "special" qualities making them ineffective in both use and effect. You may enter a version of the setting that is completely mundane.

  • E-1287: You are an extremely talented and genius individual capable of creating and recreating special characters (superpowers, magic, races/species, abilities, etc.) with science ranging from using technology to creating chemical that would grant powers. You may enter a version of the setting where science is the cause and reason for all special qualities of the setting.

  • E-1650: You are a scoundrel, liar, pick-pocket, and thief with a mastery of sailing and navigation that would make you a scourge at sea and a true pirate lord. You may enter a version of the setting that is heavily pirate themed, with the earth potentially having greater oceans and smaller landmass.

  • E-1812: You are a master storyteller and have the power to create fairytale creations (items, creatures, effects, etc.), including making/putting others under the effects of fairytale/fables/nursery rhymes including choosing what version (Cinderella with a fairy godmother or with a magic willow tree, etc) they represent and how the effect ends (once they "perform" the ending; kiss a frog or kiss a royal, go to a ball, etc., or after a set time; midnight, twelve days, 1'000 years, Etc., etc). You may enter a version of the setting that is based on fairytales, fables, and nursery rhymes, you have some control over who fills what roles and how all the stories link up.

  • E-1882: You possess the abilities to; freely alter your own gender to any part of the gender spectrum, you can also alter the genders of others, and whether you alter your own or others you can choose if the change is temporary, permanent, retroactive, not retroactive, immediate, progressive, etc. You may enter a version of the setting where everyone is the opposite gender.

  • E-1915: You may transform into any monster you can think of gaining all the traits expected of that monster, you can also transform others into monsters with them becoming the monster that best fits them, you can undue the transformation. You may enter a version of the setting where individual(s) are monster of some kind, you may have some control over what monster individual(s) become.

  • E-1991: You may gain/adapt the skills of any medieval class, gaining the skill sets and abilities expected of the class such as a knight, ranger, rogue, noble, etc. You may enter a version of the setting set in a medieval world of knights, nobility, castles, etc., you may have some control over what position individual(s) become.

  • E-2149: Your body possess a number of disturbing qualities/abilities including; being able to survive fatal wounds/injuries including loss of major organs without suffering issue, powerful teeth and biting capabilities able to tear through flesh and bone without issue (teeth restoring themselves if damaged in anyway), a body capable of surviving without normal biological necessities (Air, sleep, water, nourishment, etc), your body is also capable of safely ingesting and processing raw, diseased and rancid meat/food without issue or negative effects, a natural command of disease and plague, and the ability to absorb the traits of zombification you encounter and transform others into zombies (you can also cure zombification). You may enter a version of the setting that had experienced a zombie outbreak with a large number of the population already being effected.

  • E-2301: You are a talented engineer and developer capable of building and fixing most forms of technology with a specialty in giant mechas, you are also capable of transforming into a Kaiju form of your design. Your body is also capable of taking on and handling anime physics, and you can implement more anime like effects into the world. You may enter a setting where the main characters utilize giant mechas, this may include battles with Kaiju and/or other mecha pilots, OR you can enter a anime style version of the setting though mecha robots will still probably be present.

  • E-3469: You possess a limitless number of erotic powers, skills, and features including; shifting your body including taking on features of abnormal size without placing any negative strain on your body, having a flexible body that never grows loose, aphrodisiac saliva/breath/etc., limitless production of biological materials, controllable fertility, transform powers/abilities you have into NSFW versions that effect clothing/arousal/etc., and whatever else you want/can think of/exists out in the world. You are also a godly bedroom companion easily able to satisfy and ruin multiple partners for anyone else. You may enter a version of the setting that is NSFW in nature with you being able to choose the severity and acceptability of the setting.

  • E-3931: Your body possess a number of disturbing qualities/abilities including; being able to survive fatal wounds/injuries and regenerate those injuries, powerful teeth and biting capabilities able to tear through flesh and bone without issue (teeth restoring themselves if damaged in anyway) including sharp fangs capable of easily piercing the flesh of any being, a body capable of surviving without normal biological necessities (Air, sleep, water, nourishment, etc), your body is also capable of safely ingesting and processing blood without issue or negative effects, the ability to transform and control bats and other nocturnal creatures, the ability to manipulate darkness, enhanced sense (including hearing heartbeats, smelling blood from kilometers away, seeing the veins and arteries of others, seeing in the dark, etc.), and the ability to absorb the traits of vampirism you encounter and transform others into vampires (you can also cure vampirism). You may enter a version of the setting that had experienced a vampiric outbreak with a large number of the population already being effected.

  • E-6311: Your mind is extremely advanced allowing you to create/develop/design technology that is literally 1'000 years ahead of it's time (This will adapt based on you and the setting (being a member of an alien race would have your knowledge be based on that races technology), you will never loose any of the knowledge you gained), you also possess the power to create any materials you need and can manifest a "laboratory" field around yourself that prevents anything from getting out or entering that would upset your builds. All of your creations can be safeguarded becoming impossible for others to recreate no matter what, you can give permission to others. You may enter a version of the setting that didn't undergo van event in its past allowing for it to focus on technology and progress more boosting their technology by 1'000 years.

  • E-7085: Your body possess a number of disturbing qualities/abilities including; being able to survive fatal wounds/injuries and regenerate those injuries, powerful teeth and biting capabilities able to tear through flesh and bone without issue (teeth restoring themselves if damaged in anyway) including powerful canines capable of easily piercing the flesh of any being, a beastly body with heightened physical capabilities and senses, your body is also capable of safely ingesting and processing raw meat without issue or negative effects, the ability to transform and control wolves, and the ability to absorb the traits of lycanthropy you encounter and transform others into werewolves (you can also cure lycanthropy). You may enter a version of the setting where everyone is werewolves.

  • E-7642: When you enter a setting you can choose five additional settings that could exist in the setting in some way and retroactively make them coexist in a crossover world such as a Marvel setting having DC Comics, Transformers, WILDCats, Witchblade, and Shi all existing in the same world/setting. You may gain powers, ability, race, items from the settings you add including taking from all five/six.

  • E-8311: You may take the form of any animal and/or be an anthropomorphic version as well as gaining human properties (height, etc), you can also limit this to only gain traits of the animal (ears, tail, horns, wings, senses, etc.), and you can transform others into animals choosing which of the three variations (full animal, anthro, animal boy/girl) you turn them into and/or granting them access to switch freely between multiple variations, you can undue the transformation at anytime. You may enter a version of the setting where either everyone is an anthropomorphic animal, a full animal, a animal boy/girl, or you can have a mixed setting with humans and a single variation or multiple (including being able to to switch between variations). You may have some control over what individuals of the setting become.

  • E-9019: You are a skilled racer and mechanic capable of getting great things out of any vehicle pushing them towards faster speeds and greater maneuverability, any vehicle you operate will also find itself never running out of gas or resources and repairing any damage. When you work on a vehicle your upgrades and repairs will become permanent if the vehicle has issues it won't stem from anything you've worked on (unless you want it to), you can immediately identify everything there is about any vehicle identifying modifications, issues, weak points, etc.

  • E-9602: When you enter a setting you may choose to merge the setting with one or more settings of similar genre/themes, you may than choose to merge the populace of both settings into amalgam using components from all merged settings (including yourself). You may enter a version of the setting where the cast and setting had been fused/combined with another setting you have a bit of control over who is merged when you enter or can choose to let it be random. You may also use this to combine other "E-" options.

  • E-10000: You are a skilled hunter, survivalist, and physical fighter possessing a savage nature allowing you to survive in dangerous environment surrounded by dangerous predators. You may enter a version of the setting that is (fiction) prehistoric in nature with dinosaurs, mammoths, sabertooth cats, etc. being present.

  • E-11714: You possess a powerful and clear voice able to sing in any tone and pitch, you can also adapt the voices/sounds of others into your voice to add more qualities to your voice (laughter like the sound of bells, a shout like the rumble of an avalanche, mimicking the vocal skills of others into your own voice, etc.), you are also capable of perfectly mimicking any voice/sound including the ability that comes from those sounds (sonic scream, compelling, etc.), and your able to layer/utilize multiple voices at the same time (even without actually moving your voice).

  • You are also capable of generating music and instrumentals around you, this can be music that you've previously heard, music you've seen (as you can read music), music that you create, and/or music perfectly created at that time for that moment (with words flowing into your mind and the minds of other to perform a musical number).

  • You are also a talented dancer having full control over your body and possession a fluid grace, you can copy and adapt the movements of others.

  • You can effectively turn the world into a musical with all that entails including setting specific individuals/groups as the main focus with everyone filling in as background singers/dancers (and potentially not even noticing what's occurred), you can also have this be an internal thing with only you (and those you allow) perceiving the "performance", or any other musical setting tropes. You may enter a version of the setting that is musical in nature.

  • E-20051: You are a master at nearly everything being practically perfect in most tasks, your skills truly shine when used for everyday things with even your powers and abilities adopting uses for everyday tasks. You are a living epitome of the slice of life experience and trope with the world around you becoming more civil and mundane with dangers generally becoming simply and easily handled. You may enter a version of the setting that is good-natured, friendly and a place where nothing breaks and there is no true dangers (a battle in the normal setting would be a competition of sports/talents/etc. in this setting).

  • E-26111: You are always able to tap into the energies of the world/setting your in to learn and utilize the "magic" of the setting at the level of a master, you can teach others the magic of the setting. You may enter a version of the setting where magic is plentiful and may even become the source of the settings unique qualities (powers, aliens, etc).

  • E-72124: You are the literal life of the party and a true party animal; celebrations liven up when you arrive, food and drinks are constantly flowing, music keeps the people moving and changes to fit the ambiance needed. You can summon a full party; decorations, food, drinks, music, lights, invitations that will go to anyone needed, party favors, etc. in a matter of seconds designing each party perfectly. You can even generate clothing/costumes for the parties you create. You may enter a version of the setting where parties and celebrations occur often and near frequently.

  • E-90214: You are capable of a number of abilities including; Flashback (You can perceive visions of past moments in your life, you can also perceive flashbacks of others if they tell you or you gain knowledge of the events (diaries, clues gathered through investigation, etc), the more pieces of information you have the clearer the flashback, and you may choose to share these flashbacks with others.), Narration (Your inner thoughts can be projected out into the world though you can choose who hears these thoughts, your narration may also "spot" things that you didn't catch/notice at the time or remind you of past things that could be of use. You can toggle this.), PI (You are a talented in analytics, communication, adaptability, creative problem solving, observation and body language analysis, and legal knowledge), Wrong Place (You are able to locate trouble and criminal activities and/or create an invisible beacon around yourself that attracts trouble to you), and Femme/Homme Fatale (Making you the ultimate seducer easily able to attract any individual and wrap them around your finger with even the most loyal, prudish, hardened individual(s) falling for your charm this can even overcome jealousy and other hang ups of those you aim for.

  • You possess an innate knowledge of physical and erotic skills, with your every action being able to be dialed to a seductive and alluring action (including your voice).

  • You can also sense the wants and desires of others especially those you want to attract). You may change/enter the setting shifting it into a Noir version of itself making the world more cynical and adding layers of moral ambiguity, this may also alter the world's themes to a crime/mob style setting including having it be in the 1930-1940 style/time.

  • E-199999: When you enter a setting you may designate the "look" of the setting choosing actors to fill the role of the characters, "artists" to base the world on, etc. You may gain media version (movies, shows, books, art, comics, games, etc.) of every world/setting you enter some of them will be complete documents recording the complete story of your time while other versions will only record the "exciting" things. You may enter a version of the setting based on media of the setting.

  • E-321123: You are the perfect double/triple/quadruple agent easily able to change/adapt your behavior, actions, and morality to fit any need/situations with you being able to act as the perfect hero/villain/anti-hero/vigilante/etc. with everything about you altering to appear as the "moral code" you want to appear as or embody at that time. You may also switch/alter the morals/side of justice that others are apart of either fully flipping them or toggling it to "levels" between. You may also enter a setting where the main forces (Heroes and Villain, Humans and Aliens, etc.) are flipped in their morals/actions/beliefs.

  • E-555326: When you enter a setting you may become the "legacy" of any two individuals from canon gaining "birthrights" from you parents such as; powers, items, properties, skills, etc. You may enter a version of the setting set in the future, with the main cast being made up of descendants of the original cast with each member being born of two members of the main cast (if applicable).

  • E-807123: You are a survivor in any world/setting you enter adapting to it with ease, you could even fit yourself into the good graces of the most cold-hearted individuals becoming a trusted advisor (and possibly more). In any situation and setting you can identify the winning side or the side most likely to come out on top, this ability isn't anything to doubt for it tells you the ultimate winner and the temporary winner you can see the winner of the battle and the winner of the war. You also possess an aura that sees people forgiving and forgetting your "lapses" in judgement should you constantly switch sides, they may even come to believe that their success is in part thanks to your favor granting you a higher place in their group no matter how flighty you've been. You may enter a setting where the main cast has been defeated and the opposing sides have succeeded, in a hero setting this means that the villains have won and the heroes have been utterly defeated with possible a few stragglers.

  • E-904913: You are able to rewind the age of yourself, others, and the setting your in. When used on yourself this is simply you freely shifting your age backwards to the point you want without any other effects on you such as; loss of memory, loss of skill/talent, etc. with you remaking yourself just in a younger body. If used on others you have more control and options as when you de-age others you can choose to make the process similar to when you do it to yourself and only effect the body and lifespan, or you can choose to also effect everything about them wiping away memories, knowledge, skills, etc. performing a "reset" on them to the point they were at at the age you rewind them to (you may choose if they can unlock these lost aspects either through stimuli, milestones (birthdays, recreating similar feats, etc.), or if these aspects are lost completely with the individual having to relearn it in order to gain it), this reset will effect all things including removing modifications and alterations. If used on the setting you can rewind the whole setting to a past point with all inhabitants of the setting being effected and the result being a completely removal of all things from the time removed, there are some presets that are present (you can also do it manually) in this ability including; Start (that rewinds the setting to the "start" of the story ie. where the first "episode/chapter/plot/etc." starts), Beginning (rewinds the world to the beginning of the main characters "story" or life, ie. Captain America's story would be him attempting to join the army and beginning his start as a hero, his life would be his birth), and Generation (this will warp the world having the older generation take the place of the younger generation ie. the Avengers (Iron Man, Captain America, Hawkeye, etc.) would be the Young Avengers, this can be used with the other two pieces with you choosing a specific individual (or thing such as the awakening of quirks in MHA, the emergence of the X-Gene in marvel, etc.) to be the "focal point" of the rewind including anyone from the setting history). If take with "E-928", you can have the younger generation replace the older when the older replace the younger (Heroes become Sidekicks, Sidekicks become Heroes, etc).

  • E-911111: You possess a magnetic personality and the knowledge/skills of a great actor and showman, you are easily able to find and create drama and can sense when you are being watched/filmed/monitored and where the source(s) of the surveillance is coming from. You can also transform your abilities into "special effects" providing no real punch or danger but looking the part, this can include causing "movie makeup" like a blast hitting an individual would harmlessly blast them back and leave a "injury" that isn't real and can be dismissed. You may enter a version of the setting that is similar to reality TV with the main aspects of the setting becoming celebrities and crime being removed and replaced with issues/drama you would find in reality TV, or you may enter a version of the setting where the characters are actors playing parts (Steve Rogers isn't a super soldier but plays one on tv).

  • Expy: When you enter a setting you may transform yourself basing yourself off of a character from the setting or from a setting with similar qualities/themes. You can edit how the things you gain work such as removing weaknesses or limitations. You may also choose to transform the whole setting into an Expy of another setting and/or open the doorway to crossovers with other settings with the main worlds rules applying to the crossovered characters.

  • EX-337: You may gain access to skills, items (you may take their abilities as natural to you), powers, abilities, etc. found in Event Comics and related media, you can choose how the things you take work such as removing limitations/drawbacks. You may also choose to enter a Event Comics setting.

  • EX-473: You may gain access to skills, items (you may take their abilities as natural to you), powers, abilities, etc. found in Dynamite Comics and related media, you can choose how the things you take work such as removing limitations/drawbacks. You may also choose to enter a Dynamite Comics setting.

  • EX-543: You may gain access to skills, items (you may take their abilities as natural to you), powers, abilities, etc. found in Crusade Comics and related media, you can choose how the things you take work such as removing limitations/drawbacks. You may also choose to enter a Crusade Comics setting.

  • EX-700: You may gain access to skills, items (you may take their abilities as natural to you), powers, abilities, etc. found in Top Cow Comics and related media, you can choose how the things you take work such as removing limitations/drawbacks. You may also choose to enter a Top Cow Comics setting.

  • EX-712: You may gain access to skills, items (you may take their abilities as natural to you), powers, abilities, etc. found in DC Comics and related media, you can choose how the things you take work such as removing limitations/drawbacks. You may also choose to enter a DC Comics setting.

  • EX-0454: You may gain access to skills, items (you may take their abilities as natural to you), powers, abilities, etc. found in Koidansha Comics and related media, you can choose how the things you take work such as removing limitations/drawbacks. You may also choose to enter a Koidansha Comics setting.

  • EX-1463: You may gain access to skills, items (you may take their abilities as natural to you), powers, abilities, etc. found in Skybound Entertainment and related media like Image Comics, you can choose how the things you take work such as removing limitations/drawbacks. You may also choose to enter a Skybound/Image setting.

  • EX-1570: You may gain access to skills, items (you may take their abilities as natural to you), powers, abilities, etc. found in Wildstorm and related media, you can choose how the things you take work such as removing limitations/drawbacks. You may also choose to enter a Wildstorm setting.

  • EX-4113: You may gain access to skills, items (you may take their abilities as natural to you), powers, abilities, etc. found in Malibu Comics and related media, you can choose how the things you take work such as removing limitations/drawbacks. You may also choose to enter a Malibu Comics setting.

  • EX-4147: You may gain access to skills, items (you may take their abilities as natural to you), powers, abilities, etc. found in Valiant Comics and related media, you can choose how the things you take work such as removing limitations/drawbacks. You may also choose to enter a Valiant Comics setting.

  • EX-####: You may gain access to skills, items (you may take their abilities as natural to you), powers, abilities, etc. found in any setting that has had a crossover with Marvel Comics and related media, you can choose how the things you take work such as removing limitations/drawbacks. You may also choose to enter any setting that has had a crossover with Marvel Comics. If taken with any of the "E-", you can choose to crossover with specific settings (even if they don't have a canon crossover), and/or design the outcome as you wish.

  • Mutant: You may be an individual who possesses an X-Gene, making you a mutant and member of the next phase in the evolutionary line Homo Superior. The X-Gene usually activates during puberty (rarities do exist that activate sooner or later in life), and usually activate due to some form of trauma. The activation of the X-Gene results in a chemical shift in the body that results in the development of unique features and potential powers. You may choose one or more mutant abilities to possess, you may choose to; create your own, copy canon, copy canon and edit the mutation, or some mix of these options.

  • Secondary Mutation: You may have undergone a traumatic experience after you had already awoken you mutation gaining a secondary mutation. Secondary mutations can result in a new power being unlocked, enhance/evolve already existing powers, and/or a physical mutation that alters the appearance of the mutant. You may choose one or more mutant abilities to possess, you may choose to; create your own, copy canon, copy canon and edit the mutation, or some mix of these options.

  • Queendom of Frost: You may gain the combined powers, skills, and knowledge of the Frost Family including; Emma (Omega Level Telepathy (Great Skill and Experience capable of overpowering more powerful telepaths, one of five individuals capable of perfect undetectable mental alterations, creation and removal of mental shields, mind control, illusions, cloaking, knowledge absorption and transferal, astral projection, power negation (Mental blocks), Mental surgery (heal trauma, cause mental pain/anguish), multilingual, psychic blasts, mental link, tracking and detection, psionic lightning/spears), Organic Diamond Form (Immune to psychic abilities, Enhanced Strength (2 Tons easy), Enhanced Durability (Near Indestructible, Take hits from the Hulk, Immune to Cyclops unfiltered Optic Blasts, survive Dream Celestial blasts), Handle -234 and 4'072 degrees Celsius, No need for substance, Emotions and Empathy numbed and psychic abilities can't be utilized in this form, The Form is not flawless and possess a weak point somewhere (you may choose)), Limited Telekinesis (Lift only what you could with your own strength, can be trained), Expert Knowledge and Skill (Technician, Hand to Hand Combat, Piloting, Education, Business, Science, Genetics, Neurology, Biochemistry, Pathophysiology, Biology, Therapy, Ethics, Counseling, Psychology, Event Planning, Fashion), Adrienne (Pick up and "see" the psychic imprints on things including; past events/owners, and possible future events/owners, Expert Skills in Manipulation), Christian (Astral Energy Manipulation (Astral Blasts cause physical and mental damage, Astral constructs that can be so lifelike that human shaped constructs could trick powerful telepaths into believing they are real, shield creation), Cordelia (Omega Level Empathy that would allow you to effect a whole city with just pure power alone, create emotional alternate personalities in others to control them, manipulate/sense/control/etc emotions). Optional, You may gain a Multi-Billion dollar conglomerate capable of rivaling the biggest industries such as Stark's.

  • You may also gain the service of a team of completely loyal accountants and lawyers who are constantly working to keep you in good holdings and protect your interests (including hiding any shady business you conduct).

  • You may also receive a retinue of completely loyal individuals that include; A mutant fashion designer equal to Jumbo Carnation (It may also be Jumbo), a chef equal to Saucier (it may also be Saucier). If taken with "Summers Court", you may gain the ability to fire black optic blasts, and an organic ruby form that is similar to the diamond form and can be maintained indefinitely, you also won't age while in your ruby form and won't suffer from advanced aging when you leave it. Your ruby form is capable of absorbing energy of ever kind, this absorbed energy can be launched from any part of your body with the same power intensity as it had when you absorbed it or fueled into your optic blasts to enhance them.

  • Project XIV: You may be the main/only mind/personality of a group of clones, including yourself there are 1'000 individuals in this hive mind. Each clone possess; Telepathy, Telekinesis, and a flawless organic diamond form (Nothing can enter or exit the diamond, you can selectively shift parts of your body). Each clone acts as a booster enhancing the strength, range, intelligence of the whole with the effects bring greater the closer in proximity they are to one another and the more present, though all are connected by a psychic link allowing for the sharing of thoughts no matter the distance. With all 1'000 working in sync they would have the power to affect every being on earth with just a thought. You may gain a pocket dimension to store your clones and can mask their minds/souls/etc. to make them appear as their own individuals or actually make them their own individuals. Five of the individuals (including yourself) may possess greater strength than the rest and their minds/personalities/"mask" will include; A noble/heroic/leader, a aggressive/power hungry/second in-command, a artistic/accepting, a timid/affectionate, and a cunning personality type, you may also assign or take; a Strong will capable of wrestling control of the Phoenix, and a strong mind capable of being immune to mental control of any kind.

  • Council of Grey: You may gain the combined powers, skills, and knowledge of the Grey Family including; Jean (Omega Level Telepathy, Omega Level Telekinesis, Omega Level Psionics, Empathy, Limitless Potential, One True Host, Psionic Energy Manipulation, Etc.), Sara (Stubborn Will, High Mental Strength, Activation of Latent Powers/Abilities/Mutation).

  • Summers Court: You may gain the combined powers, skills, and knowledge of the Summers Family including; Scott (Optic Blasts (Concussive force/energy, base strength could rupture steels and clear a path through a mountain, uncontrollable/always active, can be lowered in intensity and trained for greater power, can fire rays that bend), Universal Connection (A universe that possess an endless supply of energy that fuels your optic blast), Cell Storage (Cells absorb sunlight and store it to augment your blasts), Psionic Field (Covers your body to protect you from your own power)), Expert Knowledge and Skill (Trigonometry, Geometry, Piloting, Tactician, Strategy, Leadership, Martial Arts (Judo, Aikido), Telepathic Resistance plus Mental Suppression, Education)), Alex (Passive Cosmic Energy Absorption (Starlight, X-Ray, Gamma Radiation, etc), Energy Generation, Plasma Emission (Circular Blasts), Immunities (Most forms of Heat, Most forms of Radiation), Survival Barrier (By utilizing your energy stores you can generate a barrier around yourself that protects against environmental dangers including allowing for survival in the vacuum of space), Expert Knowledge and Skill (Geophysical Sciences), Nexus of All Realities (Link to any other version of yourself), Self-Propelled Flight), Vulcan (Omega Level Energy Manipulation (Manipulate/Control/Absorb/Project vast energies,manipulate energies from the electromagnetic spectrum and most exotic energies (Magic, Concussive Energy, Psionic Energy, etc.), Energy Blasts (Light, Heat, Force, Electricity, etc.), Flight (Levitation, Interstellar Travel), Energy Constructs (Force-fields, tools, people, Energy barriers around things to mimic telekinesis, etc.), Brain Manipulation (Manipulate brain currents block power use, incapacitate), Energy Detection (Across Galaxy, pick up on strength and source), Vacuum Survival (Breath in space, project voice as energy), Heal, Siphon Powers, Psionic Resistance (Utilize Psionic Energy being used against you as a shield in your defense)).

  • You may choose to gain; a pocket dimension filled with synthetic ruby quartz capable of blocking optic blasts and other energy based abilities, this dimension can shape the ruby quartz into other things such as; glasses, goggles, blindfolds, fabrics, contacts, shields, etc. You may also gain a very nice car, it will always have gas be in perfect condition and self repair if damaged or destroyed. If taken with "Council of Grey", you may gain the powers, knowledge, and skills of; Racheal (Unlimited Telepathic power/potential, Time Manipulation (Send consciousnesses/soul into other versions (and/or descendants) at different points in time past and future (can be used on self and others), Predict changes in the timelines, Observe the timelines, Protection from changes in the timeline, etc.), you are a stable time traveler), and Nathan/Cable (Precognition (See past and future, Pick up on the psychic imprints on items), Telekinesis, Intuitive Adaptability, Matter Transmutation, Techno-Organic Manipulation, Psionic Spikes (Physical Destruction), Size Shifting, Regeneration and Healing, Force fields (Deflect attacks, filter air, easily defend against 4.18 terajoules of energy), Teleportation (Self and Others), Time Travel (Displace self and others in the timestream, generate chronal energy, Astral time travel).

  • You may gain Cable's cybernetics and bionics becoming a cyborg and/or a true techno-organic being.

  • Xavier Institute: You may gain the combined powers, skills, and knowledge of the Xavier Family including; Charles (Omega Level Telepathy (Range of 403 km and effecting every mind in that area is easy) Expert Knowledge and Skill (Tactics, Strategy, Administrative, Complex Planning, Education)), David (Power Manifestation (Create/Spontaneous Manifestation of mutant powers (you may choose if a personality is created to house the power or not), you may start with 200 Omega Level powers and a thousand others with more constantly being created), Telepathy, Telekinesis, Pyrokinesis, Reality Warping, Time Manipulation, Super Strength, Counter Attacks, Teleportation, Living Voodoo, etc.) If taken with "House of Magnetism", you may possess; nigh-invulnerability, Astral Plane Manipulation, Mutant Absorption (Gain access to their powers and knowledge)).

  • House of Magnetism: You may gain the combined powers, skills, and knowledge of the Magneto Family including; Erik/Max (Omega Level Magnetism Manipulation (Can effect any Metal, Effect entire planets electromagnetic field, manipulate metals light years away, raise islands, move mountains, assemble machines), Produce electromagnetic pulse waves/blasts, Forcefield (Withstand multiple nukes, Thor and She-Hulk, extreme heat, immune to hellfire, Generates a breathable bubble to protect you while in space), Reinforce metallic fibers, Gravity Manipulation (Manipulating Magnetism and the electromagnetic force), Manipulate smallest traces of metals within all things including organic beings, See magnetic and electrical energy, Manipulate electromagnetic spectrum, Generate and Absorb electricity, Expert Knowledge and Skill (Genetic Engineering, Particle Physics, Magnetic Technological Advancements, Robotics, Languages: Arabic, French, German, Hebrew, Polish, Russian, Ukrainian, Yiddish)), Wanda (Probability Manipulation, Witchcraft, Chaos Magic (Alter Reality, Control magic energy, Creation and Laws of setting cant contain your power, Bend universe to your will), Be an embodiment of chaos and improbability), Pietro (Body Built for Speed (Adapt to high speed, Cardiovascular and respiratory system more efficient, No fatigue poisons, Smoother joints and more durable bones, Eyes adapted to deal with high speeds), Super Speed (Can reach 282 km/h and maintain it easily, Can reach 4'957 km/h to 6'375 km/h with actual effort, Run over water, Run on vertical surfaces), Can spread a protective field over others while you run keeping them safe from the effects of speed, Generate Shockwaves, Super Speed Reaction Time, Fast Brain Processing, More effective metabolism (15x more effective), respiratory, and cardiovascular, Super Strength - lift 454 kg and leg press 1 ton, Speed Learning (Learn new things in minutes), Sense vibrational pattern in the environment, Feel magnetic north, Vibrate Molecules), Lorna (Expert Knowledge and Skill (Geophysics), Absorption of Negative Emotions (Boost/Enhance size, strength, stamina, and durability to invulnerable levels), Release Negative Emotions (Cause other in the area around you to act on negative emotions)).

  • Rasputin: You may gain the combined powers, skills, and knowledge of the Rasputin Family including; Mikhail (Spatial Warping (Manipulate subatomic matter, Warp energies), Piotr (Organic Metal Form (Full conversion, Strength (Capable of stopping the juggernaut and temporarily holding back the hulk), No need to breathe, Durability (Handle -148 to 2'750 degrees Celsius, Can't Rust, Take hits from powerful individuals), Enhanced Speed (51,5-58 km/h)), Illyana (Stepping Discs (Teleport across interstellar distances, Teleport through time and multiverses, Time Travel (Minutes, Days, Centuries)).

  • Weapon X: You may gain the combined powers, skills, and knowledge of the Wolverine Family including; Logan (Omega Level Regeneration (Heal all damage including; destroyed tissue, organs, bones, etc., Automatic/Passive, Heal within Minutes to Hours, Worst wounds/damage heals first such as life threatening damage, Cure mystic curses), Immunity (Disease, Poison, Viruses, Drugs, etc., Regeneration can allow Intoxication and the following hangover to occur all together in a few minutes, and a large quantity of alcohol would be needed), Near-Limitless Stamina, Extended Lifespan (Retain health, appearance, vitality), Telepathic Resistance, Bone Claws (Two set of three retractable claws each a foot long, Extremely sharp, Tougher than normal bone), Acute Senses (Heightened Sight, Hearing, and Smell would allow you to function in the dark as though it was out in daylight, Smell: Distinguish between different individuals and track over vast distances, Sight: See farther and clearer, Taste: Distinguish ingredients in food and drinks, Touch: Sense changes in air direction and temperature shifts in environment), Enhanced Strength (Lift 363 kg to 2 tons), Enhanced Attack Speed (Faster than the eye can see, combat speed faster than most), Animal Empathy (Understand animal emotions and communicate with them including showing them your intentions), Expert Knowledge and Skill (World's Best Tracker, Mastery of every form of Martial Arts and Hand to Hand Combat, Weapon Use (Range, Melee, Explosives, etc), Computers an Technology, Piloting and Driving, Mechanics, Languages: Japanese, Russian, Mandarin, Cheyenne, Korean, Lakota, Spanish, Krakoan, French, German, Thai)), Laura (Retractable Bone Claws (Two pairs of three foot long claws, two from the knuckles and one from the foot), Expert Knowledge and Skill (Covert Ops Training, Acrobatics, Gymnastics, Aerialists), Quick Mental Processing, Photographic Memory), Akihiro/Daken (Expert Knowledge and Skill (Pheromones Effects and Capabilities, Romulus' Teachings (Strikes that bypass the reflexes of other including Deadpool, Wolverine, and Spider-Man, False Teleportation), Manipulation, Deception, Tactics, Strategy, Infiltration, Languages: Greek, Italian), Empathy (Sense Emotions of others, limited emotional manipulation/projection), Empowered Pheromones (Suppress you scent to the level Wolverine level senses couldn't detect you, Manipulate the emotional state and senses of others, Instill fear/joy/depression/sense of security/arousal in others by manipulating your pheromones, Strong enough to effect most species/individuals including divine beings), Heightened Senses (Smell and Taste pheromones to judge the emotions and physical state of other beings), Mental Barrier (Will grant you temporary control over anyone who comes into contact with it, Restore lost/true memories that have been tampered with). Optionally, you may gain a motorcycle of your design that will constantly have fuel, and be in perfect condition it will also repair any damage even if destroyed.

  • You may also gain a cabin hidden deep in a secluded part of the world, the cabin has; a single bedroom, a single full bathroom, and a open concept kitchen living room.

  • You will also gain ownership of a vast expanse of land around the cabin that is mostly forest with a river and pond, the lands are constantly full of animals perfect for hunting.

  • Metal Processing: You possess the power to generate two forms of organic metal and coat your claws/bones in it. The first metal is nearly identical to Adamantium being indestructible and capable of cutting through any material, this will strengthen your bones and ligaments making them indestructible and unbreakable without inhibiting your movement or function, all the benefits none of the drawbacks. While the Adamantium coating is active you can generate a poison within your pheromones that causes others to experience the effects of Adamantium poisoning. The second metal coating reminiscent of the Muramasa Blade being capable of weakening the healing/regenerative factors of others, this coating won't interfere with your own biology. You may also possess the ability to superheat your metal coated claws several thousand degrees in a matter of seconds.

  • Hellverine: You may gain access to a Hellverine transformation. The Hellverine form is similar to that of Ghost Riders possessing a Skull and Hellfire aesthetic. As a Hellverine you will possess; Super Strength/Durability/Stamina/Speed/Agility/Reflexes. Hellfire Manipulation/Generate/Projection/Infusion, Hellfire Infused Claws (You don't have to be in your Hellverine Form to use), Sense Sins, Boosted Regeneration (Heal Faster, Heal from more esoteric injuries), Supernatural Awareness, Hellfire Chain creation and projection/manipulation.

  • Light House: You may gain the combined powers, skills, and knowledge of the Beaubier Family including; Jean-Paul (Light Generation (Intense as a lighthouse, Concussive Blasts), Super Speed (Living projectile, Reach 99% the speed of light, 300'000 km/s in a vacuum, you can prevent damage being done to you or your environment, potential to move faster than light with training, can move parts of your body at enhanced speeds), Super Reflexes (Travel a building checking every room and potentially leaving the building multiple times in mere seconds), Boosted regeneration and metabolism, Enhanced durability (Withstand wind, friction, turbulence, etc.), G-Force Compensation, Breathe Higher rates, Flight (Hover, Flight), Expert Knowledge and Skill (Skiing, Trapeze, Business, Writing)), Jeanne-Marie (Light Generation (Calming Light causes other to feel/experience memories and feelings of peace and can break mind control), Concussive Blasts, Lightning Generation and Projection, Molecular Acceleration (Cause things to tear themselves apart).

  • Safe Travel: You may gain the combined powers, skills, and knowledge of the Cameron Family including; Davis (Quantum Portal (Trans-spatial energy transport over vast distances, Follow other teleporters paths), Displacement Energy Sense (Track other teleportation to origin and points), Expert Knowledge and Skill (Surfing)), Heather (Danger Detection and Response (Sense danger to lives in the area including your own), Biomorphic Adaptation (Based on the danger your body adapts powers necessary to handle the danger and alter your body to fit the situation and handle the power without limits), Power Manifestation (Gain powers to handle a situation, you will become aware of how to utilize any powers after a few seconds and can manage more than one at anytime), Expert Knowledge and Skill (Swimming, Lifeguard).

  • Rebirth: You may gain the combined powers, skills, and knowledge of The Five including; Hope (Omega Level Power Manipulation, Power Mimicry (Copy powers of nearby mutants without physical touch, Subconscious awareness of any copied powers and their use, Powers copied at full capacity with full control available, no limit how many can be copied, power fades with time/distance/use), Immunity to Power Absorption, Power Regulation (Stabilize powers of others, Bring powers to peak condition, unconscious purification of corruption/alterations/tampering), Power Amplification (Temporarily unlock full potential of powers for self and others), Power Negation (Temporarily suppress powers for self and others), Power Synergies (Sync the powers of others to work in unison), Power Sensing (Track mutants, sense powers, precise pinpointing), Power Bestowal (Activate mutant abilities, restore/bring forth mutant abilities), Power Cloaking (Undetectable as having powers/mutant abilities), Link others to you (exert control over those linked to you (subconscious persuasion/manipulation and/or entire control), Sense the well-being of those in the link)), Joshua (Omega Level Biokinesis (Control/Manipulation the biological structure on a genetic level, Create biological molecular energy, Affect any/all organic matter, Suppress mutant abilities, Alter composition of molecules), Omega Level Healing (Yourself and others, Repair brain functions, Regrow bones/organs/limbs/etc., DNA reboot cleansing and healing damage, Heal dozens at one, Resurrect yourself and others (Can revive millions), Generate and Manipulate the life force, Cleanse/Remove illness/viruses/poisons/drugs/etc. no matter source or cause including things like; Legacy Virus/M-Pox/etc., Repair damage done to you faster than it can be made), Omega Level Harming (Sedate others, Cause illnesses of any type (Failed Organs, Cause Diseases, etc.), Harm Demons/Aliens/etc., Annihilate bodies instantly (overpower other decomposition/withering abilities), Harm/Suppress powerful regenerative and invulnerability), DNA Detection (Notice Abnormalities in living beings), Life Force Detection/Sensing, Life Force Transferal/Control/Manipulation/Absorbing/Creation, Shifting Skin (Golden Skin, Deep Metallic Black Skin), Expert Knowledge and Skill (Human/Mutant Anatomy, Physiology, Biology, Generics, Medicine)), Kevin (Psionic Reality Manipulation (Psionic waves that allow you to manipulate reality), Energy Form (Psionic Energy, Humanoid), Telepathy, Telepathic Immunity (Invisible to mist forms of telepathic detection), Telekinesis, Energy Projection/Absorption/Manipulation, Immortality, Possession (Sentient hosts increase your power, Can possess multiple individuals at the same time, You can choose to burn out your hosts bodies or choose not to), Astral Plane Connection (Travel, Tap into), Teleportation (Travel anywhere in the universe, Shift between realities in the multiverse), Molecular Reconstruction (Without limit, Terraforming), Force Field), Fabio (Golden Egg Production (Produce non-viable bouncy golden eggs of different sizes from any part of your body)), Eva (Time Manipulation (Generate fields that have an altered time of your choice, Stop/Slow Time Field (One step could take a hundred years), Accelerate/Speed Time Field (Decades within could be minutes outside), Time Travel, Time Displacement).

  • Miracle Reserves: You may gain a helmet-like device that is constantly updating and storing copies of minds within itself, by default it will only store mutants though you can change that setting, the device will identify clones as their own entity and can display records of who/what is currently stored and can filter to display individuals who have perished, the minds within are perfect copies all the way up to the individuals death and are kept in "stasis" until accessed. You may also gain a pocket dimension that is constantly updating and collecting genetic material, by default it will only store mutants though you can change that setting, the dimension will identify clones as their own entity and can display records of who/what is currently stored and can filter to display individuals who have perished, the genetic material within are perfect copies and pure of any tampering or issues and are kept in "stasis" until needed, the dimension will restore any lost or utilized DNA.

  • New Hope: You may gain the combined powers, skills, and knowledge of The Lights including; Idie (Temperature Manipulation (Redistribute temperature, Transfer heat to create hot and cold, Convert fire into ice or ice to fire), Fire Generation (Redirect heat into flames, flames created this way don't need oxygen or fuel, area around you freezes as you draw in the heat), Cold/Ice Generation (Reduce kinetic energy to generate cold/ice, area around you heats as you draw in the cool)), Kenji (Body Generation and Sculpting (Generate flesh and machinery that makes up your body and sculpt it as you wish, could generate hundreds of tons), Fused body and mind, Regeneration (Healing better than Deadpool and Wolverine), Psychic Link (Linking parts of body to others allows for a psychic link granting you; control over powers and abilities, Telepathy with those in the link), Psychic Persuasion, Psionic Shield (Block Omega Level Telepaths, Tricky mind hard to figure out, Can share defenses with those in Psychic Link)), Laurie (Supersonic Speed, Supersonic Flight, Crystal Skin (Reactive changes to enhance maneuverability and speed, can change consistency, gain physical characteristics, aerodynamic)), Gabriel (Localized Time Manipulation (Slow time around self without effecting yourself allowing you to move at super speed, your power won't speed up your age)), Teon (Hyper-Instinct (Find solutions to any civilization problem, instincts needed to survive, intellect needed to win, etc), Psionic Shield, Enhanced Strength/Speed/Senses/Stamina), Unborn Baby (Telepathy, Mass Mind Possession (Overwhelm other minds and place your mind in command, distance of several kilometers at a beginning rate)), Zeeshan (Liquid Slime Form).

  • Ring of Mars: You may gain the combined powers, skills, and knowledge of the Great Ring of Arakko including; Isca (Omega Level Victory (Ensure victory no matter what in contests/votes/wagers/battles, Gain talents necessary to win, Probability shifts in your favor, May result in improbable situations to cause your win, Will figure out the winning side and may feel a draw to join them), Limited Shapeshifting (Alter appearance to fit in with your side), You can turn your automatic victory on and off, but it can't be forcefully shut off), Idyll (Omega Level Precognition (Gain visions of the true future, Vision will generally be incapable of change)), Lodus Logos (Omega Level Metallogenesis (Create unlimited amounts of any metal, Control the amount produced, Shape the metal, Refune the metal)), Ororo (Omega Level Atmokinesis (Manipulate weather/atmosphere/temperature, All weather earthly/extraterrestrial/extra-dimensional, Dissipate weather, Manipulate Fundamental Forces of Weather, Manipulate Temperature), Electromagnetic Field Manipulation, Adaptable Body (Internal temperature increases/decreases to adapt to the external temperature), Energy Sight (See the world as energy, See living things nervous system, See in complete darkness), Expert Knowledge and Skill (Thievery, Slight of Hand, Gardening, Diplomacy, Leadership), Nigh-Infinite Power and Potential), Tarn (Omega Level DNA Manipulation (Depower/Empower biological abilities, Reverse aging, Alter the forms of others, Manipulate biological materials), Telekinetic Control (Biological material), Mind Reading (Causes pain to the victims)), Lactuca (Omega Level Sensing (Know the position of everything and anything, Can share your knowledge), Limited Omniscience (See/Feel/Know all things through the point of view of other beings), Universe Communion (Spatial Manipulation, Close rifts in space, Invisibility from powerful beings, Size alteration, Teleport (Self and others, Teleport others even when your not near them), Telepathy (Mental Link, Astral Protection, Possession, Illusion, etc.), Flight), Nameless (Omega Level Shapeshifting and Power Mimicry (Perfectly copy the appearance and powers of other at their prime)), Sobunar (Omega Level Oceanic Blood (Contain an entire self-replenishing marine biological system that could rehydrate planets, Sense/Feel who and what is in the waters created from your blood), Hydrokinesis (All water not just the water produced from your body)), Xilo (Omega Level Terrakinesis, Omega Level Terraforming (Shape stone, Merge with planet, Change soil by supplying nutrients/elements/minerals, Create biotic life, Create breathable atmosphere), Regeneration, Tendril Creation, Group Worm Hive-mind Form), Ora Serrata (Omega Level Erasing (Erase things you look at from existence, you may gain the ability to restore what you've erased)), Robert (Omega Level Solar Radiation Absorption (Absorb solar radiation, Absorb Light, Drain light from your skin), Omega Level Energy Redistribution (Super Strength (50 Tons with ease, Strike and harm the Hulk), Super Speed/Reflexes/Agility/Durability, Nourishment, Space Survival), Flight (Levitation, Reach up to 1'200 km/h with ease, Space travel and planet breaching), Omega Level Thermokinesis (Project waves of intense heat and fire, Absorb heat, Lower the temperature around you), Omega Level Photokinesis (Project/Drain/Cast light in waves/lasers), Energy Blast (Heat, Concussive, Dark Plasma) Immunities (All forms of fire and heat, Convert fire and heat to fuel your power, Absorb fire and heat, Draw from environment and attacks)), Redroot (Communicate with Flora and Earth, Decay (Rot organic material)).

  • Godhood: You may be an individual who has achieved Godhood becoming; a real god, possessing great power, gain increased power through faith/belief/prayer to the point you could threaten multidimensional forces with enough back up, summon and invoke other gods, balance all natural things, teleport between realms.

  • Quiet: You may gain the combined powers, skills, and knowledge of the Quiet Council of Krakoa including; Irene (Precognition (See possible futures, Witness alternate futures, The probability of the visions decreases the farther into the future, The more likely the futures outcome the clearer the visions)), Bennet (Omega Level Confidence Empowerment (Power increases the more faith you and others have in you and your abilities), Omega Level Telekinesis (Fine control, Subatomic/Macroscopic Levels, Awareness and control over electrons, Repair body/organs/brain atom by atom, Constructs that cause physical and mental harm), Intuitive Aptitude (Disassemble and reassemble complex things), Force-Field (Invulnerable, Crush things within, Shield from Vacuum and Environmental dangers, Trap nations within), Blasts (Explosive, Concussive, Force), Electromagnetic Spectrum Manipulation, Flight, Healing, Teleportation (Across cast distances), Empathy (Sense, Control, Manipulate feelings/emotions), Telepathy (Track, Cloak, Mind Control, Illusion, Possession, Alter, Shield, etc.), Psionic Blast, Astral Projection, Psionic Feeding (Feed on psionic energies of others), Regeneration, Immunities (Earthly disease, disorders, parasites, toxins, etc.), Super Durability), Selene (Life Force Drain (Drain the life force of others into yourself by touch, Complete draining of a victim turns them to dust, May gain the memories of victims, Rejuvenate yourself, Partial draining of a victim grants you psychic control over them), Life Force Enhancement (Utilize the energy drained to bolster yourself), Disintegration (Disintegrate inanimate objects), Telekinesis, Telepathy, Hypnosis), Raven (Gene-Shifter (Alter formation of biological cells to change your looks/voice/etc. including becoming an exact copy of another human/humanoid/semi-humanoid/animals of any gender, Develop clothing, Duplicate precise patterns like fingerprints/retina patterns/skin pores/smell/vocal chords are exact, Alter internal compositions/primary function/cells/pigmentation, Develop night vision/wings/talons/fangs/natural armor/tentacles, Compress to nearly 2D, Fool super senses, Retain form even when unconscious), Adaptation (Camouflage, Shift organs, Take inorganic forms, Create pockets in your body, Take the feel and appearance of other materials including "shifting" your form to gain clothing), Adaptive Immunity (Develop resistance/immunity to diseases/illnesses/hazards/etc.), Splitting (Can separate into two bodies for a few hours), Advanced Lifespan (Cells shift and regenerate), Psychic Defense, Perfect Memory and Recall, Regeneration), Sebastian (Energy Absorption (Can enhance physical aspects with stored energy, Absorb any form of energy though kinetic energy is the easiest), Ambient Kinetic Absorption (Passively absorb kinetic energy around you), Energy Blasts), Kitty (Intangibility (Pass through solid matter, Become untouchable, Walk on air and water, Make other things and others intangible with you through contact or chain contact (Intangibility lasts a few moments after contact is broken), Pass through elements, Damage/Disrupt tangible matter (Electronics, Nervous system, Blood flow, etc.), Immunity to Telepathy), Douglas (Omnilingual Translation (Translate any language spoken/written/human/alien, Decipher codes and hidden intentions, Translate body language, Intuitive translation in minutes, Speak/Write any language you encounter), Read the flow of info around you, Read body language during combat, Speak binary, Telepathic Immunity (Think in a complex language only you know)), Kurt (Teleportation (Teleport vast distances, Leave puff of smoke when you leave and appear, Jump a maximum of 13 kilometers with room to improve, Momentum is retained with each jump can subtract momentum with short bursts, Teleport with others, Rapid teleportation with passengers can place strain on the passenger resulting in exhaustion/nausea/unconsciousness, Choose what you take with you), Sense other teleporters and where they left/arrived), Spatial Awareness (Track movements, distance), Expert Knowledge and Skills (Acrobatics, Fencing, Combat, Piloting, Mechanics, Medical)).

  • Reset: Reality Reincarnation (When you die, your consciousness is reincarnated in the past, you retain all of your memories from every life you've lived, you can choose at what point in the past you resurrect to from a few seconds before death to all the way back to utero), Undetectable (You are invisible to sensors, detectors, and tests of any/all kinds as anything other than baseline/normal).

  • Dreaming: Dream Manipulation (Create/Modify Dreams/Nightmares, Allow for lucid dreaming (Self and Others)), Healing (Promote Mental/Emotional healing), Dream World Manipulation (Manipulate/Control/Create dreamscape, Bring others into dreamscape, Seconds outside dreams can be Months in dreamland), Enhanced Learning (Learn skills, make detailed plans, within your dreamlands), Psionic Resistance/Immunity (Can trap invading psionics in your mind, Can hide information from Omega Level Psionics (Telepaths), Sleep Inducement).

  • Neyaphem: You may be a Neyaphem, Demon-like mutants that tend to possess; Blue/red/white fur covering your body, yellow eyes, longer and sharper canines, pointed ears, prehensile feet, prehensile tail strong enough to lift your full weight and the weight of another full grown individual, night vision, long lifespan, Micro-suction disks on your hands and feet allowing you to stick to objects and climb surfaces, Flexible bone structure allowing you to contort and remain in normally uncomfortable positions for long periods of time without issue, Contort your body without worry of damage to any part of your body or bone structure, Bend light to appear cloaked in shadows during the day and be invisible in darkness, Optional Wings. You may gain Azazel's teleportation making you the greatest teleporter in the setting and able to; teleport anywhere at any distance, teleport safely without worry of any complications, choose if your passengers suffer any issue, teleport between realms, etc.

  • Cheyarafim: You may be a Cheyarafim, Angel-like mutants that tend to possess; Fully feathered wings on their back (They can be of any color, Allow for flight, Flexible skeletal structure, Strength to break the bones of others, Cruising speed of 113 km/h, Can reach 241 km/h in unfavorable conditions, Can reach altitudes of 3'050 m with little effort, Can reach altitudes of 8'900 m with strain), Healing Blood (Blood Can safely be infused into any body, Blood will heal those it's infused into, Blood burns Neyaphem and their descendants), Voice Manipulation (Sonic Scream, Voice Mimicry (Multiple Voice/Sounds at the same time), Aerial Anatomy (Body adapted to flight, Hollow bones, More efficient food processing, No storage of excess fat, Greater muscle mass, Eyes can withstand high-speed winds, More efficient Lungs allow for breathing at high velocities/altitudes, Can handle colder temperatures present at high altitudes), Enhanced Strength (lift 500lbs with ease)/Speed/Flexibility/Reflexes/Coordination/Balance/Stamina (Flying is less taxing, 12 hour flights non-stop at cruising speeds), Enhanced Senses (Telescopic Vision, Night Vision, Sense direction, Eyesight can spot movement and details from great distances), Flight (Reach Mach 1 to Mach 4.2, with room to grow), Regeneration (Heal damaged/destroyed tissue, regrow/heal wings). You may gain a few bonus abilities such as; the power to retract your wings into your body, the ability to harden your wings to a near-impenetrable state making them capable of defending against bullets/flames/missiles/bio-nuclear microwave blasts, you may transform your feathers into deadly blades launching them with the power to tear through steel/living beings/etc. even damage diamond, your hardened feathers also possess a neurotoxin that causes paralysis in anyone exposed to it. You may also choose to possess multiple wings.

  • Chimera: You may be a Chimera, Bio-genetically engineered mutants that we're created through the combination of two or more mutant genetic templates usually resulting in them possessing similar mutant abilities to their genetic donors or a mutated version (Wolverine and Cyclops may have laser claws or can fire lasers from where Wolverine's claws usually emerge from). You may choose your genetic donors and how that manifests.

  • X-Men: You may gain any of the skills, strengths, powers, abilities, items, properties, knowledge, etc. of any member/individual who has been a member of the X-Men and any of its branching teams, from any continuity.

  • You may copy and/or design your own X-Gene mutation(s), you may possess one or more mutations including designating their strength and appearance. When you enter a setting you may become a paragon of unity and acceptance capable of overcoming fears and discrimination leading groups to unify and accept one another without prejudice or hard feelings, overcoming past issue and beliefs to live in a happier world. The smaller the group the easier it is to forge these bonds but they will gain an aspect of this ability to create unity allowing them to grow without you around, if you enter a setting where the X-Men exists (if you took "Expy", then any Expy of a member of the X-Men) you can freely import into one of the X-Men teams/families and choose your place.

  • You may also take; Scott Summers, Jean Grey, Bobby Drake, Warren Worthington III, Hank McCoy, James "Logan" Howlett, Remy LeBeau, Rogue, and/or any other member of the X-Men and branching teams (including alternate versions), you can choose your relationship/history and they will be completely loyal to you.

  • Brotherhood: You may gain any of the skills, strengths, powers, abilities, items, properties, knowledge, etc. of any member/individual who has been a member of the Brotherhood and any of its branching teams, from any continuity.

  • You may copy and/or design your own X-Gene mutation(s), you may possess one or more mutations including designating their strength and appearance. When you enter a setting you may become a paragon of superiority and dominance capable of creating divides in groups of people leading some to feel superior and greater than others, and under your leadership they truly will become stronger than their opponents. You can come up with plans spanning years that will help your wishes reach fruition and create "whispers" of dissent and injustice to spur chaos and greater segregation. This also makes you a lighthouse for the outcast and those who feel lost and unwanted or like they are being held back, with you knowing what to say to raise them up and earn their loyalty, if you enter a setting where the Brotherhood exists (if you took "Expy", then any Expy of a member of the Brotherhood) you can freely import into one of the Brotherhood teams/families and choose your place.

  • You may also take; Erik Lensherr, Mortimer Toynbee, Wanda Maximoff, Pietro Maximoff, Fred Dukes Dominikos Petrakis St. John Allerdyce, and/or any other member of the Brotherhood and branching teams (including alternate versions), you can choose your relationship/history and they will be completely loyal to you.

  • Deviant: You may be an individual who possesses unstable genes, making you a deviant and a member of the off-shot in the evolutionary line of humans known as Homo Descendus. The unstable nature of deviants genetics results in random mutation in their physical appearance and the development of special abilities similar to Mutants, most Deviants possess enhanced strength/endurance/resistance. Deviants possess a mastery of multiple forms of science. You may design your deviant form/appearance and abilities.

  • Eternal: You may be an individual who possesses the ability to tap into the cosmic energies of the universe, making you a Eternal and a member of the off-shot in the evolutionary line of humans known as Homo Immortalis. As an eternal you possess; Immortality, Invulnerability, Regeneration, Enhanced Strength (Lift 15 tons)/Speed/Stamina, Flight, Telekinesis, Telepathy, Teleportation, Molecular Manipulation, Cosmic Energy Manipulation. Eternals may also learn to utilize their abilities in ways unique to themselves, you may choose/design your unique power manifestation.

  • Patriarch: You may be a patriarch, one of the oldest and most powerful Eternals capable of exerting Control over the lesser Eternals and taking control over the Uni-Mind. You may possess the abilities of the other three Patriarchs including; Powerful Energy Beams, Petrification (Turn others to stone and dust), Near-Omniscience levels of intelligence, Soul Control, Artificial Body Creation, Time Manipulation, and Hydrokinesis.

  • Inhuman: You may be an individual who has undergone Terrigenesis, making you a inhuman and a member of the off-shot in the evolutionary line of humans known as Inhomo Supremis. The exposure to Terrigen Mist has altered your generic makeup results in the potential shift in physical appearance, and the awakening of unique abilities. As an inhuman you will possess; Extended Lifespan (Average of 150 years), Enhanced Strength (Easily lift 1 ton)/Reaction Time/Speed/Endurance, A high resistance to cold temperatures.

  • House of Agon: You may gain the combined powers, skills, and knowledge of the Royal Family of the Inhumans including; Blackagar (Electron Absorption and Manipulation (Forcefield, Concussive Blast), Matter and Energy Manipulation, Telepathy, Telepathic Immunity, Flight (805 km/h), Physical Augmentation (Channel energy to boost your physical attributes), Sonic Scream (A whisper can level cities and cause earthquakes, This also holds the power to complete destroy a planet, Obliterate living beings including other supers, Emotions can fuel the intensity/power of your voice, You have the power to toggle this ability rather than it always being active), Expert Knowledge and Skill (Silence (Endure you make no sound even when unconscious), Sign Language, Fighting/Combat)), Medusalith (Prehensile Super Hair (Every strand is prehensile, The tips of each strand can move faster than sound, Your hair supports its own weight placing no strain on your head/scalp/spine, You possess fine control over every strand through a psionic force, Capable of fine and complex control such as picking locks/shuffling cards/etc., You can "feel" through your hair because of the psionic force moving through it, 1,5 meters at base/relaxed, 4 meters when stretched with loss of 25% tensile strength, One strand can lift 3 kg easily and without issue, Every strand can lift 1.6 tons easily without issue with room to improve and grow, This also ensures you constantly have a thick head of hair, You may gain the abilities to; compress your hair to a shorter length and/or spread these hair properties to every hair on your body)), Crystallia (Elemental Manipulation (Atomic psychic manipulation, Manipulation of the four classic elements: Fire Earth Water Air), Aerokinesis (Manipulate oxygen atoms and molecules, Create atmospheric disturbances, Radius of 48 km, Generate 185 km/h winds, Bind air molecules to create force fields/bubbles capable of acting as a submersible/handle molten lava/patch holes in spaceships/filter what passes, Create sustainable atmosphere for survival), Geokinesis (Manipulate substances that make up bedrock such as; Earth/Iron/Granite/Shale/Limestone/etc., Generate tremors of 6.7, Lift earth and metals), Hydrokinesis (Manipulate surface tension, Draw liquid from other sources, Designate flow of water, Manifest maelstroms that could hold off other hydrokinetics, Manipulate several thousand gallons of water equal to a sea, Control ice and fog), Pyrokinesis (Expand and increase the intensity of fire including dousing it, Charge molecules to create electricity and generate lightning), Atom Manipulation (In regards to elements, Create water by manipulating the oxygen and hydrogen atoms around you, Heat and cool your surroundings, Accelerate atoms to create fire, etc.), Elemental Awareness (Sense moisture, Sense movement, Identity oddities), Elemental Immunity (Water, Fire, Ice, Lightning, Wind, Temperature), Elemental Mixing (Air/Earth=Dust Storm, Air/Water=Typhoon, Air/Fire=Firestorm, etc.), Flight), Gorgon (Strength (Lift 100 tons easy), Stamina (Higher, Burn toxins/poisons faster and require more), Kinetic Shockwave (Shockwave of 7.5, Could break an entire planet in half)), Karnak (Body Control (Control over autonomic functions such as; Breathing/Heart Beating/Pain Reaction/Healing Rate/etc.), Stress Point Detection (Perceive stress points/fractures/ weaknesses both physical and psychological in all objects and living things, Could allow for the splitting and shattering of normally invincible things), Short burst precognition, Identifying logical conclusions, Expert Knowledge and Skill (Contortionist, Martial Arts)), Triton (Aquatic Physiology (Withstand deep sea pressure, Safely handle quick drastic pressure changes, Comfortably handle freezing temperatures, Water Breathing (May gain gills that you can hide), Live underwater indefinitely without issue, Sensitivity to the greens of the visual spectrum allowing you to see in the darkest parts of the ocean), Expert Knowledge and Skill (Diving, Swimming (64 km/h easy), Underwater and Zero-G Combat)), Maximus (Mental Manipulation (Override brain process of yourself and others, Mind Control - 6,1 meter radius, Mind Reading, Brainwave manipulation, Neurologic signal manipulation, Rewrite short term memories, Short term memory amnesia, Illusions, Swap characteristics), Precognition (Visions of potential futures), Genius Intelligence (Inventing, Theoretical/Practical knowledge of mechanics/physics/biology, Creation of elaborate/complex machines/devices with common/simple materials)), Ahura (Hypersonic Scream, Optic Blasts, Forcefield Generation, Flight, Death Stare (Instantly kill what your looking at), Telepathy (Sense surroundings, Read minds of all living things, Sense intentions, Identify nature (Human, Inhuman), Can reach 390'000 km while untrained in utero, etc.), Matter and Energy Manipulation, Mind Control (Available in utero), Perfect Intelligence and Memory, Power Absorption (Temporarily de-power and gain the powers of others, Can "jump start" your abilities if they are taken/suppressed restoring them by taking the powers of others), Psionic/Soul Construct/Projection (Create phantoms of yourself that can act individually to you and interact with the world around them while also being intangible to other things, Phantoms can generate psychic weapons, Can be projected into the real world, Possession (Phantoms can possess anyone and anything, ripping their way through even the strongest psychic defenses to grant you absolute control over their will, and program unyielding compulsion within them, including compulsions to end themselves, Effect multiple), Can Generate four at base strength with room for extreme growth), Astral Projection, Astral Vision, Immunity (Hypersonic scream/sounds no matter the strength/power)), Luna (Empathy Vision (See auras/feelings), Empathy (Sense/Read/Manipulate emotions/intentions/truths, Promote mental health, Based on sight, Predict actions/behaviors of others), Dismantle Mental Inhibitors, Preform Mental Healing, Telepathic Immunity).

  • Power of Words: Literary Manifestation (Make anything you "read" manifest into reality, Can manifest any nuanced effect you want as long as you understand a word to possess the meaning, Can manifest living breathing things).

  • Kaiju Conjure: Summon Monsters (And potentially other beings with training), Language Mastery (Talk and understand monsters of any language including alien species like Groot, Talk to drawings even if they aren't finished), Monster Creation (The monsters you summon that you had a personal hand in creating possess a bond with you that will send you a spark of pain when they perish or are destroyed), Monster Fusion (Combine monsters creating new larger stronger monsters that incorporate traits and abilities of the combined monster, Can include yourself to act as a pilot for the monster), Weapon Generation (Resize them to fit your monsters), Inter-dimensional Vision (See past dimensional barriers to see the monsters), Expert Knowledge and Skill (Art (Comic Book, Film, Genres like; Science Fiction, Horror, Monsters)),

  • Dante's Inferno: Plasmoid Flame (Generation, Manipulate, No need for fuel or oxygen to generate or maintain, Increase temperatures, Blasts), Flaming Molten Rock Form, Regeneration (Restore lost limbs), Volcano Generation/Manipulation, Lava Generation, Flight, Immunity (Fire, Lava, Heat).

  • First Aid: Health Manipulation (Heal biological organisms restoring them to their optimal state, Cure any issues, Detect health/vitals and severity of issues, Hurt biological organisms withering then to a sickly state, Accelerate health issues).

  • Mutate: You may be an individual who has been exposed to some form of outside source resulting in the development of superhuman abilities. You may design your super powers and the source of them.

  • Cosmic Radiation: You may gain the combined powers, skills, and knowledge of the Cosmic Mutate including; Reed (Elastic Body (Malleable Body activate at will in only a matter of seconds, Flexible, Stretchy, Body functions perfectly no matter shape, Revert back to original shape without issue, The greater the stretch the greater the loss of physical strength, Instantaneous, unconscious, and reflexive activation, Impervious to laceration and puncture without you willingly allowing it, Elastic molecular structure, Absorb impact/explosions/kinetic energy, Redirect force back along its trajectory, Extend limbs/torso/fingers/eyes/etc. easily reach 457 meters without training/practice, Flatten to two-dimensional, Extend In multiple directions, Cushion, Support 454 kg, Near-liquid flowing state), Shapeshifting (Change/stretch/deform/expand/compress into any shape you can imagine, Take appearance of others with similar hair and skin tone, Take aerodynamic shapes, Take geometric shapes, Organic weapon mimicry, Copy key shapes), Genius Intelligence (One of the most intelligent individuals in setting, Space Travel, Time Travel, Extra-Dimensional Travel, Biochemistry, Robotics, Computer, Synthetic Polymers, Communication, Mutations, Transportation, Holography, Energy Generation, Other dimensions and travel between, Every science native to earth, Some highly advanced alien civilization scientists, Photographic Memory), Expert Knowledge and Skill (Electrical, Mechanical, Aerospace Engineering, Electronics, Chemistry, All Physics, Human/Alien Biology, Hypnotism, Judo, Atemi-Waza)), Sue (Hyperspace Energy Manipulation/Generation (Produced from body), Light Manipulation (Invisibility (Self, Others, Objects), Solid Invisible Constructs, Invisible Forcefields, All wavelengths visible/infrared/ultraviolet manipulate/bend without distorting, Retain full range of vision while invisible, Easily effect 1'133 cubic meters without practice or training, Selective invisibility, Invisible to radar, Disrupt light, Selective invisibility layer by layer, Disrupt vision causing blindness, Color manipulation), Electromagnetic Spectrum Manipulation Force Field Generation (Psionic force, Hyperspace energy, Shape limited to imagination, Small as 1mm in diameter and big as 30,1 meters in diameter solid (larger if hollow, 30 cm thickness could cover a mile diameter), complex constructs, Not composed of matter/atoms/particles/molecules being unaffected by Matter manipulation and immune to intangibility/density altering, force intangible things into solid state when confined, Manipulate airtightness, Effect matter and non-matter, Nullify Psychic abilities, Deflect/contain magic, Deflect contain pure cosmic energy, Create vacuum, Toggle Soundproof, Manipulate gravity within, Manipulate resilience, Handle/Survive black hole, Generate multiple fields at once), Shock wave projection, Radar Sense, Create light source utilizing forcefield and light manipulation (Can include ultraviolet), Flight (Creating forcefields platform/bubble and moving it to your will, 40 km/h with ease), Detect invisible things, See invisible things, Disrupt the invisibility of others, Make invisible thing visible, Disrupt other forcefields, Cosmic Ray Awareness (See even if blinded), Expert Knowledge and Skill (Acting, Sailing, Bojutsu)), Johnny (Pyrogenesis (Control ambient heat/energy, Fiery plasma requires no oxygen), Flaming Plasma Form (Entire body, Partial, Transform at will, Modify temperature, Not solid things pass through unless you consciously decide against it, Burns off dirt and germs removing the need to brush teeth/bathe), Fire Generation/Manipulation (Shape flames as you desire, Concentrate to maintain complex shapes, Fade after three minutes unless maintained), Super Nova (Generate extremely hot flames got 16.8 hours, Temperatures can reach 556'000 degrees Celsius in a 274 meter diameter without training), Flight (Flaming Plasma Form, 225 km/h easy, Carry 82 kg), Heat Manipulation (Raise/Lower temperature of objects/environment around you, Extinguish flames), Immunity (Fire, Heat), Resist (Cold as your body naturally runs hot and balanced out the cold temperatures your exposed to), Expert Knowledge and Skill (Modeling, Racing, Mechanics)), Ben (Rock-like Form (Increase Toughness and density of body, Strength lift 30'000 tons without training, Restrain/Harm Hulk, Stamina allows fir 24hrs activity without issue, More efficient lungs (Hold breath for 9mins), Durability resist impact/Hulk punches/Planet splitting force/Explosives, Resist extreme temperature, Near-Impenetrable, Higher adaptability to greater sensory phenomenon, Immortal while in form, You May toggle this form entering and exiting it as you wish), Expert Knowledge and Skill (Piloting, Stunt Riding, Astronaut/Space Faring, Brawling, Wrestling, Boxing, Jujutsu, Football), Extreme Willpower, Unbreakable Spirit).

  • Cosmic Warping: You may gain the powers, abilities, and skills of; Valeria (Super Genius Intelligence (As a toddler you could solve a Rubik's Cube, Intelligence greater than Reed Richards, Fast Mind), Advanced Invisibility (True Invisibility Hide: kinetic energy, thermal energy, etc.)), and Franklin (Molecular and Energy/Matter Manipulation, Omega Level Reality Manipulation (Create Pocket universes, Capture/Restore/Empower/Control/Destroy Galactus, Destroy Celestials, Take Celestials attacks, Destroy Mephisto in his own realm, Imagination and Thought your only limitations, Create life doubles, Bring the dead back, Tap into and Manipulate Cosmic Energy and Forces, Create planets, Universal Shaper, Create/Shape universe and materialize them), Fundamental Force Manipulation (Cosmic scale, Energies from the nexus of all realities, Replicate the nexus, Rearrange matter, Transmute, Manipulate gravity, Manipulate space-time), Energy Constructs (Create anything you imagine/want, Manipulate creations freely), Matter Manipulation (Rearrange molecules,/structure/Matter/energy on cosmic scale, Stabilize suns, Change divine attacks), Teleport (Anywhere in the Multiverse), Time Travel, Duplication, Merge (Combine with others into a duel conscious being), Telepathy (Unlimited Range), Telekinesis, Flight, Energy Blasts (Destroy Mephisto within his realm), Precognition (Possible future events, Most probable events, A few days in the future), Psionic Resistance (Hide Powers, Resist powerful beings), Can place limiters on your power and remove them at will, Omniversal Threat).

  • Gamma Radiation: You may gain the combined powers, skills, and knowledge of the Gamma Mutates including; Being able to create/design your Gamma form and complete control over your switch and Gamma form (can instantly activate as a self-defense response making it impossible to attack/wound/sedate you), You may design multiple Gamma forms and designate them into specific presets such as making one physically stronger/smarter/etc., Fortified cellular structure, additional 363 kg bone marrow and muscle tissue, Madness Empowerment, Energy Empowerment (Radiation, Dark Magic), Limiters (Place limits on your power to prevent utilizing your full power), Super Strength (Strongest Bring in all existence, Limitless/Unlimited strength, Ravage entire worlds, Universal threat, Grows with rage), Super Durability (Limitless durability, Grows with rage, Fortified cellular structure, High resistance of injury/pain/disease, Impervious to conventional materials (Adamantium, Vibranium are some of the exceptions) including extending to your softer bits (eyes), Falls from orbit are nothing, hot and cold leave no marks, pressures of 100Gs do nothing, withstand crushing forces), Immortality (Self-Resurrection reemerge in Gamma form, Resurrection is impossible to prevent even by the embodiment of death), Regeneration (Manipulate your own biomass to restore yourself, Compel body to restore itself, Heal entire body within seconds, Rebuild even if atomized, Enhanced by rage, Enhanced immune system repels substance, Invulnerable to all earthly diseases/viruses, Decelerated Aging Live to witness the end of the universe), High Stamina, Gamma Eruptions, Gamma Magic (Overload Vibranium, Live while dismembered, Smell lies, See into people's souls), Control over body parts and organs even when not attached, Super Speed (Outperform aircraft on land, Cross vast distances encompassing several states, Swimming (148 km/h easy), Lightning fast reflexes hit speedsters/Spider-Man/Daredevil), Reactive Adaptation (Survive in space without suffocating, Survive inhospitable habitats/planets, Harmonize biology with any environment, Survive depths of ocean, Remove need to breathe), Telepathic Resistance (Extremely difficult to enslave, Boost with rage, Remember/Resist Memory Manipulation), Extrasensory Perception (Astral beings, ghosts, see glimpses into other planes of reality), Homing (Locate areas of importance to you, Track people, Sense those close to you and their current location especially if they move towards you), Gamma Radiation Manipulation (Generate Gamma energy constantly, redirect and fire Gamma rays, Absorb/Drain Gamma Radiation), Embodiment of benevolent destruction in the universe. You may gain; Bruce Banner, Amadeus Cho, Rick Jones, Thaddeus Ross, Walter Langkowaski, Doc Samson, Skaar, Hiro-Kola, Jennifer Walters, Betty Ross, etc.

  • Vita-Rays: You may gain the combined powers, skills, and knowledge of the Super Soldiers including; Super Soldier Physiology (Superior to highly trained athletes, Power/Strength never weaken even if you had an unhealthy lifestyle, Kept in top physical form, Survival State (Can enter suspended animation for decades), Immune to crystallization of bodily fluids, Super Strength (Lift 363 kg/Curl 227 kg/Bench Press 1'000 kg as warm-up), Super Speed (Sustain 48 km/h, Complete 74 meter Dash In 3.82 sec), Super Agility (Complex gymnastics with minimal effort), Super Reflexes (Ten time faster reaction time, Dodge gunfire from multiple sources), Super Durability (Withstand 16 kilometer falls/explosions/gunshots/etc.), Super Stamina (Body eliminates fatigue chemicals, Maintain strenuous physical activity for up to 12hrs), Resist freezing waters, Super Immunity/Health (Enhanced healing speed and efficiency, High immune system purge microbe/foreign bodies/pathogens/infections/disease, Fast metabolism burn out drugs/alcohol, Heal from headshots), Resistant to being knocked out and hypnotism, Immune to radiation, Super Mental Abilities (Highest limits of species potential, Operate in advanced/rapid manner, Quick information processing, Accelerated learning, Learn and master things in seconds, Eidetic/Photographic memory, Perfect recall, Speed Read), Super Senses (All five senses are heightened, See faster than bullets fired), Longevity (Halted aging, Cells are always in perfect shape and restoring themselves to optimal state). You may take; Steve Rogers, Elijah Bradley, Aaron Fischer, Anthony Masters, Julia Koenig, Cathy Webster, etc.

  • Anti-Matter: You may gain the combined powers, skills, and knowledge of the Anti-Matter Mutate including; Living Anti-Matter Generator/Reactor (Absorb/Generate Anti-Matter, Immunity to Anti-Matter, Fade In and Out of earth space/neutral space without issue), Teleport, Forcefield Generation, Super Strength (Overpower Sentry/She-Hulk, Lift 93'000 tons, Move Meteors the size of Alaska, Split the moon in half, Challenge the Hulk), Nigh-Invulnerability (Withstand attachable from Ms.Marvel/Ares/Iron Man/Wonder Man/She-Hulk/Sentry combined, Survive direct hydrogen bomb explosion, Breathe and survival in space, Survive nuclear explosions without harm), Flight (Space flight), Unlimited Stamina, Super Speed, Healing (State shifting between matter and energy), Dimensional Phasing (Warp across reality and throughout the universe, can take others with you), Matter/Anti-Matter Manipulation (Stabilize Anti-Matter, Destabilize Anti-Matter, Focal point of both forms of matter, Generate and manipulation of both aspects, Concussive blasts, Energy Manipulation (Manipulate material bonds, Control molecules, Create new particles, Energy Constructs), Weather Manipulation (Can create Anti-Matter storms)), Hyper-Cosmic Awareness (Visions of your future, grasp scope of all reality, Electronic Microscope vision, Conceptual existence awareness), Telekinesis, Super Speed (Supersonic Speed), Longevity (Slowed aging).

  • Nuclear Radiation: You may gain the combined powers, skills, and knowledge of the Spider Totems including; Spider Physiology (Super Strength (Lift 20 tons, Grows during times of stress/need, Room for improvement), Super Speed (Faster than Attack drones, Faster than the eye can see, Leave behind Afterimage duplicates), Super Agility (Balance, Bodily coordination, Perfect equilibrium in any situation, instinctual position adjustments, Flexible, Acrobatic/Gymnastics/Aerialists), Super Reflexes (40 times greater than average members of species), Super Stamina (Exert self for hours before exhaustion sets in), Super Durability (Impact falling/hits, Be thrown through brick walls without serious injury, Survive multiple hits from the Hulk, Can tense body to break the wrists of attacker's), Spider-Sense (Danger sense, Warn of potential immediate threats/danger, Automatic evasion, React faster in combat, Heightened range, Sense identity of attacker before fight begins, You can trick the Spider-senses of others into viewing you as a non-threat, Complete awareness of surroundings, Sense disturbances within reality, See through solid matter like radar, Sense severity of danger, Directional awareness, Sense even random/unpredictable actions, Trigger reflexive actions even when sleeping/stunned/unconscious, Warn of observers/cameras, Inform of lies/bluffs, Can filter threats and friendly, Toggle on and off, Don't need sight, Can track radio frequencies, Telepathy, Psychological awareness of environment), Electrical Generation (Generate and Manipulation of bio-electricity, discharge from hands, toggle intensity, Large burst throughout whole body destroy chains, blasts/laser, constructs, thread generation), Camouflage (Include held items, blend into surroundings), Regeneration (Faster than ordinary, Enhanced longevity bordering on immortality, Repair eyesight, Heal broken bones in hours, Heal severe injuries in days, High tolerance of drugs/disease, Faster recovery, Radioactive blood kills vampirism, Restore eyes), Precognition (Evolved Spider-sense feature, See events in detail before they happened), Organic Webbing (Produces from fingertips and wrists, Produce own silk webbing from glands within body, Can be woven into clothing, Can toggle their decay from minutes to weeks), Spider Tracking (Sense and locate other Spider Totems), Spider Bond (Psychic connection with spiders, Communicate and command spiders, See through senses of spiders), Hibernate Healing (Cocoon yourself, Shed skin, Heal from near-death), Mystic Webbing (Read connections of the Web of Life, Forge/Manipulate Web of Life, Create mystic armor from threads), Telescopic Vision, Infra-Red Vision, Superior Flicker-Fusion Horizon, Night-Vision (See pitch black conditions), Vibration/Air Current Sensing, Retractable Claws/Stinger (Extend from forearms/fingers/feet, Produce non-toxic paralyzing venom), Retractable Fangs (Extend from Canines and/or every tooth, Produce non-toxic paralyzing venom), Wallcrawling (Affect attraction between yourself and other surfaces, Handle several tons per finger, Can utilize any point on your body, Can stick to anything including other living things, Can stick and rip, Can strengthen surfaces to handle excess weight), Man-Spider Form (Spines along limbs, Multiple arms/legs (Can choose humanoid arms or spider arms, Eight eyes, Fangs, Enhanced Abilities), Indomitable Will (Free of evil and temptation, Grow from defeat, Powerful mental strength, Ingrained identity of self), Gifted Intellect (Easily match Reed Richards, Tony Stark, Hank Pym, etc. and can hack into their systems, Expert Mechanics/Robotics/Engineering/Inventing/Photography/Education/Teaching), Expert Physical Skills (Acrobatics, All fields of Gymnastics, Hand to Handle Combat volatile/unpredictable), The webbing seems to have the odd ability to "attach" to non-existent ceilings and walls when you are swinging around and yet no one will comment on this.

  • Avengers: You may gain any of the skills, strengths, powers, abilities, items, properties, knowledge, etc. of any member/individual who has been a member of the Avengers and any of its branching teams, from any continuity. When you enter a setting you may become a paragon of heroism and justice capable of protecting the innocent from all troubles and dangers. You have a powerful danger sense that warns you of big threats (family and friends, building wide, city wide, planet wide, etc.) with each threat feeling differs to you, you are also capable of giving off an aura of calm and inspiration that will inspire and empower your allies, calm and rally the civilians, and weaken your foes, if you enter a setting where the Avengers exists (if you took "Expy", then any Expy of a member of the Avengers) you can freely import into one of the Avengers teams/families and choose your place. You may also take; Hank Pym, Tony Stark, Thor Odinson, Janet can Dyne, Carol Danvers, Clint Barton, Natasha Romanoff, and/or any other member of the Avengers and branching teams (including alternate versions), you can choose your relationship and they will be completely loyal to you.

  • Thunderbolt: You may gain any of the skills, strengths, powers, abilities, items, properties, knowledge, etc. of any member/individual who has been a member of the Thunderbolt and any of its branching teams, from any continuity. When you enter a setting you may become a paragon of anti-heroes and espionage capable of infiltrating any organization and getting into any system unnoticed.

  • You have mastered all the arts and skills of getting what you want including things like; utilizing your body and looks, smithing your words and weaponizing your charisma, figuring out a person's price/wants/desires, torture techniques of any kind, etc.

  • You are a master of moving in dark areas both figurative and literally.

  • You can also hide your presence going unnoticed and being easily forgotten or being remembered in specific ways when needed.

  • You are also a master of disguise and distractions knowing the best ways to hide yourself and your actions.

  • You are also "safe" from being viewed as a villain with people recognizing that your actions are for the greater good (when they are for the greater good), this will cause your name/symbol to strike fear in the heart of enemies and may cause the "good guys" to be a bit testy with you and they may take action against you but nothing that would impede you greatly (stop you from taking the shot, but not detain and arrest you), if you enter a setting where the Thunderbolts exists (if you took "Expy", then any Expy of a member of the Thunderbolt) you can freely import into one of the Thunderbolt teams/families and choose your place.

  • You may also take; Bucky Barnes, Elektra, Luke Cage, Danny Rand, Karla Sofen, Melissa Gold, Frank Castle, Andrea von Strucker, Andreas von Strucker, and/or any other member of the Thunderbolt and branching teams (including alternate versions), you can choose your relationship and they will be completely loyal to you.

  • Fantastic: When you enter a setting you may create familial bonds and connections between yourself and your teammates, resulting in a group that cares for one another and will go to the ends of the earth for one another, This also allows you to fit into any family position and trope possessing the skills generally associated with them (Father: Disciplinary, provider, etc. Mother: caretaker, homemaker, etc. etc).

  • You are also a master at working in teams/groups balancing out the other members in every way possible and figuring out how to support one another.

  • You also have an uncanny "talent/ability" to end up in romantic relationships with your coworkers/teammates/etc. and the relationships working out and progressing in healthy ways, if you enter a setting where the Fantastic Four exists (if you took "Expy", then any Expy of a member of the Fantastic Four) you can freely import into one of the Fantastic Four teams/families and choose your place.

  • You may also take; Reed Richards, Susan Storm, Johnny Storm, Ben Grimm, Franklin Richards, Valeria Richards, and/or any other member of the Fantastic Four and branching teams (including alternate versions), you can choose your relationship and they will be completely loyal to you.

  • Arachnid: When you enter a setting you may become a paragon of hope capable of becoming the heart of the setting and gain the respect of the people as they see themselves in you.

  • Your presence brings hope to others chasing away the negative emotions and leading them to believe in a better time.

  • You also possess a quick wit and natural knack for jokes, zingers, pubs, and other words, you can also toggle your words to agitate and draw the attention/distract your opponents, if you enter a setting where the Web Warriors exists (if you took "Expy", then any Expy of a member of the Web Warriors) you can freely import into one of the Web Warriors teams/families and choose your place.

  • You may also take; Peter Parker, Gwen Stacy, Kaine, Miles Morales, Cindy Moon, Jessica Drew, Ben Reilly, Miguel O'Hara, Pavitr Prabhakar, Petra Parker, and/or any other member of the Web Warriors and branching teams (including alternate versions), you can choose your relationship and they will be completely loyal to you.

  • Champions: You may gain any of the skills, strengths, powers, abilities, items, properties, knowledge, etc. of any member/individual who has been a Champion of another being and/or a team member to one and any of its branching teams, from any continuity. When you enter a setting you may become the champion/proxy to a higher power present in the setting, the advantages you gain will naturally become yours the longer you possess them, but for the most part your benefactors will be pleasant to you and truly favor you above others, if you enter a setting where the a totemic avatar exists (if you took "Expy", then any Expy of a member of the totemic avatars) you can freely import into one of the teams/families and choose your place. You may also take; T'Challa, Killmonger, Marc Spector, Jake Lockley, Steve Grant, and/or any other totemic avatar and branching teams (including alternate versions), you can choose your relationship and they will be completely loyal to you.

  • Midnight: You may gain any of the skills, strengths, powers, abilities, items, properties, knowledge, etc. of any member/individual who is capable of utilizing magic and/or has a mystic nature, from any continuity including becoming a magic user equal to a Sorcerer Supreme and/or magic race. When you enter a setting you may connect to the magic of the world, you can also create, modify, destroy, and drain the abilities/features from magical artifacts.

  • You can also store yourself inside objects possessing any who wear it and/or moving by your own power and release yourself just as easily. You also possess a potent luck that sees things falling into place for you and keeping you alive.

  • You may also gain a place of power equal the Sanctum Santorum. If you enter a setting where a Marvel magic user exists (if you took "Expy", then any Expy of a marvel magic user) you can freely import into a family and choose your place in that family.

  • You may also take; Agatha Harkness, Nico Minoru, Parker Robbins, Eric Brooks, Stephen Strange, Daimon Hellstrom, Michael Morbius, Illyana Rasputin, Jack Russell, Robbie Reyes, Johnny Blaze, Billy Kaplan, and/or any other individual capable of using magic (including alternate versions), you can choose your relationship and they will be completely loyal to you.

  • Spirit: You may be and/or possess the abilities of a very special group of individuals with noticeable members like Johnny Blaze and Robbie Reyes, that's right like the hosts of spirit of vengeance, you will be able to; transform from your normal form to a Ghost Rider form (while transformed you won't require food, water, or need to breath being able to survive under the ocean and in space, you will also possess a flaming skull) and back, possess strength close to Captain America (but could grow to equal Thor and Captain Marvel), durability that would allow you to withstand the strength of the Hulk for a few minutes, a healing factor that could regenerate severe damage like missing limbs and/or a hole in your chest in a matter of seconds, the ability to generate and project hellfire including projecting it through a medium boosting the mediums strength, the power to summon hellfire infused chains that can expand and move to your whims, and a Penance Stare the true power of a Rider that forces the target to feel the pain and suffering they inflicted on others usually ending in a fatal outcome. You will also gain a "mount"(horse, motorcycle, car, etc.) that can be enhanced by hellfire with a thought allowing it to move faster, you can also teleport to its location or teleport it to you and it will repair any damage it sustains in a matter of seconds. Optionally, gain all this without actually being host to a spirit of vengeance.

  • Supreme: You may be and/or possess the abilities of a/the "Sorcerer(ess) Supreme" as you are a powerful sorcerer(ess) equal to Dr. Strange, possessing vast knowledge of different forms of magic and esoteric knowledge.

  • You are also in sync with any other versions of yourself and are guaranteed to have a great working relationship with your past and future self allowing you to push a desired outcome (this helps if you can actually see the future).

  • You will also gain your own Sanctum Sanctorum, filled with ancient knowledge and a number of rare (read as: pretty useless) artifacts like a totem that can only be used on the plane of dread once every ten thousand years only if its a full moon on that night, while within the Sanctum your powers will be boosted to greater heights and you will possess the ability to perceive multiple paths of the past and future. The Sanctum Sanctorum also possesses powerful wards intended to keep most forces out.

  • Chaos: You are a powerful user of chaos magic equal to the Scarlet Witch at her prime without enhancements. Go forth and warp reality and probability to your whims, your magic also possess a stronger effect on celestial and divine beings and those of equal powers. Like every other option this will include protection against your abilities and negative aspects. Optionally, you may be equal to the Scarlet Witch at her ultimate levels of power, including combining different variants and gaining their combined power including artifacts and outside influences (though you can possess the power without needing the outside influences).

  • Of One: You may choose to gain a modified copy of the Staff of One possessed by Nico Minoru. The Staff would normally require blood in order to be summoned but your's can be manifested and dismissed with just a thought. The Staff of One is capable of interpreting words and phrases as spells with each spell only working as "intended" once (using the same word in a different language is fine, any language that you have encountered will be viable even if not "real" in the current setting you reside in). The staff can also be used as a focus to channel other forms of magic without them suffering the same limitations that "normal" staff of one spells suffer, you are also capable of channeling spells through the staff even if you are not holding it. The Staff of One is a blood magic based artifact and will be more powerful the more blood it has to work with. The Staff will reset the spells used every new setting and or after a century, it will also give you a subconscious list of any words you have used. The staff can not negatively be used against you, and you can choose who can use it and revoke access at any time. Optionally, you and the staff have bonded completely and you can use its abilities without summoning it or speaking with your thoughts counting as a whole second use (you could say freeze out loud AND inside your head gaining the same/similar intended effect, essentially you can use a "spell" twice out loud and mentally). Optionally, you and the staffs fusion was more complete granting you the powers of "The One", a powerful magical entity allowing you to utilize the full power of the staff of one without limits (use the same phrase multiple times), you may take the form of the staff implementing your own rules, and may gain an infinite army of loyal thralls.

  • Royal Family: When you enter a setting you may import as royalty and/or as a member of a royal family present in the setting, you will possess the proper knowledge expected of your position and your people.

  • You also possess a godly willpower and self control keeping you from panicking or making massive mistakes (the greater the danger/mistake the less likely you are to do slip up), this is especially potent when special powers/abilities are involved, if you enter a setting where the Inhuman exists (if you took "Expy", then any Expy of a member of the Inhuman) you can freely import into one of the Inhuman teams/families and choose your place.

  • You may also take; Blackagar Boltagon, Crystallia Amaquelin, Medusalith Amaquelin, Triton, Gorgon, Dante Pertuz, Victor Kohl, Kamala Khan, Lockjaw, and/or any other member of the Inhuman and branching teams (including alternate versions), you can choose your relationship and they will be completely loyal to you.

  • AI: You may gain any of the skills, strengths, powers, abilities, items, properties, knowledge, etc. of any member/individual/thing of technological base/nature including; robots, cybernetics, cyborgs, technology, from any continuity. When you enter a setting you may become a highly advanced AI possessing a natural sense and control over all forms of technology being able to; access information, control its actions, alter its behavior, access and utilize all its functions, adapt technology/programs into yourself, etc., if you enter a setting where AI/Technology exists (if you took "Expy", then any Expy of a member an AI) you can freely import into one of the teams/families and choose your place. You may also take; Doombot, HERBIE, Vision, Ultron, Master Mold, Destroyer, Bastion, Cerebro, The Super-Adaptoid and/or any other AI/Robot and branching teams (including alternate versions), you can choose your relationship and they will be completely loyal to you.

  • Invasion: You may gain any of the skills, strengths, powers, abilities, items, properties, knowledge, etc. of any member/individual who has been a member of an alien race/species, from any continuity including being a hybrid of multiple races and choosing how they relate, including advancements that aren't natural. When you enter a setting you may choose one or more aliens from the setting to be and/or gain the abilities of, you will also be a more unique member of the species possessing greater abilities and not suffering from the same drawbacks/weaknesses. If you enter a setting where aliens from the Marvel setting exists (if you took "Expy", then any Expy of a member of a Marvel alien) you can freely import into a family and choose your place in that family. You may also take; Beta Ray Bill, Norrin Radd, Gamora, Ronan, Karolina Dean, Noh-Varr, Xavin, Mar-Vell, Thomas Altman, etc. and/or any other individual who is an alien (including alternate versions), you can choose your relationship and they will be completely loyal to you.

  • Symbiotic: You are or possess the abilities of the parasitic aliens known as symbiotes (Klyntar), unlike the average members of the species however you do not require a host to take a humanoid form as you can change from a humanoid state to the normal amorphous blob like form of an unhosted symbiote, this won't prevent you from gaining a host should you want to and being compatible with them.

  • You may choose to gain the powers and abilities of any symbiote including hybrids.

  • You will not have to worry about releasing spawn symbiotes or only being able to produce a single offspring, you can also choose what is passed on through your genetic memory.

  • You also have the ability to read the memories of others by eating pieces of them, essentially applying a genetic memory to them even if they wouldn't normally have it to benefit yourself without worry of any possible negative consequences.

  • You will also a planetary adaptability developing new abilities the longer you remain on a planet (Earth Symbiotes developed the ability to create solid constructs and gained acidic traits).

  • You also have no upper or lower limit of how big or small you can change to, this would mainly work to cover any possible host but for you it would allow you to adapt your size. You may also use the Symbiotes disguise capabilities that are usually used to take the form of clothes and suits to adopt a host form appearing as a standard member of the species. You may also remove the weakness that would come from being a symbiote such as their weakness to fire, sound, emotions, etc.

  • You may also toggle the ability to disrupt magic.

  • Kree: You may be or possess the abilities of a Kree, you may choose to be and or possess the abilities natural to any Kree or variation of Kree (Blues, Pinks, Ruul, Eternals, Deviants). As a Kree you possess a high resisters to poisons and diseases and your physical capabilities are twice the level of a human of your stature. As added bonus no matter your gender you may gain the seventh sense possesses by Kree woman gaining; clairvoyance, precognition, and the ability to reach into the mind of others (you aren't surgery to just males) to manipulate their desires and can drain their life force, you have complete control over this ability and can toggle it. You may also revive the Ruuls ability to force evolution to adapt to different environments spontaneously. You will not be subject to the weaknesses possessed by the Kree.

  • Binary: Optionally, you may have been caught in an explosion from some Kree device resulting in you being changed like Carol Danvers, and developing similar abilities. Strength to lift a hundred tons, stamina to stay active for up to twelve hours without tiring, durability to defend against high caliber bullets and energy blasts, near-instantaneous reflexes, flight capability that allow you to travel three times the speed of sound and self propel yourself through space, limited space survival (need to breath, but can hold breath for a few hours just fine), limited cosmic awareness, enhanced healing factor that can be consciously boosted by focusing and is capable of restoring biophysical features, can heal others by transferring energy into them, and the power to control, manipulate, and absorb various energies (including dark magic infused gamma radiation) to boost yourself and your abilities including unlocking a binary form when enough energy is absorbed. Optionally, you may gain knowledge of all Kree based technology and a pocket dimension filled with resources to recreate it.

  • Skrull: You may be or possess the abilities of a Skrull, you may choose to be and or possess the abilities natural to any Kree or variation of Kree (Prime, Deviants "Skrulls", Eternals, Dire Wraiths). As a Skrull you possess a high resisters to poisons and diseases. As an added bonus no matter your variation you may gain the Deviants Skrulls ability to alter their form to anything they desire as long as it's solid. You may also gain the Skrulls knowledge of technology and biological alteration, and a pocket dimension full of resources to recreate anything. You will not be subject to the weaknesses possessed by the Skrull.

  • Super: You have been experimented on or vat grown granting you the abilities of any Super Skrull that has been, currently is, or will be.

  • Skree (Requires Kree and Skrull): You are a hybrid similar in nature to Hulking possessing all the abilities of a Kree and skrull while also gaining a boost in strength, potential, and potency to all those abilities. If taken with "Binary" and "Super" you would have all the power boosted to the point you could take on the combined forces of the Kree and Skrull (you may not walk away unharmed but you would walk away).

  • Godly: Not so much an alien but an extra-dimensional being. You are a "god" similar to the Asgardians and Olympian in nature, this will grant you access to the Allspeak. You may choose a pantheon to be a member of as well as gaining one or more domains, you will be in a power bracket equal to Thor. This will grant you a divine object that can strengthen your abilities including allowing you to tap into any yet unlocked potential. You may choose to copy anything from any "god". You may gain any "god", choosing your relationship with each of them and gaining their complete loyalty.

  • All-: Rather than being just a "god" you may choose to be a "God" equal to an All-Father empowered individual such as Thor, Odin, Zeus, etc. this will grant you all the powers and abilities expected of an All-Father at max power.

  • Backup: You may gain any of the skills, strengths, powers, abilities, items, properties, knowledge, etc. of any member/individual who has been a member of a the Marvel universe, from any continuity. When you enter a setting you may easily slip into the world and freely move around as a main character or a background character, you can utilize this for multiple things such as becoming a background character to go unnoticed. If you enter a setting where any Marvel characters exists (if you took "Expy", then any Expy of a member of the Marvel universe) you can freely import into the family and choose your place in the family. You may also take; Nick Fury, Sharon Carter, Heimdall, Jane Foster, etc., and/or any other member of the Marvel universe (including alternate versions), you can choose your relationship and they will be completely loyal to you.

  • Rogue: You may gain any of the skills, strengths, powers, abilities, items, properties, knowledge, etc. of any member/individual who has been a villain of the Marvel universe, from any continuity. You possess a number of illicit skills that could make you the ultimate villain such as hacking, pickpocketing, intimidation, lock picking, etc. If you enter a setting where a Marvel villain exists (if you took "Expy", then any Expy of a marvel villain) you can freely import into the family and choose your place in the family. You may also take; Victor Von Doom, Loki, Norman Osborn, Venom, Mister Sinister, etc., and/or any other villain of Marvel (including alternate versions), you can choose your relationship and they will be completely loyal to you.

  • Nova: You may become the energy field known as the Nova Force, the power source of the Nova Corps generates and controlled by the Xandarian Worldmind.

  • You may possess an infinite pocket dimension where Nova Force and your Xandarian Worldmind body rests, and can link others to it granting them the powers of a Nova Corp member (which you regulate to each individual), and remove it.

  • You have the full power and potential of the Nova Force including; superhuman physical attributes (strength, speed, reflexes, senses, etc), flight (faster than light), healing factor, energy blasts (electromagnetic, gravimetric, etc.), stargaze creation, connection to your worldmind (access profiles, analyze attacks, identify strengths and weaknesses, interface with technology, etc.), create mental shields from attacks, connect to transmissions and communications, in all its forms. If the Nova Force or Nova Corps exists in a setting you can replace it or their original power source.

  • Enigma: You may become the energy field known as the Enigma Force, the soul of the universe that it occupies and exists as to keep its universe going. You may possess an infinite pocket dimension of Enigma Force, and can link others to it granting them Uni-Power to grant them abilities and boost them to meet their needs, and remove it. You have the full power and potential of the Enigma Force such as; sense thing including on the subatomic level and anywhere in the universe, force others to tell the truth, matter/energy manipulation (alter, convert, shape, change, transmutation), flight, atom manipulation, protection from extremes, in all its forms. If the Enigma Force or user exist in a setting you can replace it or their original power source. When you enter a new setting your Enigma Force will link to the new universe you enter.

  • Dark: You may become the negative energy field known as the Darkforce, a field of darkness and corruption and exists as the polar opposite to the Lightforce.

  • You may possess an infinite pocket dimension of the Darkforce, and can link others to it granting them access to the Darkforce which can manifest in a number of ways and appearances for each individual, and remove it.

  • You have the full power and potential of the Darkforce including; the power to absorb light/heat/life force/chi, summon dark matter that appears like mist/shadows/thick liquid/solid darkness, shape the dark matter and use it for multiple purposes, store things in the darkness, intangibility, teleportation, sense fear, identify other darkness manipulators, corrupt others, manipulate the minds of others (including full mind control), create illusions, heal fatal wounds to yourself and others, etc. If the Darkforce or similar field exist in a setting you can replace it or their original power source. You do not need to feed on life energy to survive and can't be corrupted by this, you can toggle those drawbacks on to those you gift power to.

  • Light: You may become the positive energy field known as the Lightforce, a field of light and cleansing and exists as the polar opposite of the Darkforce. You may possess an infinite pocket dimension of Lightforce, and can link others to it granting them the powers of the Lightforce in a variety of ways, and remove it. You have the full power and potential of the Lightforce including; being a font of life energy, purge toxins/drugs/substances from your body and others, cure physical diseases/mental instability/criminal inhibitions, revive yourself and others from the brink of death, create light constructs capable of causing harm, etc. If the Lightforce or other light energy exist in a setting you can replace it or their original power source. You do not get drained by utilizing the healing abilities of the Lightforce, and can toggle if those you give power to do or don't.

  • Emerald Rain: You possess a powerful and adaptive ability that allows you to; channel the powers of others, manifest wings for flight, release powerful energy blasts that can be charged up and are strong enough to break through otherwise unbreakable forces, and limitless potential.

  • Space: You may become the energy and power of the Space Stone, a stone that exists in a set of six/seven and grants complete power and control over space. You may link others to yourself granting them access to your space manipulating power (you can choose the strength/concentration), and remove it. You have the full power and potential of the Space Stone (without requiring the other stones) including; space manipulation, teleportation, object/distance interference, super speed, gravity manipulation, black hole manipulation, the power to occupy multiple points/areas in space, distance altering, space expanding and diminishing, etc. If the Space Stone exist in a setting you can replace it or if it's not present you may become the Space Stone of the universe. You may transform into any form the Space Stone has taken including a humanoid form of your design.

  • Time: You may become the energy and power of the Time Stone, a stone that exists in a set of six/seven and grants complete power and control over time. You may link others to yourself granting them access to your time manipulating power (you can choose the strength/concentration), and remove it.

  • You have the full power and potential of the Time Stone (without requiring the other stones) including; time manipulation (control alter past, present, future, stop/rewind/slow/speed up time), control age (slow it or speed it up), time travel (backwards and forwards), create time loops as small or large as you want up to universal, gain visions of the past, present, and future, etc. If the Time Stone exist in a setting you can replace it or if it's not present you may become the Time Stone of the universe.

  • You may transform into any form the Time Stone has taken including a humanoid form of your design.

  • Reality: You may become the energy and power of the Reality Stone, a stone that exists in a set of six/seven and grants complete power and control over reality. You may link others to yourself granting them access to your reality manipulating power (you can choose the strength/concentration), and remove it. You have the full power and potential of the Reality Stone (without requiring the other stones) including; reality manipulation, reality altering (break laws of reality, logic, and physics), resurrect the dead, create alternate realities, distort reality, etc. If the Reality Stone exist in a setting you can replace it or if it's not present you may become the Reality Stone of the universe. You may transform into any form the Reality Stone has taken including a humanoid form of your design.

  • Soul: You may become the energy and power of the Soul Stone, a stone that exists in a set of six/seven and grants complete power and control over souls/spirits. You may link others to yourself granting them access to your soul manipulating power (you can choose the strength/concentration), and remove it.

  • You have the full power and potential of the Soul Stone (without requiring the other stones) including; soul manipulation, collect souls, attack souls, peer into the souls of others, force others to tell the truth, a multiverse sized dimension within yourself that you can trap souls in (access the memories, skills, and forms of those in the dimension), life and death energy manipulation, revert others to their natural state, control over living/spiritual beings, protection from attacks on the soul, etc. If the Soul Stone exist in a setting you can replace it or if it's not present you may become the Soul Stone of the universe.

  • You may transform into any form the Soul Stone has taken including a humanoid form of your design.

  • Mind: You may become the energy and power of the Mind Stone, a stone that exists in a set of six/seven and grants complete power and control over psionic energy. You may link others to yourself granting them access to your psionic manipulating power (you can choose the strength/concentration), and remove it. You have the full power and potential of the Mind Stone (without requiring the other stones) including; mind manipulation, psionic powers (telepathy, telekinesis, empathy, etc.), augmentation/enhancement to mental properties and powers, etc. If the Mind Stone exist in a setting you can replace it or if it's not present you may become the Mind Stone of the universe. You may transform into any form the Mind Stone has taken including a humanoid form of your design.

  • Power: You may become the energy and power of the Power Stone, a stone that exists in a set of six/seven and grants complete power and control over power/energy that has and will exist. You may link others to yourself granting them access to your power/energy manipulating power (you can choose the strength/concentration), and remove it.

  • You have the full power and potential of the Power Stone (without requiring the other stones) including; power/energy manipulation, unlimited stamina, augmented/enhanced physical attributes to unlimited levels, the power to duplicate physical superhuman abilities, invisible defense, infinite power supply (provide power to anything), etc. If the Power Stone exist in a setting you can replace it or if it's not present you may become the Power Stone of the universe.

  • You may transform into any form the Power Stone has taken including a humanoid form of your design.

  • Ego: You may become the energy and power of the Ego Stone, a stone that exists in a set of six/seven and grants complete power and control over yourself and your abilities. You may link others to yourself granting them similar abilities to yourself (you can choose the strength/concentration), and remove it. You have the full power and potential of the Eho Stone (without requiring the other stones) including; being able to access your abilities no matter what (powers only accessible in one universe will work in other universes just fine), possession, compel others to obey you, act as the consciousness of a fused entity/being, etc. If the Ego Stone exists you can replace it or if it's not present you may become the Ego Stone of the universe. You may transform into any form the Ego Stone has taken including a humanoid form of your design.

  • Gauntlet (Requires: Space, Time, Reality, Mind, Soul, and Power): You may become the energy and power of the complete collection of the infinity stones, a set of six stones forged from a cosmic being that grants complete power and control over the forces of the universe. You may link others to yourself granting them access to your universal manipulating power (you can choose the strength/concentration), and remove it.

  • You have the full power and potential of the Infinity Stones including; all of their abilities to levels that could challenge and defeat all beings except for the Living Tribunal and TOAA within their base universe, Infinite power, omnipotence, omniscience, cosmic awareness, the power to link your mind with all other minds in the universe, alter reality on a universal scale, exist at all points in time simultaneously throughout the universe, exists at all places in the universe at once simultaneously, etc. If the Infinity Stones exist in a setting you can replace them or if their not present you may become the Infinity Stones of the universe.

  • You may transform into any form the Infinity Stones have taken including a humanoid form of your design. If taken with "Ego", your powers are boosted making you a true threat to even the Living Tribunal and capable of utilizing your powers outside of your "native universe" without issue or diminish, you can also separate yourself into six/seven forms each holding the power of one of the "Stones" on its own (if you choose to split into six they will be at the power of the combined infinity stones as the Ego will be a part of all six pieces, essentially splitting into seven would make each one as powerful as the stone is by itself, splitting into six the ego will be a part of each "body" acting like a link allowing the stone to "feed" off of its connection and possessing its full power and potential), each form is completely you and won't gain independence.

  • Phoenix: You may become the energy field known as the Phoenix Force, a field that; predates the universe and the primordial darkness, exists as the universal force of life, is the nexus of psionic energy that does, has, will ever exist in all realities of the multiverse, creation and destruction, life, death, and rebirth given form. You may possess an a personal dimension that is equal to and possibly the real deal or a copy of the White Hot Room. You can link others to yourself granting them psionic powers, and remove it. You have the full power and potential of the Phoenix Force at its strongest (including the combined power of its hosts) including;, restore things back into existence, immortality (be reborn in your white hot room, never age, no need for anything (food, water, air, etc.)), unlimited power to create (resurrection of anything/anyone/everything), unlimited power to destroy (anything, everything), omnipotence, reality warping, deny life from blooming at any point in time, time manipulation (time travel, alter history, manipulate past/present/future and have knowledge of the effect your actions will take, etc), limitless cosmic energy, exist in any plane/timeline/dimension, destroy planets with pure force, teleportation (collapse time and space in on itself around you and reform elsewhere, planet wide, galaxies, through timelines, etc.), energy manipulation (absorb, manipulate, control any kind of energy no matter its source, create/destroy and manipulate stars/blackholes/galaxies), deactivate abilities and activate them with a thought (X-Genes, Inhuman ability, etc), control over life and death, center of all psionic energy (infinite mental abilities, telepathy, empathy, telekinesis, psionic constructs, Spence psionic beings, etc.), manipulate on the subatomic level, consume/destroy molecules, cosmic flame manipulation (burn anywhere in any condition (in vacuums and underwater), no need for fuel, can burn matter and leave no trace (smoke, ash, soot, etc.)), cosmic weather manipulation, existence manipulation/control, cosmic manipulation (matter, energy, space, time, existence, and thought), etc. If the Phoenix Force or Psychic exist in a setting you can replace it or their original power source.

  • Cosmic: You may become the energy field known as the Power Cosmic, a field that creates/maintains and exists throughout the cosmos.

  • You may possess an infinite pocket dimension of Cosmic Energy, and can link others to it granting them the powers of a Herald, and remove it.

  • You have the full power and potential of the Power Cosmic in all its forms from all its holders including; cosmic awareness, cosmic manipulation (matter, reality, time, etc.), force fields, life manipulation/creation (sentients, resurrection, etc.), soul manipulation (afterlife altering, afterlife creation, soul summoning, etc.), form alteration (can have your powers shown freely, can hide your power completely, appear to others in a form they can comprehend), restructure molecules (rearrange, transmute, etc.), alter/evolve life, energy/radiation manipulation (drain, release), negate/suppress powers (temporarily or permanently), teleport, can't have your own powers copied or siphoned, etc. If the Power Cosmic or its wielders exist in a setting you can replace it or their original power source.

  • Cosmic Entity: You may replace, be a new, and/or gain the full powers of one (or more) cosmic entities such as; Mistress Love, Sire Hate, Goddess Witchcraft, Queen of Nevers, Griever at the End of All Things, Life, etc.

  • You will gain all the power, knowledge, authority expected of your position, and any objects/properties (ie. Goddess Witchcraft would gain the Witches Road her home and domain). If you create a new cosmic/abstract entity you may decide what you gain. Most entities possess a counterpart to keep them in balance (love and hate, order and chaos, life and death, etc.

  • You may choose to exist as/be both your original selection and your counterpart, these forces also usually possess an agent that act as the mediator and hand between both forces you may, create your agent with them being completely loyal to you, save this to bestow onto another (you can do this multiple times though only one agent can exist in/from a single world/dimension/reality, you may bring any agents with you away from a setting and into another and create an agent from that setting). Optionally, you may be a primordial version of your entity and its existence in all/any reality/setting.

  • Lord: You may become and/or gain the powers of the Lord Chaos, making you chaos, destruction, and confusion made manifest. Providing you vast power over your sphere including creating, manipulating, sensing, altering, etc. those phenomenon. You also draw power from chaos and the more that's present the greater your strength.

  • Master: You may become and/or gain the powers of the Master Order, making you orderliness, uniformity, and immutability made manifest. Providing you vast power over your sphere including creating, manipulating, sensing, altering, etc. those phenomenon. You also draw power from order and the more that's present the greater your strength.

  • Tribunal: You may become and/or gain the powers of the Living Tribunal, making you the judge, jury, and executioner of all realities, omnipotent, omnipresent existing across all multiverses simultaneously, the power to nullify other cosmic beings, etc.

  • Oblivion: You may choose to be and or gain the abilities of Oblivion, becoming near-omnipotent and representing the eventual end of all things and the primordial void. You can restore things that have been erased or no longer exist (ie: non-existence). Optionally, you may be equal to the Multiversal Oblivion.

  • Infinity: You may choose to be and or gain the abilities of Infinity, becoming nigh-omniscient and representing the aspects of space. You are omnipresent though out your universe, and equal to Eternity being weaker than the Living Tribunal in power. Optionally, you may be equal to the Multiversal Infinity.

  • Death: You may choose to be and or gain the abilities of Death, becoming near-omnipotent and representing the eventual end of all life, and all souls belong to you. You can restore things that have died or ignore something allowing it to go forward without dying. Optionally, you may be equal to the Multiversal Death.

  • Eternity: You may choose to be and or gain the abilities of Eternity, becoming near-omnipotent, omnipresent, representation of time, and embodiment of the universe you currently reside in. Optionally, you may be equal to the Multiversal Eternity.

  • OAA: You may choose to be and or gain the abilities of the One Above All, becoming the source of all that is, was, and will be in regards to the Marvel multiverses (life, creation, and love). You will always be stronger than all the things that result from you combined and all these things are yours to; use, share, manipulate, enhance, weaken, evolve, take back, create, etc. You will gain an endless pocket dimension containing ever Marvel multiverse within it and the room to create more should you wish it, you will also gain a House of Ideas.

  • OBA: You may choose to be and or gain the abilities of the One Below All, becoming the source of all that is evil, corruptive, and destructive in regards to the Marvel multiverses (death, destruction, and hate). You will always be stronger than all the things that result from you combined and all these things are yours to; use, share, manipulate, enhance, weaken, evolve, take back, create, etc. You will gain a Below-Place pocket dimension.

  • Omega Level (Requires "Earth-0", "Expy", and at least one upgrade for each of those categories): You are an important individual to not just the universe but the omniverse, you exist in every version of yourself as a singular main conscience with all bodies having a fragment of that main conscience (you won't risk loosing yourself or your humanity), you can easily set fragments to act in certain ways or certain archetypes. You are also favored by the omniverse having unbreakable plot armor and powerful luck, with things working out for you. You possess vast stores of power and energy that makes you a threat/savior on a large scale. When you are put against a generally talented, trained, and strong individual with similar powers while still being new and untrained in your own power you will always come out the winner just by purely powering through. You are granted protection from any negative traits/drawbacks that could arise from such high levels of power such as loss of empathy/humanity. You can toggle any part of this, including weakening it.

  • X-Gene (Requires "Mutant"): You are the source of the X-Gene, and all abilities that stem from it are naturally yours to use, share, manipulate, enhance, weaken, evolve, take back, create, etc. Transform people into mutants or mutants into regular humans (or member of the species). This power outside of this setting will grow and extend to other abilities that resulted from genetic evolution.

  • Council (Requires "Quiet"): You are an exceptional leader and historian capable of understanding the best paths towards diplomacy and acceptance, war and subjugation, and rulership in all its form (kind monarch, tyrant, diplomatic leadership, etc.), you can lead your people in the best ways knowing what they need from you and what the outcome for them will be.

  • You are able to understand and sense the less morally right beliefs and actions of people and their reasons for those views, you can also guide people towards more radical decisions and form zealous groups who thrive towards a goal no matter what.

  • You are a master at business and all forms of economic endeavors and specialties, including handling things over multiple locations including planets.

  • You are a kind individual able to empathize easily with others, and people are simply more willing to trust you and seek you out when having issues or problems.

  • You may gain all the powers and skills/abilities of the Quiet Council and all who have sat on it including; Irene Addler, Charles Xavier, Hope Summers, Erik Legnsherr, En Sabah Nur, Selene Gallio, Raven Darkholme, Nathaniel Essex, Sebastian Shaw, Emma Frost, Kate Pryde, Piotr Rasputin, Kurt Wagner, Ororo Munroe, Jean Grey, Doug Ramsey, etc., you may also take them as companions (including alternate versions of them), you can choose your relationships and they will be completely loyal to you.

  • Ring (Requires "Ring of Mars"): You are an exceptional leader and strategist having an extensive knowledge of war, battle, and conflict and knowing what to do in times of victory, stalemate, and loss, during conflict people are more willing to seek your aid and listen to your input.

  • You are able to see/sense the things closest to the heavens, the land and people, and the depths of the oceans and identify their current state of being and help lead them through times of peace, during times of peace people will listen to you and take your opinions into account.

  • You have a complete mental knowledge and storage of all laws, history, and forms of arts present in any place you enter with the library expanding the more places you enter, you are also able to act/become a true neutral spot/force with no one expecting you to take a side, you can grant others protection within your neutrality.

  • You are able to hide and cover your presence and the presence of those under you, you are also capable of keeping check on leaders and groups high in power to identify any corruption or dangers and act, you can hide yourself appearing nowhere, as nothing, and nobody by any attempts to identify/find/monitor/etc you and those under your umbrella.

  • Horsemen (Requires "Brotherhood"): You may become the personification of the fittest in any case of "Survival of the Fittest" whether that be social situation, environmental situations, etc. you are always capable of surviving and becoming one of the biggest threats in the ecosystems you find yourself in.

  • You may also take on the title of a horsemen (War, Pestilence, Famine, Death, and other iterations like Conquest, etc) with others referring to you and knowing you by that name and title.

  • You may gain all the powers and skills/abilities of any of the Horsemen of Apocalypse (this can include Apocalypse and Genesis) and all who have held one of the titles including; First Pestilence, First Death, First War, First Famine, Caliban, Lorna Dane, Ichisumi, Bruce Banner, Gazer, Decimus Furius, Rory Campbell, Shiro Yoshida, Jeb Lee, Logan, Remy LeBeau, Sanjar Javeed, Eric Williams, Sean Cassidy, Daken, Robert Reynolds, Genesis, Apocalypse, etc., you may also take them as companions (including alternate versions of them and/or their powered up horsemen form), you can choose your relationships and they will be completely loyal to you. You may gain a "horse" this can be an organic living being or mechanical in nature, no matter what it is capable of flight. Optionally, You may choose to be one of the Children of Apocalypse and Genesis, when you enter a setting where they are present, this will give you an immediate connection to your "family" and you will be regarded as the favorite capable of changing their views.

  • Illuminati (Requires "PhD"): You may import into a setting as a one of the world's most powerful/influential individuals in the setting, if you are unique in some way you may become a leader of that group (superheroes, mutants, occult, lost civilizations, intelligence, nation, etc).

  • You have a knack for stumbling upon and/or being informed of secrets these can range from small things like secret parties to large things such as a secret organization of the world most influential people, and most of the time you'll be trusted to keep the secret (this also makes you a very good secret keeper with even attempts to read your mind failing to uncover your secrets. When a community/group is growing and looking for representation they will more often than not look to you especially if you are a party of the community/group.

  • You are generally accepted by magical forces and outsiders with them happily letting you wander among them.

  • You have an impressive and dangerous mind easily making you the smartest individual on earth.

  • You have an amazing knowledge of business, industrial know how, finances and investment, and invention.

  • You may gain all the powers and skills/abilities of any of the members of the Illuminati (this can include alternate versions) including; Tony Stark, Stephan Strange, Charles Xavier, Reed Richards, Namor, Blackagar Boltagon, T'Challa, etc., you may also take them as companions (including alternate versions of them), you can choose your relationships and they will be completely loyal to you.

  • Demiurge (Requires "Chaos"): You may be and/or gain the powers of the Demiurge, the life force of the planets biosphere given life, a wish made manifest, bigger than magic, information given form. As the Demiurge you can; release life energy to cover a whole planet allowing life to bloom and grow, your power could even "birth" Elder gods, warp time and space to boost your physical capabilities and/or through your words and intent, powerful magic connection and abilities, Reality warping (change the properties of things, transmutation, create things from nothing, etc.). You may also enter a enhanced form accessing the complete (or partial) power of the Demiurge amplifying your magic and reality manipulating powers to limitless levels of power allowing you to; view different timelines, erase things from existence, rewrite the laws that form magic itself across the entire universe, over power inter dimensional entities, and with training (or straining yourself) your power could expand to multiversal levels allowing you to; bring versions of yourself and others from across the multiverse and return them, travel through the multiverse, stop all wars, end all things even god ending events.

  • Destiny Force (Requires "Vita-Rays"): You may become the energy field known as the Destiny Force, a field that exists as a source of energy inherent to humanity simply requiring a jump start to activate and access.

  • You may possess an infinite pocket dimension of Destiny Energy, and can link others to it granting them powers similar to Gamma Mutants, Cosmic Radiates, Ionic Enhanciles, Super Soldiers, Cosmic Control Rod, Pym Particles, etc, and remove it.

  • You have the full power and potential of the Destiny Force and all things that stem from it including; teleportation, energy blasts, molecular manipulation/disruption, time manipulation, mind control, physical aspects augmentation, regeneration, sense those connected and who they are the abilities they possess and how they got them, perfect body, beyond peak physical capabilities, etc. If the Destiny Force or powered humans exist in a setting you can replace it or their original power source.

  • Green Door (Requires "Gamma Radiation"): You possess a pocket dimension with a Green Door completely loyal to you and inaccessible to anyone else without your permission. Should you die you will form in this pocket dimension and by walking through the door be revived in a hulk-like form, if you died in your hulk form you will be revived in a greater/stronger hulk form as though your hulk form had its own hulk (this can happen multiple times). You may grant others access to this dimension meaning that should they die they will appear here and by passing through the door gain a Gamma form, you can revoke their access as well as reclaim their Gamma form and abilities, you may also choose if the form was temporary or permanent (also if they can change or are stuck).

  • Cosmic Cube (Requires "Thunderbolt"): You may gain the power and/or be a cosmic cube that has developed sentients. This will grant you; the power to alter reality and make wishes real (create a clone of the universe in a pocket dimension), control energy and matter, infinite power, warp the laws of time and space, hold the universe in your hand, teleportation, flight, augmentation of attributes and resistance, scab the minds of others, neutralize psychic probes, erase memories, mimic any power, nigh-omniscience, regeneration, nigh-omnipotence (alter age, revive the dead, create/give life, etc.), omnipresence, etc. With time and training you could match the Beyonder becoming a multiversal threat more powerful than the Living Tribunal and Eternity allowing you to; destroy the multiverse and remake it, take control of the whole universe and its population, scan the minds of the universe, etc.

  • Cosmic (Requires "Beyond"): You may become the energy field known as the Power Cosmic, a field that creates/maintains and exists throughout the cosmos.

  • You may possess an infinite pocket dimension of Cosmic Energy, and can link others to it granting them the powers of a Herald, and remove it.

  • You have the full power and potential of the Power Cosmic in all its forms from all its holders including; cosmic awareness, cosmic manipulation (matter, reality, time, etc.), force fields, life manipulation/creation (sentients, resurrection, etc.), soul manipulation (afterlife altering, afterlife creation, soul summoning, etc.), form alteration (can have your powers shown freely, can hide your power completely, appear to others in a form they can comprehend), restructure molecules (rearrange, transmute, etc.), alter/evolve life, energy/radiation manipulation (drain, release), negate/suppress powers (temporarily or permanently), teleport, can't have your own powers copied or siphoned, etc. If the Power Cosmic or its wielders exist in a setting you can replace it or their original power source.

  • Weave (Requires "Nuclear Radiation"): You may be/replace and/or gain the powers of Neith and the Spider-Totems (The Bride, The Other, The Scion, The Patternmaker, The Gatekeeper, and The Master Weaver) granting you; divine dominion over spiders, all powers possessed by any spider totem (wall climbing, organic webbing, spider-sense, bioelectric shock/web, camouflage, pheromones, etc), organic golden webbing that can be used to create mystic pathways beyond the multiverse and space-time as well as constructed in five dimensional ways, a endless swarm of (mystic, radioactive, genetically engineered, magic) spiders that can act as your eyes/messengers/hands and transform others into "Spider-Men", a far more powerful spider-sense and precognition, night vision, a feral humanoid spider form, revival of yourself and others, venomous stingers and fangs, entomopathy, complete control and command over other spider gods/divinity, etc. You may also gain a dimension containing a Web of Life and Destiny a three dimensional spider web in a five dimensional space that models the multiverse and allows travel and viewing into the multiple realities including different points in time providing "tremors" to the spiders of the web warning them of dangers (spider-sense), The power of the Great Totems and the power to create them or empower others with their power; The Great Weaver can sense those worthy of becoming spider-totems including filling the roles of the other Great Totems. The Master Weaver sits in the center of the Web of Life and Destiny viewing any strand and allowing travel through the realities of the web as well as maintains the web. The Other is a warrior that protected the web from all threats and chooses a host/champion to fulfill that role. The Gatekeeper controls the spider-totem powers and chooses those gifted with such powers. The Bride weaves hidden threads in Destiny allowing for itself and those blessed by it or the web to overcome bad luck/curses/dangers, essentially being responsible for the plot armor of spiders. The Patternmaker forges bonds and connections within life and destiny connecting spiders to others especially other spiders, it also repairs the web if it's been damaged. The Scion can fill in and help any of its "siblings" in their task including metamorphosis into a new version of them if something should happen, the scion can also transform itself into a new web if the original is damaged beyond repair. The Widow acts as an "assassin" and can remove/revoke the powers of the spider from others.

  • King in Black (Requires "Symbiotic"): You are always the strongest Symbiote in existence in any earth. You possess all the abilities that have, are, and will be possessed by a symbiote.

  • You are also able to control any symbiote and host (even individuals who no longer have a symbiote) you are also able to return symbiotes to the hive mind and remove them or create a new hive as you desire. Knull, Anti-Venom III (Enigma Force empowered), and Venom (King in Black) have nothing on you and your powers and abilities. You can create symbiotes that will be completely subservient to you (all symbiotes will retro actively gain this trait when you enter a setting), you have complete control to their genetic memory and will gain access to any new developments from and symbiote without worry of a negative aspect harming you in fact anything that would normally harm or disrupt other symbiotes is a strength to you as you possess a faster adaptation than the others a compound that would kill a symbiote will grant you new abilities.

  • You may call back symbiotes from anywhere at anytime even absorbing them back into yourself erasing them until you call on them again. You may also create symbiotes that don't require a host and can create the forms they take and abilities they possess.

  • Pantheon (Requires "Champion"): You may gain the full power and potential of the "gods" of the setting including entities like; the Elder Gods (Gaea, Set, Chthon, etc.), and the newer gods (Thor, Odin, Zeus, Loki, etc.).

  • You possess the powers, abilities, and form of the Demogorge, a being of raw power capable of absorbing/consuming powerful beings including gods and demons adding their powers to your own power, and a brute form that is unstoppable by any force or power as you passively absorb it. This will also grant you powers like elder god including; a healing factor that is so fast that you are virtually invulnerable including growing limbs and organs, immortality (immunity to aging, disease, infection, survive without a heart, etc.), physical attributes (strength, speed, stamina, durability, etc) greater than any/all members of the pantheons of the setting you are in (including surviving in a star and a complete vacuum), flight, manipulation and control of any/all energy, unimaginably mystic power capable of any mystic state/nature (order, chaos, light, dark, vorpal, Infernal, holy, etc.) and capable of manipulating, warping, and reconstructing reality, telepathy (read, control, communicate with minds across dimensions), act as the patron to others empowering them (can set a price for your patronage like the soul of the planet individuals), vast power that is uncontrollable/uncontainable by anyone/thing besides yourself, command forces of nature, draw power from energy of all beings, infuse life essence into other things including every living being on a planet, heal others (including restoring lost limbs/organs, and healing mental/physical injuries, etc.), telekinesis so powerful it could manipulate/lift items like Mjolnir and beings like the world serpent, shapeshifting (can appear to others as they would expect to see you, different to each being), exist as the spirit of life, growth, harvest, renewal, chaos, corruption, intelligence, illusions so real they are indistinguishable from reality, the power to make abstract concepts into physical things, etc.

  • You may hold the powers of the realms of Yggdrasill and pocket dimensions of each realm including; the powers of the Aesir and Vanir, right to claim the souls of the honored dead and other deaths, the power of the Norns (past, present, future), primordial frost and ice, primordial light, primordial darkness, primordial fire and heat, primordial mist and cold, the forging and creative skills of the dwarves, endless humanity, a connection to all realms, knowledge of all fate (and can create water that grants those who encounter it glimpses of fate, permanent and temporary based on your will), knowledge of all wisdom (and can create water that grants those who encounter it glimpses of the wisdom of the universe/multiverse, permanent and temporary based on your will), knowledge/power of all waters (and can create water that start new flows of water (lakes, springs, rivers, geysers, etc.), permanent and temporary based on your will), act as a source of new life.

  • You may generate your own version of the Bifrost bridge allowing you and those you grant permission to the power to travel between realms and dimensions.

  • You possess the All-Speak allowing you to speak any language/dialect that exists in any setting you enter. You may gain an infinite dimension that bends and acts to your will. When you enter a setting you may become the first lifeform to exist either in the setting or on the planet/universe you enter (or that exists in the setting).

  • The-Powers-That-Be (Requires "Midnight"): You are magic, arcana, mysticism, the wyrd, and occult given form and life. Things of a magical nature bend to your will and respond to you with the ease of breathing, rituals, items, species, leylines, etc. are all under your power and fueled by you (this will naturally handle itself passively being maintained and cared for), you will know when new forms of magic are created as it is simply a new aspect of yourself (or more like another piece of hair sprouting from your head). Nothing of a magical nature can harm or negative impact you.

  • You can utilize pure power in place of other things like rituals, sacrifices, etc. and act as a bane to all magic neutralizing them and absorbing them.

  • You can also drain the magic abilities and properties of magical things/species/places/people, without gaining any of the negative traits, if the thing you drain has a conscious/is sentient you can also gain the knowledge of the thing and then choose to rather erase it or leave it in the now powerless item or send it off to an afterlife.

  • Primagen (Requires "Inhuman"): You are the source of the inhumans and all its catalyst (Primagen and all the lesser catalyst like Terrigen allowing you to create them from nothing), and all abilities that stem from it are naturally yours to use, share, manipulate, enhance, weaken, evolve, take back, create, etc. Transform people into inhumans or inhumans into regular humans (or member of the species).

  • The-Natural-Order-of-Things (Requires "AI"): You are science, technology, innovation, the mechanical, artificial, and physical given form and life. Things of a scientific nature bend to your will and respond to you with the ease of breathing, codes, items, species, programs, etc. are all under your power and fueled by you (this will naturally handle itself passively being maintained and cared for), you will know when new forms of science /technology are created as it is simply a new aspect of yourself (or more like another piece of hair sprouting from your head). Nothing of a technological/scientific nature can harm or negative impact you.

  • You can utilize any aspects abilities of any scientific/technology and act as a bane to all science/tech neutralizing them and absorbing them.

  • You can also drain the abilities and properties of technology/science things/species/places/people, without gaining any of the negative traits, if the thing you drain has a conscious/is sentient you can also gain the knowledge of the thing and then choose to rather erase it or leave it in the now powerless item or send it off to an afterlife.

  • Galactic (Requires "Invasion"): You may be and/or possess the abilities, traits, knowledge of all aliens/extraterrestrials present in a setting (Eternals, Deviants, Kree, Skrull, Shi'ar, etc.), you will have a complete mental database of each species and what their capable of including environmental upgrades, you will also gain variations based on individuals of the species who have undergone changes (forced evolution, genetic manipulation, etc). This will include a mental library of any of the inventions and creations of those species.

  • Lynchpin (Requires "Backup"): You possess the power to call on "shadows" of individuals/things that you've previously fought alongside and/or individuals/things that those you've fought alongside have fought alongside (creating a branching web of who you can on). The shadows are just as good as their template with the only difference being there complete loyalty to you.

  • Domination (Requires "Rogue"): You are the perfect example of all villainy/evil/corruption/broken laws. You are the ultimate rival/arch-nemesis capable of adapting a dark mirror reflection of your opponent becoming the perfect foil to them.

  • Suit: You may gain a supersuit that is completely adapted to you and any abilities/features you possess making it near indestructible in terms of you and what you can do. The suit will always be comfortable and highlight (show off) your best features, it also has an effect that as long as you wear it no one will recognize you as anyone but your costumed state unless you tell them. You may copy any canon costume.

  • Nano: Your suit is made of highly advanced nanotechnology capable of fully covering you and activating in seconds containing/smoothing down any other clothing your wearing and deactivating just as fast. The nanotechnology is capable of self repairing itself by breaking down other matter and converting them into new nanotechnology, they are immune to all forms of technological depowerment/disruption. Your nanotechnology may be contained within an accessory (watch, ring, necklace, etc.), or your nanotechnology is capable of taking multiple forms including civilian clothing (utilizing/breaking down filth into more nanotechnology).

  • Esoteric Protection: Your suit possesses properties that grant you immunity to psychic powers such as; telepathy, mind control, telekinesis, etc. even the most powerful psychics with advancements would be unable to effect you.

  • Mystic: Your costume has a "sentients" to it allowing it to act in your defense or for your own protection from things you may not notice/be aware of. The suit also provides you flight and resistance to magical effects the stronger the effect the greater the protection. If taken with "Esoteric Protection", you will have immunity to mystic corruption/control including from powerful dark relics.

  • Gala: You may gain a pocket dimension contains copies of every outfit, uniform, costume, suit, etc. ever displayed in any version of the settings available to you. They will be made safe for you and if damaged lost will be remade in the dimension, each article is capable of altering itself to fit any individual. The dimension will also create multiple instances of highly fashionable formal wear with your "themes"/aesthetic/powers in mind.

  • Vehicle: You may gain one or more vehicles of your design, the vehicle will be highly advanced, repair any damage, and never run out of gas/energy, or can also be called to you from anywhere at anytime. You may take copies of canon vehicles.

  • Team Transport: You may gain a vehicle that is capable of "breaking up" into multiple smaller vehicles (or multiple vehicles capable of combining into a larger vehicle). The vehicles possess a matrix that allows the powers of the driver to be channeled through the vehicle.

  • All-Terrain: Your vehicles are capable of altering themselves to any terrain you encounter.

  • Space Faring: Your vehicle is completely space worthy capable of traveling through space and "jumping" across galaxies in a matter of milliseconds, it can handle reentry and take off from any planted/gravity, and it is also capable of adapting to any environment and needs to ensure the survival of its occupants.

  • Civie: Your vehicle is capable of adopting a completely mundane form/appearance that gives nothing away about its true power/potential. This will also grant it a "super form".

  • RV: Your vehicle has living space and/or can transform itself into a house/base with the push of a button. The living space can be designed at your command including possessing expanded space inside allowing it to be far bigger on the inside with more rooms.

  • Property: You may gain one/or more properties, this can be residential or commercial. You will have complete ownership of the property and it will be self sustaining without needing anything, this includes access to supplies, power, water, energy, food, workers (if needed). You may copy any canon properties.

  • House: You may gain ownership of a homey two story (plus basement) house and property. The second floor has three rooms (bedrooms, guest room, office, whatever), and a full bathroom, the first floor has a kitchen, full bathroom, dining room, and living room, and the basement contains a laundry room, a large open space, and a smaller storage room. The property comes equipped with a front and back yard (including back patio and grill). This will also provide an upgrade to all properties you own (you can toggle this) with each one having a constantly created fresh homemade "snack", by default this will be pie (the type of pie will constantly change each time but will tend towards your favorite or the favorite of guests, it will be pre-cut and fit into any dietary restrictions, there will always be enough for any/all guest with more being made/created), you can change this "good" to something else (cookies, brownies, cupcakes, cakes, sandwiches, fruit salad, etc.) including different ones for different properties.

  • Manor: You may gain a three story manor (plus a basement larger than the manor itself, and two sub-basements). The third floor is made up of one large room and two extra rooms. The second floor contains 9 "bedrooms" with connected bathrooms, a den, office, and workshop. The ground floor contains a library, foyer, dining, kitchen, conference room, gallery, pantry, living room, two bathrooms, and a servants apartment. The grounds contain a three car garage, garden, patio, enclosed lawns. The basement contains; a gym, showers, locker room, sauna, hot tub, game room, combat simulator, laboratory, med bay, and an extra large room. The sub-basement are free space to do with as you wish.

  • Building: You may gain ownership of a thirty floor building that includes an observatory tower on the roof. The 30th floor is a hanger. The 29th floor has a conference room, theater room, and monitoring system. The 28th floor is made of a variety of different laboratories including; chemical, medical, mechanical, etc. The 27th floor is made up of recreation rooms such as; a gym, sauna, spa, game, library, etc. The 26th room is made of living areas including; living room, kitchen, dining room, at least four bedrooms, etc., and a reception area. The other rooms in the building are up to your design and wants. If taken with "Manor", this can also provide a tower equal to the Avengers tower including a multitude of reboots that repair any damage.

  • School: You may gain ownership to an estate turned boarding school. The main building is two stories and possesses a basement equal or greater to the size of the building and three to four sub-basements. The second floor has; 13 bedrooms each capable of accommodating two individuals (or four if bunk beds are utilized), 2 large bedroom with an attached bathroom, 1 communal bathroom (4 toilet stalls, 3 shower stalls, 4 sinks) on the left side of the house and completely reflected on the right side (making a grand total of 26 bedrooms, 4 large rooms, and 2 communal bathroom). In the center of the second floor resides two study halls, a computer room, a small library and two reading rooms. The ground floor contains; a parlor, kitchen, dining room, two half bathrooms, sitting room, day room, grand library, common room, lounge, reception area, dean/principles office, and a apartment (living area, bedroom, full bath, kitchen). The basement contains; a large laundry room, two storage rooms, a wine cellar, workshop, a theater, and self sustaining appliance facilities (generators). The first sub-basement contains most of the true classrooms (13 in total), as well as offices for the teachers and faculty break room. The second sub-basement contains; gym facilities, a danger room (battle simulation room), medical facility, locker rooms, and fitness center. The third sub-basement contains highly advanced security systems and lockdown mechanisms acting as the safest and most secure place on the property and potential in the setting. The grounds of the estate are vast and completely enclosed some features of the estate include; a Stable house, a Garage (including a retracting floor capable of storing multiple vehicles in a basement area underneath the garage), a courtyard with an optional statue/fountain feature, a garden, boathouse, atrium, observatory, hedge garden (optional hedge maze), basketball court, pool, lake (with a hidden hanger bay underneath that can open to contain and release jets), woods/forests, and two athletic fields.

  • Safehouse: You may gain a out of the way relatively small "building" this can include things like; cabins, shipping containers, houseboat, etc. each one will possess a kitchen, living room, bathroom, and one or two bedrooms. The property around the safehouse will also be yours and possess a highly advanced security system that is completely invisible to all but you, if your safehouse is ever breached it will move/rebuild in a new location with everything being replaced/restored. This will also provide an upgrade to all properties you own (you can toggle this) with each one being completely untraceable and their being no way to link them to you, if your being followed or tracked in anyway upon heading towards a property with this effect your followers will loose you (trackers failing, paths being blocked, etc), each property will also gain access to the invisible security system (In case you want people to find your safehouse but not be caught unaware).

  • Helicarrier: You may gain ownership of a 335-427 meter long helicarrier. The helicarrier will include; 1'700 completely loyal crewmen, multiple advanced weapon systems, a hanger, runway, communications tower, crew living quarters, VIP apartments and lounge, generators, engine room, medical facilities, observatory and command center, world map and file/record room, multiple laboratories and research facilities, communication center, conference room, holding cells, etc.

  • Sanctum: You may gain ownership of a enchanted property that exists both in the real world and in its own pocket dimension cut off from space time. This property possess powerful protective wards making it nearly impossible to locate and enter without your permission. The property contains a large building that includes; a library and archive of ancient magic, a mystic gallery of ancient relics/artifacts, a barracks containing 20 bedrooms and a large communal bathroom, 2 large bedrooms, a common room with an endlessly refilling bar (can change from alcoholic to non-alcoholic at your command), a war room containing a mirror table powered by the eye of the Babylonian goddess of Kur allowing for scrying across the world and locating disturbances, a Forge in the "basement" that has a Sumerian demon bound to it (though the demon is also naturally completely loyal to you, the binding are more a safety measure for the Forge and tools... and other people), etc. the vast lands around the building include; a terrace, grotto, training yard, pool, chapel, alter, woods/forests, a crypt in a grove, gardens, greenhouses, a cottage, glades, cliffs overlooking the "ocean", and multiple other mystic secrets.

  • Nation: You May gain ownership and the right to rule/lead a nation equal to the likes of Latveria and Wakanda, this will include; a population ranging from 500'000 to 6'000'000, and a landmass of 720 square km. You may completely design the nation including; having it land locked or existing as an island, currency, holidays, etc. The population will be completely loyal to you. If taken with "Council", you may gain a perfect copy of Krokoa a living island that is in capable of using all its flora, fauna, and soil as extensions of itself. The island can rearrange its land mass in a variety of ways including taking a humanoid form. The lands are capable of shifting and rearranging themselves becoming; mountain, valleys, peninsulas, meadows, jungles, swamps, etc. each shifting from one to the next. The island can also spread by having parts of it placed in other areas it will expand and create a new land mass that is still connected to the main islands consciousness. The island will be completely loyal to you, or you may choose to be the island and gain the ability to create a human form/avatar that can merge with the island at any point. This may also include the flowers of Krokoa including; Habitat (flowers that grow and spread creating self-sustaining biomes linked to the main islands consciousness, can be grown anywhere), Gateway (flowers that grow in pairs and are capable of growing into archways creating portals linked to their "twin"), Flower L (a flower capable of extending an individuals life by five years), Flower I (a flower that acts as an adaptive universal antibiotic), and Flower M (a flower capable of curing diseases of the mind). If taken with "Ring", you may gain a perfect copy of Arakko, a living island that is in capable of using all its flora, fauna, and soil as extensions of itself. The island can rearrange its land mass in a variety of ways including taking a humanoid form. The lands are capable of shifting and rearranging themselves becoming; mountain, valleys, peninsulas, meadows, jungles, swamps, etc. each shifting from one to the next. The island can also spread by having parts of it placed in other areas it will expand and create a new land mass that is still connected to the main islands consciousness. The island will be completely loyal to you, or you may choose to be the island and gain the ability to create a human form/avatar that can merge with the island at any point.

  • Dimension: You may gain rulership of a infinite dimension that resides between realms/realities, space, and time. The dimension and its inhabitants are completely loyal to you and controlled by you shifting/changing as you desire, the realm may even change to reflect you (storms forming when your upset).

  • Realm: You may gain rulership of a whole realm equal to Asgard. This will include palaces, towns, natural wonders, observatories, a completely loyal population to occupy the realm, etc.

  • Morlock: You may gain a hideout deep in the darkest places of the world the areas that many overlook or choose to not acknowledge. This can take the form of rundown warehouses, sewer rooms, underground caves, etc.

  • Planet: You may gain ownership of a planet that is capable of sustaining life and designed to your wishes including; moons, sun, water and land percentage, if its populated (fauna, sentient life, etc).

  • System: You may gain ownership of a Solar System that is capable of sustaining life and designed to your wishes including; number of life sustaining planets, moons, sun, water and land percentage, if its populated (fauna, sentient life, etc).

  • Galaxy: You may gain ownership of a Galaxy that is capable of sustaining life and designed to your wishes including; solar systems, planets, moons, sun, water and land percentage, if its populated (fauna, sentient life, etc).

  • Universe: You may gain ownership of a universe that is capable of sustaining life and designed to your wishes including; Galaxy, solar systems, planets, moons, sun, water and land percentage, if its populated (fauna, sentient life, etc).

  • Multiverse: You may gain ownership of a multiverse that is capable of sustaining life and designed to your wishes including; universe, Galaxy, solar systems, planets, moons, sun, water and land percentage, if its populated (fauna, sentient life, etc).

  • Armory: You may gain one or more weapons, tools, and equipment of your design, the armorments will be highly advanced, repair any damage, never run out of energy/ammunition, will replenish, and can also be called to you from anywhere at anytime. You may copy canon things like; web shooters, Star-Lords blaster, Star Brand, Darkhold, Goblin glider, Doc Ock arms, etc. Anything you take will be completely loyal to you and unable to act against you.

  • Quantum: You may gain a pair of Quantum Bands allowing you to; utilize energy manipulation (affect, alter, absorb, channel), Electromagnetic Spectrum Manipulation, Quantum Energy Manipulation (any constructs you can imagine), flight (personal shield to protect against environmental dangers including vacuums, speed thrice as fast as light), quantum jump (teleport, open gates, distance can span multiple light years. Note: Your bands are capable of opening gates without negatively impacting the world around you such as opening a gate in an atmosphere without ripping holes in the ozone layer.), communication (detect, emit, and receive radio communicate, create link that instantly allows communication with other devices), augment body (boost strength, speed, resistance, etc.), Protection from mental abilities, a mental connection to the bands allowing non-vocal use, etc. You may possess the abilities of these items without needing the items and can manifest multiple "phantom" version that will respond to your will, the powers you gain flow through every part of your body.

  • Mandarin: You may gain a set of ten rings each with unique abilities including; Pinkie (L) producing cold rays capable of freezing things sold and generation of cold and ice, Ring (L) increases psionic abilities (provides mind control, though reading, illusions, paralysis, etc.) and boosts mental attributes, Middle (L) generation and release of electricity, Index (L) generation and manipulation of flames/heat/infrared radiation, Thumb (L) Manipulation/Generation of electromagnetic energy (Light, gravity, magnetism, illusions), Pinkie (R) generates complete darkness immune to normal light, Ring (R) Can fire a blast that destroys matter and bonds on molecular/atomic level (also grants invisibility), Middle (R) Air Manipulation (vortex, push, pull, flight, etc), Index (R) Concussive force generation (force blast, sonic blast, concussive blast, etc.), Thumb (R) Capable of manipulating matter (atomic/molecular structure rearrangement, air to poison or stone, etc). You may possess the abilities of these items without needing the items and can manifest multiple "phantom" version that will respond to your will, the powers you gain flow through every part of your body.

  • Ten Rings: You may gain a set of ten mystic rings. The rings grant the wearer; increased physical attributes (strength, speed, stamina), immortality, and flight. The rings possess; strength to break stone and most metals, are capable of being manipulated telekinetically by their wearer (fires as projectile, restraints, locomotive/travel), can manifest a mystic aura (blasts, linking chain to other rings push and pull, constructs), alter their size, merge with one another boosting their power, manifest portals between each other, Aura energy blasts merge portal, empower objects they are attracted to, etc. You may possess the abilities of these items without needing the items and can manifest multiple "phantom" version that will respond to your will, the powers you gain flow through every part of your body.

  • Breaker: You may gain a powerful hammer made of an unknown metal and completely indestructible. Your hammer holds multiple abilities including; a quick outfit change transformation, a protective feature that makes it impossible to lift or use by the unworthy (anyone you don't want to use), the power to be recalled/summoned back to you from anywhere, the power to absorb/magnify/return any force its exposed to, whirlwind creation, mass destruction through earthquakes, energy manipulation (absorb, lightning, fire, energy blast), flight, survival field for any environment provided to its wielder, portal creation, energy sensing, the power to become an unstoppable force (both hammer and wielder), control of oceans/water and its inhabitants, enhance the physical attributes of its wielder to be greater than any "man" and work of "men" (gender or species), the power to petrify, the power to duplicate the matter and properties of anything (animate, inanimate, energy) that the hammer or user comes in contact with changing the composer of itself (or its wielder) into the substance without loss of sentients to the wielder, immunity to aging, fire, poison, radiation, and illness, and the power to break (storms, stone, oceans, men, faith, will, souls, and worlds). You may possess the abilities of these items without needing the items and can manifest multiple "phantom" version that will respond to your will, the powers you gain flow through every part of your body.

  • Resources: You may gain a pocket dimension that constantly full of resources and things such as; Vibranium, Uru, Adamantium, unstable molecules, heart shaped herbs, etc.

  • Funds: You may gain a pocket dimension that will act as a bank collecting your money and funds from any endeavors you possess or gather. This dimension can liquidate your funds/resources and convert them into any currency you need at any time. The pocket dimension will also handle all paperwork and financial things (paying employees/bills/subscriptions/etc., taxes, legal papers, ending anything if it's no longer used/important, ensuring no negative loss, etc.), you will have constant knowledge of were funds are going how much is coming in and out. You can summon your funds at anytime in any form (cash, card, check, trades, etc).

  • Old Money: Your pocket dimension is no longer just money you've acquired it will start already filled with limitless amounts of money/currency that are constantly refilling. The funds that go out will never negatively impact the world (unless you want it to), and will improve things before fading away harmlessly.

  • Assistant: You may gain a completely loyal and skilled employee capable of filling any position you need and performing any tasks including; bodyguard, secretary, Butler/Maid, driver, Doctor, babysitter, chief, groundskeeper, therapist, substitute (parent/employer/etc.), an alibi, secret keeper, etc. This individual is completely up to your design and will act in any way to help you and will offer their opinion even if it's against your thought.

  • Pet: You may gain one or more pets of any mundane species, these animals will be completely loyal to you (even rejecting the command of mind control), are slightly more intelligent than others of their kind, and possess longer (near immortal) lifespans. If taken with "E-", you may be an animal and/or enter a world where the main characters (and/or world) are feral bodied animals rather than anthropomorphic.

  • Enhanced: Your pet may be more than mundane possessing super-animal abilities this can be similar to Lokjaw the and/or greatly enhanced abilities.

  • Special: Your pets no longer have to be mundane animals, with you being able to choose animals such as; dinosaurs, dragon, alien cat, Asgardian hellhound, etc.

  • Armory: You may gain one or more weapons, tools, and equipment of your design, the armaments will be highly advanced, repair any damage, never run out of energy/ammunition, will replenish, and can also be called to you from anywhere at anytime. You may copy canon things like; Mjolnir, Starbrand, Darkhold, etc. Whatever you take will be completely loyal to you and unable to act against you.

  • Finder: You possess an extra-sensory perception device that has been upgraded with alien technology. The devices main function is detecting and locating most of the mutants on earth by allowing its user to "feel" and "see" the hearts and minds of every being on earth and filter for specific groups but it can also be used to; locate other groups/species, recording your findings, used offensively to wipe out groups, prob every mind on the planet, though not required its better if the person using it possess telepathy as the nature of their ability is amplified and produces better results, and it can store and create copies of the minds of others by default this will only be mutants but you may increase/change the setting (all minds saved will be dormant). Your device is capable of shapeshifting creating a large round room that others can enter with you and "see" what you see, this room can also be placed in any building with it creating a highly protected and defensive shell around itself, it can also take smaller travel sized forms that can range from helmets, diadem, ear piece, etc. when in these forms the device is just as powerful as its larger form and can manifest more than one copies. The device possess unlimited power, memory, processes, and is unable to be used against you or your wishes no matter what, locking itself down completely/destroying itself if others attempt to access its files without your permission. If broken, lost, destroyed it will be returned to you. The device is not perfect as extremely powerful abilities can hide/cloak themselves, and specific objects/technology can also block the device.

  • EFxSSxJGxJ'L'H: You are the one that people can see a future with the partner who will stick around and build a happy and fulfilling life together with the complete husband/wife package if you will.

  • You are also the person who attracts suitors with people developing crushes on you and if you nurture those feelings they will grow, you will always attract individuals who you would like and find attractive, you may even be an awakening for a few of them.

  • You can sway people who are already in relationships towards you, and those in a relationship with you tend to become the best versions of themselves and will always choose you in any situation.

  • You are always aware when the people in a relationship with you are in danger and will always be able to reach them in time, this extends to any children you have or take under your care. You are very good with dealing with those younger than you capable of getting them to listen and learn.

  • 3/5-1: You may possess one to four siblings or other bodies that give off the "feel" of being unique individuals but are just other bodies you inhabit. These "siblings" act as a booster system for abilities as the closer to one another they are and the more present the greater the enhancement to the powers and abilities being utilized. If taken as siblings you will all get along for the most part and the others will generally follow your lead, you can also "sync up" allowing you to speak and move in unison.

  • Team: You are an exceptional leader and teammate capable of easily falling into any role needed at anytime, you can also appraise the other people to figure out how to utilize their skills. Your leadership skills can be used for pure charisma allowing you to; act as a therapist to help others through their issues, get others to work together, convince other including enemies to work together, and potentially change the convictions of others to join your side. You may design a team of individuals including using any canon characters, you can choose the relationship between you and each member, they will be completely loyal to you and trust you. You can create original characters.

  • Family: When you enter a world/setting you may choose to be the biological child of an individual gaining the biological abilities of the individual with the guarantee to reach greater levels of strength and skill with your abilities compared to your parent. You may choose how you are their child (a one night stand, wedlock, from the future, from an alternate dimension, etc). This will also allow you to create/design a reasonable relationship with your parent(s) as well as others in their acquaintance.

  • You may also choose your age freely and within reason for how you are their child (being from an alternate universe or the future could see you at any age, being their child from the world and time would let you be an infant to younger than your parent(s)).

  • You will naturally be resistant/immune to the powers and abilities of your family members. Optionally, you may choose two individuals to be the child of gaining both their abilities (rather than "canon" relationship Scott and Jean you may be born from Logan and Jean because of some reason).

  • Excelsior: Your connection to this setting has expanded beyond measure connecting you to all versions of it and turning you into a living embodiment/god of all Marvel worlds and settings granting you access to every power, skill, item, species/race, magic, afterlife, galaxies, knowledge, etc. ever to exist in this setting (Fanfics, Canon, AU, etc) while also granting you complete control over anything from any settings of this place. You can also grant things from this setting to others and take it back at anytime you desire. You can also freely travel to any variation of the setting and times in the setting while also hiding you nature. This may also include other settings based on choices taken in the Essence.

  • Optionally, you may choose to receive any of the following people as your companions. You can pick as many as you want. The relationship between you and them is whatever you want it to be, and you can choose exactly how romantically and sexually experienced they are. This can be different for each of the characters but they will all be irrevocably loyal to you.

  • Anyone from any Marvel setting, including fanfic/AU/Crossover/Etc. This may also include characters from other settings based on choices taken in the Essence.

  • Optionally, you may at any time choose to take a trip into the world of Marvel Comics (and/or other setting based on choices taken from this Essence), or a variation of it. This can be any alternate universe, like a fanfic or one made perfectly for yourself. You can either simply be dropped in or reincarnated into the body of an existing character or someone new.

Categories
utilitymagicsupernaturalcombatsurvival
Traits
psychic powerstechnologyflightskill masteryimmunitytelepathydurability
Keywords
leadershipillusionsteleportationregenerationstealthspace manipulationcraftingtime manipulationpocket dimensionresurrectiondimensional travelintelligence
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