Essence of theMon Trope
byZagreusHades
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AI summary
A generic monster-collecting Essence whose Man Maker option remakes your body free of negative aspects with enhanced physical capability enough to travel on foot for months, and whose A Mons A Mon option makes every named feature, item and perk work across other Mon series so that Pokéballs catch Digimon and the like. Lone Wolf, requiring one Trainer option and one Mon option, lets you be both the human and the monster yourself rather than relying on a partner. Trainer options include Raised by Mon, granting fluent understanding of every Pokémon and beast, Ace, a leader who draws out allies' full potential so weak attacks land hard, and Breeder, a caregiver who raises any young into competent, loyal adults while boosting fertility around you, along with culinary mastery that finds ingredients anywhere and improves any recipe, solid medical knowledge for locating natural medicines and treating injuries and illnesses, and teaching talent able to impart even normally impossible lessons such as razor leaf to a fire type.
Generated précis — the sections below are the author's original text.
Effects
4Man Maker: You may remake your body removing any negative aspects, and gaining enhanced physical aspects allowing you to travel on foot for months.
A Mons A Mon: The features, items, perks, etc. of this essence depict names of Mon Series with this option things will work just as fine on other similar entities (Pokeballs could catch Digimon, Spectrobe, Neopets, etc.).
Lone Wolf (Requires 1 Trainer Stuff Option and 1 Mon Stuff Option): Don't want to trust another living thing to support you and be your partner? That's fine with this option you can be the Human and Mon(s), with all things viewing you as different entities and unable to determine that you are in fact the same being.
Trainer Stuff:
Poke:
Raised by Mon: You have a real connection with Pokemon and beasts of the world, perhaps you where even raised by them, as you are able to fluently speak and understand the language of all pokemon and beast you could even sense their thoughts and feelings from within a container or storage device. You have also been taught the ability to learn pokemon moves and attacks. Optionally, you can grant/teach others the ability to learn moves/attacks/abilities.
Ace: You are a great team leader capable of getting the most potential out of you allies resulting in their attacks being stronger to the point that attacks that would normally be weak or ineffective will still do harm to the enemy, you are also capable of spotting the hidden potential of others and developing training montages to boost a single specific skill. You are also capable of causing a phenomenon that prevents physical changes from occurring in yourself, those you train with, and those you personally train without loosing or weakening the training and progress of the individual. You possess a powerful drive in combat that makes the chances of your target/opponent escaping slim you and your allies would even be able to strike the target even when they are in a intangible or normally untouchable form/state, your resolve will also naturally boost your allies defenses. You know that you can't always win and have learned how to avoid the chances of loosing to the same thing again, this has given you a keen eye at spotting possible advantages in battle from your resources and the scenery, your knowledge of advantages has allowed you and your allies to get more out of elemental attacks and you can cause an element to act as a completely different element temporarily. You are an excellent multitasker and excel at optimizing teams getting them to work seamlessly together and compliment one another's strengths and weaknesses.
Breeder: You are a skilled caregiver capable of raising and teaching any young ensuring they grow into proper, competent and loyal adults, the individuals you have a hand in raising will also find themselves receiving a boost to their base strength, you may even make it so that the requirements needed to achieve something greater like a stronger move or evolution are lower for your wards.
Your presence has a beneficial effect on the fertility of others and yourself, this tends to result in multiple births/eggs and can even cause the infertile (by any reason) to produce an offspring, if you care for the unborn child/egg you may speed up the development of the child and ensure they be born strong and healthy. You may toggle this and make it selective. You possess a green thumb that speeds up and boosts the growth of plants, while also ensuring the plants are stronger and anything they produce will be more potent, flavor-able, and produce stronger effects. Why grow the plants if you can't use them?
You are a culinary master capable of finding ingredients anywhere, make amazing quality meals, and any dishes you make while following a recipe will turn out far better than others (poffin, pokeblock, etc.). You know the best ways to care for and groom your pets/Pokémon/wards, you are also immune to any harm that would be caused by the abnormal features of your wards bodies like a body made of lava or an electric aura around the body.
You possess a "decent" knowledge of medicine and medical treatments allowing you to locate medicines in nature, treat most injuries and illnesses with all the effectiveness of a true medical professional.
You are also able extremely talented and effective teacher capable of training others even getting them to learn things that would normally be impossible for them (teach a fire type Pokémon razor leaf).
You possess three incubators, three traveling plant pots, a grooming set with items for any species/need, cooking instruments, and a first aid kit.
Researcher: You possess the full knowledge of a Pokédex including powers, moves, health, home terrain, etc. with the knowledge coming to you on sight even if you only see a silhouette.
You are highly knowledgeable on myths, legends, and origin stories as well as being able to identify where they may have originated.
You possess knowledge in the manipulation and study of dreams, this includes the creation of dream machines a laptop sized that can extract dreams from a target and manifest them temporarily into reality.
You are a skilled petrologist, excavation expert being adapt at traveling through caves/abandoned ruins/ancient places, and extremely lucky at finding things (evolution stones, fossils, ancient artifacts, etc) and figuring out how to use them. This also makes you very good at navigating the lands, a skill that can help you identify paths used by the fauna and track down special or unique members while also gaining knowledge of what's out there (numbers, camps/home, strength of groups, living conditions, health, etc.
You are a remarkable photographer capable of catching subjects in their natural habitat and gaining vast amounts of knowledge from a photo, this grants you a sharp eye capable of studying battle strategy through photos and unparalleled knowledge of strategy making you a valuable field commander.
You also possess a bit of a mad scientist side making you an expert at creating a number of experimental potions, concoctions, and items.
You possess a lab coat, doctorate, Dream machine, petrologist and excavation kit, camera and accessories, map, and alchemy kit.
Mystic: You are a living connection between Pokémon and the primal energies of nature, capable of channeling Pokémon allowing you to see through their eyes, manifest their abilities through your body, and imitate their actions. You are extremely good at imitating others and coping their skills, talents, actions form the mundane to combat skills. When you channel others you can share feelings, skills, and boost their abilities of course you are also capable of imitating others while already connected to someone else including sharing the boost between them. Your connection to the natural world extends to the divinity allowing you to use their powers either by connecting to a friendly patron or forcing control a difficult and potentially dangerous option.
You may manifest your own energies to create mystic walls to protect yourself and others, and since the walls are an extension of yourself you can "reflect" any attacks that hit them through yourself.
You are also a skilled musician capable of channeling the energies of the world through your instruments and ancient songs that have been passed down to you, you are also capable of composing new songs.
You are also capable of toggling a connection between you and the ancient, reality warping/altering/creating forces of the universe often in the forms of sentient runes while connected they will improve your power and allow you to borrow their reality altering nature, but they will also require that you allow them to "borrow" you and act through your body to push their design.
Martial Arts: You are a skilled hand to hand fighter and more than capable of teaching others how to handle themselves, you also possess a strong connection to Fighting, Rock, Ground, and Steel types. You are adept at working with others and getting them to work together, this also allows you to identify their (and your own) limits and the ways to push those limits in beneficial ways.
You are the pinochle of a fighter being able to easily overpower humans both trained and the untrained and possessing a very high chance at taking down a Pokémon on your own, and should playing fair start to fail you playing dirty is always an option as you are extremely unpredictable and know the best ways to utilize your surroundings and wit to get the upper hand.
You have a complete knowledge of pressure points allowing you to utilize them in a fight or give your allies a therapeutic massage to build up your bonds and relax others, your knowledge will adapt to fit the body your dealing with.
You are extremely fast capable of evading most dangers (traps, attacks, etc.) with ease even before you've noticed them, you are also extremely stealthy and proficient at creating poisons. When you wield a weapon it becomes an extension of yourself moving with ease and acting as you desire.
You possess the knowledge and training of an Aura Guardian allowing you to; read an aura to gain a psychological analysis of an individual, know an individuals intent through their aura, create offensive physical aura constructs both melee and ranged, manifest your aura as a shield and force field, hear the thoughts of others and project your own thoughts.
Coordinator: You are an individual who knows the advantages that can be gained through ones appearance and how best to utilize those advantages and bring out the best appearance of others. Those you work with will be well trained the more you work with them and pick up on your lessens quicker. You are a skilled performer in your own right being a skilled singer, dancer, coordinator, choreographer, designer and creator of clothing and accessories, and more than capable of teaching others similar skills and abilities. You know how to bring out the; stunning Beauty, laid-back chill Cool, adorable Cute, intelligent geeky Smart, and strong Tough looks in others (and yourself) and the moves that highlight those traits.
You possess a bundle of fabrics, threads, beads, etc. anything you would need to create clothing and accessories, you will also gain makeup and other beauty products.
Digi:
Digi-Destined: You may choose to be a human and gain a digivice, your particular digivice is a mix of all other digivice being able to change between its appearance. The digivice comes with many features such as: an analyzer, a teleportation feature to send items to your digimon partner or other digivice, an emotion to energy feature that will allow you to transfer energy into your allies for a boost in power or it can be used offensively by manifesting as a beam of solid light that can restrain a target and if the emotions are strong enough purify/sedate/corrupt the target, a tracker and alarm system to indicate other digivice and other digital anomalies, a storage sphere that acts as a miniature pocket realm to store your digimon partner, and more.
You will also find your digivice is preloaded with all digi-armors, legendary warrior spirits, crests, and cards, as well as blueprints to make more digivices.
You may also design your own crest and Armor. If have other Digimon allies you can link them to your digivice granting similar bonuses to them as if they were a partner digimon.
You also have access to the onmyodo spells and techniques to access the digital world even without technology from back when they were referred to as Shikigami, Youkai, and demons.
Digi-Computer: You can upgrade your digivice to a digicomputer, basically turning your digivice into a supercomputer with unlimited battery/power, memory, storage it is also untraceable and completely protected from attacks. The computer will also house a full digital world including digimon natives. The digicomputer will possess the base codes needed to create brand new crests, digi-armor, spirits, cards, etc.
Digi-AI: You and the digi-supercomputer can be fused together this has caused an unexpected development turning you into something similar to a Digi-kernel for the digital world in essence making you the "God" of the digital world the one who the three celestial digimon serve and the royal knights are meant to protect. As Digi-God you are able to create and control digital worlds this includes places like witcherly, the dark ocean, etc. you also gain the ability to create and take the form of all digimon. You will gain the respect of all digimon who will be extremely loyal to you (doesn't mean they won't fight among themselves or seek to take over their digi-world) you also become resistant bordering on immune to attacks made be digital entities. When creating a digital world you can set the "rating" of the world from the villain and hero conflict is more a game to world domination and subjugation. Should a conflict or danger arise in the real world you can tie it to a new digital world where the conflict will now take place in the digital world but you will be unable to edit the world ratings and should the villain side win then the disaster and conflict will leak into the real world luckily you can separate yourself from your supercomputer half or take a supercomputer form where you will gain access to all form of technology and be able to scan for people fitting a criteria of your choice once the list is gathered you can choose up to eight individuals to become Digi-destined the supercomputer will create digivices for them and manifest partners for them then send them to the digital world. As for your partner(s) they gain a massive boost being able to defeat mega level digimon while still in their fresh/baby 1 form.
Huntik:
Seeker: You are a skilled Seeker, having magical capabilities that could put the whole Casterwill family line to shame, plus creativity that could see you developing new spells with ease. You also possess a near unbreakable willpower that could see you controlling most Titans without worrying about any dangers including protecting you from the curses effecting some Titans. You are an amazing athlete and fighter matching the combined talent of Dante Vale, Zhalia Moon, and Lord Casterwill.
Power Bond: You may form a power-bond with Titans you are extremely close to, this evolves Titans beyond their normal strength and you can summon them to you without the use of an amulet or ring.
Suno:
Descendant of the Five Tribes: You may be a direct descendant of one of the five tribes that originally found the monsuno energy and managed to utilize it and interpret it. You will gain access to the Monsuno Sight allowing you to form bonds with monsuno easier and gain visions (Future events, past events, current events in locations far from you, etc), you can even tap into the Monsuno Sight to send visions to others or messages from anywhere as well as see through their eyes and the eyes of the Monsuno. You may also choose to become an individual tied to the prophecies and fates of the world with fate keeping you safe and prophecies changing to include you (you can toggle this). If you enter this world you may choose to replace one of the original five or create a new sixth tribe that was simple well hidden.
Color Coded: You may choose a color that represents you, your faction, and will appear on your technology/creations. You can change the color of anything to match your color, and you may change your color at anytime but it will take a week or two for everything to catch up with the change.
Radekai
Character: You may remake your body, and purge any negative aspect both physically and mentally. You are; an extremely capable leader and strategist, in possession of a sixth sense that allows you to sense Kairu energy (and similar phenomenon) and speak/commune with nature/the universe, and can easily act as the middle person balancing out opposing personalities to help create a cooperative team/group with all members getting along (for the most part). You are a Radekai Master capable of utilizing Kairu energy to perform superhuman abilities, and transform into a Monster, your body is also greatly enhanced by your constant use of Kairu making you; stronger, faster, and generally far more physically capable.
Advanced Rules: You may gain two loyal allies/teammates of your design or the abilities to create two additional bodies for yourself (they can also be to your design), you can then give them everything expected of an individual (Partner, Deck, Mons). The additions will also possess the benefits/abilities of "Character".
Kairu: A primal force of power that makes up the universe, if someone learned to utilize it they would be capable of accessing its unimaginable power for a number of infinite possibilities. You can generate and manipulate Kairu energy, and can cause patches of concentrated energy to form in the world/setting usually in ancient places and places tied to nature. You can grant other access to the use of Kairu energy.
Kaijudo
Master: You may remake your body. You are a Kaijudo Master capable of; summoning creatures and controlling them, casting spells, acting as a guardian of mankind and Kaiju, sensing breaches in the veil (fabric of the universe/world, gaps between dimensions), maintaining the balance of multiple worlds. Most kaijudo practitioners focus on a single civilization that matches their own personality, but can use multiple civilizations if they need. You are a highly skilled and powerful Kaijudo Master with full knowledge of every spell, technique, technology, and lore of the order.
Chaotic
Player: You may gain a scanner that has access to every card in Chaotic In regards to one or more tribe(s), and can be used to scan other creatures, battlegear, locations, and spells/magic effects in future worlds. Your scanner can print card version of your scans.
HUB Master: You can gain the complete knowledge to create a system just like chaotic; scanners, cards, a digital/spiritual reality transfer system and the construction of any device shown to exists in Chaotic including the construction of Chaotic.
Bakugan
Brawler: You gain an impressive throwing arm able to throw objects slightly bigger than marbles at great speed with incredible accuracy. The skills and knowledge of how to play bakugan. You also gain a complete collection of every Bakugan card, and accessories.
Yugioh
Dueler: You may gain anime hair that can be styled in any way and will stay that way even if wet when it drys it will return to its original shape and this can include unnatural colors, your choice if the carpets match the drapes. You are a skilled gamer being able to pick up rules and styles with ease, you have of course already mastered Yu-Gi-Oh.
Spirit Connection: You possess the power to talk to spirits, this includes spirits contained in items. You can also astral project into any spirit realm by sleeping or meditating. Spirits will be kinder and more hospitable to you.
Spirit Manifestation: You possess the psychic/spiritual/magical power to manifest things into reality turning normal playing cards into actual attacks that harm and destroy, you don't even have to be in a duel for this to work.
Slugterra
Slinger: You are a skilled slug slinger equal to the combined prowess of both Shanes, Mario Bravado, and The Unbeatable Master, you also become a skilled practitioner of slug-fu. This can extend to any ranged weapon, and allow you to figure out how to fire ranged ammunition without the proper tools.
You are also a skilled tracker able to travel and move through difficult terrain, in search of slugs, with less difficulty than most. This will also make you a pretty good parkour master. You seem to be a very likable individual as you earn the trust and aid of others within the first moments of meeting, even if they're supposed to be your enemies. This also leads to animal and animalistic beings befriending and trusting you faster and with greater ease especially if you speak and treat them with kindness, even a creature that has only been mistreated by another would warm up to you in only a few seconds of interaction.
You have a strategic mind allowing you to bring the most out of others and even figuring out how to mix and match their talents to develop stronger effects.
Shadow Clan: You may choose to be and/or gain the powers of a member of the shadow clan gaining; night-vision, teleportation, shadow travel, telepathy, aura sight, the ability to communicate and understand slugs, a tail or throwing arm that can reach 160 km/h, and other shadow clan abilities.
Fossil Fighters
Fossil Fighter: You are one of the individuals who have decided to take on the challenges of battling vivosaurs gaining renown and money. You are a skilled archeologists, strategist, mime, capable rider of any animal including vivosaurs, and capable of explaining things to others without actually talking.
License: A license that identifies you and records your current level/rank as well as being usable to gain access into specific areas including restricted areas if your rank is high enough.
Dinaurian: You may choose to be a dinaurian. Intelligent humanoid aliens that possess; typically blue skin, reptilian tails, facial markings, pointed ears, and the ability to transform into dinosaur-like forms. You will gain a projector capable of providing you with a human form, and a petrifaction projector that can place you and others into a suspended animation in the form of a stone sleep.
Spectrobe
Researcher: You specialize in the gathering and collecting of information capable of finding any answers for any questions. This has also made you very clever capable of utilizing what you learn with the skills of a professional, including building and fixing equipment and machinery.
Master: You are one of the special individuals chosen by the Spectrobes to lead and commanding them. Your voice is capable of waking Spectrobes from their hibernation and Spectrobe always recognize your voice in order to act as you command (they will ignore the commands of others unless you instruct them to obey that individual, and even still your orders will override all others). You are capable of forming strong and powerful bonds of friendship and loyalty with your spectrobe with those memories being ingrained into the spectrobe even should they return to their fossil state.
Krawl: Creatures of darkness that seek to attack and destroy anything and everything they encounter. You may choose to be a Krawl soldier. Krawl are capable if creating and traveling through vortexes.
High: Intelligent and humanoid formed krawl capable of commanding the lesser members of the species and transforming into a monstrous combat form.
Hybrid: You are the result of experimental tests resulting in you becoming a human/krawl hybrid, gaining the ability to create and control Krawl.
Stitch:
Ohana: You have great physical skill being able to keep up with a genetically engineered alien. You are also a skilled dancer being able to pick up any form of dance easily with you already being a master of the Hula and fire dancing. You may also choose to gain the skills of a pro-surfer and/or skateboarder. You may gain the intuitive nature of Lilo, allowing you to help others find their one true place in the world somewhere they can be happy and build their lives no matter their original nature. You also possess the talent to change the hearts and minds of others even something that was created to be a weapon of mass destruction with no knowledge of morals and peace.
Dinosaur King:
Dino-Holder: You may gain a fully upgraded Dino-Holder, a device capable of summoning dinosaurs from their cards and activating move cards. The Dino-Holder has the ability to; summon dinosaurs in a full grown state or a pet-sized state, display a map, act as a communicator, card storage, an elemental booster feature, teleportation feature, the ability to switch between Dino-Holder forms including the D-Teams, Alpha Gang, Dino-Bracer, DinoShot, Spectral Space Pirates device. Your device has its own power source compatible with any element.
Fate:
Master: You are a Natsuverse Mage capable of using Magecraft, an artificial recreation of mystery that allows you to recreate preexisting phenomena within the rules of the world. However, Magecraft is not true magic so it can not be wielded to create new mystery or act outside natural phenomenon.
You may choose the quality, quantity, and compensation of your Magic Circuits, and will suffer no pain or discomfort for having/utilizing them.
You may choose one or more Origins, you may choose to copy a canon Origin and/or design your own.
You will suffer no negative effects of possessing an Origin even if you choose to possess more than one this will include allowing you to act against your Origin even though you have knowledge of it/Awoken it; but, if you act in accordance to your Origin(s) you would find your actions and abilities enhanced. Normally, Magical Circuits once broken could never be repaired, that restriction doesn't have to apply to you as your Circuits are now capable of restoring themselves into a proper working condition, even Kiritsugu's Origin Bullets wouldn't permanently weaken you as your Circuits would return to a point before they had been damaged and gain a resistance to what previously damaged them. This will grant you; three command seals (with a look of your design on a part of your body that you may choose; default will be the back of your hand), and a Servant that you are free to choose from canon Servant or you may create your own (you may design/choose your relationship with your servant). This will also raise your chances of being chosen in other competitions or events especially if you actually want to participate. This will grant you all the abilities of a Master, even those not listed.
Recharge: Optionally, you may possess a feature possessed by the Last Master of Chaldea, your Command Seals are never truly gone as they will regenerate within 24 hours after use.
Extra: Optionally, you may gain more than three command seals, the design and placement is up to you. You have also gained the ability to hide your Seals and/or transfer them. If taken with Recharge the restored Seal will be returned to you and not the person you transferred it to.
Absolute: Optionally, your command seals possess more power than others allowing you to; be more vague than other masters and receive the intended outcome, release a command without needing to provide a vocal element, and similar to the last ability your command seals will always work for you even if they were removed from your body.
Battery: Optionally, you may possess a vast amount of magical energy equal to multiple Holy Grail. This would allow you to maintain the contract and manifestation of multiple Servant of various levels without issue, including allowing them to spam their strongest Noble Phantasms without issue.
Intimate Transfer: Optionally, you can share energies and provide boosts of power to others by performing intimate acts the more intimate the greater the transfer/boost.
Mystic Eyes: Optionally, you may choose to gain one or more mystic eyes of any kind and/or create your own. You will be able to completely turn them off and on, and toggle the degrees of power/concentration of their effects. If you possess more than one choice of mystic eyes you will be able to swap what eyes are active as well as mix and match them. Optionally, you may gain a box containing different sets/types of eyewear (glasses, sunglasses, eyepatch, blindfold, etc.) that will nullify the effects of ocular abilities without impeding your sight.
Reality Marble: Optionally, you are a magus that is truly gifted in the use and creation of Bounded Fields with you being able to create Fields that; repair themselves faster than others could disrupt it, capable of being moved as you wish, be capable of hiding themselves from even the most skilled magus with even magicians having some trouble, and of course the ability to construct Reality Marbles that you could maintain indefinitely with the world ignoring its presence (you will also be able to summon pieces of your reality marbles into the real world around you, and manifest your marble within yourself without danger). This will also make you extremely observant in spotting bound fields, reality marble and capable of dismantling them. Optionally, you may copy one or more canon reality marbles and/or create your own.
DNAce
D-Scram: You possess a pocket watch that allows you to call upon a unique form of radiation that combines the DNA of a living thing with the molecules of an inanimate object creating creature formed from both and loyal to you.
Magi-Nation:
Universal Magi: You may be a Magi, an individual capable of; controlling dream creatures of any type, utilizing ancient relics and spells of the setting without suffering any negative effects, immunity to corruptive areas, the power to summon from raw unrefined materials, and the ability to understand and commune with ancient beings.
Eliwan: You may be an Eliwan, native humanoids to the realm living in there own environment and through the use of magic has adapted them to their environment giving them distinct physical attributes. There are Eliwan of; Swamps, Subterranean, Mountains, Underwater, Volcanic, Jungle, Tundra, Clouds, Grasslands, Desert, Forest, Core (Shadow/Corruption).
You may also be the Final Dreamer and extremely powerful prophetic magi, with unlimited energy, power, and potential.
Battleclaw:
Battle Catcher: You may possess a battleclaw, a glove capable of summoning a large claw, anything caught in the claw is fused together into a new being with the combined traits of its components.
Mon Choice:
Signature Mon: You may choose a signature mon, a true partner who will stand by your side through any hardship or trouble, a completely loyal companion. This Mon is stronger than others of its kind and level being able to outperform groups of other similar level mon, and possess limitless potential and growth. You may choose canon mon designing them completely (Level, gender, stage in life, etc.), or create your own. If you choose to be a Mon then this may be a human ally, your "Trainer" if you will.
Secondary Signature: You may gain a second Mon equal to your Signature Mon above, the left hand to your right hand. This second mon is just as loyal and strong as the first. If you choose to be a Mon then you can either A) use this as a second body for you, B) gain a second human ally, your "Second Trainer" if you will, C) gain an Ally Mon, D) a mix of A and B.
Full Team: Rather than gaining a single mon you may gain a full team of mon who share traits with your signature mon including; being completely to your design, complete loyalty to you, greater strength, and a far greater capacity for teamwork and growth. By taking this your Signature Mon(s) are boosted in strength to maintain their leadership role. If you choose to be a Mon then you can either A) use this as additional body for you, B) gain a group of human ally who support/travel with you and your Trainer giving them their own Mon, C) gain a group of ally Mons, D) a mix of A, B, and/or C.
Double the Party: You may gain a second batch of a full team, doubling the size of a full party (minus one unless you took "Secondary Signature"). This second team is just as competent at the first sharing the same advancements. If you choose to be a Mon then you can either A) use this as additional body for you, B) gain a group of human ally who support/travel with you and your Trainer giving them their own Mon, C) gain a group of ally Mons, D) a mix of A, B, and/or C.
Too Much Party: You may gain a storage unit that will store surplus Mon in stasis/private pocket dimensions. You may also gain unlimited amounts of Mon as you wish. If you choose to be a Mon then you can either A) use this as additional body for you, B) gain a group of human ally who support/travel with you and your Trainer giving them their own Mon, C) gain a group of ally Mons, D) a mix of A, B, and/or C.
Mon Stuff:
(If you choose to be a Mon from any option below you will possess the potential growth and power from "Signature Mon", and if you took "Full Team", you may choose to be the leader/alpha of the group or have all the "team" be extra bodies that you control and exist as or mix and match extra bodies and actual companions. The same rules apply for "Secondary Signature", "Double the Party", and "Too Much Party".)
Pokémon: You may gain and/or choose to be a Pokémon, any non legendary/mythical Pokémon is available to be chosen at any evolutionary point and level. If taken with "Full Team", this will allow for six Pokémon (including, your signature mon).
Shiny: You may choose to be a shiny member of your species a naturally more attractive and captivating member of the species (a trait that will carry over to any species), gaining a toggle-able glitter, gleam, light effect, and different coloring.
Variant: You may be a regional variant, a paradox, or some other variant species.
Special: You may be an anomaly for your species possessing a different type while not being a variant, or possessing a unique/powerful ability not naturally available to your kind.
Greater: You possess a stronger more powerful form that grants you a super form and makes you a far bigger threat in battle this can include; mega, primal, Dynamax, Gigantamax, Terastallize, etc. Evo-Slide lets you remain in this form without suffering any issues or downsides.
Heart 2 Heart: You may be and/or possess the abilities of Manphy, this grants you the ability to survive in water, and the power to switch the bodies of two individuals, you may choose what gets transferred if it's just their mind/soul or if abilities transfer as well.
Portal Bottle: You may be and/or possess the abilities of Hoopa, gaining the ability to create hoop portals that can transport anything/anyone you've ever seen to the location of the hoop portal, you can also lock hoops displacing what ever is caught in them to a different hoop. You may also ave your arms detached from your body and have them floating around you (you may also gain four additional arms.
Star Fall: You may be and/or possess the abilities of Jirachi, granting you the ability to grant wishes to others, you may choose what wishes you grant and the nature of the wishes including if there is any negative effects.
Genetic First: You may be and/or possess the abilities of Mew, granting you the ability to Transform into other entities and use their abilities and powers. You may also choose Mewtwo, gaining psychic abilities equal to the combined strength and skill of every version of Mewtwo.
Time: You may be and/or possess the abilities of Dialga, granting you control over time, and immunity to the effects of time shenanigans, you can also sense when others have performed something that effects time. You can also teleport through time. You may also control weaker temporal entities and change/command the effects of other time related abilities. You may also gain a personal dimension outside of space.
Space: You may be and/or possess the abilities of Palkia, granting you control over space, and immunity to dimensional/spatial shenanigans, you can also sense when others have played with spacial/dimensional effects. You can also teleport through spacial/dimensional rifts. You may also control weaker entities related to space and change/command the effects of abilities related to space/dimensions. You may also gain a personal dimension outside of time.
Reverse: You may be and/or possess the abilities of Giratina, granting you the ability to command and control dark/anti matter, and making you immune to its effects including the effects that would occur if it came into contact with normal matter. You also gain access to the Reverse World and can freely travel back and forth between the the normal and reverse world, the reverse world also allows you to see through reflective sources in the normal world.
Cosmic Egg: You may be and/or possess the abilities of Arceus, gaining access to your own versions of Arceus' elemental plates and all the power they would give, the ability to create new life, and access to the move judgment. You may gain a personal dimension outside all known bounds untouchable to anyone but you and those you allow, you will also gain a army of one thousand Unknown who will serve you faithfully, you may also grant others access to any other blessing, they will be subservient to you and you can remove the blessing at anytime, you may also be able to develop new blessings.
Digimon: You may gain and/or choose to be a Digimon, any Digimon is available to be chosen at any evolutionary point and level, you may choose the evolutionary line from fresh to mega. If taken with "Full Team", this will allow for two to eleven Digimon partners (including, your signature mon).
DigiEgg: You possess an egg form that will gather your energies and revitalize you. Should you be killed or die you will reform in this form in a safe location so that you can be reborn with all power, memories, etc. returned to you.
Fresh: You possess a Fresh level form, usually slime-like in nature being squishy and extremely resilient to most damage. Others will also be more likely and willing to care for you and protect you.
In-Training: You possess an In-Training form a still quite young and defenseless form usually only capable of releasing bubbles. While in this form others will be easily fooled by your acts especially if you pretend to be a stuffed animal or toy.
Rookie: You possess a Rookie form the easiest form for most to reach and maintain, its also the form that possesses for the most part actual offensive capabilities. This state/form will be your default if you are drained of energy or weakened you will always return to this point.
Champion: You possess a Champion form a stronger and more combat capable form. This will always be stronger than your base form and grant you new or upgraded abilities.
Ultimate: You possess an Ultimate form a stronger form that possess greater offensive and defensive capabilities, while also gaining access to abilities greater than previously had including abilities that don't stem from a previous ability.
Mega: You possess a Mega form the pinochle of evolution and strength capable of amazing and awe inspiring feats.
Ultra: Correction this is the pinochle of evolution a state greater in strength than Megas and exceeding the normal levels of power not common to others, with most possessing power and strength that could threaten the digital world and other world.
Branching Path: You may choose to add one or more branching paths to the evolution path starting at any level and deciding how far it progresses (branch at the champion stage and stop there or go all the way to mega or Ultra if you took it).
Armor: You may choose to gain an armor evolution from one or more of the Digi-Armors and/or you may create new Digi-Armors. You may choose canon armor digimon or create/use a non-canon version.
Jogress: You or your partners are capable of fusing with others to create a new entity with the combined powers and abilities as well as potential new ones. You or your partners will always be the main mind and personality in charge of the fusion.
Mode Shift: You may gain/give your partner one or more Mode shifts that can be entered and exited at anytime, a mode is the same digimon but with changes made to it without changing the level and name of the original (ex: ophanimon = ophanimon falldown mode, Gallantmon = Gallantmon Crimson Mode, Cherubimon Virtue = Cherubimon Vice mode, etc.). You may choose a canon Mode shift or create/use a non-canon version. Lucemon doesn't possess a mode shift as Chaos Mode and Shadowlord are both a level increase.
Burst: You may gain/give your partners access to a burst mode a mode change that greatly boosts the strength of the digimon and can add some aesthetic changes and greater abilities. You may choose a canon burst or create/use a non-canon version.
Warp/Slide: You or your partners possess the ability to freely move up and down your evolutionary line (including skipping evolution spots) and can move across the different branches if you possess them.
Digi-Group: You may be and or possess the abilities (and items) of any Digimon in a group such as; The Seven Deadly Sins, Devas, Three Musketeers, Bancho, Royal Knights, etc.
Data: You are capable of transforming your body to be better fit at surviving in different ways and environments, you are also protected from being dragged into the issues of others without your permission and others will respect your wishes to stay out of the conflict.
Virus: You are capable of transforming the area around yourself to better fit your needs and be better suited to your desires. You are also capable of utilizing a form of mind control that allows you to dominate others with only those with wills stronger than you being immune and those with equal wills having a chance to fight off your domination.
Vaccine: You are capable of transforming the area around you back to a previous state it was in no matter what caused the change. You possess an extremely immense and unbeatable willpower that nothing can overcome.
Free: You may be an ancient individual that existed before the original laws of the world. You are immune to the normal weakness of the world(s) not being weak to type advantages or other natural weakness of your species.
Unknown (Requires: Virus, Vaccine, and Data): You are capable of switching between the skills and attributes of the other types however you wish including allowing your body to naturally shift to best fit the situation you are in.
Catalyst: You possess the power of Shining Evolution, allowing you to cause progression/evolution to stronger forms. You can even create a light that results in the warp evolution to Mega level in others from a single being to a whole server.
X-Antibody: You possess the X-Antibody and can share it with others and remove it just as easily. The X-Antibody will grant you absolute immunity from viruses, sickness, extinction events allowing you to adapt them into forms that actually strengthen you. You may take the abilities and form of a digimon that possess the x-antibody, if an option exists above that is based off a Digimon than you most take that option to gain the strength/abilities/form.
Disguised: You are able to adopt a disguise appropriate to your form (ie. If your humanoid you will possess a human disguise and if your animalistic than you will gain an animal disguise.
Bio-Hybrid: Rather than possessing a disguise you are a true hybrid of human and digimon being able to shift between both forms without issue and counting as both human and digimon.
Bio-Merge: You have access to a specialized digievolution known as bio-evolution where you fuse with your partner into a mega, this will grant your partner(s) and you a unique mega that can only be accessed by fusing with your partner, if you have more partners you can gain another mega form that represents more partners fusing with you. If you are the Mon you may be able to fuse with others even if not your partner.
Titan: You may gain and/or choose to be a Titan, any non legendary Titan is available to be chosen. If taken with "Full Team", this will allow for six Titans (including, your signature mon). Titans are powerful, ancient spirits that have been summoned from their natural plane of Huntik, and sealed within amulets. Titans come in many different shapes and looks that have shaped history, legends, and myths. If you are a Titan you can freely enter your amulet form, exit your form, and create your amulet to allow others to summon/call you.
Prophet: You may gain the powers of Arc, allowing you to bring others into hypnotic dreams and show them visions of their future. You can also see glimpses of the future without a host.
Function Form: You may gain the powers of Demigorgon, you can take the form of living energy allowing you to transform into anything you need, even fully functional complex machinery. You can also fire blasts of energy and disrupt spiritual/mental bonds by creating clones of one of the members.
Temporal: You may gain the power of Kronos, allowing you to manipulate the flow of time (speeding it up or slowing it down). You also gain a bladed weapon defaulting to a scythe that is capable of passing through anything, and anything you strike can be erased from time as if it never existed.
Devourer: You may gain the power of Legion, allowing you to absorb others into yourself and gain their powers, you are able to release those you absorb but will loose the abilities you absorbed.
Bravery: You may be the power of Mythras, allowing you to restore the weak and downtrodden by revitalizing their bravery, courage and willpower while repairing and healing their body. You can also release a blast of energy as a roar.
Leadership: You may be the power of Pendragon, allowing you to fire blasts of energy and create energy sword rain. You can also charge items with your energy allowing them to fire energy blasts and create powerful shields.
Rebirth: You may gain the power of Phoenix, allowing you to summon massive walls of fire and restore yourself upon death by reincarnating at your prime through ashes that will always be left behind when you die.
Shadow: You may gain the power of Umbra, allowing you to teleport. Normally Umbra's power would permanent deplete every time it teleports with Seekers (Magic Users), you won't suffer this drawback.
Blue Star: You may gain the power of Quetzalcoatl, allowing you to fire powerful blasts capable of destroying things that would normally be unbreakable, turn into living lightning or turn into a Blue Star that will shine day or night and can be used to signal anyone you want.
Deep Sea: You may gain the power of Leviathan, allowing you to fire massive blasts of water, travel at incredible speeds through air or water, and create a safe bubble that allows you and other to safely travel through water at any pressure.
Air of Heaven: You may gain the power of Tao, allowing you to summon clouds for levitation and flight, manipulate energy including blasts that can destroy large amounts of enemies, and identify the powers and abilities of your enemies.
Earth Below: You may gain the power of Behemoth, allowing you to grow to incredible heights, cause earthquakes, and create a weapon resembling the planet you are on that will be incredibly heavy except for you.
People Between: You may gain the power of Araknos, allowing you to create spectral threads that allow you to connect to the minds of others, and control their actions and thoughts as well as alter their personality and memories. The threads can be destroyed and are flammable.
Cosmic Creation (Requires "Air of Heaven", "Earth Below", and "People Between"): You may gain the powers of Overlos, allowing you to grant any wish, and tear holes between realms and dimensions.
Monsuno: You may gain and/or choose to be a Monsuno, any Monsuno is available to be chosen. If taken with "Full Team", this will allow for five Monsuno (including, your signature mon). Monsuno are monsters created from a combination of Monsuno energy, various minerals, and genetic materials from animals. Monsuno are generally immune to the weapons of man only really being harmed by; extreme natural damage like falling from orbit, other Monsuno, and Monsuno Essence infused weapons. Monsuno possess the strength to split mountains, create energy shields, utilized special moves, and more.
Lynchpin: You and/or your partners possess the strength, power, and abilities needed to overcome any threat or obstacles that come your way, you are also capable of acting as the perfect bridge between any group creating a situation that will be beneficial for all parties without any risk or dangers.
Accident: You may have been involved in an accident resulting in being infused with large quantities of Monsuno Energy turning you into the perfect hybrid of Human and Monsuno. You will be able to act in you Monsuno form for longer periods of time than normal Monsuno and will revert to your human form rather than to a Core when your energy is depleted.
Fusion Core: You or your partners were involved in an accident/explosion that allows for fusion with others gaining valuable traits from the individual fused with while remain the main body and mind of the fusion.
Wild Core: You or your partners are not normal Monsuno but the result of a Wild Core, a Core created from the natural formation of Monsuno Essence on ore. This grants an unimaginable level of power and energy for example a wild Core without a Monsuno form was capable of creating a hurricane and storm that covered a whole city and had the power to completely level the city if left unstopped. This will remove the time limit and allow the Monsuno to freely switch between a physical form and a pure energy form unbound and untamed by anyone. Spinning isn't need in order to activate.
Dream Come True (Requires Wild Core & Accident): You are Dr. Klipses dream come true a perfect human and Monsuno hybrid/fusion. You also possess the power to completely control Monsuno Essence, other hybrids, and Monsuno. You could cause a Monsuno to spin out without actually being spun, send them back to their core without a fight, command their actions, etc. You can manipulate Monsuno Essence stopping its destructive process, speeding it up, bending it like some kind of bender from avatar, create essence from nothing, etc. You can also turn others into Monsuno-Human hybrids, lock them into a form, remove the added form completely even if you didn't create them (take the Monsuno form from a human or the human form from a Monsuno).
Kairu Monster: You may gain and/or choose to be a Monster, any Monster is available to be chosen. If taken with "Full Team", this will allow for three to nine Monsters (including, your signature mon). Monster are concentrated "ball" of Kairu energies a living expanse of the universe capable of existing without the need for a device or card, the monster can freely shift between card form and physical form, including absorbing its partner (you and/or a humanoid) to act as a pilot or armor the humanoid.
Kaiju: You may gain and/or choose to be a Kaiju, any non monarch Kaiju is available to be chosen. If taken with "Full Team", this will allow for three to six Kaiju (including, your signature mon). Kaiju are creatures that stem from ONE of five civilizations and possess a race among their civilization, Kaiju use their mana to fuel their special abilities, and if they run out of mana will be sent home to recharge. You may only take a Single upgrade below. If taken with "Master", you may be a a Kaiju-human Hybrid.
Light: The civilization of Light, symbolized by a sun like emblem and the color yellow. Members of the Light are generally mysterious in nature and all are capable of flight, members of the light are organized, methodical, precise, and extremely knowledgeable about rules/law. Members of the Light are; incapable of lying, highly intelligent capable of building elegantly advanced technology like floating buildings, possess mechanical bodies that hold their soul (which is made of light) within, and can use light in all forms for their defense and offensive needs. The Races of Light include: Angel Command (Top Race), Enforcer, Battle Sphere, Star Sentinel, Storm Patrol, Skyforce Champion, Fractal, Celestial Dragon, Sky Weaver, Invader, and Mecha Thunder.
Water: The civilization of Water, symbolized by a cybernetic wave like emblem and the color blue. Members of water are generally curious in nature and all are capable of breathing underwater, withstanding crushing pressures without ill effect (the capital of Water is 2,2 km below sea level), and telepathy. Members of water are intellectuals, knowledgeable, logical, and curious. Members of the Water are; psionic, highly intelligent capable of building streamlined technology like microchips and hydraulics, possess telepathy, and can use supersonic waves and electromagnetic waves, they are also weaker on land and can dehydrate. The Races of Water include: Cyber Lord (Top Race), Aquan, Cyber Virus, Earth Eater, Leviathan, Trench Hunter, Undertow Engine, Tsunami Dragon, Cyber Complex, Riptide Champion, and Survivor.
Fire: The civilization of Fire, symbolized by a flame and cog like emblem and the color red. Members of Fire are generally passionate in nature and all are capable of surviving in blistering heats and magma, members of fire are proud, passionate, short-tempered, and a warlike society that holds warriors and strength in high regards. Members of Fire; possess raw strength and power, master of explosive weapons, can survive in deserts/barren lands/ and volcanoes with their capital being at the center of the earth, highly instinct driven, and can use usually produce/manipulate fire. The Races of Fire include: Armored Dragon (Top Race), Drakon, Berserker, Attack Raptor, Dune Gecko, Fire Bird, Rick Brute, Stomper, Burn Belly, Melt Warrior, Blaze Champion, Inferno Complex.
Nature: The civilization of Nature, symbolized by a tree like emblem and the color green. Members of nature are generally believers of survival of the fittest. Members of nature are stubborn, tribal, spiritual, and shamanistic with great connection to the land. Members of the Nature are; extremely strong, highly adapt at creating/using weapons forged from nature, capable of uniting into a powerful force, and can constantly grow if unchecked. The Races of Nature include: Tusker, Beast Kin, Earthstrike Dragon, Flying Fungus, Colossus, Megabug, Wild Veggie, Spirit Totem, Living City, Snow Spirit, Tree Kin, Primal Champion.
Darkness: The civilization of Darkness, symbolized by a half shaded skull with fangs and a horn like emblem and the color purple. Members of Darkness are generally secretive in nature and all are capable of surviving in poison and seeing perfectly fine in absolute darkness, members of darkness are calm, cunning, deceitful, patient, opportunistic, sneaky, and spooky. Members of Darkness; possess a natural affinity for shadows and obscuring themselves, wear masks to cover/hide their true forms and intention, surviving in heavily polluted places, extremely manipulative, and can usually produce/manipulate poison and/or darkness. The Races of Darkness include: Evil Toy, Specter, Zombie, Dark Lord, Chimera, Dread Mask, Shadow Champion, Tarborg, Roy Worm, Brain Jacker, Mimic, Terror Dragon.
Monarch (Requires: "Heart", "Helm", "Sword", "Shield", and/or "Cloak"): The Monarchs are the rulers of their respective civilization and the original owners of the civilizations relic. Monarchs are the largest and most powerful being of their civilization, and possess a Mana reserve that could burn up an untrained body and be used to create a world separating barrier (with all five Monarchs mana). You may replace the canon monarch or be equal to them and their power, you may also choose to create a whole new civilization, races, and artifact with similar abilities/limitations as the artifact you possess. If you possess multiple of the relics and "Hybrid" you can be a Monarch if that hybrid group (Fire and Nature Kaiju), with the combined strength of both Monarchs, your artifacts will also merge keeping all their normal abilities plus now being effective on hybrids that match you (Sword and Shield would merge and be able to summon and completely control pure Fire, pure Nature, and Fire-Nature hybrids, with other civilizations beings immune, and other hybrids beings resistant). If taken with All the Relics and "Mystic", you would be the Monarch of the Monarchs possessing power to match all five monarchs and then some, including being able to create new Kaiju and change the civilization of existing Kaiju, you could also create magic barriers and destroy them without any strain, your Mana reserve is also infinite. The artifacts will be capable of merging and granting full control of all Kaiju.
Hybrid (Exception): Rather than only being able to choose a single civilization you can take a second one becoming a hybrid of both civilizations.
Mystic: You are an extremely rare and powerful Kaiju capable of utilizing and creating spells. You are also a member of every civilization and possess a unique form for each one that you can freely switch between (and merge to hybridize), you are also capable of splitting yourself into five bodies that will represent Pure members of the five civilizations.
Perim Creature: You may gain and/or choose to be a Creature, any Creature is available to be chosen. If taken with "Full Team", this will allow for two to six Creatures (including, your signature mon). The creatures of Perim are individual/singular existences with only one existing in all of Perim, though multiple scams of the same being can exist. Taking this option will give you the loyalty of the actual creature and all possible scans of it, if you are the creature you will/can replace the existing creature or create your own, your appearance is up to you as long as it fits the general theme of the tribe your a part of. You also gain the base abilities of your tribes members.
Over: Overworlders are great at teamwork and skilled at working with others able to play off one another and support each other.
Under: Underworlders are able to exploit weaknesses possessed by their enemies and allies to strengthen themselves, they aren't above throwing their allies under the bus to achieve greatness.
Buggy: Danian possess the ability to climb walls and ceilings, possess a hive mind allowing them to share information over great distances and can create parasites that turn other individuals into more Danians.
Lizard: Mipedans are able to climb walls, survive in harsh environments, and turn invisible.
Disaster: You may gain/be a Warbeast, giant creature created from natural disasters by mipedan Mugicians, normally they would be hard to control but your's/you will be completely in control of the warbeast actions. If you want your warbeast can act more like a hulk or armor transformations with you as the pilot.
Deep Mines: M'arrillians possess psychic powers allowing them to communicate telepathically, move things with telekinesis, mind control large groups of peoples, and release mental attacks.
Extra: You may choose to be apart of an additional tribe or tribes, including a form change based on the other tribes general theme.
Tribal Chief: You may be a high ranking member of the tribe(s) you are a part of, being a respected member of the tribe who the leaders will take seriously and may even have some relation to the leader, what that relationship is will be left to you. Optionally, you may create your own tribe or society that is a split off from one of the original tribes.
Mugician: You may be a High Mugician with skill, power, and knowledge equal to the combined abilities of the High Mugician from every tribe.
Innovative: You may gain the skills and knowledge in the creation of battlegear and "mutants" equal to the combined abilities of each scientist from every tribe.
Bakugan: You may gain and/or choose to be a Bakugan, any Bakugan is available to be chosen. If taken with "Full Team", this will allow for three Bakugan (including, your signature mon). Any Bakugan will be able to change between their toy form and true form as they wish.
Elementals: The Bakugan can change it's elemental type a change that can be accompanied with a shift in their appearance/aesthetic.
Child of Doom: The Bakugan possesses a connection to the Doom Dimension, being an unknown to other bakugan, and being immune to the negative draining and corruptive effects of the dimension and effects like it. As well as the ability to call on its energy to weaken others and strengthen itself.
Core of Vestroia: The Bakugan may gain it's own version of the Perfect Core, gaining the combined power of the Infinity and Silent Core, as well as a perfect copy of Vestroia including native bakugan and the ability to recreate a bakugan event raining down bakugan and cards from the sky in future settings.
Duel Spirit: You may gain and/or choose to be a Duel Spirit, any Duel Spirit is available to be chosen. If taken with "Full Team", this will allow for twelve to eighteen Duel Spirits (including, your signature mon). Duel Spirits are capable for shifting between; a spectral form, card form, physical form, and a mix of the three forms at the same time.
Dark Magician: You may be a member of the Dark Magician Archetype, gaining access to the spells, traps, items, and powers of all the members of the archetype. As a dark magician you can perform powerful Magic's capable of leveling building by bending chaos into destructive blasts.
Blue Eyes: You may be a member of the Blue Eyes Archetype, gaining access to the spells, traps, items, and powers of all the members of the archetype. As a blue eyes you may gain the ability to transform into the form of a blue eyes white dragon.
Signer: You may be a member of the Signer Dragons (Stardust, Red Dragon Archfiend, Black Rose, Ancient Fairy, Black-Winged, Lifestream, and the Crimson), gaining access to the spells, traps, items, and powers of all the members. As a signer dragon hold great power within you and can seal ancient evils away.
Earthbound: You may be a member of the Earthbound Archetype, gaining access to the spells, traps, items, and powers of all the members of the archetype. As an earthbound you may gain the ability to transform into a colossal titan, and can drain the souls of others.
Elemental HERO: You may be a member of the Elemental HERO Archetype, gaining access to the spells, traps, items, and powers of all the members of the archetype. As an Elemental HERO you possess the power to bend and manipulate elements.
Slug: You may gain and/or choose to be a Slug, any non-legendary Slug is available to be chosen. If taken with "Full Team", this will allow for two to twelve Slug (including, your signature mon). Slug possess; a connection to an element, a squishy stretchy body, the power to "evolve" when they reach "velocity (160 km/h)", and another upgraded form when they move faster than standard velocity. They are also aware of how to utilize their surroundings to boost their strength and achieve velocity, as well as a constant directional awareness to find natural pathways back home.
Elemental: The Slugs may become an elemental slug, the origin of all other slugs that share their element. Being the first also makes them the strongest slug of their element and grants them a connection to all Slugs that stemmed from them to the point that their health/state of existence effects all Slugs in their line.
Doctor: The Slug may gain the healing powers of a Boon Doc allowing them to heal any malady including corruptive effects and restore the energies of others and/or gain the abilities of a Goon Doc the ghouled version of a boon doc that possess the opposite effects including; corrupting others, draining their strength, and mind control as long as it's in contact with its target.
Vivosaur: You may gain and/or choose to be a Vivosaur, any Vivosaur is available to be chosen. If taken with "Full Team", this will allow for five Vivosaur (including, your signature mon). Vivosaur are prehistoric animal that's remains have been infused with natural energies granting them elemental abilities not possessed by their original species once they've been revived. In order for a vivosaur to be revived its head must be found however without its other body parts the vivosaur will have to level up to unlock the rest of its skills so its beneficial to wait and gather the body, arms, and legs before reviving the vivosaur. Once revived the vivosaur is transformed into a Dino Medal or Dino Gear a coin that features the vivosaur on one of its faces and acts as an easy way to carry and store the vivosaur. There are five common elements that a vivosaur can be including; fire, water, earth, air, and neutral. The element provides the vivosaur with special abilities and has an effect in the damage they do with certain elements being stronger and weaker to other elements, with Neutral and the rare sixth element Legendary being the exception to the rule. The Vivosaur can switch between coin form and true form, they will also be based on the full skeleton.
World Eater: You may choose to be and or gain a creature similar to Guhnash, a enormous beast capable of eating planets with a fully weaponized body including three brains each possessing exceptional skills (One possess diamond-like skin, one is extremely fast capable of evading most attacks, and the final one is a ruthless and savage attacker).
Spectrobe: You may gain and/or choose to be a Spectrobe, any non legendary Spectrobe is available to be chosen. If taken with "Full Team", this will allow for seven Spectrobes (including, your signature mon), a full team is usually made of six battle ready spectrobe and one none combat child spectrobe. The Spectrobe will be able to freely switch between levels.
Fossil: The form spectrobes take when they don't have a master and are in hibernation. You can store memories and messages along your "body" in this form that will be viewed as flashes to anyone you want that touches you.
Child: The original form of a spectrobe, and the first form they take upon waking up from hibernation. While unable to fight children form spectrobe are capable of scanning their surroundings in search of things like minerals, fossils, and other objects. If you are a spectrobe you will possess a medium search radius when searching for all possible search categories but you can also focus on specific items expanding your radius to a large area.
Adult: The evolved form of a child spectrobe, adult spectrobes are capable of fighting in battles, while loosing their searching abilities. You will be a decent force at fighting corruptive and dark forces without being effected by them yourself.
Evolved: The final form of a spectrobe, an individual who has evolved from their adult form becoming far more powerful and a greater threat to corruptive, dark, dangerous forces.
Ultimate: Extremely powerful and massive spectrobes often believed to by legends than reality. Unlike normal spectrobe Ultimates reside within artifacts known as Geos and can utilize weapons.
True Dark (Requires Krawl): A spectrobe that has been fused with Krawl energies, granting them; the power of a krawl hoard all on their own, greater strength and durability, greater size compared to their uncorrupted state, and Spatial manipulation allowing them to create portals and travel through them.
Experiment ###: You may gain and/or choose to be a Experiment, any Experiment is available to be chosen. If taken with "Full Team", this will allow for seven Experiments (including, your signature mon). You may design the form freely. This will include; some extra limbs and features, the ability to retract limbs and features, enhanced senses (night vision, infrared vision, super hearing, etc.), and enhanced mental and physical capabilities (Wall crawling, strength 10x body weight, mind like a supercomputer, etc.). This may also choose one or more canon abilities/powers displayed by a canon experiment and/or create your own ability/power, anything that normally had a limit will recharge given a few minutes to a day. The experiments also possess the ability to dehydrate themselves into an experiment pod and rehydrate at any point. Note: If any ability requires an antidote you may choose to gain the antidote or possess the ability to create the antidote naturally.
Just A Dog?: You may gain an aura that makes those around you overlook your strangeness, if you "act" like a dog and possess the general body shape of a dog others will believe it, doesn't mean they'll think your a cute dog but still.
0##: You may possess abilities highly specialized towards household activities and tasks. You can also toggle your abilities to a degree making them fit for household tasks.
029: You have the power to hypnotize large groups of people effecting multiple people around you causing them to obey your commands. The hypnotism leaves the effected with their original personalities and effects them even while they are away from you, you can end the hypnotism at any time. You may also take a form that could easily and comfortably sit on another's head and gain a crown like head crest/shape, anyone whose head you sit on can be the subject that your hypnotized victims follow.
1##: You may possess abilities highly specialized towards civic disruption activities and tasks. You can also toggle your abilities to a degree making them fit for civic disturbances.
128: You have the power to turn people and inanimate objects into living insects, those transformed will be able to understand insects (and arachnids). You can induce the transformation and choose what insects inanimate objects become, living things transform into insects that most for their personality/abilities/features.
151: You possess the power to produce a powder that can turn those who come in contact with it into babies (you can toggle it to toddler age). The transformation is permanent but you can undue it at any point.
2##: You may possess abilities highly specialized towards technology and scientific activities and tasks. You can also toggle your abilities to a degree making them fit for science and tech based needs.
210: You have the power to transform anything into a primitive state/form turning back the clock resulting in cars becoming wagons, oil becoming dinosaurs, fossils becoming living breathing animals, elephants to mammoths, humans to cavemen, etc. the transformation is permanent but you can undo them at anytime.
221: You posses the power to cause electrical outages, You are also a living electrical generator capable of generating unlimited amounts of electricity and can travel through currents and fly through the air by transforming part of your body into an electrical strike.
273: You possess the power to manifest wormholes that connect to parallel universes, the wormholes last for a few days and you have full knowledge of every wormhole opened and location. You don't have any control over the universe that the wormholes lead to.
3##: You may possess abilities highly specialized towards psychological activities and tasks. You can also toggle your abilities making them fit for psychological disturbances.
300: You possess the power to morph/shape-shift into the worst fears of those you encounter becoming a perfectly horrifying replica with glowing eyes.
303: You possess the ability to launch rays from your eyes that erase the memories of those hit by it. You may undue the memory loss at anytime.
323: You possess the power to cause artificial love at first sight by touching an individual, the live created is permanent though you can cancel it as you wish.
344: You possess the power to duplicate anything, however the attributes will be split between the original and each duplicate making the original and each copy weaker with each copy.
355: You possess the power to switch the minds of two or more things.
360: You possess the power to put others to sleep, those affects will sleep unless you awaken them or they are sprayed with water.
4##: You may possess abilities highly specialized towards secrecy and military activities and tasks. You can also toggle your abilities making them secretive and unidentifiable, even making them appear as failures.
400: You possess the power to completely control all other experiments no matter level or power.
5##: You may possess abilities highly specialized towards elemental and environmental disturbances and manipulation. You can also toggle your abilities to a degree making them equal to a natural disaster.
501: You possess the power to draw in vast amounts of water and fire it as highly pressurized streams.
502: You possess the power to generate molten lava and can fire globs of it, you can also heat the area around you turning the ground around you into molten rock that you can travel through.
523: You can generate rays of ice, cold, snow, and frost.
6##: You may possess abilities highly specialized towards battle activities and tasks. You can also toggle your abilities to a degree making them galactic level threats of power, equal to a one man doomsday force.
606: You possess the power to generate black holes that will naturally draw anything into them. This black hole will naturally manifest from your mouth though you can change this, and while normally things would be destroyed upon entering the black hole you can save/preserve things and spit them out as you wish.
613: You possess the power to generate extremely powerful and destructive sonic blasts. You can toggle the power behind the blast.
624: You possess a beautiful siren song and singing voice, you also possess a song that can switch the morals of any who hears it and can sing in reverse to undue the songs effects.
Dinosaur: You may gain and/or choose to be a Dinosaur, any Dinosaur is available to be chosen. If taken with "Full Team", this will allow for six Dinosaur (including, your signature mon). Dinosaurs will be able to shift between their card, chibi, and realistic full grown forms at will.
Special: The dinosaur may choose to be a special attribute dinosaur gaining a sparkling effect/feature and/or may to possess more than one elemental attribute.
Armor: The dinosaur may gain armor that will boost stats and increase their elemental abilities. You may design the armors appearance.
Mini-King: Your Dino-Holder possesses a merge feature allowing you to fuse with your dinosaur into a hybrid state and gain access to its abilities and attacks. Optionally, the hybrid state can be your default form.
Servant: You may gain and/or choose to be a Servant, any Servant is available to be chosen including designing your own. If taken with "Full Team", this will allow for two to sixty-eight Servants (including, your signature mon). Servants are spiritual beings acting as familiars. Servants will be; skilled at hiding their identity and nature, can switch between a spiritual and physical body including partial, a Saints Graph, the ability to consume souls/minds/food/blood/and other bodily fluids to convert into energy, the ability to materialize and dematerialize items and clothing into a pocket dimension only accessible to them, be granted general knowledge of the world they are in including gaining the knowledge of how to speak, read, and write the three most common languages in the area, they will be able to access all their memories at any point, and they will be regarded as Top Servant. This will include choosing/designing their class, statistics, Noble Phantasm(s), and rank, this will grant all the benefits of being a Servant even those not listed.
Rider: The Servant qualifies for the Rider class, a class made up of heroes known for riding or possessing mounts and the odd fantastic beast who was/is the mount. They will possess all the traits of an average Rider including; Riding EX allowing them to ride any vehicle or mount no matter its nature or controls with exceptional skill and finesse, they also share Martha (Rider)'s ability to ride and control dragons. You may design one mount or vehicle that they can summon, it will always be faster than them.
Berserker: The Servant qualifies for the Berserker class, a class made up of heroes known for going berserk at least once in their lifetime. They will possess all the traits of an average Berserker including; a shifting Mad Enhancement skill that they/you can raise and drop from rank EX to E- with a corresponding boost to their strength, this will also allow you (if a Servant) to ignore all forms of command or attempt to control you including command seals.
Assassin: The Servant qualifies for the Assassin class, a class made up of heroes known for performing assassinations the most common members being the Hassan, a group that the Servant may choose to be a part of and will gain a skull mask and a black cloak. They will possess all the traits of an average Assassin including; Presence Concealment EX allowing them to become one with the world and undetectable by any means.
Caster: The Servant qualifies for the Caster class, a class made up of individuals who have a talent for magecraft and sorcery that in no longer possible in the modern age. They will possess all the traits of an average Caster including; Territory Creation EX allowing them to create a place that provides them an advantage (examples include; Semiramis' Hanging Garden, Skadi's Castle, Anastasia effects an area around herself over a few meters with potential to grow, Holmes has a library in his mind that expands with knowledge, etc) and Item Construction EX allowing them to create magical items and tools (example; Paracelsus is capable of creating philosopher's stones, elementals, homunculi, and more., Edison is capable of upgrading the weapons and Noble Phantasms of other servants as long as they are items and tools). You may design a magical focus for their abilities like a staff, wand, jewelry, etc.
Saber: The Servant qualifies for the Saber class, a class made up of heroes known for being skilled swordsman. They will possess all the traits of an average Saber including; Magic Resistance EX allowing them to nullify magic and spells especially those that would be harmful to them, they will also be able to allow beneficial magic to effect them, and can toggle their resistance so instead of nullifying or accepting they can redirect magic and spells in a direction of their choice. You may design a sword to represent their legend, it will be unbreakable and un-wield-able for anyone but them, you, and those they allow.
Lancer: The Servant qualifies for the Lancer class, a class made up of heroes known for possessing skills with long range melee weapons like spears and lances. They will possess all the traits of an average Lancer including; Battle Continuation EX, not actually a Class Skill but lancers suffer a lot of punishment, this will allow them to survive and continue performing at their natural capabilities even if they are fatally wounded including being decapitated, bisected, or even the destruction of their heart. This will allow them to regenerate from this damage at least six times during the same battle. You may design a melee ranged weapon to represent their legend, it will be unbreakable and un-wield-able for anyone but them, you, and those they allow.
Archer: The Servant qualifies for the Archer class, a class made up of heroes known for their skill and talent with ranged weapons. They will possess all the traits of an average Archer including; Independent Action EX allowing them to act without a master indefinitely with them only needing a master if they were to use powerful Noble Phantasms repeatedly, this will also allow you if a Servant to ignore all forms of commands and compulsions no matter how strong. You may design a ranged weapon to represent their legend, it will be unbreakable and un-wield-able for anyone but them, you, and those they allow.
Shielder: The Servant qualifies for the Shielder class, a class made up of individuals who have mastered defense and the use of a shield. They will possess all the traits of an average Shielder including; Self-Field Defense EX allowing them to protect their allies and the area around them from dangers/effects/etc. this will grant them and their allies passive protection against poisons and if they possess a protection they can share it with others (ie. If they are immune to fire they can share that immunity). You may design a shield to represent their legend, it will be unbreakable and un-wield-able for anyone but them, you, and those they allow.
Ruler: The Servant qualifies for the Ruler class, a class made up of impartial individuals who don't seek a wish of their own with most Rulers being Saints a title they may choose to possess. They will possess all the traits of an average Ruler including; God's Resolution EX that will grant them three command seals for each servant they encounter (if you are the Servant and have the Master ability of Recharge these will recharge as well) and in future worlds these will act to command other spiritual beings. They will also gain True Name Discernment EX allowing them to identity a person's identity, skills, and parameters even if they possess a concealment ability.
Avenger: The Servant qualifies for the Avengers class, a class made up of individuals who "scorn love" and/or "burn with pure hatred" while also possessing an attachment to humanity. They will possess all the traits of an average Avenger including; Avenger EX allowing them to absorb hatred and negative emotions into themselves and use them to strengthen themselves, Oblivion Correction EX allowing them to remember everything and use the painful memories to strengthen themselves, Self-Replenishment (Mana) EX allowing them to produce their own mana to maintain and fuel their abilities equal to a servant with a master.
Grand: The Servant qualifies for the Title and power of Grand for their servant class, this makes them a powerful force against threats to humanity and apocalyptic phenomenon. In future worlds/settings they can choose what they want to protect but generally it has to be a civilization. This will grant them all the aspects of a Grand Servant even those not listed and should they sacrifice their title it will be restored within five years and/or the start of a new setting/jump.
Beast: The Servant may choose to be a calamity that has the power and potential to threaten the existence of humanity, as they are an evil created from humanities progress. As a Beast they possess; the ability to forcibly erode the space around them including effecting things like bound fields and reality marbles, a Beast's Crown in the form of horns of your design, Independence Manifestation EX allowing them to project and materialize their soul in a place and time of their choice while being able to move through time at will and reform their body without limits, Authority of the Beast EX making them stronger against things classified as human or that have a connection to humanity while also making attacks by humanity weaker against them, and a Naga-Skill EX either of your design or a canon ability.
History Books: You may design the Servant's myth and legend allowing you to import it into the world. This can grant a History with other heroes. Optionally, you may choose to utilize a canon individual from history/mythology/legend taking their history and experience. If you took "Age of Magic", this can include monsters and beasts of legend. If you took "Divine Spirit", this can include gods and divine beings. If you took "Variant", rather than replacing a canon individual you are a version of them from a different set of history.
Composite: The Servant may share a quality common in Alter Egos and be a combination of more than one individuals canon and/or your design.
Variant: You may choose to possess variations to the Servant's Saints Graph, examples include; Swimwear, Santa, Alter, Bride, Lily/Child, Halloween, etc. this can also include a different appearance if they qualify for a different class and different Extra Classes like; saver, foreigner, faker, etc. This will also allow them to change their clothing/armor, weapons, and abilities to fit their variation(s). If the Servant took "Caster", then they possess the skills and abilities to modify the Saint Graph of themselves and others this can allow them to; change a Servants class, change a Servants class to a class they wouldn't normally be able of accessing, transform them into monsters/hosts for other individuals, and all other possible changes. If taken with "PToH", then your throne dimension will create miniature worlds fit for/representing you and your other variations. If taken with "History Books", then you may design more than one myth and legend of origin, including creating a myth and legend from a different reality/timeline. (Example: Fate/Stay Night has Arturia Pendragon a female Arthur Pendragon but you may be from a version of the world where Arthur was truly male.), this can include being a variation of an actual individual. If taken with "Composite" then you could freely mix and match the different legends to create new Variants of the Servants who will never become their own individual. If taken with both "PToH" and "History Books", than you will possess a few abilities like; the Saints Graph of the Servant version of you that is summoned will reject what didn't occur in its version (ex: Fate/Stay Night Arturia and all other female saber faces would do less damage to you and take more damage if you came from a world where Arthur existed and all other saber faces where male, or if you come from a world where the knights of the round table never had children then Mordred and Galahad would be weaker against you but take more damage from you, a world where Setantah never became Cu Chulainn or Gae Bolg was never made would weaken its effects on you, etc.), the PToH will record (read as: house/turn them into companions) those important to your legend and myth allowing you to summon those individuals as "familiars" or use their skills and tools, the throne will also create a mini world based on the original world they came from (ex: if you came from a variation of the world where all the knights of the round table + Merlin and Arthur were one gender and a part of your Harem then they would be recorded/living in your throne dimension in a perfect replica of Camelot, join you as companions, and you'd be able to summon them or their equipment), if your Saints Graph doesn't recognize [Timeline A] as it is a manifestation from [Timeline B] but you possess a version of you that did live in [Timeline A] then the manifested version of you [Timeline B] won't be able to summon anything from the throne connected to [Timeline A], this will update in future worlds/settings (ex; form a connection with the justice league then they will be brought into the throne), and grant you resistance to time travelers from the future and reality jumpers while also making you more effective against them (time travelers from the future, this would include EMIYA (Archer), exist at a point of "yet to be" and so your graph will register them as non-existent in your timeline even if they are a result of the current timeline).
Divine Spirit: The Servant may be a Divine Spirit, granting them one or more Authorities along with all the other benefits of being a god/divine being from Natsuverse without any of the downsides. This can include alien gods, eldritch gods, mechanical gods, etc.
Authorities Galore: The Servant may be a primordial Divine Spirit capable of creating new Authorities and granting them to others.
Double Summon: Optionally, you may choose to gain one or more Skills from any Servant Class or Personal at a rank of your choice, gaining the benefits and power.
Scram: You may gain and/or choose to be a Scrammer, any Scrammer is available to be chosen. If taken with "Full Team", this will allow for four Scrammers (including, your signature mon). You may choose the animal(s) and object(s) that make up the Scrammer.
Dream Creature: You may gain and/or choose to be a Dream Creature, any Dream Creature is available to be chosen. If taken with "Full Team", this will allow for three Dream Creature (including, your signature mon). Dream Creatures are living beings that reside in the land of dreams and are called out by Magi utilizing Animite crystal connected to individual dream creatures, there are twelve types of Dream Creatures Based on the based on the habitats of the Eliwan.
Hyrens: Hyrens are powerful and ancient Dream Creatures, they are regarded as legends and protectors of areas and the inhabitants that live within those areas. Hyrens are living natural disasters that often take the appearance of dragons or other creatures of myth and legend (Kraken, living Volcano, etc).
Jinlin: You may gain and/or choose to be a Jinlin, any Jinlin is available to be chosen. If taken with "Full Team", this will allow for four Jinlin (including, your signature mon). Jinlin were elementals forged by gods to battle and decide the fate of the world until one of those gods betrayed the other resulting in the destruction of the ancient elements and their rebirth as weakened creature without the power to battle, the only way for them to regain their former strength is to merge with another of their kind (it can be of a different element) forming into a new strong monster. Optionally, you may choose for the Jinlin to be fuel elemental in nature allowing the merged monster to switch between the elements of the Jinlin. Optionally, the Jinlin May instead be like the Titans that created them becoming powerful cosmic beings capable of manipulating the cosmic soup of the universe and altering it to create the universe and life.
Poke:
Running Shoe: You possess a pair of self repairing, self cleaning, shapeshifting shoes that are always comfortable and allow you to run endlessly without growing tired.
Wheel/Blades: Your shoes can deploy wheels and/or blades for roller skating and ice skating respectfully. You will always skate faster than your running speed. This will make you a great skater.
Bicycle: You possess a self repairing, self cleaning, shapeshifting bicycle capable of taking on the form and traits of any other bike and changing its paint job. The bicycle will always be faster than your running and skating speed.
Bag: You possess a backpack of your design with a number of pockets and pouches each one is a hammerspace capable of containing near-unlimited amounts of items with nothing getting in or out without your permission, you have a fully mental list of everything inside the bag and how much of it you have, you can always pull out what you want to pull out. Any living beings will not enter the hammerspace instead occupying the bag space unless in some form of container (pokeball, egg, incubator, etc).
Balls: You have a supply of ten Pokeballs, five Greatballs, and two Ultraballs. An appricorn section is present including a three appricorn incubators.
TM: You have a TM case that will start with ten move discs of one type, five move disks of a different type, and two move disks of another type. You may also gain two HMs.
Barries: You have a basket of ten Oran Berries, five Pecha Berries, and two Sitrus Berries. The basket will place any berries, fruits, vegetables within it into a state of stasis to keep it fresh.
Badges/Ribbons: You possess a case that can contain any collectibles such as badges, ribbons, bottle caps, etc. The case will always show you how many more of those collectibles you need to complete the set.
Medicine: You possess ten potions, five antidotes, and two revives.
Clothes: You have a pouch that will perfectly contain accessories, cosmetics, and clothing for both humans and Pokémon, without risk of damaging, wrinkling, etc.
Food: You possess a pouch that will perfectly preserve any foods placed within it and ensure no messes.
Misc: You have a pouch capable of storing a number of misc/key items including things like; full watering cans, Planting Box, bicycles, Flute, phone, etc. without having to worry about damage or mess.
Restock: Things in your bag will resupply/regenerate anything removed from it, anything new to the bag will have to remain inside it for twelve hours to be recognized and restocked.
Upgrade: You may include better quality items (Quickballs, Masterballs, Max Revive, etc.) in your bag and can choose the amounts of those items present.
Digi:
Digital Lifeforms: You may gain/create loyal entities similar to Venusmon's dove and scallop, these are not actually Digimon but a digital lifeform. You can choose if they are their own being or a piece of yourself.
Zero Arms: You may gain or create your own weapon/mount/item similar in nature to the likes of Grani and Behemoth.
Suno:
Core: You may gain one or more Monsuno Cores, you can be bonded to the core or bond other individual to the core making the resulting Monsuno loyal to the bonded individuals even if another should spin it out. The core will always reappear back in its throwers hand no matter where it ended up previously allowing for the utilization the Monsuno battle matrix (A health and ability display). The Core is the platform that creates the Monsuno's physical form as well as their home and recharge center, should a Monsuno's health be depleted or their eight minute time limit run out they will retreat into their Core as long as it's nearby (if it's not they explode into essence that fades into the world). Your cores can summon the Monsuno even if the core's spin isn't interrupted in some way. If taken with "Color Coded" your Core and Monsuno will always be the color of your Color Coded choice.
Spare Core: You possess an infinite amount of spare cores that have yet to be loaded with minerals or animal DNA as well as not possessing any Monsuno Essence. You will find three-five pre-loaded cores every week. These will be stored in a pocket dimension.
Resources: You will gain a pocket dimension that will create various elements and DNA you have encountered before, as well as the technology needed to make them useable for Cores.
Essence Stock: You possess a pocket dimension that generates Monsuno Essence in an already processed state ready to be placed in a core.
Kaijudo:
Gauntlet: You may gain a device important to the kaijudo order, a gauntlet powered by your mana that helps in the manipulation of mana. Gauntlets possess two states a dormant state resembling a. fingerless glove and an awakened state resembling a personalized gauntlet that reflect you and the civilization you are closest to, the gauntlet is capable of changing its appearance as you change and adapt. Gauntlet are able to; summon creatures from other realms, connect the wearer and the creature allowing the wearer to control or guide the creature, the control function does have a distance limit, banish creature back to their realm, generate a mana shields around the wearer that can be broken if repeatedly struck, act as a flashlight, act as afocus for spells, transfer or siphon mana to/from others, and open:close breaches in the veil/between worlds. Your gauntlet can't have its powers blocked.
Heart: You may gain a copy, the original, or the abilities of the Heart of Light, a powerful artifact sacred to the member of Light. The hearts main power allows it to summon and completely control any creature of Light even the most powerful members like the Monarch, it also greatly increases the mana of the user. The hearts additional abilities include; sensing all Light creatures no matter where they are or what may be in the way or cloaking them, acting as an actual heart of a being granting true life, and can transfer large amounts of mana to multiple individuals. The heart can change its size to fit its wielder. The hearts summon and control ability only works on Light creatures, with other Civilizations beings immune and hybrids being able to resist. The heart can sense similar artifacts and act as a guide to them. The heart is unable of acting against you or being used against you or used without your permission. In settings other then the one this originated from the heart will adapt to qualify the closest thing as a member of Light, such as Lanterns from DC, transformers, Angelic beings, being associated with light, mechanical in nature, capable of flight, etc.
Helm: You may gain a copy, the original, or the abilities of the Helm of Ultimate Technology, a powerful artifact sacred to the member of Water. The helms main power allows it to summon and completely control any creature of Water even the most powerful members like the Monarch, it also greatly increases the mana of the user. The helms additional abilities include; reading the minds of all Water creatures and other beings with bodies made of at least fifty percent Water, manipulate the memories/minds of others, connect to the minds of all Water creatures, project a holographic display that can connect (gain access to) any technology allowing you to tap into cameras, microphones, etc, and send out energy wave to repel others. The helm can change its size to fit its wielder. The helms summon and control ability only works on Water creatures, with other Civilizations beings immune and hybrids being able to resist. The helm can sense similar artifacts and act as a guide to them. The helm is unable of acting against you or being used against you or used without your permission. In settings other then the one this originated from the helm will adapt to qualify the closest thing as a member of Water, such as water benders from Avatar, M'arillions from Chaotic, Reef Navi from Avatar JC, aquatic beings and/or those closely tied to water, etc.
Sword: You may gain a copy, the original, or the abilities of the Sword of Fiery Cataclysm, a powerful artifact sacred to the member of Fire. The sword main power allows it to summon and completely control any creature of Fire even the most powerful members like the Monarch, it also greatly increases the mana of the user. The sword additional abilities include; being able to split the earth creating giant fissures to its core, generating fire on its blade that can't be extinguished even while underwater, expel blasts of fire (even while submerged in water), generate molten waves of lava. The sword can change its size to fit its wielder. The sword summon and control ability only works on Fire creatures, with other Civilizations beings immune and hybrids being able to resist. The sword can sense similar artifacts and act as a guide to them. The sword is unable of acting against you or being used against you or used without your permission. In settings other then the one this originated from the helm will adapt to qualify the closest thing as a member of Fire, such as fire benders from Avatar, some Underworlders from Chaotic, draconic beings and/or those closely tied to fire/heat, etc.
Shield: You may gain a copy, the original, or the abilities of the Shield of Unity, a powerful artifact sacred to the member of Nature. The shields main power allows it to summon and completely control any creature of Nature even the most powerful members like the Monarch, it also greatly increases the mana of the user. The shields additional abilities include; an unbreakable durability capable of blocking any attacks without any sign of damage, generating an indestructible force field that will also reflect attacks back, and greatly boost the growth of nature and plant life while also providing control over it. The shield can change its size to fit its wielder. The shields summon and control ability only works on Nature creatures, with other Civilizations beings immune and hybrids being able to resist. The shield can sense similar artifacts and act as a guide to them. The shield is unable of acting against you or being used against you or used without your permission. In settings other then the one this originated from the helm will adapt to qualify the closest thing as a member of Mature, such as earth benders from Avatar, some Overworlders from Chaotic, Navi from Avatar JC, The Green from DC, forest dwelling, connected to nature/earth, tribal, spiritual beings and/or those closely tied to nature/wild, etc.
Cloak: You may gain a copy, the original, or the abilities of the Cloak of Dark Illusion, a powerful artifact sacred to the member of Darkness. The cloak main power allows it to summon and completely control any creature of Darkness even the most powerful members like the Monarch, it also greatly increases the mana of the user. The cloaks additional abilities include; being able to create prehensile and shrinking/expanding tentacles, disguise the wearer as anything/one, turn itself and wearer invisible, generate a black hole within itself to absorb anything inside it, generate a black hole like force to to trap things in an inescapable pocket dimension of complete darkness that requires the cloak to escape, manipulation of darkness and shadows, and can allow the wearers shadow to act on its own in accordance to the wearers will and access the abilities of the cloak. The cloak can change its size to fit its wielder. The cloaks summon and control ability only works on Darkness creatures, with other Civilizations beings immune and hybrids being able to resist. The cloak can sense similar artifacts and act as a guide to them. The cloak is unable of acting against you or be used against you or used without your permission. In settings other then the one this originated from the cloak will adapt to qualify the closest thing as a member of Darkness, such as some underworlders from Chaotic, undead beings, spirits, constructs, beings that live underground or in darkness, poisonous, and/or those closely tied to darkness, etc.
Chaotic:
Chaotic Facility: You may gain ownership of the technology/magic utilized in Chaotic. Allowing for the spiritual/mental transportation of others into another realm while allowing their body to continue functioning as normal, with both consciousness existing at the same time, and a restoration of both back into a single being and a sharing of knowledge. You may also gain the ability to create copies of Chaotic facilities held in their own pocket dimension, and you can link it to other worlds allowing the travel of the cloned conscious to travel through the facility as a waypoint. Your facilities and have the knowledge to create battle zones and scanners allowing for the scanning of things in the realm. The battle zones can create pockets of space that perfectly replicate locations and allow for those within to take the form and utilize the tools of the creatures of the realm.
Seven Sides: You may becomes the Nexus of the Cothica, the source of all the mugic, elemental abilities that the tribes use, special characteristics of locations, creatures, and life. The Cothica is the essence of Perim's life and by being the Nexus of its power you can use any abilities, battlegear, mugic, even the forms of anything from Perim (this includes the other planes) with an updating library of everything including locations. You also exist at every point in Perim from its past, present, and future allowing you to move freely through space-time. You may also create new things for Perim (Creatures, Mugic, Battlegear, Locations, etc.) and grant a piece of your power to others so they can have access to all elements and use mugic from any tribe. This also lets you take Perim and all its attached worlds with you contained in a safe pocket dimension.
Bakugan:
Battle Realm: You may gain a copy of the Bakugan Interspace that was created to allow brawls between between individuals across the world, your version is completely protected from outside sources attempting to destroy or corrupt it. And/Or gain a copy of Bakugan City a city in the world that is able to support the true forms of bakugan and exists as a place where humans and bakugan can live together in harmony, the city will actually cause the inhabitants to understand and live in harmony, there may be some disagreements but overall nothing serious, besides there are battle arenas where conflict can be hashed out or just battle for fun.
Yugioh:
Duel Disk: You are now the proud owner of the best duel disk to exist. Your duel disk is made from a special blend of ancient magic and advanced technology allowing it to change into any duel disk to ever exist, adopt and attachments including creating a Duel Bike, and can be completely customizable from appearance to color, it also can contain multiple decks of cards in a pocket realm within itself and load up saved decks, it can even take the form of a watch or bracelet. Your duel disk will self repair any damage and if taken can return to you with just a mental thought, should another disk be put on you can have your disk take its appearance and place without anyone realizing.
Millennium: You may gain purified copies of the Millennium Items, each item allows; it's wielder to utilize dark magic, place others to sleep, cloak themselves and others, interfere with other games, divination/remote-viewing, Protection from harm and magic. Your items do not push others to an alignment but do have a stronger effect when used by those with a similar alignment or used for reasons Based in those alignments; Justice (Key, Scale, Necklace), Evil (Ring, Rod, Eye), Neutrality (Pendant/Puzzle). Pendant/Puzzle (Can contain your spirit allowing you to "resurrect" and possess/guide other, Summon and Control Spirits/Gods/Duel Spirits, Mastery of Games (Probability and luck favor you and push your chances of winning to near undefeated levels), Power over darkness), Eye (Read Minds, Look into the souls of others, Seal souls within cards, See the dead), Ring (Locate and point to whatever you want, Seal souls/fragments of souls in objects), Scale (Weigh the darkness/purity in the soul/heart of others, Fuse souls and Duel Spirits), Key (Enter the minds of others, Rewrite the souls/minds of others turning them into puppets for you to command), Rod (Mind Control, Seal souls/Duel Spirit/Create Duel Cards), Necklace (See into the past and future).
Slugterra:
Mech: You have gained an animal mech in the shape of an animal of your choice, your bike is fully upgraded with every canon advancement. You may choose to have grant your mech an upgrade that will allow it to transform into other animal forms and potentially other vehicle forms.
Blaster: You also gain a fully upgraded and evolving blaster in a style of your choice and can change its aesthetic/look at any time. Your blaster will create an endless supply of shells as needed.
Fossil Fighter:
Dig Site: You may gain a pocket dimension dig site that will expand and fill with vivosaur, including creating new vivosaur based on the prehistoric species of the planet/world/setting you are in.
Keymonite: A natural occurring skeleton key capable of unlocking any locks of any types without issue.
Spectrobe:
Prizmod: A device capable of storing and managing spectrobes and items associated with them (Minerals, Fossils, weapons, Tools etc.). the Prizmod is capable of; checking and displaying the health of spectrobes and allies, manifesting weapons, storing and displaying anything stored within its hammerspace.
Cosmilink: Similar to the prizmod except for requiring a partner to link up with and resembling a bracket capable of changing to fit the wearer.
Scanner: A silver bracelet like device capable of; projecting a display, projecting two screens at a time, analyzing objects, communication features, translator, internet/archive access, and gps/map. You may choose the color of the display. If lost, stolen, or broken it will be returned to you in perfect condition.
Tools: You may gain a supply of the basic excavation tools like a Drill, Blower, and Scanner. Optionally, you may gain one or more of the more advanced tools like an upgraded drill, sonic tool, hammer, explosives, etc.
Dinosaur King:
Ship: You may gain a futuristic ship similar to the Backlander. Your ship possess an infinite power source and is capable of; traveling through time and space, repairing any damage to the environment, cloaking itself, completely waterproof, using sonic waves to create earthquakes, and a number of blasters similar to the space pirates ship. This ship can also take the perfect disguise as a tropical island paradise.
Robot Helper: You may gain a robotic helper similar to Jonathan and Helga in skills and power allowing them to fight a full grown dinosaur with a good chance of winning. You may completely design the appearance and personality of the robots, but they will be fiercely protective of you and completely loyal to you.
Creation Stone: You may gain a perfect copy of the complete creation stone an extremely powerful stone tablet. You may also allow it to adapt to future settings with the central stone gaining the minds and emotions of prehistoric animals from the setting and being capable of creating cards featuring those animals while also applying an elemental affinity on them (lightning, fire, water, air, grass, earth) and allow the other stones to summon the associated affinity. The other stones can also be used to use/access things that are connected to their affinity (lighting could allow you to wield mjolnir or use an electric type pokemon TM). Optionally, you may choose to be and/or gain the pterosaur, a large glowing phoenix-like being capable of traveling through and creating space and time, and any other abilities it should have. If you possess the cosmos stone you can toggle their connection and features to be harmless.
Cosmos Stone: You may gain a perfect copy of the Cosmos stones set, you may also allow it to adapt to future settings allowing them to balance the universes energies, time, and space. The cosmos stones are jewel like stones that correspond to the elemental affinities (lightning, earth, water, grass, fire, air), while also; enhancing the abilities of anything associated to their corresponding element (and driving them mad), granting access to abilities expected of their element like the lightning stone allowing its human wielder to fire blasts of lightning, create lightning constructs, and gain enhanced strength. You may toggle the negative effects of the stones. Optionally, you may choose to be and/or gain the dark pterosaur, a large dark glowing phoenix-like being capable of traveling through and destroying space, time, reality, and any other abilities it should have. If you possess the elemental stone you can toggle their connection and features to be harmless.
Fate
Storage Shed: You may gain one or more items (this can include Mystic Codes) as long as they are from and/or designed within the modern age of magecraft, this can include properties like; Chaldea, the clock tower, etc.
Cosplay: You may gain the complete wardrobe of every outfit from any/every Natsuverse setting, these will all be perfect mundane copies.
Event Items: You may gain a pocket dimension that can safely store and preserve anything while also producing a card containing an image of any gift you ever receive.
Vault: You may choose to gain one or more items/tools/properties/Noble Phantasms (even if they aren't items) from any Servant at any rank of your choice, gaining the benefits, loyalty (your version of Enkidu will be completely loyal to you), skills to use of what you gained, and you can modify the thing(s) you took.
Care Package: You may possess a chest that can create gifts or items that the person you are thinking about when you open it would like, you can also set it to "homemade" with the gift being produced as if you took the time to make it.
Artifact: You may gain an ever expanding museum or pocket dimension that will gather bits and bobs that possess some connection to the heroes of the world all items could be used as grade-A catalyst for a summoning ritual. This will include a list of what has been gathered and the possible individuals that could be summoned. This will continue to update in future worlds/settings so you may find a batarang or some other items from heroes and villains of other worlds/settings. If you took "Age of Magic", then the items that gather here will be more important rather than a piece of cloth from Arthur Pendragon's cape you may find Excalibur's sheath, essentially the museum will gather true items of myth and legend that will be pristine condition and powerful items (these would be the historic version not the throne empowered version).
TToH: You may gain a full perfect copy of the Throne of Heroes that will continue to grow and update in future worlds. You will possess full control over the Throne and access to it allowing you to; choose heroes that may not normally be recorded, create a summoning system to conjure Servants, peruse and access the abilities and items/tools of the individuals in your throne, create new variations/classes, and create class cards (Fate/kaleid liner) that can grant others the skills and abilities of the servant you base the card on.
Holy Grail: You may gain possession of one or more Holy Grail(s) (Fate/GO), this will possess the expected and intended abilities and powers of a Lesser Grail including; acting as mana batteries, a life support system, or warping the current time period, etc. Optionally, you may gain a chest containing thirteen grails that will regenerate a new grail the moment one is removed. If you possess "TToH"and/or "PToH", then you may absorb (one of) your Lesser Grails, to become a Greater Grail yourself allowing you to perform and act as a True Greater Grail with all the powers and abilities that would grant. This will also allow you to initiate a Grail War with any rules you wish anywhere you want with you providing the needed requirements. You can also create a summoning system like that possessed by a normal Grail war or a summoning system similar to Chaldea's. If you possess "Beast" and "Avenger", then you may absorb (one of) your Lesser Grails to gain the full powers and abilities of the corrupted Grail and All The Worlds Evils.
PToH: Optionally, You may possess your own personal throne of heroes that will/can only store the main you, this throne will have all the capabilities of the true throne but only in regards to recording you. It will also activate to purge you of any dangers and potentially adapt those dangers into a beneficial aspect for your use.
Companion (Followers/Familiars): You may gain one or more followers/pets from the nasuverse. If you are a normal mage or master these may be Familiars, homunculus servants (maids/butlers/bodyguards), pets, employees, a perfectly mundane Fou, etc. If you are a Servant these can include armies, fantastic beasts, animals like Achilles' horses, Martha's Tarasque, Medusa's Pegasus, Romulus' and Cu Chulainn (Caster)'s wolves, Mebd's army, etc. you will gain whatever you need to care for anything you take. If you took "Age of Magic", you can design individuals who will possess the strength and skill to quality as heroic spirits they can be equal to a knight of the round table and/or a demon pillar. If you took "History Book", and chose to replace a canon individual you may gain their companions/followers/pets/etc.
Cute Companion: You may gain one or more Mini-Servants, essentially stuffed toys that resemble Servants and/or something that hangs near a Servant. You can choose if they possess some level of life like Mini-Cu Chulainn (Alter), Stuffed Viy, and the Apollo Figurine in which case they will become water proof, self cleaning, slowly repair if damaged, and completely loyal and protective to you. Or you can choose to have perfectly mundane stuffed versions. You can mix and match options. Optionally, you may gain the skills, knowledge, and materials to create and repair them (I'm sure the living ones will appreciate you taking the time to fix them up).
Title/Moniker: Mage Killer, King of Knights, Caster of Limbo, The Man of the Mountain, Santa Island Mask, etc. It's very common that individuals in this world possess a title that they can go by, and others may recognize or refer to them by you may choose to gain a Title of your own. If you are a Servant your title may replace your true name until you choose otherwise, and if you take a King title the other Kings will recognize you as one of them. Optionally, you can make up new titles for yourself on the spot and have them fill in as your name, this won't allow you to declare yourself a King or grant you the recognition unfortunately and if you declare another individuals name as your own others may call you out on your lie if they know the actual individual or you don't know anything about them.
Poke:
Hideout: You may gain a hideout that will be able to be summoned to your location with the hideouts appearance changing to fit your location like appearing as a tree, cave, etc.
Deco: You may gain any decorations you want to, and a hammer space to store them when not in use.
Home: You are the proud owner of a completely paid for, self sustaining, self cleaning, self repairing two story house of your design. You also possess the number for a moving company that will always help and ensure everything gets where it needs to go. You can store your house in a pocket dimension and deploy it without issue.
Town: You may gain a copy of a canon town or create a new town that will include; a store, medical center, gym, residential, lab, and any other feature you would like ;safari, museum, fossil restoration, casino, hot spring, etc.). You can store the town in a pocket dimension and deploy it without issue.
Region: You may gain a copy of a region such as Kanto, Sinoh, etc. or create your own Region. You can store the region in a pocket dimension and deploy it without issue.
World: You may gain a perfect copy of the Pokémon world/setting stored within a pocket dimension. You may include parts that you have created into it. This will include different dimensions.
Digi:
Territory: You may gain a territory to rule over it will possess a forest of beginning that will produce digi-eggs and be a safe location no matter what allowing for revival. You can completely design the rest of the territory it will be as big as file island.
Yggdrasil: You instead possess a whole server of the digital world you can create the server as you wish including setting levels and placing boundaries that prevent access to specific levels, this could be used to allow visitors but only in a few layers.
Cocytus: You possess ownership of multiple servers all as designated in the "Yggdrasil" option above. All will share a connection to one another through the cocytus within the dark area of each server. You may have a new server be added to this every time you enter a new world/setting with the server being based of the digital world of that setting/world.
Huntik:
Huntik: You may gain a copy of Huntik the world the Titans come from, this will mark you as the leader of the Titans granting you the ability to use any of their abilities, items, and forms, call on any Titan at any time, create rings/amulets and bind Titans to them, create new Titans, turn others into Seekers, disrupt the bond (even power-bonds) between seekers and Titans, merge humans and Titans, and act as a bridge between the worlds.
Slugterra:
Cavern: You may gain your own Cavern similar in size to the cavern watched over by the Shanes. You may enable your cavern to develop new slugs based on energies you possess or the worlds you have and will go to. Your cavern will possess populated areas.
Well of Light: You may gain a Lightwell a vast pool of glowing waters that are nexus points of energy and life. Lightwells are mystic places with their waters having amazing powers such as restoration of the body, mind, soul, and energies. It's power is strong enough to bring back the recently deceased, heal and corruption or poison even conceptual. The lightwell is also a limitless source of energy and power.
Corrupted Waters: You may gain a pool of dark water a black vile liquid that corrupts everything that touches it, turning living entities into "ghoul" versions of themselves; monstrous versions of the original with more dangerous corrupted abilities, sinister behaviors and mentality. Your pool will have limitless dark water, that can also provide endless dark energies, and you will be immune to its corruptive effects yet still able to use its powers in a form of dark magic like The Emperor.
Fate:
Lostbelt/Singularity: Optionally, you may choose to gain one or more Singularities/Lostbelts, these can be any Singularity/Lostbelt from Fate/GO including events and/or create your own. They will exist in their own pocket dimension safe from any interference or causing interference, nothing will be able to enter or find your location without your permission. If you take a canon singularity/lostbelt you may choose how it manifest as a few options;
Perfect: The singularity/lostbelt will be a perfect replica with Servants acting as they did during it. They will not include the Main Villains (Lev Lainure, Goetia, Lion King, Alien God, Tiamat, Fantasy Tree, Crypter, etc.)
Normalize: The singularity/lostbelt will act as though it is the natural timeline the Fuyuki singularity would repopulate with a handful of humans and play out as a zombie apocalypse world with the Servants present helping different sects of humanity. They will not include the Main Villains (Lev Lainure, Goetia, Lion King, Alien God, Tiamat, Fantasy Tree, Crypter, etc.)
Servant-less: Essentially Normalize but all Servants will be removed from the Singularity/Lostbelt.
Empty: The singularity/lostbelt will be completely empty including; Servants, humans, monster, replacement humanity, etc. Plants and non-sentient animals will remain. You may choose if the Chaldeans are present as natural individuals of the singularity/lostbelt, they will not be their to destroy it or have communication with Chaldea, or Chaldea may change to match the setting maybe in Fuyuki it's an organization looking to restore and save humanity from the undead soldiers.
Optionally, if you possess a spare Holy Grail then you may gain a Singularity/Lostbelt that can be changed at your will and will completely respond to you, and knowledge to create more Singularity/Lostbelts should you happen to have a lot of spare Holy Grails.
Professor: You possess an advanced mind that is fully capable of developing amazing works of ingenuity such as creating; devices that can capture/store monsters, devices that revive fossils, devices that fuse fossils, and any other tech from any Mon Series. You also possess a medical knowledge that updates to handle any new clientele you deal with including creatures made of dangerous materials as you are immune while dealing with them.
Safety Gloves: Monsters are by nature dangerous beings you can create a world wide effect that makes them safer to handle then they otherwise would be, children could play with a creature made of molten lava. You may also make this focused on yourself and/or those you want.
Real Danger: Opposite to "Safety Gloves", this will make monsters far more dangerous or as dangerous as they should be.
Travel Size: You have the power to transform monsters into travel size forms such as; cards, toys, phantoms invisible to all but you, dehydrated pods, etc. You may also gain a device that can shift to appear as whatever you like; phone, watch, etc. this device can store monsters within it, they will exist in a pocket dimension fit for their needs while in the device.
Capture Device: You can manifest capture devices and schematics for them that will allow you and others to catch monsters and make them friendly towards their capturer, such as Balls, claws, etc.
Scanner: Instead of capturing the monster this device scans them and creates a "card"/profile based on the monster at the time of scanning. The scanner can then create a "copy" of the monster or transform the user into them. If taken with "Professor", the scanner can scan attacks, items, and locations.
Realm Travel: You are capable of traveling to the different realms of monsters, and can create door that can allow others to travel between. If taken with "Capture Device", you can make the devices "keys" that allow for travel you can design them to be physical travel, spiritual/mental travel with a body being created on the other side.
Battle Zone: You can manifest a zone that freezes time outside the area and any damage within the zone is undone the moment the zone closes allowing for battles to go at full power without risking the world around them.
Teamwork: You are a master of working with others and getting them to work together in perfect synch and unison.
Ancient Text: You may choose to have learned and mastered one or more of the True Forms of Magic, gaining everything you would need to use it to its full potential without harm to yourself or others (unless you want it to).
Bond: Optionally, you share the secret skill possessed by many of the protagonists of this world, the Harem skill that makes it so; people of your preferred gender(s) will be drawn to you and develop feelings for you, you will be able to maintain multiple relationships and no one will ever be truly hurt or feel left out, your body is capable of being "intimate" with pretty much anyone nullifying any potential damage or dangers, this will include being able to toggle your fertility (including being able to impregnate Servants and/or be impregnated by Servants), you will be able to befriend and earn the trust and respect of anyone (this would allow you to form strong bonds with any Servants, even those that would normally be vile/uncontrollable/hateful/etc. this would include restoring the sanity of a berserker at least until their madness is needed and calming Avengers hatred).
Swap: Optionally, you may possess the unique ability of the last master of Chaldea, the ability to change your gender at will. This can include changing your clothing, hair color/style, command seals, etc. You can choose if others notice the change or not.
Age of Magic: You may choose to possess magical abilities from earlier in human history allowing you to be trained in one or more forms of magic from ancient times, this could also include the creation of artifacts and items of old. This also grant you the option to be something other than human (Vampire, Gorgon, Lamia, Pegasus, Homunculus, Sentient Boar, Living Book (Reality Marble), etc.), you can choose to; negate the drawbacks of any species you choose, and/or take multiple species.
Mon Series: You may choose to gain things that aren't listed in this essence but are still present in Mon Series, this includes taking things from Mon Series that aren't present in the essence such as; Neopet, Yokai Watch, Zatchbell, Dragon Drive, Gatcha Games, Fakemon, etc. This includes the option to be a "Mon" from those Series and gain a "Full Team" from those series (assume it's a range of two to ten if not stated). This may also allow you to alter any setting you enter into a mon setting based on a mon series or a new one.
NSFW:
Humanoid: When you enter a setting you can make the Mon (and/or closest thing present, and/or whatever you choose) take on a humanoid form (this can include more human-like intelligence or behavior), you can choose how humanoid the adaptation including; Anthro, Furry, Gijinka, Monster boy/girl, and/or a mix. You can choose the rarity of certain types and the severity/design. If you are a Mon or gained mon then the ability to switch between any humanoid form and normal form is available. You can use this the moment you enter a setting as a retroactive change or can pick and choose as you wish including altering the setting in ratio/percentages (including making some retroactive).
Gender Ratio: You can change/alter/choose the gender of Mon (and/or closest thing present, and/or whatever you choose), you may also set the gender ratios of the setting. These changes/alterations can be retroactive and will create reasons to maintain the setting such as if you alter the ratio so only a single gender is present some evolutionary trait will be present to allow for numbers to be maintained or some scientific/mystic response exists depending in the setting.
Breeding: Alright lets not play around this allows you to alter the setting and/or yourself allowing for Human and Mon relationships to produce viable offspring, you may choose if the resulting offspring is; a Mon, A hybrid, A human, or the potential for mixes and areas between, you can even decide that if the "mother" is mon then the child is always mon or the other way around.
Xxx: You possess a reality/setting warping power that allows you to change the setting into a porn parody including aging up the cast. You can choose how these alterations work with only your imagination being the limit. Such as; having Mon battles and moves be sexual in nature, Having the winner of a battle get to "play" with the looser, etc.
Fan: You may include fanmade, fannon, original creations, etc. aspects of any Mon series from; mon, abilities, items, features, mon team size, etc. You may even create new things based on mon settings or that you thing could be neat to incorporate into a mon setting (pokemon become armor for their trainer, pokemon fusion, new types, etc). This option grants full freedom to gain and add anything.
What is a Mon: This essence can expand its coverage to include; any Gacha setting/series (after all its the collecting of troops why not let it qualify?), and any settings to have crossover with any Mon series. This will also allow you to take anything from these new options with everything being loyal to you and unable to act against you.
True Monstrosity: Your connection to this setting has expanded beyond measure connecting you to all versions of it and turning you into a living embodiment/god of all Mon Series worlds and settings granting you access to every power, skill, item, species/race, planets, galaxies, knowledge, afterlives, Mon, item, etc. ever to exist in this setting (Fanfics, Canon, etc) while also granting you complete control over anything from any settings of this place. You can also grant things from this setting to others and take it back at anytime you desire. You can also freely travel to any variation of the setting and times in the setting while also hiding you nature. If taken with "What is a Mon", this can expand to cover those settings as well.
Optionally, you may choose to receive any of the following people as your companions. You can pick as many as you want. The relationship between you and them is whatever you want it to be, and you can choose exactly how romantically and sexually experienced they are. This can be different for each of the characters but they will all be irrevocably loyal to you.
Anyone from any Mon Series setting. If taken with "What is a Mon", this can expand to cover those settings as well.
Optionally, you may at any time choose to take a trip into the world of Mon Series, or a variation of it. This can be any alternate universe, like a fanfic or one made perfectly for yourself. You can either simply be dropped in or reincarnated into the body of an existing character or someone new. If taken with "What is a Mon", this can expand to cover those settings as well.
- Categories
- magicutilitysupernaturalcombatsocial
- Traits
- companionssummoningtechnologypocket dimensionimmunityspace manipulationskill mastery
- Keywords
- leadershipillusionsdragontime manipulationcraftingresurrectiondurabilityshapeshiftingstealthangelcloningdivine magic