Essence of theMonster Hunter (Monster Hunter Game)
byZagreusHades
- Views
- 0 views
- Favorites
- 0 favorites
AI summary
A Monster Hunter Essence letting you remake your body as a human, wyverian, palico, troverian, felyne, melynx, lynian or sea person, and making you a descendant of the old monster fighters trained to top Hunter's Guild rank with an ancestrally enhanced body. Optionally you belong instead to the secret order of Riders who live in harmony with monsters, hold a player character's talent making you a prime example of your kind able to outperform veteran hunters and riders, teach with the lowest possible student fatality rate even under learn-fast-or-die methods, or work as an armour and weapon smith who reforges any material into gear carrying defences and bonuses drawn from its origin. Further options give you loyal regenerating companions such as a Palamute, Cohoot, Poogie, Halk, Palico, Felyne or Melynx, every Hunter's tool from wirebugs and scoutflies to armour, weapons and camping gear, the ability to be any canon monster short of an Elder Dragon or one of your own design, a reforming pack of eight monsters, Elder Dragon status, or the role of an Ancient Experiment built by the old hunters in their campaign to destroy the Elder Dragons.
Generated précis — the sections below are the author's original text.
Effects
16You may remake your body, including choosing to be human, wyvarians, palicos, troverians, felyne, melynx, palico, lynian, troverian, or sea person.
You are a proud descendant of the monster fighters of old, and been trained in skills needed to be a top ranking member of the Hunter’s guild. Your ancestry has enhanced your physical body allowing you to lift, carry and utilize weapons larger than yourself, ware armor that would be impractical and cumbersome by a normal humans standard, and survive a decent number of attacks from monsters with the inclusion of elemental damage. Your mental faculties are similarly boosted with your willpower being near unbreakable allowing you to set a goal with complete guarantee that nothing will alter your path. You also possess the full training and skills needed to hunt, repel, capture, and slay most of the common monsters of the setting (this will update for different settings); including, identifying and harvesting valuable and useful materials especially when it comes to the creation of weapons and armor.
Optionally, you are a part of a secret order of individuals who tend to possess opposing views compared to the Hunter’s guild. You are a rider a group that has found a way to live in harmony with monsters by forging bonds between one another and helping one another out to the point that even a weak monster would prove a threat to an elder dragon. You also possess some valuable skills and talents like being able to; create kinship stones relics that can help you and/or others bond with monsters and can heal them of phenomena like the black blight and/or madness, perform the rite of channeling that would allow a monster to utilize abilities not natural to its species (as long as it is bonded to a rider), and you can hear the voices of monsters.
Optionally, you may possess the “talent” of a player character, turning you into a prime example of your kind in both species and skills allowing you to outperform veteran hunters/riders. This unique talent also seems to leak off of you and collect on your allies and mounts boosting them to similar levels of greatness.
Optionally, You are a skilled instructor and teacher, capable of getting your lessons across with the lowest chances of student fatalities even if you taught in a learn fast or die method.
Optionally, you are a skilled armor smith and weapons smith capable of reforming any materials into impressive works that can possess defences and bonuses similar to the materials origin. Essentially you can now craft any of the armor and weapons from the Monster Hunter setting and adapt those skills into future worlds.
Optionally, you may gain one or more loyal and regenerating companion(s) in the form of a; Palamute, Cohoot, Poogie, Halk, Palicos, Felyne and/or Melynx.
Optionally, you may gain any of the tools needed of a Hunter including wirebugs, scoutflies, smoke bombs, armor, weapons, camping gear, etc.
Optionally, you may choose to be any canon monster (except an Elder Dragon), gaining the form and abilities of your choice and/or design your own.
Optionally, you may choose to gain a pack (8) of monsters, they may be the a weaker variant of the same species as you, they can reform if killed.
Optionally, you may choose to be an Elder Dragon being able to choose a canon species or create your own.
Optionally, you may choose to be an Ancient Experiment intended to be study and used by the Ancient Hunter’s quest to destroy the Elder Dragons. The experiment, you, was intended to create a monster that had a hide that would provide an armor perfectly protected from the other abilities and attacks of other monsters and weapons that would be extremely effective against all monsters; unfortunately, they succeeded the result a monster who had access to all the abilities of every monster and was capable of evolving and adapting when exposed to new stimuli.
Optionally, you may gain a territory the size and appearance is up to you but it will always provide a home field advantage and provide you with any living needs like food, water, shelter. Optionally, you may add a village to the territory. Optionally, you may have more than one territory.
Optionally, you may choose to receive any of the following people as your companions. You can pick as many as you want. The relationship between you and them is whatever you want it to be, and you can choose exactly how romantically and sexually experienced they are. This can be different for each of the characters but they will all be irrevocably loyal to you.
Anyone from Monster Hunter.
Optionally, you may at any time choose to take a trip into the world of Monster Hunter, or a variation of it. This can be any alternate universe, like a fanfic or one made perfectly for yourself. You can either simply be dropped in or reincarnated into the body of an existing character or someone new.
- Categories
- combatitemsutilitysupernaturaltransformation
- Traits
- companionscraftingskill masterydurabilityregenerationresurrectionsystem interface
- Keywords
- dragonleadershipemotional controlarmorweaponscreationdamageadaptationelemental powersteaching