Essence Viewer
BrowseFavoritesPopularCommunity tags
Ko-fi
  • Browse
  • Favorites
  • Popular
Back to browse

Essence of theMorpher

byZagreusHades

Views
0 views
Favorites
0 favorites

AI summary

A Power Rangers Essence granting a Morpher that transforms you into a ranger complete with bodysuit, identity-concealing helmet and a fitting weapon, with Power Source letting you take the powers, skills and tools of one or more Ranger teams such as Mystic magic, Samurai symbol power or Jungle Fury, and Super granting access to any of their Super Modes. Colour roles set your character: Red makes you a great leader who gets the best from a team and helps every member through their worries while standing as a prime example of your species, Blue makes you extremely intelligent with a full library of mission-relevant knowledge, Green gives you an untapped wellspring of power, unmatched growth potential and high skill with a bladed weapon, Pink lets you bring reason into any situation with words others genuinely weigh, Yellow makes you empathic, calm in any crisis and able to raise morale and get a laugh from anyone, and Other guarantees fate will find you a place on any team. Artillery lets you create or copy any weapon, vehicle or item from any Ranger setting, and Zord grants one or more bio-mechanical robots that usually resemble animals and shift between colossal and handheld size.

Generated précis — the sections below are the author's original text.

Effects

28
  • Ranger: You are a ranger possessing access to a Morpher that will allow you to undergo a transformation gaining a bodysuit, helmet (to hide your identity), and weapon befitting a ranger. As a ranger you will also gain a boost to your physical capabilities allowing you to; perform great feats of acrobatics, enhanced strength, greater durability and resistance, an increased regeneration factor, etc. As a ranger you are also skilled at working with others.

  • Power Source: You may choose to gain the powers/skills/abilities/tools of a one or more Ranger teams such as; Mystic gaining magical abilities, Samurai possessing access to symbol power, Jungle Fury gaining access to Pai Zhuq and animal spirits, etc.

  • Super: You may gain access to one or more of the Super Modes from any of the Ranger teams.

  • Red: You possess all the making and skills to be a great leader knowing how to get the best of your team and help all teammates through their worries. You are also always a prime example of your species and strongest member of your team/group. You will also be a highly skilled and near unmatched swordsman.

  • Blue: You are an extremely smart individual being able to figure out patterns and possessing a full library of information and knowledge appropriate to your mission/goals/group. You are also highly adapt at using, upgrading, and creating technology. You are also highly skilled and near unmatched in the use of ranged weapons.

  • Green: You are an individual possessing an untapped wellspring of power and an unmatched potential for growth and adaption. You are a highly skilled combatant with a bladed weapon.

  • Pink: You are a master at bringing reason into a situation, when you speak others will listen and take your words seriously giving them the thought (of course that doesn’t mean they will actually use it). You are also highly skilled at utilizing unique weapons.

  • Yellow: You are an empathic individual capable of keeping your calm in any crisis, boosting the moral of others, and knowing how to get a laugh out of anyone in any situation.

  • Other: You are always capable of joining a group/team, of course you may have to prove yourself but there won’t ever be a true hard no and fate will transpire to help you get into that group. You may also choose a unique color such as; Black, White, Gold, Silver, etc.

  • Artillery: You may create and or gain a copy of any weapon, vehicle, item, etc. from any ranger setting.

  • Zord: You may gain and/or create one or more Zords bio-mechanical robots that tend to resemble animals. Zords can take a colossal forms as well as a smaller handheld size. You may choose if your Zords are sentient, animalistic intelligence, or are simple machines, you can choose different levels for each Zord you take.

  • Team: You may create five completely loyal individuals who will join/make up your team. You can completely design their appearance, personality, relationships with each other and you, and their Ranger color (along with the boost if it’s a color above if you would like) and Zord. Optionally, you may choose to use canon rangers, and still choose their color, Zords, and relationships.

  • Mentor: You may completely design a mentor who will always be able to help you and others achieve your mission/goals and teach you how to use your abilities. Optionally, instead or alongside the previous mentor you can be assured to meet a mentor who will aid you in any issues you are facing. Optionally, instead or alongside the other options you may choose to gain the traits of a mentor as described in the “Mentor” option.

  • Headquarters: You may create and/or gain a copy of one or more of the Headquarters of the rangers. You will be able to store it in a pocket dimension and place it without issue.

  • Town: You may create and/or gain a copy of a canon town from any ranger series. You will be able to store the town in a pocket dimension and place it without issue.

  • Monster: You may choose to be a member of the “monster” or villain races/species such as; the Nighloks, Orgs, Rinshi, Morlock, etc. you may choose to copy one or more of the abilities and forms of any of the average villains (monsters of the week) and/or create your own.

  • Deker: Along with your “Monster” form you possess a human form granting you immunity to the weaknesses of your species and a soul. You are also immune to abilities and objects that would target your species such as sealing techniques.

  • Sanzu: You are capable of creating your own source of power and energy fueling your abilities and potentially those of your allies, as an example a Nighlok wouldn’t dry out and could prevent others from drying out. You are also empowered by the negative emotions of others and capable of utilizing negative emotions as a means to survive (as a replacement for food, water, sleep, etc), and to boost your regeneration.

  • Mega: You are capable of entertaining a colossal form if killed or fatally injured. If you win you may regain your smaller form again. Optionally, you may possess a final third form that will be larger and stronger than your previous form with a change in your form and abilities, the same way that you would with the second form if you win and succeed you will regain your first and second form.

  • Big Bad: You may choose to be and/or gain the abilities of one or more of the Big Bad’s from the ranger settings. You will also be a highly competent and intimidating individual possessing a great deal of power and strength that could allow you to easily overpower a group of rangers (as long as you play it smart and they aren’t fully prepared).

  • Mook Maker: You are capable of creating large groups of foot soldiers, you can also create variations of them such as melee, ranged, flight capable, and giant variations. If you truly focused and took the time you could create stronger foot soldiers with more specialized abilities and skills.

  • Retainers: You may create and or choose one to two completely loyal individuals who will act as your retainers and advisors seeking to help you and further your goals. They will also possess the ability to restore you should something happen to you, this ability can only be used once every ten years. At least one of your advisers is guaranteed to survive (as long as they don’t do anything foolish or get wiped out before you), if they are destroyed they will be restored in a new setting or after ten years whatever is sooner.

  • Elite: You may create or choose five completely loyal and highly skilled individuals each one has the strength to defeat five standard rangers on their own (think of what they could do with some foot soldiers at their command).

  • Lair: You may create or copy the lair of one or more of the villains of the ranger settings (ie. Xandred’s Barge, Rita’s Moon Palace, etc.).

  • Morphing Grid: Your connection to this setting has expanded beyond measure connecting you to all versions of it and turning you into a living embodiment/god of all Power Ranger/Sentai worlds and settings granting you access to every power, skill, item, species/race, dimensions, Zord, knowledge, Ranger type, Morpher, etc. ever to exist in this setting (Fanfics, Canon, etc) while also granting you complete control over anything from any settings of this place. You can also grant things from this setting to others and take it back at anytime you desire. You can also freely travel to any variation of the setting and times in the setting while also hiding your nature.

  • Optionally, you may choose to receive any of the following people as your companions. You can pick as many as you want. The relationship between you and them is whatever you want it to be, and you can choose exactly how romantically and sexually experienced they are. This can be different for each of the characters but they will all be irrevocably loyal to you.

  • Anyone from any Power Ranger/Sentai setting.

  • Optionally, you may at any time choose to take a trip into any world of Power Ranger/Sentai, or a variation of it. This can be any alternate universe, like a fanfic or one made perfectly for yourself. You can either simply be dropped in or reincarnated into the body of an existing character or someone new.

Categories
utilitysocialsupernaturalcreationcombat
Traits
companionsenhanced intelligencetechnologyimmunitypocket dimensionregenerationskill masteryspace manipulation
Keywords
leadershipintelligencesize manipulationdurabilityemotional controlflightmagicresurrectionshapeshiftingsuperhuman agilitywealthteaching
Views
0 views
Favorites
0 favorites