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Essence of theMidnight Suns

byZagreusHades

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AI summary

A Marvel's Midnight Suns package remaking your body with comic-book good looks and a superhero physique that never deteriorates, making you the Hunter, child of Lilith, saved as an infant by a Darkhold ritual pledged to Chthon — which made you a perfect vessel for him and, as a direct descendant of the Blood, makes it far easier to earn the favour and blessings of Elder Gods. You come with an arcane collar protecting you from corruption, possession and your own powers' dangers while focusing and empowering your spells, general knowledge of the world absorbed during your three-century death after killing Lilith, a completely loyal and fiercely protective hellhound that waited centuries for your return, and S.P.A.R.K., Tony Stark's communicator with internet access, a translated alien-text database, a quest tracker and messaging. You are a capable magic user trained by Agatha Harkness and the Caretaker, specialising in healing and buffing yourself and allies and manifesting constructs like whips, spears and shields, with the Hunter's full training, skills, starting armour and weapons, plus an optional full game armory and a modified Staff of One you can summon and dismiss by thought rather than blood.

Generated précis — the sections below are the author's original text.

Effects

34
  • You may remake your body, gaining comic book good looks and a superhero body that will never deteriorate.

  • Hunter: You are the child of Lilith born to your witch mother and human father only to fall ill to the sickness that claimed your father in order to save your life your mother used the darkhold swearing allegiance to Cthon to save her baby’s (you) life an act that transformed her into the mother of demons, and so Lilith’s sister took you away and raised you to be The Hunter a weapon that could defeat your mother. As the hunter you possess amazing physical talents able to survive falls from great heights, jump great distances, punch with the force to send a 1,064 pound bell in motion and advisories the size of the hulk flying vast distances away from yourself.

    • As the Hunter you will also gain an arcane collar forged to protect you from; corruptive force, possession, and the dangers your own powers may have. The collar will also help to control your magical abilities and can act as a focus to empower your spells and talents. The collar can not be removed without your consent, but it can be damaged and broken this will normally take a while (3-4 cracks/damage) each time the collar is damaged it will release a burst of highly volatile magic that can create injuries that even Wolverine/Sabretooth levels of regeneration would be unable to repair from.

    • The ritual that Lilith performed to heal you as a baby resulted in you being a perfect vessel for Chthon, and with you being a direct descendant of the Blood you will find it easier to earn the favor and blessings of Elder gods and similar beings easier (potentially after completing a challenge first). You also possess a strong willpower that allows you to fight off possession and corruption, your willpower increases when you fight alongside and/or for others especially friends and family. Your nature has also made you exceptionally well suited to handling both the light and nature dark sides of magic and other forces without losing yourself to either side or suffering any negative side effects no matter how much you take in even if one outweighs the other.

    • Before the events of Midnight Sun the Hunter fought and defeated Lilith resulting in both their deaths, only for them to be revived 300 years after. During the Hunter’s “death” they had dreams/“visions” of the world gaining a general knowledge of the world (this would be knowledge of what a car is but not how to drive one, this also won’t provide you with knowledge of slang or media references, it also didn’t provide knowledge of mutants or modern hero teams and personnel). You will gain a 1-Up feature from this that lets you enter a similar state should you die, your body will be sent somewhere safe and manifest a mystic coffin that will repair your body and allow you to recharge your soul and mind with the guarantee that you will be revived 300 years after. Optionally, you may gain a second revive that will activate if you are killed/destroyed by something that you were not the intended victim of, like the destruction of an old god who your soul/life is completely tied to being destroyed/killed/banished would have you revive completely free of the connection and any negative effects (without loss of any of the benefits) after only a month or two (a week or more if people miss you and/or are actively looking for a way to bring you back). Optionally, like Hunter and Lilith who revived the first time around the same time you can designate an individual who will revive alongside yourself, if you took both revive options then you may choose different people for each one. Note: These revives will recharge every new jump and/or 10 years after you revive, when your chain ends you may choose to hibernate for 300 years and gain the same benefits.

    • Hunting Hound: What good is a hunter without their loyal hound? You are the proud owner of a domesticated hellhound who is completely loyal to you (even waiting centuries for your return) and extremely protective (breathing fire as a warning to keep even your allies away while you recuperate). The hound has an extremely supernatural sense of smell and direction being able to lead you to most things and inform you of treasures and secrets, can enter a battle form increasing in size, bulk, and power, and can be summoned to you from anywhere (including places that would normally bar the presence of allies and outside help). By default the hound is a female named Charlie, but you may change that as you wish.

    • S.P.A.R.K: A communication marvel designed by Tony Stark, possessing various applications including but not limited to; internet access, a database containing alien texts translated for your convenience, a quest tracker, text and call capabilities, a message board for all individuals with a S.P.A.R.K to talk on, map, etc.

    • Armory: Optionally, you may gain any of the clothing and armor that appears in the game.

  • You are also a capable magic user trained by Agatha Harkness and the Caretaker (Sara), most or your knowledge is based on; healing and boosting yourself and your allies, and manifesting physical constructs (whips, spears, shields of various sizes, etc) out of magic, manipulation of elements, use Words of Power designed by gods, etc. you are also a fast learner capable of memorizing spells and enchantments after only hearing them once. Your training also included duel sword fighting, hand to hand combat, and the use of whips as extensions of yourself. As a child of the Blood you possess the ability to sense magical/supernatural phenomena including but not limited to; magic users, magical artifacts, ambient magical/spiritual energies, beings that possess a connection to supernatural locations like a ruler of limbo, spiritual possession, supernatural species/races, etc.

  • You will receive the full training and skills of The Hunter (Marvel’s Midnight Sun) even those not listed, as well as the starting set of armor and weapons.

  • Staff of One: Optionally, you may choose to gain a modified copy of the Staff of One possessed by Nico Minoru. The Staff would normally require blood in order to be summoned but your’s can be manifested and dismissed with just a thought. The Staff of One is capable of interpreting words and phrases as spells with each spell only working as “intended” once (using the same word in a different language is fine). The staff can also be used as a focus to channel other forms of magic without them suffering the same limitations that “normal” staff of one spell suffer, you are also capable of channeling spells through the staff even if you are not holding it. The Staff of One is a blood magic based artifact and will be more powerful the more blood it has to work with. The Staff will reset the spells used every new setting and or after a century, it will also give you a subconscious list of any words you have used. The staff can not negatively be used against you, and you can choose who can use it and revoke access at any time.

  • Dhampir: Optionally, you may choose to be like Blade, born half-vampire and half-human. As a Dhampir you possess; resistance to the effects of vampire bites (Blade having gained the abilities of a vampire without any of the downsides after being bitten by Morbius), enhanced sense of sight (including night vision), enhanced sense of hearing, enhanced sense of smell (almost on par to Wolverine), superhuman strength (lift 1 ton, jump at great heights, etc.), superhuman speed, superhuman reflexes, superhuman durability, superhuman stamina, regenerative healing factor, contaminant transferral, and a slowed aging process. All the benefits (though slightly weaker versions) of being a vampire without any of the downsides like vulnerability to sunlight, silver, and religious icons. You will gain a resupplying supply of Blade’s blood nourishment serum and his vulnerability to red sunlight.

  • Spirit of Vengeance: Optionally, you are in a very special group of individuals with noticeable members like Johnny Blaze and Robbie Reyes, that’s right you are host to a spirit of vengeance. As a host to a spirit of vengeance you will be able to; transform from your normal form to a Ghost Rider form (while transformed you won’t require food, water, or need to breathe being able to survive under the ocean and in space, you will also possess a flaming skull) and back, possess strength close to Captain America (but could grow to equal Thor and Captain Marvel), durability that would allow you to withstand the strength of the Hulk for a few minutes, a healing factor that could regenerate severe damage like missing limbs and/or a hole in your chest in a matter of seconds, the ability to generate and project hellfire including projecting it through a medium boosting the mediums strength, the power to summon hellfire infused chains that can expand and move to your whims, and a Penance Stare the true power of a Rider that forces the target to feel the pain and suffering they inflicted on others usually ending in a fatal outcome (Lilith seemed to not be affected by it, as it was never used or references as a viable course of action). You will also gain a “mount”(horse, motorcycle, car, etc.) that can be enhanced by hellfire with a thought allowing it to move faster, you can also teleport to its location or teleport it to you and it will repair any damage it sustains in a matter of seconds.

  • Ruler of Limbo: Optionally, Like Illyana (aka Magik) you possess the ability to create light disks (portals) from one place to another, and like Illyana your portals need a waypoint so you also gain a perfect copy of Magik’s Limbo that you are the ruler of. Limbo is an endless dimension that exists in the cracks of space and time, you as the ruler gain a mystic set of armor, a mystic sword that can only harm/damage things that have a connection with mystic/supernatural effects, and complete control over Limbo and able to sense anything going on it. You will gain all the abilities Illyana possessed in regards to her mutation and Limbo, even those not listed.

  • Sorcerer Supreme: Optionally, Dr. Strange has some competition when it comes to the title “Sorcerer(ess) Supreme” as you are a powerful sorcerer(ess) equal to Dr. Strange, possessing vast knowledge of different forms of magic and esoteric knowledge.

  • You are also in sync with any other versions of yourself and are guaranteed to have a great working relationship with your past and future self allowing you to push a desired outcome (this helps if you can actually see the future).

  • You will also gain your own Sanctum Sanctorum, filled with ancient knowledge and a number of rare (read as: pretty useless) artifacts like a totem that can only be used on the plane of dread once every ten thousand years only if its a full moon on that night, while within the Sanctum your powers will be boosted to greater heights and you will possess the ability to perceive multiple paths of the past and future. The Sanctum Sanctorum also possesses powerful wards intended to keep most forces out.

  • Super Soldier: Optionally, like Steve Rogers you are a skilled soldier and an individual who took part in the same super soldier experiment, and succeeded gaining all the same benefits and training that Steve Rogers gained. You may also gain a circular shield in a design of your choice, that you are supernaturally skilled in using, being capable of throwing it vast distances and ensuring it always returns to your hands.

  • Genius Billionaire: Optionally, you possess a mind and technological talents equal to Tony Stark capable of matching his inventions and plans (hopefully you think them through more clearly). Optionally, You may gain an Ironman suit equal to his own during his time with the Midnight Suns, and/or a company equal to Stark industries including; finances equal to Tony’s, and a building equal to the Avengers Tower.

  • Binary: Optionally, you may have been caught in an explosion from some Kree device resulting in you being changed like Carol Danvers, and developing similar abilities. Strength to lift a hundred tons, stamina to stay active for up to twelve hours without tiring, durability to defend against high caliber bullets and energy blasts, near-instantaneous reflexes, flight capability that allow you to travel three times the speed of sound and self propel yourself through space, limited space survival (need to breathe, but can hold breath for a few hours just fine), limited cosmic awareness, enhanced healing factor that can be consciously boosted by focusing and is capable of restoring biophysical features, can heal others by transferring energy into them, and the power to control, manipulate, and absorb various energies (including dark magic infused gamma radiation) to boost yourself and your abilities including unlocking a binary form when enough energy is absorbed.

  • Radioactive Spider: Optionally, like Peter Parker you possess the abilities of someone bit by a radioactive spider. This grants you; a great physical body with boosted skills that could outperform most humans like lifting 1,064 pounds, wall crawling, and a spider sense. You may also gain a constantly regenerating supply of web solution and slingers (optionally you can naturally generate webs), the webbing seems to have the odd ability to “attach” to non-existent ceilings and walls when you are swinging around and yet no one will comment on this.

  • Weapon X: Optionally, you are a mutant with similar abilities to Wolverine, including the enhancement he received through the weapon x program. These abilities include; enhanced sense of smell and hearing, an extremely powerful healing factor, and adamantium bones and claws.

  • Witch of Wundagor: Optionally, you are a powerful user of chaos magic equal to the Scarlet Witch of this universe who was able to; strong arm her way around the trials of ancient gods, immobilize and restrain a demon enhanced Hulk, maintain protection wards against an alien demon hybrid who’s very nature disrupted magical barriers, and was able to temporarily hold open one of Magik’s Limbo portals (though that last one is implied by Bruce Banner to have been more because of Lilith’s demonizing Wanda).

  • Gamma Exposed: Optionally, you have been exposed to high quantities of gamma energy granting you a Hulk form. The Hulk in this setting is still a force to be reckoned with capable of; refusing the page of power to the darkhold (with Lilith’s magical boost), break open the doors of Wundagor, and take a direct hit from a gamma laser nuke that had the power to destroy a page of the darkhold. You can freely change between forms and don’t have to develop a second personality unless you want to.

  • Caretaker: Optionally, you may possess the abilities of Caretaker, one of the last surviving members of The Blood. You will gain immortality including eternal youth, and powerful magic that was capable of blasting a demon enhanced Scarlet Witch. You also possess the ability to sacrifice your eternal youth (allowing you to grow old but never decrepit) and a great amount of your magic (let’s say 4/5 of it, from this option) to create a powerful magical artifact to serve your need in the moment, like creating a collar to prevent possession by an Old God.

  • Mother of Demons: Optionally, you may possess the power and abilities of Lilith, becoming a member of The Blood, and gaining a demon form. You possess immortality and eternal youth, powerful magic that could block the protective wards of the Sanctum Sanctorum, the power to create a variety of demons to serve your needs and the power to turn other individuals into demon versions of themselves boosting their strength by ten. (Note: Lilith took a direct energy fueled punch to the face from Captain Marvel and felt nothing, Carol however felt like she almost broke her hand. Lilith was able to throw Dr. Strange around like a rag doll and restrain him while within the Sanctum Sanctorum. She also managed to be perfectly fine after taking a flaming blast of hellfire from a spirit of vengeance and getting crushed under a mountain.)

  • Optionally, you may gain a large dagger like sword that radiates a strange energy. This blade can be attuned to a single being every 10 years and/or new setting, when attuned the blade will change to be made from a piece of the attuned entity and those become a powerful weapon capable of killing that being no matter its nature, powers, or protections. The blade is also unwilling to allow others to use it, unless you allow, they are using it to help you, and/or share your blood.

  • Optionally, you possess a large tome that has recorded all your knowledge (you can hide things as you wish). You can grant others access to your power through the reading of this tome, but it's true power is its ability to “possess” those who read it (the weak willed are easier) turning them into followers of you, and should you perish in anyway the tome will have a method described within itself that others can use to revive you.

  • Optionally, you may gain a perfect copy of the Abby and the Grounds around it. This includes; its protective wards and barriers, a Sumerian demon bound to the forge, a library containing a vast number of spell books, a enchanted mirror table powered by the eye of the Babylonian goddess of Kur, a greenhouse, training yard, secrets, and the tech additions brought in by the Avengers.

  • Optionally, you may gain the powers and abilities of any other individuals who have/will appear in the setting, even if not physically, like Storm (DLC), Deadpool (DLC), Cloak (Tarot Card), Dagger (Tarot Card), Sabertooth (Enemy), Venom (Enemy), etc. This can include anyone who was a member of the Midnight Suns/Sons in the comics and/or anyone they fought.

  • Optionally, you may choose to boost the options of this essence to comic book levels of power and strength.

  • Optionally, you may choose to receive any of the following people as your companions. You can pick as many as you want. The relationship between you and them is whatever you want it to be, and you can choose exactly how romantically and sexually experienced they are. This can be different for each of the characters but they will all be irrevocably loyal to you.

    • Anyone from Marvel’s Midnight Suns, and/or the Marvel Universe.

  • Optionally, you may at any time choose to take a trip into Marvel’s Midnight Suns, the Marvel universe, or a variation of it. This can be any alternate universe, like a fanfic or one made perfectly for yourself. You can either simply be dropped in or reincarnated into the body of an existing character or someone new.

Categories
supernaturalcombatmagicitemsutility
Traits
resurrectionregenerationcompanionsvampirismcraftingdurabilityeternal youth
Keywords
demonleadershipenhanced sensesportalssummoningemotional controlflightimmortalitysuperhuman agilitysuperhuman strengthteleportationdivine magic
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