Essence of TheMonsterFugger
byZagreusHades
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AI summary
An explicitly sexual monster-taming Essence whose Frankenstein option redesigns your body into the apex of your species with the ability to alter your appearance, alongside porn physics you can keep personal or extend across a setting, making affected bodies nearly unbreakable, and porn logic, a stronger reality warping that overrides anything in any setting including other reality warpers, fourth-wall breakers and gods. Human makes you extremely attractive and desirable to monsters and inhuman beings and biologically compatible with them, Trainer gives you a knack and aura for taming and gentling monsters whatever their mental state including turning them from their ways, Hero makes you situationally strong so your power always shifts to match whatever monster you face, and Magic User lets you tap the world's natural, mystic or cosmic energy to work magic. Specialisations include Aphrodisiac, mastery of love and lust magic producing potions, aromatics, charms and spells, Portal, mastery of spatial magic linking two or more things through a bound opening, and Fertility, mastery of fertility magic and enchantment able to restore or create vitality where there was none.
Generated précis — the sections below are the author's original text.
Effects
111Frankenstein: You may redesign your body, becoming the apex of you species with your body and mind being the very best in its capabilities. You may also possess the ability to alter your body/appearance be focusing on the traits of another with your body warping to integrate the feature your focused on (this won't be full shapeshifting as the traits will be added to you but you will still obviously be you, with the changes being retroactive to the world (photos changing to display the new you, everyone remembering you always looking that way, your retinas would remain the same with the coloring changing, your fingerprints would be the same even if you alter your skin/hands/etc)).
P*rn Physics: You have a unique form of reality warping that you can keep personalized or extend to the whole setting (or in-between), the warping makes the bodies of all effected nearly-unbreakable during acts of physical intimacy (stretchy, no permanent damage, bend in "unique" ways, etc.) and removes any chances of negative things happening (diseases, birth problems ). The warping will also handle cleaning of the body beforehand and after (if you want). The warping allows you to bend bodies and biology around the rules of sexy and erotica allowing for things that really shouldn't be possible being possible, this is naturally always passively active on yourself and will spread to partners you possess unless you actively toggle it. You are also freely able to alter your fertility from impossible to guaranteed milliplets, and anywhere in between.
P*rn Logic: You possess a powerful form of reality warping that can override anything in any setting (including other reality warpers, 4th wall breakers, hods, etc.) as you rewrote the very setting itself. This warping however is specialized in the rules of sexy and erotica transforming the effected "area" to act in a manner similar to a story driven porno, though you are the warper and can alter the intensity of this effect. The warping can be lowered to a specific area/range/group of people/etc. By default this will; draw you into more erotic situations (tripping and landing in a compromising position with an attractive individual) and provide the storyline to take part in erotic activities (pay for services with your body, seduce others easier, etc.) far more often than it does for others, make 95% of the population more attractive, make everything as you would want it including keeping those you wouldn't want exposed to its effects in a safe zone where everything is kept clean. Similar to "P*rn Physics", you can control fertility, but you have no limits and control the fertility of anything and everything.
Human: You may be and/or possess the form and abilities of a human including; being extremely attractive and desirable to monsters/inhuman beings/entities and being biologically compatible with similar beings.
Trainer: You have a knack, aura, and sense for taming and gentling monsters and other inhuman beings no matter their mental state, this training can include getting them to change their ways (turn the leader of brutish pack of werewolves into a domestic househusband/wife, make a combat orientated orc chief who has gathered a harem they don't care for into a monogamous diplomat devoted to only you, etc).
Hero: You are unusually strong or rather your situationally strong, your strength shifts to ensure you are always stronger/smarter and capable of handling monsters and other inhuman beings. If you beat a monster/inhuman in some way (combat, game, bet, etc.) You will earn their affection, respect, and attention as well as the affection/attention/respect of any underlings/groupies/friends/soldiers/etc. that they have.
Magic User: Witches, Warlocks, Mage, Sorcerers, etc. you are capable of tapping into the natural/mystic/cosmic energy of the world allowing you to perform magic. Magic can be viewed in different ways shifting from setting to setting but generally involves some kind of reality warping and world manipulation based on your whims and desires. You are a skilled magic user (could very well hold the title of the best magic user in the setting) capable of performing feats like those displayed in any setting with magic, your magic will also include; potions, artifacts, spells, etc.
Aphrodisiac: You are a master of love and lust magic capable of creating potions, aromatics, charms, spells, etc. that inflame the heart and loins in a "good" way. Your spells can have the effects of only heightening what's already present, creating something that wasn't there, revealing secrets that went unnoticed, etc. Your aphrodisiacs are so powerful that they could effect anyone and anything including beings that normally wouldn't feel these things. You are also a master of curing the effects of aphrodisiacs, love, and lust effects/magics/things.
Portal: You are a master at spatial Magic's capable of charming two or more things creating a connection to them such as the opening on multiple tubes leading to a single bound "portal" on a wall (or piece of clothing) having them linked to multiple walls/(pieces of clothing) with the pipes transferring to an unoccupied linked space. Create bracelets that would allow the hand to be teleported away from the body yet still fully functional as it's still "connected" to the body or put this spell on something else like rings, necklaces, "rings", belts, etc. you can also have the limbs be stored in a pocket dimension (for some reason) removing arms and legs (preventing criminals to use their powers or run away? Maybe?). Create lotions that temporarily link two points resulting in them switching places. And any other thing you could think of with portals and spatial warping. You have a sense for every "portal" you create and can edit them if needed, your also talented enough to edit other spatial things.
Fertility: You are a master of fertility magic and enchantments, restoring or creating vitality to what is or has always been barren, make the impossible now possible granting the possibility for life to bloom where no possibility existed. Your magic could allow; a queen produce an heir with her husband or allow a king to produce an heir for HIS husband, and in reverse allow a queen to impregnate her wife, ensure the healthy production of a healthy child (allow a liger to be born fertile and healthy), allow a kitty to breed with a whale (lord forgive you) producing viable offspring, and just as you can give you can take causing the most prolific individual to become barren, sap the vitality from the lushes of lands, etc. You can even set specific criteria (making a king barren with any other but his wife).
Transform: You are a master of a number of unique magics that can broadly be classified as transformations. With this magic you could; completely change a person species on a genetic level, alter the appearance/size/features of anything (preventing negative side effects like back issues or blood issues when to much is flowing away from the head), change one thing to another (sentient beings to items/mass/limbs/etc. can maintain their awareness and sentience, turn inanimate things to living things, princes to frogs, men to women, etc.), transfer consciousness/mind/soul, etc. You are protected against any transformations unless you allow it or perform it yourself.
Hypnotic: You are a master of a grouping of magic that allows for the hypnotizing, compelling, mind control, perception altering, mental tampering, etc. You could; compel others to do things, remove the awareness of something or make it regarded as normal, plant suggestions that those effected will view as their own thoughts, etc. This magic is highly adaptive and is easily applied and compatible with other magic (take a portal bracelet and make it so when the hand is teleported somewhere else others are compelled to hold the hand, maybe they simply do it without realizing or they are aware they are doing it but don't know why, even allow the bracelet wearer to target a particular person so they may be aware but everyone else doesn't notice it but also avoids it, maybe the wearer sets a suggestion that anyone who wilds the hand will high five the next person they see wearing red, go crazy).
Brands: You are a master of mystic tattoos and brands, a type of magic that can range from purely aesthetic (moving tattoos, glowing runes, etc.), to being a physical and mystic representation of another magic or effect (wrist tattoos that when a phrase or something happens turns them into cuffs and power dampeners, tattoos that boost fertility, runes on clothing or jewelry that impart effects on them, etc.) You have a number of brands and tattoos knowledge and can alter the appearance with each use (a brand that makes someone immune to fire on one person could be a flame and on another could be a phrase). You are also a talented artist and tattoo artist, you don't need a needle and can create your works through magic and intent. You are also capable of breaking/altering any brands even if you didn't make them.
Exchange: You possess magic made famous by witches of old, Infernal beings, and a vast number of fay.
Your magic knowledge includes the magic of contracts and exchange of the physical and immaterial.
You can offer things to others and take anything as payment (usually with the others consent), what you can take is up to you including; physical things (money, objects, etc.), things that don't yet exist (first born kids, invited to events, etc.), immaterial things (memories, feelings, senses, time, powers, etc.), any any other thing you can thing to want (physical intimacy?).
You can turn and store immaterial things into physical things (eye colors into stones, memories into liquids in vials that display the memory when swirled, etc.).
You have also mastered a way of getting more than you get (restoring someone youth you can take the time they've lived as payment including their memories of those years and wisdom gained, taking a voice/tongue can include gaining knowledge of the words and secrets its spoken (the knowledge would remain with the individual but you would gain it from the memory of the voice itself), taking sight can leave a person with their sight but allow you to see through their eyes at will, etc.).
Elf: You may be and/or possess the traits and form of any/all elven species. Elves tend to possess; svelte bodies, pointed (and sensitive) ears, sharp eyes, delicate and precise hands, a connection to nature, innate magical ability, heightened intelligence, and a greater lifespan. Elves often attract the attention of more physical beings/individuals while perfecting and having a sense of intellectuals. Dark Elves possess; an instinctive knowledge of bondage, domination, a sense for identifying strong genetic suitors/individuals, mastery of spell work and creation, and are adapted to caves and dark areas being more attractive and seductive when in your adapted environment. Wood Elves possess; the knowledge of submissive behaviors easily able to adopt this behavior, the ability to take on the traits of animals, a regal and noble bearings/grace, an encyclopedic knowledge of plants and their effects, mastery of potions and herbal essences (teas, incense, oils, popurri, etc.), and are adapted to forest/jungles/woods and areas with high flora being more attractive and seductive when in your adapted environment. Snow/Winter Elves possess; an innate knowledge of forging, sculpting, smithing, building, design, and creation of various things (toys, "toys", technology, artifacts, mystic holiday goods (mistletoe that binds people in its area until they kiss or more, holly that prevents acts of aggression turning it into cheer or some other emotion, etc.), etc.), mastery of creating mystic items/relics/artifacts, innate knowledge of temperature magic, and an adaptation to ice/snow/cold/arctic/tundra/etc. areas being more attractive and seductive when in your adapted environment/element.
Ogre: You may be and/or possess the traits and form of any/all orcish species. Ogre/Orcs tend to possess; heavily muscular bodies, noticeable tusk-like teeth, the potential for unique skin tones, a natural instinct for combat, heightened strength, and larger bodies (2.13-3 meters) and features than humans. Ogres/Orcs often attract the attention of more intellectual beings/individuals while preferring and having a sense of physically strong individuals and soldiers/warriors/fighters. Ogre possess; larger bodies (3-4.6 meters) and features, greater strength and durability, and animalistic behaviors and features. Orc possess; aphrodisiac and potentially addictive bodily fluids (can toggle), a connection to their ancestors that grants them mystic abilities, and a strong sense of community. Oni possess; an immunity to alcohol/drugs/poisons/etc., near limitless arousal that they can infuse into an alcoholic liquid form, a red skinned form that is a master of combat/fighters, and a blue skinned form that is a master of calmness/strategy/information gathering and retention.
Giants: You may be and/or possess the traits and form of any/all giant species. Giants tend to be extremely large towering over most species (an average human would look like a doll to a full grown giant. Giants possess a unique interior magic that allows them to adapt to their environmental eventually going through a metamorphosis that can result in a shift in appearance and the development of powers/magic based on the environment they reside in.
Pixie: You may be and/or possess the traits and form of any/all pixie/fay species. Pixies tend to be small in form ranging from centimeters to inches in height (may possess magic to grow to a bigger size), extremely stretchy bodies (a pixie body acts as a hammer space being able to take any size insertion in any hole/opening without lasting damage), wings resembling the wings of insects, and powerful magics. The magic of pixies include; nature bending and manipulation (turning vines into phallic prehensile tentacles that act to your will, create picket plants that move at their own will ensnaring others then using their pitcher as suction devices, etc.), and fay magic a unique form of reality warping that is purely based on the ideas and thoughts of its user will also being effected by the user's "rights" (in places you own or are in charge of your magic seeps into the foundation making your will and desires the rules of the area with no one being able to act against them/you, outside of those areas your magic is weaker but still capable of impressive feats (you can reinforce your magic's strengthen through consent, contracts, and "consent"
Kitsune: You may be and/or possess the traits and forms of a kitsune. Kitsune tends to possess a number of forms (normal fox, multi-tailed fox, fox monster, humanoid fox, human with fox features (tail, ears, eyes, etc.), and a human form), a naturally seductive energy and aura of arousal, a master of seduction and figuring out what the other wants, and powerful magic. Kitsune are masters of; shapeshifting capable of taking any form, illusions with their creations being so realistic that they can interact with the real world and cause physical simulations, domestic activities, and the power to create Fox Fire a unique magic that can alter its element and be shifted from lethal to passive (flame to heating and warming, electricity to gentle shocks, frost to a colder touch, etc).
Apeman: You may be and/or possess the traits and form of any/all apeman/missing link species. Apemen tend to possess; a coating of hair/fur over their bodies, a supernatural stealth that allows them to travel without being noticed or leaving proof of their presence (lapses in concentration can cause this ability to lapse), and a teleportation that allows them to slip between the folds in space instantly traveling somewhere else. Bigfoot possess; the ability to sense when their being watched, disrupt technology and blur footage of yourself, and the production of a heavy pheromone ridden musk that's guaranteed to be appealing, draw in partners, repel unwanted attention (from you and your mate). Yeti possess; a high body temperature and softer hair/fur making them perfect for cuddling in cold environments, adaptation to winter and cold environments, the ability to bring forth blizzards and storms to hide in, and can change their hair/fur to white/silver/light blue.
Werewolf: You may be and/or possess the traits and form(s) of any/all werewolf species. Werewolves tend to possess; at least three forms (human, monstrous bipedal wolf beast (can drop to all fours), and wolf man and/or wolf), heightened senses allowing them to smell arousal/pheromones and scents, some form of courting ritual to display their ability to be a good mate, and a heightened breeding season where they are more fertile/virile (this can range from once every month, twice every year, or once every year and will usually last 6-7 days).
Alpha: Alpha Werewolves tend to be; the hunters, breeders, warriors, and providers of the species. Alphas are; larger, stronger, sharper fanged/claws, protective (instantly sensing when others are in danger, especially those close to them), highly virile and productive, possess a knot at the base of their member (even females possess a pseudo-member) that swells when they reach release locking them to their mate for 5min-1hr.
Omega: Omega Werewolf tend to be; caretakers, homemakers, child rearers, and the child bearers of the pack. Omegas are; natural caretakers, nesters, parents/nurses/teachers, highly fertile, and all are capable of getting impregnated no matter their gender.
Selkie: You may be and/or possess the traits and form of a selkie. Selkie tend to possess; duel forms (a seal form and a human form) switch betweens is as easy as shedding off their seal form like a coat and as easy as putting one back on, highly huggable bodies and a strong sense of physical contact, a willingness to take and share partners (with their partners being more accepting and willing to accept this), and some selkie possess a magic to their seal skin that binds the selkie and anyone who touches it until it is returned to the selkie.
Pink Dolphin: You may be and/or possess the traits and form of a pink dolphin. Pink Dolphin tend to possess; two forms (attractive human and pink river dolphin), their human form is extremely attractive and naturally seductive, a sense for festivities/celebrations/parties, and the power to create/build an underwater paradise so perfect that most who enter will never want to leave.
Swan Maiden: You may be and/or possess the traits and form of a swan maiden. Swan Maiden tend to possess; Two forms (swan form and human form), exceptional dancing skills, mastery over their bodies movements, a lovely singing voice, and the power to connect the lives of others to themselves insuring life to all connected parties as long as one lives.
Harpy: You may be and/or possess the traits and form of a harpy. Harpy tend to possess; bird-like features (taloned feet/hands, feathered bodies removing the need for clothes, and wings in some form sprouting from their back and/or the ability to turn their arms into wings), remarkable eyesight, control over their gag reflex, nesting skills and home decor, and produce eggs instead of live births.
Phoenix: You may be and/or possess the traits and form of a phoenix. Phoenix tend to possess; the power to be reborn from their death, the power to heat their bodies and ignite the flames of passion, and powerful healing magic within their bodily fluids.
Chimera: You may be and/or possess the traits and form of a chimera. Chimera tend to possess; the traits and features of multiple animals/monsters/creatures without suffering from any negative drawbacks of the amalgamation. You may combine forms into an amalgamation as you desire and/or choose/create other Chimeras (hippogriff, griffin, chimera (lion/goat/snake), hippocampus, etc).
Manticore: You may be and/or possess the traits and form of a manticore. Manticore tend to possess; quills that they can launch from their body that contain a potent poison or aphrodisiac based on the Manticore's desire, a powerful scorpion tail that contains a similar poison to its quills but to a greater and more potent extent, leather wings for flight, and a powerful muscular body capable of reacting instantly. Optionally, your sex organs can have fleshy spiked that release the aphrodisiac venom resulting in partners entering a pseudo-heat/rut and/or the ability to transform your tail from its scorpion-like needle to a secondary sex organ of either kind or switch between.
Gargoyle: You may be and/or possess the traits and form of a gargoyle. Gargoyle tend to possess; two states of being (stone and flesh, this can be a voluntary shift or the result of a cycle such as day and night, while in their stone form they are still aware and can choose to feel), immunity to petrification, wings, an aura that repels threats and harmful forces, the ability to instantly harden parts of their body, and the power to "trap" those they are in contact with in their stone form if they want to.
Naga: You may be and/or possess the traits and form of a naga. Naga tend to possess; the lower body of a serpent, the ability to produce an aphrodisiac venom (can spit it, inject it through bite, or "milk it" from your fangs and place in the skin), no gag reflex and a highly stretchy jaw and stomach, and the ability to hide their sexual traits/features within their body. Males tend to possess two sex organs that are usually sheathed within their body. Nagas are egg layers.
Gorgon: Gorgon possess; serpents for hair that can be removed as easy as normal hair with the removed strand simply transforming into a normal snake, wings, the ability to split their snake tail into scaled legs, and a powerful petrifying light released from their eyes that can turn anything and everything into immovable stone (including golems, Living statues, etc.), they can also limit its force simply paralyzing the body and setting it into a constant state of arousal. You can toggle the permanence of the things you petrify and paralyze including choosing its awareness while under your gazes effects. You are immune to your own gaze.
Dragon: You may be and/or possess the traits and form of a dragon. Dragon tend to possess; immortality barring violence, the power to grow stronger and more powerful the older they get, a perfect memory and recall, long prehensile tongues, an element breath, powerful magic, the ability to sense virgins and identify treasures, and the ability to take a human/humanoid form.
Centaur: You may be and/or possess the traits and form of a centaur. Centaur tend to possess; equine bodies for their lower bodies, near-infinite endurance and stamina, hard working bodies, knowledge of farming and herbalism, expertise in medicine and medical knowledge, mastery with ranged weapons, and a great skill of planning and partaking in festivities.
Minotaur: You may be and/or possess the traits and form of a minotaur. Minotaur tend to possess; the heads and lower body of bulls, powerful muscular bodies and strength, perfect supernatural directional awareness, extreme fertility allowing for the creation of hybrids no matter species, supernatural knowledge of when another enters their territory, and extreme productivity of bodily fluids that can be toggled (makes can produce enough release to fill a milk jug, females can flood their underwear, and both can toggle lactation).
Satyr: You may be and/or possess the traits and form of a satyr. Satyr tend to possess; limitless stamina, heightened sexual prowess, supernatural tolerance for alcohol and other mind altering substances (you can even infuse it into an aura causing those around you to be influenced by the substance while you live it up), the ability to create/manifest wine and other alcoholic beverages, the power to teleport through wild places, magical musical talent allowing you to cause; celebrations, arousal, madness, slumber, etc., and control over your state of arousal.
Nymph: You may be and/or possess the traits and form of a nymph. Nymph tend to possess; limitless stamina, heightened sexual prowess, libido arousal control/manipulation, empathy, nature connection and manipulation (specialized vines, water tentacles, animal protectors/spies, etc), the power to teleport through elements and attune to them creating pocket dimension homes within aspects of it that only you and your guests can enter and only you and those you allow can leave, aura of seduction drawing suitors to you, and the ability to infuse things with arousal (winds, water, plants, etc).
Arachne: You may be and/or possess the traits and form of a arachne. Arachne tend to possess; spiders bodies for their lower bodies, mastery of bondage/shibari/knots/etc., web/silk production of incredible strength (could easily bind giants/Minotaurs/ogres/etc.), and an aphrodisiac venom that can be infused into their webbing. Optionally all/some Arachne possess ovipositors.
Vampire: You may be and/or possess the traits and form of a vampire. Vampire tend to possess; the ability to survive off of blood, retractable fangs, immortality, a dark beauty that activates the fight and flight response but draws others in, shapeshifting (bat form, bat swarm, mist form, Wolf form, human form), and a bite that causes pleasure in those bitten. You may remove the drawbacks of being a vampire.
Ghost: You may be and/or possess the traits and form of a ghost. Ghost tend to possess; the ability to turn invisible and visible, selective intangibility, flight/levitation, possession, and telekinesis. You can toggle if your selective phasing/intangibility causes pleasure when done to a thing that can feel pleasure, or doesn't cause any feeling.
Mummy: You may be and/or possess the traits and form of a mummy. Mummy tend to possess; the ability to generate prehensile wrappings, the ability to preserve/pause things (aging, progress of things, etc.), plague manifestation and creation, youth restoration, and time travel back to your prime (you can bring others with you.
Animate Inanimate: You may be and/or possess the traits and form of a construct/living object. By taking this option you are a unique phenomenon; life made manifest capable of inhabiting other things and utilizing them as bodies, you can add things to your body by bringing them close and concentrating to "link" it to the rest of you, once linked you can control things even from a distance having all five senses active in all parts of you. If your item(s) are held by another living thing you can fire control over their bodies or be granted it if consented on. No matter your form you possess; the ability to move (walking, floating,etc.), the ability to speak, no need for nutrients or air, telekinesis, and possession/puppeteering. You may possess a default form/body such as; dolls, mannequin, armor, etc.
Merperson: You may be and/or possess the traits and form of a merperson. Merpeople tend to possess; The lower halves of aquatic life in place of legs (bony fish, sharks, cetacean, oceanic reptiles, crustaceans, jellyfish, squids, octopi, worms, and invertebrates), amphibious biology that would allow them to live on both land and in water, water manipulation, weather manipulation, a kiss that can grant others the ability to breath underwater, a mesmerizing and hypnotic singing voice. Merpeople adopt traits from human and fish possessing a human-like method of breeding but their sexual organs being less human in appearance such as males having prehensile tentacle-like organs (and potentially more than one) that are stored within their body being released when aroused.
Angler: You may possess the ability to store genetic material from your partners in a pocket dimension keeping it safe, fresh, and healthy. You have a natural category of all samples stored and can access them instantly. This can work for both genders; allowing you or a partner/surrogate to carry the child and/or creating a mermaid's purse to carry the child.
Seahorse: You may possess the ability to transfer pregnancy from one partner to another (you can be the apart of the transfer), this works no matter the gender or parts of the individuals allowing the child to continue growing in a healthy and safe way without negatively impacting the parent.
Jinn: You may be and/or possess the traits and form of a Jinn/Genie. Jinn tend to possess; a natural insight into the desires and wants of others, bodies immune to temperatures, reality warping allowing them to grant wishes, illusion casting, smoke form, teleportation, transmogrification, immortality, bodies of magic, and an item that acts as a infinite pocket dimension home for them.
Alraune: You may be and/or possess the traits and form of a alraune. Alraune tend to possess; bodies connected and contained within large flowers, a natural seductive body and aura, florakinesis, a sweet scent that attracts others to them, the ability to generate a sweet nectar that can improve the vitality/fertility of those who try it or can lower it based on your desire, your flower can close creating a pocket dimension that bends to your will within and makes the outside indestructible, manipulation of your roots as legs and tentacles, and the production of a "sex pollen" that you can toggle to fatal if not handled after a few days or a simple nuisance that fades after a few seconds of leaving your presence.
Sulfur and Brimstone: You may be and/or possess the traits and form of any/all Infernal being. Infernal tend to possess; horns of some kind, leathery wings, sharp teeth, long prehensile tongues, optional long prehensile tails, optional cloven and/or digitigrade legs, immunity to fire and heat, fire creation and manipulation, mystic contract creation (can request any payment including souls), magical abilities, and a human form. Cubus possess; bodies designed to be the perfect sexual partner for any partner(s) they have, an aura of lust and seduction, instinctive knowledge of seduction an intimate acts/behaviors, a sense for arousal, the ability to feed off sexual energy, a supernatural knowledge of the sexual desires (even the deepest darkest ones) of anyone they look at, a supernaturally persuasive voice, and shapeshifting abilities. Hellhound possess; two forms (hound and human, optional multi-heads (up to three, don't have to be attached, can switch floating heads with connected head), shadow traveling, invisibility, phasing, marking and tracking, and supernatural escape artistry. Prince possess; larger bodies, a crown of horns and flames, command over other internals, the ability to see and punish the sins of others, the ability to see the deepest darkest desires of others and place them in a "dream" that you can enter and manipulate, hellfire immunity/control/generation, teleportation, and supernatural cunning/manipulation.
Ozone and Petrichor: You may be and/or possess the traits and form of any/all celestial being. Celestial tend to possess; halos of light, feathered wings, unblemished skin, bodies that reset to an untouched state, immunity to the works of man, holy water creation and manipulation, mystic contract creation (can request any payment including souls), magical abilities, ocular creation (eyes that can see anything (purity, sins, invisible, true forms, etc.), they can be on your body or fly around you, can be viable or spectral, can record and playback what they see), and a human form. Cupid possess; bodies designed to be the perfect romantic partner for any partner(s) they have, an aura of love and romance, instinctive knowledge of romance an intimate acts/behaviors, a sense for love, the ability to feed off romantic energy, a supernatural knowledge of the romantic desires (even the deepest most hidden ones) of anyone they look at, a supernaturally persuasive voice, and shapeshifting abilities. Archon possess; two forms (beast and human, optional multi-heads (up to three, don't have to be attached, can switch floating heads with connected head), light traveling, invisibility, phasing, marking and tracking, and supernatural binding/cage creation. Archangel possess; larger bodies, twelve wings anywhere in their body, command over other celestial, the ability to see and punish the sins of others, the ability to see purity and goodness, the ability to see the desires of others and place them in a "dream" that you can enter and manipulate, holy fire immunity/control/generation, teleportation, supernatural knowledge, and immunity to the abilities of Infernal being including being able to severe contracts.
Bogeyman: You may be and/or possess the traits and form of a bogeyman. Bogeyman tend to possess; the ability to transform into living shadow, shadow/darkness manipulation, solidify shadows/darkness, perceive through darkness, every/any shadow can be you, store things in a shadow pocket dimension, silence/muffle sound in an area, put others to sleep and enter/manipulate dreams, and paralyze others.
Slime: You may be and/or possess the traits and form of a slime. Slime tend to possess; bodies that can shift through phases (liquid, semi-solid, gelatinous, solid, etc.), shift their size, alter their appearance and shape, split into more bodies, selective acidity, selective aphrodisiac, etc.
Mimic: You may be and/or possess the traits and form of a doppelganger/mimic. Mimic/Doppelgangers tend to possess; the power/ability to alter themselves into perfect copies of others being and things from a single glance (even without seeing the full form, and matching any size), producing a substance that sticks others to them and acts as an aphrodisiac, and generate tentacles, pseudopods, mouths, and teeth.
Genius Loci: You may be and or gain the power/form of a living location. Infusing yourself into a location and every structure in that location (buildings, statues, plants, etc.) with everything in the area being an extension of yourself. You can shrink your influence to a house or expand it over any land (city, kingdom, town, planet, etc) you own/have the rights to. You can manifest an avatar to act where your greater body can't and can learn to expand your power to infuse more places/creating more living location bodies.
Echidna/Typhon: You may be and/or possess the traits and form of an Echidna and/or Typhon. Echidna are the mothers of monsters with their womb and eggs being in a near constant state of mutation and tapped into a cosmic genetic pool granting access to any all genetic material/traits/sources, only becoming stable when fertilized though concentrating and focus can also be used to stabilize (Typhon are the fathers of monsters with their reproductive cells having the same traits as an Echidna's eggs, your cosmic pool archives every setting you enter). Echidna possess; two serpentine tails in place of legs, irresistible beauty, immortality, eternal youth, can transform the ends of their snake tail into giant serpent heads, sprout one hundred snake heads in place of hair, and a powerful poison that could harm gods (can be altered to an aphrodisiac). Typhon possess: immense power, the ability to sprout thousands of serpent and dragon heads from their body, the ability to sprout many hands, a nature that makes you the bane of mortals and immortals, a deadly poison (can be made an aphrodisiac), mimic any sound/voice, and the ability to spit fire from any head/mouth (you can alter your fire to inflame passions and desires rather than destructive).
Mother of a Thousand Young: You can instantly create/spawn/produce thousands of children instantly. You can determine gender, speed of development, etc.
Divine: You may be and/or possess the ability and form of a god/divine being. You will possess the domains of; love, lust, fertility, arousal, pleasure, erotica, and attractiveness. You may designate one or more symbols, plants, and animals to be sacred to you allowing you to manipulate and command them (your sacred animals will expand to monsters and creatures of similar nature's).
Monster Mash: You may be and/or possess the ability and form(s) of any other monster or similar brings you can think of such as; lizard people, invisible people, bee people, cyclops, sphinx, etc. You may choose to be special members of the species like; queen bee monsters, etc.
Progenitor: Whatever monster species you possess (even if multiple) you may be the progenitor and first of the line. You will be the strongest of your kind possessing the strength, powers, and knowledge of all others of your species and the power to command, control, and alter them anyway you wish.
Maker of Monsters: You possess the ability to create, manipulate/edit, transform (yourself and others), etc. monster. You could remove or add weaknesses to monsters, change their species, create new species, turn others into monsters, turn monsters into humans, alter all monsters in some way (submissive to humans, breedable, etc.), etc. If taken with "Progenitor", You may be and/or possess the abilities of the primordial aspect of all monster and similar lifeforms (cryptids, fantasy creatures, mythical beings, etc), you exist as a part of all monsters and exist as long as one exists even as simply an idea or thought. You possess a catalog of all monsters and can create new types/species of monster. You are also the creator of all monsters that already exist.
Ultimate Lifeform: You may be the ultimate lifeform, the alpha, and prime example of whatever form/species you are being; stronger, hotter, fertile/viral, etc. A werewolf with this could easily overpower twenty-five alpha werewolves and still have the strength to put them in their place, and then take and pleasure every member of those rival alphas pack. This would essentially turn you into the Captain America of your kind. You have full control over your body, healing, fertility, etc.
Tentacle: You are capable of creating, manifesting, transforming, summoning, etc. unlimited tentacles each are; prehensile, strong enough to immobilize a giant (with training this can be improved, and with more present they could overpower greater forces), can be altered and shaped to your will, can transmit feeling to you, can stem from you or the world around you, and anything else you could expect of tentacles:
Parasitic: You can transform into a parasite and latch on to a host, and doing what parasites do best; altering your host to better fit your needs potentially even expanding your presence in order to take complete control over your host or living in unison with your host. You can easily tap into the pleasure receptors of your hosts.
Bond Creature: You are capable of creating an attachment to others resulting in a symbiotic relationship forming between you and them. When bonded both parties receive; a boost to their physical and mental capabilities, access to greater power, if a human and monster bond the human may be granted access to powers from their monster. You can choose/change how these bonds are made and maintained.
Equalizing the Interspecies: Your bodily fluids have a unique ability that allows them to alter the body of others in a number of ways including;making a body more suitable for your body, making a body capable of carrying your offspring, making a body more attractive, providing advancement to make your partner capable of living in your world (merperson's human partner may develop gills when in water), and potentially transforming them into the same species as you. You can toggle and dial this such as choosing how much of "you" needs to be exposed to the other to make any noticeable changes, and what changes you want taking place.
One Gender Race: When you enter a setting (or while you're in a setting) you can retroactively alter the gender percentage of the setting. This can be as all encompassing as there are no males/females and they've developed a way to continue having children, to only a few species/groups are all one gender but compatible with other species/groups with children of the gender being guaranteed to be of the species (Orcs are all male harpy are all female if the two mate any sons are guaranteed to be orc, if the harpy mated with a human any daughter would be a harpy, etc.), and/or precise enough that you could change the gender of specific individuals or include a secondary gender (Omegaverse).
Hu Mon: You may retroactively alter all monsters in a setting making them humanoid in some form such as; all monsters looking human, monster boy/girls, furry, centaur-like, possessing a human(oid) form and their monster form, etc. you can even choose multiple option ms and there percentage.
Feral: When you enter s setting you can retroactively alter the world/setting into a more feral an untamed place, making the setting similar to a prehistoric/ice age/caveman era. You will also possess mastery of hunting and wilderness survival.
Wild: When you enter s setting you can retroactively alter the world/setting into a more wild place moving towards advancement, making the setting similar to a cowboy/western era. You will also possess mastery of firearms, lassos, and horse care.
Standard: When you enter s setting you can retroactively alter the world/setting into a less/more developed place, making the setting similar to a standard fantasy world or a Victorian/medieval era. You will also possess mastery of etiquette and heroism survival.
Civil: When you enter s setting you can retroactively alter the world/setting into a more civilized an tamed place, making the setting similar to a modern era. You will also possess mastery of technology and concrete jungle survival.
Sterile: When you enter s setting you can retroactively alter the world/setting into a more advanced and expanded place, making the setting similar to a futuristic/space opera era. You will also possess mastery of advanced technology and space survival.
Muzzled: Monsters by nature can be less than humane, this option has a few abilities. The first and passive ability protects you from the savage and cruelty of the world making sure you wouldn't be killed/eaten/disposed of/etc., the second ability can allow you to place this protection on others, the third could allow you to spread the protection to the whole setting removing the dangers and fatalities on both sides.
Home of Monster: When you enter a setting you can retroactively fill the world with monsters, fantasy creatures, cryptids, etc. by; choosing to transform the local inhabitants into these creatures (or turning a percentage of the inhabitants into these beings), creating a parallel dimension where monsters reside mirroring the other world, etc. If they're are already already monsters present in the world you can modify them and their nature to a degree. If taken with "Maker of Monster", "Progenitor", and "Genius Loci" you may be a whole other universe/multiverse that runs parallel to a setting and exists as the home/birthplace of monsters and creatures.
Torn Veil: Monsters and creatures will now live in a parallel world, the two worlds will develop sporadic weak points in the boundaries that separate them allowing for passage between words with the weak points only lasting a few minutes to days before repairing themselves and relocating to a new place.
Open Door: The two worlds are connected by a "doorway" allowing open travel between both worlds and their inhabitants. You can also create permanent doorways to other worlds/realms you've been to.
Locked Window: The border between both worlds is extremely strong and unbreakable with travel between worlds requiring specific things to be met such as a magic user or divine being summoning someone from across the border. Occasionally, glimpses of the other world like phantoms might flick through the world.
Farm: You may gain ownership of a 3.81 km2 Farm land that includes a 2 story house, barn, grain silo, worker house (fit eight workers), and windmill. The house includes; an attic, four bedrooms, a medium Room size for free use, two and a half bathrooms, master bedroom, study, living room, kitchen, dining room, eating nook, a garage, a basement, and sub-basement/storm cellar. The barn possess; eight stalls each one capable of housing a horse in absolute luxury or a sentient being in a pretty high class "room", a garage space, milking station, and a loft on the second floor. You may gain two completely loyal (and attractive) farmhands; one is a centaur and the other a minotaur. You may design their appearance and personality as well as their relationship (by default they are very attracted to you and willing to submit to you).
Gym: You may gain ownership of a Gym that will include; a boxing ring, a cardio area, a strength/weight area, lower body area, upper body area, yoga studio, self defense classroom, multiple sauna, massage stations, spa facilities, Locker rooms, showers, reception area, office, lounge (shop and juice bar), group workout area, storage, pool, laundry room, track, and an extra room. You may gain two completely loyal (and attractive) workers; one is a orc and the other a merperson. You may design their appearance and personality as well as their relationship (by default they are very attracted to you and willing to submit to you, the orc tends to act as a personal trainer and the merperson as a receptionist).
Club: You may gain ownership of a property and business that by default is a club located in a two-story building, in a 1'200 m2 restaurant and lounge including; dining area, dance floor, decor of your choice, a band they constantly plays (and can be switched out or is very skilled at any performance ), a private dining area that oversees the whole club, a bar, multiple secret areas/rooms hidden away, and a personal office. You may gain two completely loyal (and attractive) workers; one is a dullahan and the other a hellhound or Cerberus. You may design their appearance and personality as well as their relationship (by default they are very attracted to you and willing to submit to you, the dullahan tends act as a bartender and the hellhound as a bouncer).
Castle: You may gain ownership of a 45'000 m2 castle, and 53'000 additional m2 of land. The castle possess over 1'000 rooms, 18 towers, and multiple forms of fortification including; moat, walls, underground escape routes, supplied to remain fortified for a lifetime. You may gain two completely loyal (and attractive) employees; one is a gargoyle and the other a vampire. You may design their appearance and personality as well as their relationship (by default they are very attracted to you and willing to submit to you, the gargoyle tends to act as a bodyguard and the vampire as a maid/butler).
Facility: You may gain ownership of a 3'252 m2 "facility/factory", the nature of the facility can be whatever you want such as a stud service, breeding center, an exotic milk and monster goods (wool, nectar, etc.), or some form of factory that builds toys, "toys", makes clothes, etc. You may gain two completely loyal (and attractive) employees; one is a werebeast and the other a satyr/faun. You may design their appearance and personality as well as their relationship (by default they are very attracted to you and willing to submit to you, the werebeast defaults to a werewolf).
Place of Learning: You may gain ownership of a mage tower/library/academy, the main areas of the tower are the three upper floors and roof. The roof contains a garden and sitting area, the inside of the tower possesses three bedrooms, two bathrooms, kitchen, living room, dining room, library, and gym that occupy the third and second floors. The first floor that is locked to all but you contains a highly advanced magical sanctuary capable of generating a layline system, it is also protected from tracking and interference and possesses infinite mystic energy, the tower can shunt itself into a pocket dimension inaccessible to anyone but you and those you allow. The academy and dorms (Including staff housing, and extra buildings for sororities/fraternities), is on 9.4 km2, has 20'000 competent and loyal staff members, and is capable of caring for and housing over 17'000 students. The library connects the two buildings and passively collects knowledge/books/scrolls/data/etc. from the setting possessing a basement of erotica, a sub-basement that acts as an underground shelter and could house a whole city for decades, and a secondary sub-basement inaccessible to anyone but you that stores backup of all the knowledge of the setting (and any other setting you enter) including restricted knowledge and secrets. You may gain two completely loyal (and attractive) employees; one is a slime and the other a alraune. You may design their appearance and personality as well as their relationship (by default they are very attracted to you and willing to submit to you, the slime tends to act as a receptionist/secretary and the alraune as a gardener/nurse).
Town: You may gain ownership of a 320 km2 town. The town possesses; a population of 2'000 or less, a bus that comes through every other week, multiple local businesses, local festivals and community events, a tight knit community, is surrounded by nature and beautiful scenery, a town hall, Ice cream parlor, Police office, Schools, Cafe, Bar, Campgrounds, Hospital, Vet, Candy store, Bakery, Boutique, Spa, Library with town archives, Restaurant, Fire department, Mechanic, Grocery, drive-in theater, bowling ally, abandoned places, amusement park, an inn, etc. You cans design the town and the natural world around it including; having different environments (tundra, desert, forests, jungles, etc.) and natural wonders (mines, hot springs, etc), the population of the town, etc. You can store the town in a pocket dimension and import it into any setting without any downsides/drawbacks effecting the world, the town can warp itself to fit the themes of the setting becoming thematically correct.
City/Kingdom: You may gain ownership of a 1840 km2 town. The city possesses; a population of 2'000 or more, a constant flow of of buses, taxis, and subway systems moving through and in/out of it, a massive industrial system, major businesses and shops, events for major celebrations, a museum, Ice cream parlor, Police office, Schools, Cafe, Bar, Campgrounds, Hospital, Vet, Candy store, Bakery, Boutique, Spa, Library with town archives, Restaurant, Fire department, Mechanic, Grocery, theater, sports arenas, skyscrapers, hotels, motels, etc. You cans design the city and the world around it including; having different environments (tundra, desert, forests, jungles, etc.), the population of the city, etc. You can store the city in a pocket dimension and import it into any setting without any downsides/drawbacks effecting the world, the city can warp itself to fit the themes of the setting becoming thematically correct such as a kingdom in a medieval world.
Meet Cute: You may own a shapeshift "location" that can "overlay" itself on other locations or retroactively squish itself into the world. This place has a unique phenomenon that ensures you and anyone else you designate will happen to have a meeting with an attractive individual of your type who would be open to a healthy relationship (you can toggle prevent dramatic "options" like individuals in unhappy relationships, family member of friends, etc). If squished into a location it will be set and remain in that form unless destroyed, if utilized in its overlay form it can be "picked up" and moved around. You may take this multiple times.
Not Cute: You may own a shapeshift "location" that can "overlay" itself on other locations or retroactively squish itself into the world. This place has a unique phenomenon that ensures you and anyone else you designate will happen to have encounters of sexual nature with attractive individual of your type who would be open to these encounters (you can toggle prevent dramatic "options" like individuals in unhappy relationships, family member of friends, etc.), this can also make the area better fit for such things like; glory holes appearing in bathrooms, private places away from the public eye appearing in parks, blind spots in buses, etc. If squished into a location it will be set and remain in that form unless destroyed, if utilized in its overlay form it can be "picked up" and moved around. You may take this multiple times.
Toys: You may gain ownership of an infinite pocket dimension filled with toys of an intimate nature. This ranges from the mundane to the fantastical (vibrators that move on their own, fleshlights that are actually portals to actual beings, mystic cock rings, voodoo (sex) dolls, magic bondage ribbons, aphrodisiac oils, heating and cooling wax that flows to tantric spots, etc.) every item is loyal to you and obeys your wants, new toys will form as you desire/think/learn of them and should you travel to different worlds/settings, all toys will reappear in the dimension clean and in pristine condition. If taken with "Magic User", you can easily replicate these toys and their enchantments.
Leather and Lace: You may gain ownership of an infinite pocket dimension filled with sexy/erotic clothing and accessories. This ranges from the mundane to the fantastical (ribbons that move to your will, pants that tighten to show off everything and can create easy access holes, skirts/kilts that generate blind spots underneath preventing anyone from seeing what's going on, dresses that generate breezes lifting themselves, piercings that vibrate when around someone who finds the wearer attractive, underwear connected to glory holes, etc.) every piece is loyal to you and obeys your wants, new clothes will form as you desire/think/learn of them and should you travel to different worlds/settings, all clothes will reappear in the dimension clean and in pristine condition. If taken with "Magic User", you can easily replicate these goods and their enchantments.
Followers: You may gain an infinite hoard of lesser beings that you can summon and dismiss as you desire, each one is as you desire (attractive, hideous, male, female, other, etc.), with you freely changing them with each summons and choosing how many or few you create. They are all completely loyal and unable to act against you. (Think goblins to Orcs, kobold to dragons, imps to demons, etc. you don't need to take these options they are simply examples).
Good Boy/Girl: You may gain a strong, intelligent, and completely loyal animal companion, this beast has a sense for helping you to find romance or just a quick role in the hay easily locating partners for you. This beast can be summoned and dismissed to a pocket dimension where its cared for and we be restored should anything happened to it. (Think Wargs for Orcs, nightmares for dullahan, etc. These are examples you don't need to utilize them). You may take this multiple times.
Pack/Tribe: You may gain 1-30 completely loyal individuals, each one views you as the leader of their group and will follow your lead and serve you faithfully. Each member of this group is attractive and quiet exceptional in body and mind. You may design each member of the group as well as choosing species such as; a group that's all the same species like werewolves pack and orcs tribe or a mixed species group like some monster fraternity/sorority or group of outcast. You may also design their relationships with each other and you (including if they are romantically interested in you). You may take this multiple times adding to your group or possessing another group.
Lover: You may gain a perfect lover monster or human, you may completely design them or take an individual from any setting/world with monsters/fantastic beasts/cryptids/etc. (you may make adjustments to them if you wish). Your relationship will never sour or grow boring and your partner can never have their head turned from you as you will always be their perfect other half with fate/destiny protecting them from anything that would upset the relationship (cheating, blackmail, death, trauma, etc). When you enter a setting with monsters/fantastic beasts/cryptids/etc. you may designate one of the individuals present in the setting as your "Lover" with them gaining the effects and protections of this option and fate pushing/pulling you to each other and helping to bring your happy ending. Additionally, your an amazing lover to any of your lovers/romantic partners even if your just using your voice to get them off.
Harem: You may gain more than a single lover, gaining as many as you want, monster and/or human up to you with each choice, you may completely design them and/or take an individual from any setting/world with monsters/fantastic beasts/cryptids/etc. (you may make adjustments to them if you wish). Your relationships will never sour or grow boring and your partners can never have their heads turned from you as you will always be their perfect other half with fate/destiny protecting them from anything that would upset the relationships (cheating, blackmail, death, trauma, etc). When you enter a setting with monsters/fantastic beasts/cryptids/etc. you may designate any of the individuals present in the setting as your "Lovers" with them gaining the effects and protections of this option and fate pushing/pulling you to each other and helping to bring your happy ending. Additionally, your an amazing lover to any of your lovers/romantic partners even if your just using your voice to get them off you always have it in you to please all/any of them and they will never get jealous or upset with you even if your bring more people into the group.
Dark Knight: You may gain the company of a completely loyal and fierce monster protector this can range from the likes of; a dullahan bodyguard, a werewolf cop, a living armor knight, a sheriff ghost, etc. They will be a strong individual with a natural instinct to protect and guard, and sometimes the best way to protect you is to be over you.
Rival Warlord: You may gain the company of a completely loyal and friendly rival this can range from the likes of; an opposing team captain werewolf, a co-worker orc, a monarch of another nation merperson, etc. They will provide healthy competition and seek to push you to better yourself occasionally offering bets that they tend to lose 99% of the time.
Handsy Healer: You may gain the company of a completely loyal and friendly healer/medic this can range from the likes of; a vampire doctor, an elven cleric, a naga herbalist, etc. They will be an outstanding medical professional capable of handling nearly any medical issues, off course all the touching is required gotta make sure your okay.
Faithful Ruler: You may gain the company of a completely loyal, faithful, and honest "leader" this can range from the likes of; a yeti chief, a mummy pharaoh, a demon lord, a captain (pirate/sports/etc.) satyr, etc. They will be a natural leader happy to support you and offer you advice when you need it, and will happily follow your lead or take control if needed.
Intimate Instructor: You may gain the company of a completely loyal, and wise individual this can range from the likes of; a mage teacher, a lizard person instructor, an angelic guide, etc. They will be a extremely wise and knowledgeable about multiple things and willing to give you advice and help you train/learn new things, maybe you need more hands on teaching?
Family Friend With Benefits: You may gain the company of a completely loyal, friendly, and nostalgic individual this can range from the likes of; a djinn neighbor, Minotaur best friend, centaur sibling/parent best friend, etc. They will be a friendly ear and caring shoulder for you being a trusted confidant for you, and willing to help you try anything you wanna try.
Rakish Roommate: You may gain the company of a completely loyal and carefree roommate this can range from the likes of; a ghostly houseguest, gargoyle renter, naga roommate, a slime flatmate, etc. They will be an easygoing individual who will handle most of the; household chores, grocery/shopping, cooking, and is willing to handle any/all bills/expenses as long as you pay them back in someway.
Cryptid Crush: You may gain the company of a completely loyal and familiar individual this can range from anything/anyone who you've ever had a crush on/found attractive (real and/or fake) as a monster of your choice. They will be near identical to the original with minor shifts as you would like, and be just as attracted to you romantically and sexually.
Haunted Human: You may gain the company of a completely loyal human companion this can range from; human heroes, human exchange student, a lookalike of someone else (like "Cryptid Crush" but human), etc. They can be of your design (personality, appearance, etc.) and will find you attractive both physically and romantically.
Cryptozoology: Your connection to this setting has expanded beyond measure connecting you to all versions of it and turning you into a living embodiment/god of all monsters/fantastic beasts/cryptids/etc. worlds and settings granting you access to every power, skill, item, species/race, planets, galaxies, magic, smut, knowledge, etc. ever to exist in this setting (Fanfics, Canon, AU, etc) while also granting you complete control over anything from any settings of this place. You can also grant things from this setting to others and take it back at anytime you desire. You can also freely travel to any variation of the setting and times in the setting while also hiding you nature.
Optionally, you may choose to receive any of the following people as your companions. You can pick as many as you want. The relationship between you and them is whatever you want it to be, and you can choose exactly how romantically and sexually experienced they are. This can be different for each of the characters but they will all be irrevocably loyal to you.
Anyone from any monsters/fantastic beasts/cryptids/etc. setting, including fanfic/AU/Crossover/Etc.
Optionally, you may at any time choose to take a trip into any world of monsters/fantastic beasts/cryptids/etc. or a variation of it. This can be any alternate universe, like a fanfic or one made perfectly for yourself. You can either simply be dropped in or reincarnated into the body of an existing character or someone new.
- Categories
- magicsocialutilitysupernaturalknowledge
- Traits
- companionsskill masteryflightcharismapocket dimensionspace manipulationshapeshifting
- Keywords
- leadershipgender changeimmunitystealthdimensional travelteleportationdemonillusionsportalsvampirismangelreality warping