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Essence of theNavis

byZagreusHades

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AI summary

A voyaging Essence whose Home option makes you the perfect partner, your love granting constant awareness of your partners' wellbeing and able to break through anything, and an outstanding parent who can raise children alone for years while they grow into the best versions of themselves, alongside talent as a weaver, embroiderer and seamster. Leader makes you a highly skilled commander who inspires total trust and loyalty even in your craziest plans, a strategist who forms plans in seconds from whatever is at hand, an athlete and combatant with outstanding agility, fast reflexes and enhanced strength, and the holder of a protagonist's luck and plot armour that carries you through impossible odds. Prophet grants visions of past and future ranging from clear glimpses to abstract riddles, Sailor makes ships and the sea second nature with intimate knowledge of knots, stars and routes, Immortality forms a barrier that turns weapons aside so only another immortal has a chance against you, and Royalty makes you the ruler of a nation with full command of politics, law and taxation.

Generated précis — the sections below are the author's original text.

Effects

75
  • Home: You are the perfect partner with your love providing protection to your partner(s) and family. Your love provides; you with constant knowledge of your partner(s) well-being, can break through any enchantment/spell/memory loss, dispel fakes and disguises, increase the luck and chance of survival for those you care for ensuring you always reunite, and allow you to get away with far more (keep control of a kingdom that would normally require you to be married for years with your excuses being accepted).

  • You are also an outstanding parent capable of raising your child (children) on your own for years well still getting them to grow into the best versions of themselves and gain the good traits of their other parent, knowing where they are and the lessons they need to know at any moment, feeling when they are in danger or experiencing negative emotions and the providing the comfort they need, you can also inform your children of their other parent and create bonds between them just by telling them about them.

  • You are also a talented weaver, embroiderer, seamster,

  • Leader: You are a highly skilled leader that invokes the ultimate trust and loyalty in all who serve underneath you to the point they would follow even your craziest plans with only a moments pause, heck they would follow you into literal oblivion.

  • You are also a skilled strategist and planner capable of creating plans and strategies in a matter of seconds including utilizing the things at your disposal making you extremely difficult to contain and outsmart with even gods being unable to keep up with you, this will also provide you with moments of insight and useful items that may come in handy immediately or in the future.

  • You also possess great athleticism and combat skills being able to perform; outstanding agility (jumping over enemies, flipping over chasms or giant hands), fast reflexes, enhanced strength, greater defence/resistance, mastery over hand to hand combat, mastery over swordsmanship, and mastery over archery (you can fire arrows that ricochet), enhanced senses and perception (you could identify multiple voices and their exact location in fog).

  • You also possess the luck and plot armor of a protagonist allowing you to pull off impossible feats, face impossible odds and come out the winner, and generally succeed in most endeavors.

  • Prophet: You have received the gift of prophecy allowing you to gain visions of events, these visions can range from straight forward glimpses of the past/future or be more abstract and strange though generally give a gist of what to expect. This will often warn of dangers and have some indicators of what needs to be done to overcome the dangers/threats.

  • Sailor: You are an extremely talented sailor and navigator with ships and the sea being second nature to you. You have an intimate knowledge of; knots, stars, routes and pathways, rowing, steering, and all forms of sailing\boating.

  • Immortality: You possess the magic of immortality, making it so you can’t be killed or injured with weapons bouncing off a barrier that forms around you, only another immortal could have a chance of hurting you. This also provides eternal youth and you can share your immortality with others, without diluting the immortality.

  • Royalty: You may be royalty becoming the king/queen/ruler of a nation/kingdom. You have extensive knowledge of politics, laws, taxes, and all other knowledge that a good ruler would need. You also possess a aura/demeanor that makes your citizens greatly like and approve of you and far more willing to act in your defence and aid you. If taken with a species below you may be a ruler in some form and/or replace the current ruler of that group.

  • Devastating Beauty: You have been places under a spell that makes you the most irresistible individual, with anyone who looks at your face falling in love with you. You may toggle this weakening it or turning it off completely without effecting those already effected.

  • Boon of Pan: You possess a mental map that is constantly updating and shifting to provide you with paths to your desired location, including any dangers or threats that are in the way of some paths.

  • God: You may be and/or gain the powers of a God, immortals that exist as living personification of concepts and domains. Gods all possess the abilities to; change their own form (shrink, grow, form shift, etc.), teleport, materialize/summon things, telekinesis, manipulation and of their domains, grant blessings or curses to others, enhanced physical and mental abilities, manifesting from clouds and their domain, semi-omniscience, and other divine abilities. The older Olympians (Hades and Poseidon) appear to possess unique and non human traits like inhuman; skin tones (blue, red), eyes, bodies (octopus lower half), and sharper canines and nails while the younger gods (Athena and Hephaestus) look like humans for the most part. You may choose one or more domains to be the god of and decide your appearance, you may choose an actual Greek god replacing them in this setting and gaining their knowledge and power. If taken with “Royalty”, you could be the ruler of your domain similar to Poseidon and Hades or take the place of Zeus/Hera and be the King/Queen of the gods.

  • Minotaur: You may be and/or gain the abilities/form of a Minotaur. Minotaurs are generally taller and larger than the average human being 3 meters, possess a pair of horns, and the incredible physical strength allowing them to; swim against rapids, pull boats against powerful storms, tear and carry full grown trees, bend metal, and more. Minotaurs are a mortal species.

  • Scylla: You may be and/or gain the abilities/form of Scylla, a being cursed into the form of a monster. The monster form (that you can freely enter and exit) possess three heads each capable of speech attacked to a single body by a serpentine neck, the body is T-Rex like in shape and appearance with longer clawed arms. Your size is comparable to an Ancient Greek ship with your heads being able to pick up grown men without issue. You will also gain the gift of immortality.

  • Charybdis: You may be and/or gain the abilities/form of Charybdis, allowing you to take the form of massive stone head with its mouth open, your “mouth” is capable of drawing in large quantities of water and anything within those water like ships and people, the water than sits in a basin within your stone body that you could “swallow” sending the water and all within to oblivion or “spit out” in a wave of water. You possess the gift of immortality.

  • Siren: You may be and/or gain the abilities/form of a Siren, sirens are beautiful enough to launch a thousand ships and deadly enough to sink just as many. Sirens can breath underwater and swim effortlessly with their fish like lower body and singular tail fin, the upper body of a siren is human in appearance and possesses great beauty, but they can also take a more feral form with their skin becoming blue, their eyes becoming slitted, and their teeth and nails becoming sharper and more deadly. All sirens possess a powerful song so beautiful that it mesmerizes all who hear it capturing their heart and mind drawing them to the siren no matter the danger. If taken with “Royalty”, your form and powers are greater possessing; two tail fins instead of one, the power to raise/manifest constructs like a maze and castle out of the sea, conjure weak storms, transform others into sea life or sirens, and your song is far more powerful creating illusions that show what resides in a person’s heart their greatest love and deepest desire becoming near impossible to overcome. You may replace Aglaope or be a different siren monarch.

  • Pegasus: You may be and/or possess the form of a Pegasus. Pegasus is a white winged horse of incredible speed and grace. You may also choose to gain Pegasus as a completely loyal companion.

  • Chimera: You may be and/or gain the abilities of Chimera. The Chimera is a large beast (only one head) that exists as fire and heat given physical form capable of burning anything that riches or gets near it and releasing gouts of Fire from its mouth, the Chimera can also teleport ten meters away though requires a minute to recharge and do so again. The Chimera is weak and can be killed/extinguished be water. You may gain Chimera as a completely loyal companion.

  • Gorgon: You may be and/or gain the abilities of a gorgon. You may be similar to Medusa possesses; gray skin, snakes for hair, the power to fire blasts of energy from your eyes that can turn others to stone, you can control your stone statues making them move and act as you desire, and you can free others from a stone imprisonments. And/Or you may be similar to Stheno possessing; a golden skin tone, hair that can release a swarm of insects, the power to enchant shiny objects allowing them to absorb anyone who touches them into themselves (though they can still talk), and telekinesis. Gorgons can switch between their monster form and a human form, they are also mortal.

  • Wind: You may be and/or gain the abilities of a Wind. Winds are beings that resemble entities (genies, dragons, etc.) made of clouds and capable of producing winds. You may reform if dissipated and can produce any kind of wind including creating other winds beings though they will be temporary.

  • Pandora: You may be and/or gain the form of an automaton forged by Hephaestus. As an automaton you are immortal and possess an extraordinary beauty, your body is also far more durable and stronger than other beings. You can also act as a “key” for any item or object being able to use/open it with ease.

  • Bird of Hope: You may be and/or gain the abilities of Hope, a force that’s nature is so delicate it could turn to smoke if disrupted but also powerful enough to overcome all hardships and despair. Hope takes the form of a bird made of golden dust with the dust being concentrated Hope, you may create and release the dust and shape it just as easily.

  • Centaur: You may be and/or gain the form of a centaur. Centaurs are generally stronger and faster then humans, they also possess the upper bodies of humans and the lower bodies of horses.

  • Giant: You may be and or gain the form of a giant possessing; great strength and size capable of stepping on trees without feeling any pain or being slowed down. You may also shrink if you would like.

  • Harpy: You may be and/or gain the form of a harpy. Harpies are similar to centaurs but instead of a horses lower half they possess a birds body, they also possesses; talon like hands, feathers instead of hair, great eyesight, and flight. Harpies are normally an all female species but you are not subject to that. If taken with “Royalty”, you may replace Queen Hestoral or be a different harpy ruler.

  • Manticore: You may be and/or gain the form of a manticore. Manticores are an amalgamation of human and lion capable of moving on four legs or two, they also possess a scorpions tail and incredible physical prowess. Manticores are normally an all male species but you are not subject to that. If taken with “Royalty”, you may replace King Baltacan or be a different manticore ruler.

  • Naiads: You may be and/or gain the abilities/form of a Naiad; tricky, playful, energetic, crafty, mischievous, prankster nature spirits. Naiads are 15-20 centimeters tall, made out of water, possess pointed ears, antennae, the power to teleport, control over water, and can reform from water.

  • Lycan: You may possess the same abilities and/or form as Lycaon’s cursed form. You may take the a humanoid form with a wolves head, sharp claws, fur coating your body, and enhanced strength, hearing, smell, and speed far greater than most mortals.

  • Wooden Horse: You may gain a supply of wood that can be commanded to build itself into the form of a hollow statue of your design, the statue can include; a hollow space that can contain an army, mechanisms to move on its own, and an entrance exit mechanic. The statue will always possess an aura of innocence and trustworthiness, though it can be overcome.

  • Ship: You may gain a ship like the Navis (though you can change the design/appearance), it is unable to be completely destroyed by anything repairing itself given time (with an increase if supplies are available and you take physical action to aid in the repairs). The ship will restock with provisions and other needs (clothing, weapons, etc).

  • Magic Eye: You may gain a magic glass lens that is capable of projecting a powerful light (like a lighthouse or spotlight) that can be dimmed and brightened, it can also temporarily hypnotize anyone who looks at it leaving them drowsy and spaced out. You may gain the lens as a monocle, glasses, and/or use it as a replacement for an eye with it still providing sight.

  • Magic Map: You may gain a blank piece of paper that can create a map to anyplace you desire and focus on. The map has two different features the first is when it’s in your hands (or the hands of an ally) the map creates the quickest safest course to take, the second will have the map create the longest most dangerous course with the user being unwilling to go off course even a little bit.

  • Guardian Garden: You may gain a large twisted and gnarled tree, that at your command can transform into a large insect like monster that will defend you and attack all your enemies. The monster can regenerate from any damage and wounds being near unkillable and unstoppable until you command it to.

  • Pack: You may gain a pack of animals (wolves, bear, lions, tigers, crocodile, boars, deer, gorillas, etc.) they are completely loyal to you and incapable of acting against you. They are capable of human speech and possess high levels of intelligence.

  • Grimoire: You may gain an ancient grimoire granting you immortality, and access to powerful magic and lost lore. The grimoire's magic mostly focuses on transformation such as turning others into monsters, transforming plants into beasts, and creating potions (or enchanted food) that transform any who consume them into animals. The magic of the book tends to resemble a green smoke, your life is not tied to the book but if it’s destroyed you will loose your immortality (you won’t quickly age or gain all the years you’ve lived and die) until it reforms within ten years.

  • Knitting Needles: You may gain three sets of black knitting needles capable of; tapping into the memories of other (leaving red marks on their face), creating a realm based on the memories along with individuals and trapping multiple people in the same realm, creating black webbing that can take any form and is inescapable as long as the needles are in your hand.

  • Wind Bag: You may gain a bag that contains the power to create “Winds”, any wind you want can be released from the bag and then by corking the bag back up you can generate a new wind.

  • Automaton: You may gain a retinue of metal automatons that resembles metal mannequins and cyclops, each one is completely loyal to you and extremely durable and strong.

  • Pearl of Despair: You may gain a blue pearl that has the power to infect any who touch it with despair, if they hold it for longer than a minute despair will enter their heart and place them into an unwakeable slumber with the curse being viewed as a blue patch over their heart that will slowly spread until it covers their whole body and kills them. With only physical Hope being able to dispel its magic.

  • Box of Hope: You may gain a small golden box that can’t be opened without a key, within the box resides a golden dust Hope in physical form. The box can’t be opened but you can shake out some of the hope within by shaking the box and wanting it to release some hope.

  • Medicine: You may gain a vile of highly potent medicine with the smallest drop being able to heal any wound, larger dosages will leave the exposed unconscious. For external use only. Mind your dosage.

  • Soul Extractor: You may gain a basin of green fluid that is capable of breaking down an exposed to it harvesting their soul and concentrating it into a consumable substance to bolster the strength of any who consume it.

  • Flame of Eternity: You may gain a basin containing an ever burning blue flame. The flame is capable of granting immortality, magic powers, and creating a paradise sanctuary around itself that responds to its owners command. The flame is extremely powerful even being capable of banishing and preventing the interference of gods and their powers, if its flame is isn’t given time to recharge itself and is being used nonstop repeatedly it can be extinguished. If extinguished the flame will require ten years to reignite itself or for the immortality it granted to be given back to respark its power. Your life is not tied to the flame but if it’s destroyed you will loose your immortality (you won’t quickly age or gain all the years you’ve lived and die) until it reforms within ten years.

  • Prism Eye: You may gain a glass prism that can inform you of any visitors in your territory and show them to you, it can also be used to scry in others though you need to know their name and have some idea of who they are connected to. The prism also provides audio.

  • Paradise: You may gain a tropical island full of fruits, vegetation, prime cuts if meat, fish with scales of pure gold. The island is completely under your control and a perfect paradise responding to your will. At the islands center is an impressive palace with all the luxuries you could want. The island possess a magic barrier that prevents disasters from entering the island or allowing divine beings to effect the island without your permission you can even banish gods from the island with them being unable to fight it.

  • Lotus: You may gain three basins of water and lotus flowers. The first bowl is ceramic and decorated with lotus leaves the lotus inside are highly nutritious and delicious and perfect for consumption, the second bowl is ivory with gold inlay and the lotus inside aren’t safe for eating as they are living creatures and highly carnivorous if the bowl is placed in a bigger body of water the lotus will spread (they are completely loyal to you) and if the bowl is removed the lotus will reside back within, the third bowl is made of horn and decorated with shells the lotus inside have been enchanted putting any who eat them to sleep.

  • Armor of Athena: You may gain a golden armor that can change to fit your body, the armor makes the wearer invulnerable and unbeatable in battle, it can also release blasts of light that repel others. The armor is capable of being set to only allow specific/worthy individuals and reject all others.

  • Liquid Shell: You may gain a necklace that holds a single shell, when worn the wearer is transformed into water with only the shell remaining physical. In liquid form the individual is capable of traveling through water, launching powerful blasts of water and reforming from water. All these abilities are maintained as long as the shell is intact if it were destroyed the wearer would be restored to human form. The shell will restore itself within ten years.

  • Fire Crystals: You may gain a cave that grows a special red crystal capable of producing high levels of heat, you may also gain glass containers that can safely hold the crystal allowing warm heat out and can be handled without worry of burning yourself.

  • Mirror Room: You may gain a well with a highly reflective surface, the well contains a pocket dimension at its depth that is full of air and mirrors each of the mirrors is enchanted that if anyone makes contact with the glass they will be absorbed and trapped within the mirror.

  • Pearl of Atlantis: You may gain a pearl that has the power to safely teleport anything anywhere including multiple groups, the travel is nearly instant and can allow travel over vast distances including star systems, realms, etc.

  • Bubble Shell: You may gain a shell that is capable of parting water creating a dry breathable area ten feet from the holder no matter how deep they go.

  • Atlantis: You may gain a copy of Atlantis a highly advanced civilization equal to the power of the gods, the kingdom is protected by a magic barrier creating a completely hospitable area within the dome like barrier. Your Atlantis is capable of moving and traveling. If taken with “Pearl of Atlantis”, the pearl can expand to cover the whole kingdom allowing it to travel with everything within.

  • Wishing Well: You may gain a magical well capable of granting any wish. The well comes with a ceramic goblet that acts as its key by pouring water in the goblet and then pouring it into the well and making a wish it will be granted.

  • Gems of Life: You may gain three powerful gems each capable of producing the power to reshape the universe of used correctly, if placed within a poppet connected and in the appearance of a god the gem will seal away the gods powers (making a replica of Poseidon out of water).

  • Lethe Water: You may gain a vial if the water of forgetfulness that erases all memories from those exposed to it including gods and divine beings. You may restore the memories that your water has erased.

  • Stone Wall: You may gain a slate of stone that will absorb and transform anyone in contact with it into stone. The slate can be expanded to greater sizes, and the prisoners will be able to regain motion in their new stone bodies after a thousand years. The stone prison can contain divine beings.

  • Lyre of Discord: You may gain a turtle shell lyre that’s music is always bad, but the true power of the lyre is that all who hear its song begin to fight and argue amongst themselves and with others no matter their bonds or relationships. The lyre will also effect the player making them unwilling to stop playing. The lyre is unable to act against you and you can use it without being possessed by its power.

  • Labyrinth: You may gain an inescapable labyrinth that shifts and changes to keep all within its walls especially if they manage to make it to the center of the labyrinth.

  • Bull Oracle: You may gain a golden statue of a bull that will release phantom bulls that breath fire and chase down anything they see.

  • Golden Fleece: You may gain the Golden Fleece a powerful magic artifact that promotes fertility and abundance, allowing giant plants and crops to grow with its power stretching over vast distances and areas.

  • Pillars of Hercules: You may gain a mountain pass resembling two humans, the pass leads to the edge of the world and all who go over the edge will float out into oblivion.

  • Cornucopia: You may gain a horn like shell that has the power to grant any wish to anyone, the shell only works once per individual requiring ten years to refresh, and its can’t be used against the gods or their wishes,. This cornucopia is different as it will answer any wish you make ignoring all other rules with the only rule being that it can’t act against you.

  • Bow of Odysseus: You may gain a bow that only you can bend and use, with all others struggling and being unable to use it. The bows use is easy and can perform impossible feats like launching arrows infinite lengths away, ricocheting arrows, and generally never missing or failing you. You may teach/allow others to use the bow.

  • Ithaca: You may gain a perfect copy of Ithaca and Odysseus’ home. If taken with “Royalty” and “Home” and/or “Leader” this may be the true Ithaca of the setting and allow you to replace Penelope and/or Odysseus. Optionally, this may be Greece and the whole setting of Mission Odyssey.

  • Guard Dog: You may gain a fifty foot tall three headed wolf. Your dog is extremely loyal to you and a highly trained and dangerous beast that will guard anything you command it to. Your guard dog can shrink to fit you needs/wants.

  • Good Boy: You may gain a completely loyal dog capable of recognizing you and finding you and those close to you no matter where they are. This dog is also willing to become aggressive to defend you and its (your) family, with it being completely capable of taking down a fully armed man.

  • Wise Owl: You may gain a loyal owl who is capable of helping you and offering advice when you need it.

  • Creative License: You may enter a setting and rewrite it to fit your wants or desires even stepping outside the normal design (Odysseus spends ten years in Troy and gets home within a year instead of taking ten more years, Odysseus has a crew when he return to Ithaca, Odysseus slays the Chimera and Medusa, Odysseus meets Bellerophon and Chiron, Poseidon isn’t married to Amphitrite, Penelope gets away with not remarrying for ten years without any real issue or people invading her home, Pegasus doesn’t seem to have a connection to Medusa, etc.). You can also make the setting more “family friendly” something that could be shown on daytime tv or watched with the children. You may also use this if you enter the setting to be/take on the identity of an individual from Greek myth even if you normally wouldn’t exist at the time/era, this can extend to other setting and have similar rules.

  • Cosmos: Your connection to this setting has expanded beyond measure connecting you to all versions of it and turning you into a living embodiment/god of all Mission Odyssey worlds and settings granting you access to every power, skill, item, species/race, planets, galaxies, knowledge, afterlives, Gods, Immortals, Magic, etc. ever to exist in this setting (Fanfics, Canon, etc) while also granting you complete control over anything from any settings of this place. You can also grant things from this setting to others and take it back at anytime you desire. You can also freely travel to any variation of the setting and times in the setting while also hiding your nature.

  • Optionally, you may choose to receive any of the following people as your companions. You can pick as many as you want. The relationship between you and them is whatever you want it to be, and you can choose exactly how romantically and sexually experienced they are. This can be different for each of the characters but they will all be irrevocably loyal to you.

  • Anyone from the Mission Odyssey setting.

  • Optionally, you may at any time choose to take a trip into the world of Mission Odyssey, or a variation of it. This can be any alternate universe, like a fanfic or one made perfectly for yourself. You can either simply be dropped in or reincarnated into the body of an existing character or someone new.

Categories
magicsupernaturalsocialutilitycombat
Traits
immortalitycompanionsskill masteryteleportationdurabilitywealthcrafting
Keywords
leadershipcursesize manipulationregenerationsummoningsuperhuman agilitytelekinesisdivine magicdragonenhanced senseseternal youthflight
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