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Essence of theMystery

byZagreusHades

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AI summary

A Scooby-Doo Essence whose colour options divide the classic roles: Blue makes you a puzzle solver and trap maker who builds elaborate contraptions in minutes and simple ones in seconds, Purple makes you persuasive enough to get most people to look the other way alongside miscellaneous skills such as karate, lock-picking and disguise, Orange makes you extremely observant, assembling clues and patterns into motives, targets and suspects, and Green grants luck that keeps you safe while steering you toward important things plus the ability to change clothes in an instant. Pup gives you a highly intelligent, completely loyal animal defaulting to a Great Dane with all of Scooby-Doo's talents in whichever continuity you choose, and Machine gives you a vehicle defaulting to a van with any Mystery Machine upgrade and room for four humans and a full-grown Great Dane. Loop Doors lets you temporarily create a corridor of interconnected doors and passages for chases, Costume gives you a very realistic monster suit you can move in easily at any size, Haunt gives you full ownership of a property including copies of Mystery Inc.'s investigated locations, and Tech grants scientific talent for building convincing animatronics and controlling them without being noticed.

Generated précis — the sections below are the author's original text.

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  • Blue: You are a skilled puzzle solver and trap maker, capable of creating highly complex traps/contraptions in only a few minutes or creating simple traps in a few seconds as back ups.

  • Purple: You are a persuasive individual capable of convincing most people to look the other way for a few minutes. You also possess a number or miscellaneous skills like karate, lock-picking, body boarding, pickpocketing, etc. You also come from an influential family giving you access to a number of resources such as; a near endless bank account, and a number of contacts all over the world.

  • Orange: You are an extremely observant individual capable of recognizing important facts/clues/patterns, and putting them together into the bigger picture to determine motives, targets, and suspects. The more information you gather the more precise your determinations will be, and you are extremely lucky at finding the information you need.

  • Green: You possess a form of luck that keeps you safe while also ensuring you come across important things. You also possess a unique ability that allows you to perform a quick clothing change and get an individual or group who is after you to partake in your shenanigans/distraction this requires them to loose sight of you for only a moment to activate and will guarantee your safe escape but this ability can only be deployed once a day. Finally you possess a bottomless pit for a stomach (that will never impede or endanger you, you can deactivate it but it will keep you in shape) and the ability to stretch your jaw and throat to consume your food while being able to strip away the edible parts from the inedible.

  • Pup: You may gain a highly intelligent and completely loyal animal defaulting to a Great Dane. This animal will possess all the skills and talents displayed by Scooby-Doo (you may choose what continuity). Optionally, you may choose to be the animal or gain an animal form with similar abilities to one or more Scooby-Doo’s from any variation.

  • Machine: You may gain a vehicle, defaulting to a van, it can possess any upgrades displayed by one or more variations of the Mystery Machine, and be guaranteed to fit four humans and a full grown Great Dane comfortably in fact the inside seems to be bigger than it should considering the size of the vehicles exterior. It will possess endless gas and energy, as well as repair any damage it sustains.

  • Loop Doors: You are capable of temporarily creating a “hallway/alley/roads/etc” with a number of doors/side alleys/passages/etc. that seem to connect to one another allowing individuals to run through the doors but never leave the hallway, by deploying this trick you and your allies are guaranteed to escape any pursuers. No one will question this new location and it will disappear once it has served its purpose and everyone has left it.

  • Costume: You possess a very realistic monster costume that you are capable of moving in with ease no matter its size or appearance. You may choose to copy the costume of one or more of the individuals from any Scooby-Doo setting and/or create your own.

  • Haunt: You possess the rights and complete ownership of a property. You may choose to create your own property and/or gain a copy of one or more of the locations that the Mystery Inc. investigated in any setting.

  • Tech/Animatronic/Science: You are an extremely talented scientist capable of creating highly realistic animatronics and ways to control them without making it obvious, you are also very good at setting up and creating technology based tools and devices like holograms, special effects, etc. and finally you are a great scientist capable of creating chemical compounds to produce the effects you desire such as: glowing clothes, combustibles, etc.

  • Monsters Alive: You have the knowledge needed to create a machine, chemicals, and a little magic that can grant sentience to costumes making them real, this includes granting them the abilities of their costume. The things you bring to life will be completely loyal to you.

  • Cat God: Perhaps you prayed to a cat god or maybe you got this ability from a less dangerous source either way you have been given a number of boons including; a were-cat form possessing incredible physical traits, immortality and youth (without the need to sacrifice lives), and the ability to grant others these boons and take them away at anytime.

  • Fairy Dust: You are or possess the abilities of a fairy. This allows you to produce fairy dust, fly by creating insect-like wings, shrink to a few inches and grow, perform great feats of magic like transfiguration, and more.

  • Goblin Scepter: You may be or possess the abilities of a goblin as well as ownership of the Goblins Scepter granting you complete command and control of the goblin forces. As a goblin you possess the ability to fly, may gain goblin-like features, and perform magic. With the scepter you can perform far more powerful magic including breaching gateways between worlds, wiping the memories of thousands, and using it as a focus to boost your magic.

  • Hallows Eve (Requires Fairy Dust & Goblin Scepter): By possessing both the powers of fairies and goblins you are given complete power and control over all Halloween and everything associated with it this can allow you to; transform others into monsters (including objects), create an endless Halloween night, etc.

  • Spell On You: You are a powerful witch capable of performing grand spells like creating monsters, trapping individuals, mind control, etc. you also possess knowledge of a spell that requires a proper set up and at least an hour to complete that could place you in control of the world or simply destroy it. You will gain a spell book containing the complete knowledge of any spells you’ve seen, created, used, etc. You are also 1/16th Wiccan allowing you to perform more beneficial and helpful magic including the power to seal away evil magical beings within their magical focuses.

  • Mummies Curse: You possess the abilities to call forth the effects of the mummies curse including; summoning sandstorms, creating and controlling locusts, creation and command over the undead, and the ability to turn others to stone (an effect you can undue).

  • Unidentified Individual: You are or possess the abilities of an alien similar to Amber and Crystal. This grants you mental powers and access to highly advanced technology including a UFO, and highly advanced disguise devices.

  • Cyber: You may be or possess the abilities of the Phantom Virus granting you control of technology especially games, you can also create game worlds and bring others into the cyberspace with them only being able to leave if they manage to beat the game.

  • Coolsville: You may gain a perfect copy of Coolsville and/or Crystal Cove.

  • Hex Girls: You are an extremely talented performer capable of singing, dancing, and being a masterful performer with instruments.

  • Mystery Maker: Your connection to this setting has expanded beyond measure connecting you to all versions of it and turning you into a living embodiment/god of all Scooby-Doo worlds and settings granting you access to every power, skill, item, species/race, Eidolon, idol, knowledge, afterlives, etc. ever to exist in this setting (Fanfics, Canon, etc) while also granting you complete control over anything from any settings of this place. You can also grant things from this setting to others and take it back at anytime you desire. You can also freely travel to any variation of the setting and times in the setting while also hiding your nature.

  • Optionally, you may choose to receive any of the following people as your companions. You can pick as many as you want. The relationship between you and them is whatever you want it to be, and you can choose exactly how romantically and sexually experienced they are. This can be different for each of the characters but they will all be irrevocably loyal to you.

  • Anyone from any Scooby-Doo or related setting.

  • Optionally, you may at any time choose to take a trip into the world of Scooby-Doo, or a variation of it. This can be any alternate universe, like a fanfic or one made perfectly for yourself. You can either simply be dropped in or reincarnated into the body of an existing character or someone new.

Categories
magicsupernaturalsocialutilitytechnology
Traits
flightcompanionsskill masterysummoningcharismaenhanced intelligence
Keywords
leadershipcurseillusionsimmortalityintelligencemind controlnecromancyportalsresurrectionsize manipulationwealthart and musiccreation
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