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Essence of theNew/Old 52

byZagreusHades

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AI summary

A DC Essence whose Linearverse option remakes your body free of defects into a comic-book physique, permanently attractive and healthy, alongside Based on the Writer, a multiverse-affecting reality warping that lets you set and trigger the setting's narrative rules, Quick Change, a personal reality field drawing on your properties and pocket dimensions, and Scene Shift, a large specialised field for repairing the collateral destruction superhuman fights cause. PhD lets you take knowledge and skill in any professions you choose complete with credentials and licences, and Anti-Adaptable defends against the setting's many powers that copy, nullify or adapt skills, forms and equipment. Universe options let you reach Earth-0, the setting at its base and truest state, while E-1 gives you an intimidating aura that strikes fear and silences a room, E-2 lets you rewind the age of yourself, others and the setting itself, and E-3 makes you the perfect double, triple or quadruple agent whose behaviour and morality adapt to any situation.

Generated précis — the sections below are the author's original text.

Effects

245
  • Linearverse: You may remake your body removing any negative aspects (physically, mentally, emotionally, etc), you may gain a comic book style physique being; attractive, constantly in good health and shape with your body not suffering any drawbacks or negative changes no matter what, and a slowed aging keeping you in your prime for decades without issue, you can also toggle your waste production removing it completely without issue. You have also been imbued with a personal field of reality manipulation that allows you to fit any aesthetic without it interesting with you and your actions; run/climb/fight in the highest of heels, have hair longer than you are tall without worry of it getting in the way, wear any outfit and never have your movements effected or suffer from the environmental issues (temperature, briars, etc).

  • Based on the Writer: You possess a form of reality warping that affects the multiverse and narrative of the world, you can consciously set things into the rules of the setting and/or activate rules on specific conditions like having rules only focused on you (ex: immunity to fear gas/joker gas/Poison Ivy's pheromones, etc.), or only work in specific situations and under specific conditions. You can utilize this in multiple ways such as; being immune to the powers of a 4th dimensional imp, etc.

  • Quick Change: You possess a personal reality field that allows you to pull from places you own, reside in, keep things stored, and any pocket dimension you possess. This field however is heavily specialized only grabbing clothes and accessories you could carry on your person. The field can be set with pre-set outfits (+ Items) that you can instantly swap into even ignoring some of the fields "rules", and every time you switch out of an outfit that doesn't have a pre-set a temporary pre-set will be registered. The switch can occur in a fraction of a second, and you can use it with others taking their clothing (your choice if it's a switch with them being put in your clothes or a theft with you taking their clothes) though they have to be willing or restrained/unconscious. You can call clothing and accessories to you without immediately having them on.

  • Scene Shift: A world of superpowers ensures destruction to the world and scenery such as; collapsed buildings, crushed cars, dropped property values, etc. You possess a limited (though large) specialized reality warping that undoes the damage done to the scenery and environment reverting things back to before they were destroyed or battle occurred. No one will ever question how these repairs occur, the greater the damage the more time it takes to repair though places important to you personally will be given priority.

  • PhD: You may choose one or more skills, professions, abilities, etc. to gain knowledge and skill in, you can choose your level of knowledge including gaining the credentials and licenses to fit your knowledge. You may even choose for your level of knowledge and skill to put you in the top three.

  • Anti-Adaptable: There are many forces in the setting that have developed abilities that allow them to; copy, nullify, adapt, etc. the skills, powers, talents, abilities, form, and even tools/equipment. You and all that you are and possess is immune to any of these things no matter the source; Amazo, Cadmus Clones, etc. even Doomsday's adaptive abilities would be null from you allowing you to put him down with the same methods repeatedly.

  • Earth-0: The setting at its base and purest state, this is the original setting (the true canon of the setting/world). If you enter a setting you can transport yourself to the base setting of the world if you aren't currently in the setting, you are also able to restore the world/setting back to its base state if at any point changes occur. You are also a master at recognizing butterfly effects and can prevent them, cause them, and set them into motion. As a added bonus you can warp the setting your in to a super setting.

  • E-1: You are an intimidating and threatening individual possessing an aura that can strike fear into the hearts of others, you are the epitome of a dark and gritty individual you presence easily silencing a room of hardened souls and making even the strongest willed individuals feel fear. You are able to enter a darker and grittier version of any setting you enter or warp the current setting your in into a darker version.

  • E-2: You are able to rewind the age of yourself, others, and the setting your in. When used on yourself this is simply you freely shifting your age backwards to the point you want without any other effects on you such as; loss of memory, loss of skill/talent, etc. with you remaking yourself just in a younger body. If used on others you have more control and options as when you de-age others you can choose to make the process similar to when you do it to yourself and only effect the body and lifespan, or you can choose to also effect everything about them wiping away memories, knowledge, skills, etc. performing a "reset" on them to the point they were at at the age you rewind them to (you may choose if they can unlock these lost aspects either through stimuli, milestones (birthdays, recreating similar feats, etc.), or if these aspects are lost completely with the individual having to relearn it in order to gain it), this reset will effect all things including removing modifications and alterations. If used on the setting you can rewind the whole setting to a past point with all inhabitants of the setting being effected and the result being a completely removal of all things from the time removed, there are some presets that are present (you can also do it manually) in this ability including; Start (that rewinds the setting to the "start" of the story ie. where the first "episode/chapter/plot/etc." starts), Beginning (rewinds the world to the beginning of the main characters "story" or life, ie. Superman's story would be him learning his powers and beginning his start as a hero, his life would be his birth or when they Kent's find him), and Generation (this will warp the world having the older generation take the place of the younger generation ie. the justice league (Batman, Superman, Wonder Woman, etc.) would be the Teen Titans, this can be used with the other two pieces with you choosing a specific individual (or thing such as the awakening of quirks in MHA, the emergence of the X-Gene in marvel, etc.) to be the "focal point" of the rewind including anyone from the setting history).

  • E-3: You are the perfect double/triple/quadruple agent easily able to change/adapt your behavior, actions, and morality to fit any need/situations with you being able to act as the perfect hero/villain/anti-hero/vigilante/etc. with everything about you altering to appear as the "moral code" you want to appear as or embody at that time. You may also switch/alter the morals/side of justice that others are apart of either fully flipping them or toggling it to "levels" between. You may also enter a setting where the main forces (Heroes and Villain, Humans and Aliens, etc.) are flipped in their morals/actions/beliefs.

  • E-4: You are capable of a number of abilities including; Flashback (You can perceive visions of past moments in your life, you can also perceive flashbacks of others if they tell you or you gain knowledge of the events (diaries, clues gathered through investigation, etc), the more pieces of information you have the clearer the flashback, and you may choose to share these flashbacks with others.), Narration (Your inner thoughts can be projected out into the world though you can choose who hears these thoughts, your narration may also "spot" things that you didn't catch/notice at the time or remind you of past things that could be of use. You can toggle this.), PI (You are a talented in analytics, communication, adaptability, creative problem solving, observation and body language analysis, and legal knowledge), Wrong Place (You are able to locate trouble and criminal activities and/or create an invisible beacon around yourself that attracts trouble to you), and Femme/Homme Fatale (Making you the ultimate seducer easily able to attract any individual and wrap them around your finger with even the most loyal, prudish, hardened individual(s) falling for your charm this can even overcome jealousy and other hang ups of those you aim for.

  • You possess an innate knowledge of physical and erotic skills, with your every action being able to be dialed to a seductive and alluring action (including your voice).

  • You can also sense the wants and desires of others especially those you want to attract). You may change/enter the setting shifting it into a Noir version of itself making the world more cynical and adding layers of moral ambiguity, this may also alter the world's themes to a crime/mob style setting.

  • E-6: When you enter a world/setting you can create a massive change to it with the alteration being based on the idea of what that setting would be like if it was "written" by a different author, you can also alter the setting to make it a though it was another setting with the cast of the setting your in. You can also use this to Fanfic and Fancast the setting you enter.

  • E-11: You possess the abilities to; freely alter your own gender to any part of the gender spectrum, you can also alter the genders of others, and whether you alter your own or others you can choose if the change is temporary, permanent, retroactive, not retroactive, immediate, progressive, etc. You may enter a version of the setting where everyone is the opposite gender.

  • E-12: You are able to advance the age of yourself, others, and the setting your in without negative effect on either party. When used on yourself this is simply you freely shifting your age forward to the point you want without any other effects on you such as; loss of memory, loss of skill/talent, developing illness, shortening your lifespan, etc. with you remaking yourself just in a older body. If used on others you have more control and options as when you age others you can choose to make the process similar to when you do it to yourself and only effect the body, or you can choose to also effect everything about them memories, knowledge, skills, etc. If used on the whole setting it will advance forward into the future with all inhabitants of the setting being effected and the result being a complete advancement of all things, there are some presets that are present (you can also do it manually) in this ability including; Epilogue (that progresses the setting to the "end" of the story ie. where the last "episode/chapter/plot/etc." ends off), Forward (advances the world 35-40 years into the future), and New (this will warp the world with a new generation appearing with connections to the older and original generation (children, protege, etc.) this can be used with the other two pieces). You may enter a version of the setting that is 35-40 years into the future (or a possible future) from the "ending and/or epilogue" of the setting, this will also include adding greater futuristic aspects to the setting (flying cars, energy weapons, etc).

  • E-13: You are always able to tap into the energies of the world/setting your in to learn and utilize the "magic" of the setting at the level of a master, you can teach others the magic of the setting. You may enter a version of the setting where magic is plentiful and may even become the source of the settings unique qualities (powers, aliens, etc).

  • E-14: You are a highly trained master of assassination and stealth easily able to take every member of the League of Assassins without issue. You may enter a version of the world that is darker and more violent with the main cast becoming assassins/hired killers/mercenaries (professional, in-training, etc).

  • E-15: When you enter a setting you may become the child/young clone/future descendant/etc. of one or more of the individuals of the setting. You may enter a version of the setting where the younger/next generation has taken over for the adults and/or main characters.

  • E-16: You possess a magnetic personality and the knowledge/skills of a great actor and showman, you are easily able to find and create drama and can sense when you are being watched/filmed/monitored and where the source(s) of the surveillance is coming from. You may enter a version of the setting that is similar to reality TV with the main aspects of the setting becoming celebrities and crime vein removed and replaced with issues/drama you would find in reality TV.

  • E-17: You posses a number of abilities including; being immune to radiation and nuclear power, capable of surviving in harsh/contaminated/highly poisonous environments, and you can harness radiation and nuclear energy absorbing/cleaning it and utilizing it in multiple ways (flight, energy blasts, energy, etc). You may gain a highly advanced survival suit capable of keeping you safe and alive in any dangerous environment, the suits appearance can change to fit any theme you want and is perfectly capable of allowing you to utilize your skills/abilities, you also possess the knowledge and skills to create more suits for others and upgrade them. You may enter a version of the setting that has suffered through a nuclear apocalypse resulting in a poisoned earth with most of the inhabitants requiring the use of specialized survival suits to survive.

  • E-18: You are a master at; horseback riding of any shape form, sharp shooting with any ranged weapon from bow to gun, and skilled with rope (or rope like, including chains) weapons such as whips and lassos with the "rope(s)" acting as an extension of your body. You may enter a version of the setting that is based off of the Wild West Western setting/theme.

  • E-19: You are a talented inventor capable of creating/developing steampunk technology/devices of various sizes and properties, you are also fully trained in proper etiquette. You are also capable of creating/conjuring a city wide fog/mist that can either; be thick and obstructive, appear as normal fog, or carry an effect (poison, hallucinations, fear, drowsiness, etc.) within itself that effects those exposed to it whether through inhalation or simple exposure. You may enter a version of the setting that is based around a mix of the industrial revolution, Victorian era, and steampunk.

  • E-24: You are a highly attractive individual in every way, with any/every individual viewing you as the perfect partner no matter their normal preferences and your categories, with you being regarded as "the exception" to everyone (an individual who can't feel emotions would feel them for you, a straight individual would bend for you, etc). You can enter a version of the setting that's main change is that everyone present in the setting possessing a fluid and open sexuality.

  • E-26: You may take the form of any animal and/or be an anthropomorphic version as well as gaining human properties (height, etc), you can also limit this to only gain traits of the animal (ears, tail, horns, wings, senses, etc.), and you can transform others into animals choosing which of the three variations (full animal, anthro, animal boy/girl) you turn them into and/or granting them access to switch freely between multiple variations, you can undue the transformation at anytime. You may enter a version of the setting where either everyone is an anthropomorphic animal, a full animal, a animal boy/girl, or you can have a mixed setting with humans and a single variation or multiple (including being able to to switch between variations). You may have some control over what individuals of the setting become.

  • E-27: You are a skilled hunter, survivalist, and physical fighter possessing a savage nature allowing you to survive in dangerous environment surrounded by dangerous predators. You may enter a version of the setting that is (fiction) prehistoric in nature with dinosaurs, mammoths, sabertooth cats, etc. being present.

  • E-28: You are a talented engineer and developer capable of building and fixing most firms of technology with a specialty in giant mechas, you are also capable of transforming into a Kaiju form of your design. You may enter a setting where the main characters utilize giant mechas, this may include battles with Kaiju and/or other mecha pilots.

  • E-31: You are a scoundrel, liar, pick-pocket, and thief with a mastery of sailing and navigation that would make you a scourge at sea and a true pirate lord. You may enter a version of the setting that is heavily pirate themed, with the earth potentially having greater oceans and smaller landmass.

  • E-32: When you enter a setting you may choose to merge with one of the individuals present in the setting and/or be a fusion of two of the individuals of the setting. You are capable of merging two individuals into a singular individual and can separate them just as easily. You may enter a version of the setting where the cast are fusion/combination of two of the main settings cast (Batman and Green Lantern, Hawkgirl and Wonder Woman, Superman and Martian Manhunter, etc.) you have a bit of control over who is merged when you enter or can choose to let it be random.

  • E-33: You are fully capable of appearing completely normal and can even shut off/hide any "abnormalities" about yourself from any form of detection, you can also make any of your abnormalities purely special effect with no true weight behind them. You are also a blind spot/dead zone to "special" qualities making them ineffective in both use and effect. You may enter a version of the setting that is completely mundane.

  • E-37: You are chaos and highly adapted to breaking laws/rules and getting away with it, you are the ultimate criminal. You may enter a version of the setting that is Grimm and lawless with even the paragons of good and justice being brutal and deadly threats.

  • E-40: You are a master of stealth, espionage, disguise, and manipulation being a master spy capable of infiltrating anything and keeping yourself/true identity hidden from anything. You may enter a version of the setting that is based in espionage with the main cast being spies and agents of stealth.

  • E-42: You are capable of transforming yourself and others into adorable chibi versions, while in chibi form the effected are immune to death and severe injury while also being viewed as cute and harmless with others being willing to defend and help the effected unless the effected act against them (though the protective nature will restore with time), you can transform yourself and others back to normal. You may enter a version of the setting where everyone is a chibi version of themselves, the world itself is completely safe with no threats or dangers other than harmless jokes and minor "crimes".

  • E-43: You may transform into any monster you can think of gaining all the traits expected of that monster, you can also transform others into monsters with them becoming the monster that best fits them, you can undue the transformation. You may enter a version of the setting where individual(s) are monster of some kind, you may have some control over what monster individual(s) become.

  • E-44: Your body is capable of easily incorporating and adapting technology, cybernetics, programs into itself including allowing you to transform yourself into a highly advanced robotic form. Your immune to anything that would negatively impact technology and its systems (viruses, EMP, etc.) in anyway and can adapt them into beneficial things for you to utilize. You can transform others into robots and are capable of seamlessly creating and designing cybernetics/technology and incorporating them into others. You may enter a version of the setting that is highly technologically advanced with all special properties being the result of technology, this may also make individuals robots.

  • E-48: You are a master scientist being unmatched In biology and genetic engineering capable of creating and developing super serums and super soldiers through science and experimentation including creating elixirs that can allow others to mimic the special effects of others or developing clones/genetically engineered individuals. You may also choose to be a genetically engineered individual and design how that works for you. You may enter a setting where any special qualities are a result of genetic engineering and advancement.

  • E-49: You are highly persuasive capable of acting as the straw that breaks the camels back, having an innate knowledge of what to say and/or do to get others to do what you want including throwing away their dreams/goals/rules/morals/principles or taking up new ones, you can be a force of good guiding the lost on to better paths or a force of darkness leading even paragons of hope down dark roads of tyranny. You may enter a version of the setting where one of the main individuals switched alignments, this may result in others following them but they will still have the importance to the setting that they had in its canon. You can choose what individual took the turn.

  • E-51: You are a living sanctuary creating a utopia around yourself and areas "sacred" to you (work, home, properties you own, family, etc.) anything effected or within your utopia is safe from all harm, if they enter your utopia while under a negative effect it will purged and healed. You as a sanctuary have a constant (though you can toggle it) aura around yourself that you can expand the aura prevents all threats/dangers/crimes creating a perfect safe zone untouchable by any threats (weapons don't work, powers do no harm, criminal give up or change their ways, etc.), you can also use this energy to heal and revive the dead/erased. You may enter a version of the setting where all crime and threats don't exist, the setting is a perfect utopia with even death/injury not occurring or being a major threat.

  • E-55: Your body possess a number of disturbing qualities/abilities including; being able to survive fatal wounds/injuries including loss of major organs without suffering issue, powerful teeth and biting capabilities able to tear through flesh and bone without issue (teeth restoring themselves if damaged in anyway), a body capable of surviving without normal biological necessities (Air, sleep, water, nourishment, etc), your body is also capable of safely ingesting and processing raw, diseased and rancid meat/food without issue or negative effects, a natural command of disease and plague, and the ability to absorb the traits of zombification you encounter and transform others into zombies (you can also cure zombification). You may enter a version of the setting that had experienced a zombie outbreak with a large number of the population already being effected.

  • E-63: Your body possess a number of disturbing qualities/abilities including; being able to survive fatal wounds/injuries and regenerate those injuries, powerful teeth and biting capabilities able to tear through flesh and bone without issue (teeth restoring themselves if damaged in anyway) including sharp fangs capable of easily piercing the flesh of any being, a body capable of surviving without normal biological necessities (Air, sleep, water, nourishment, etc), your body is also capable of safely ingesting and processing blood without issue or negative effects, the ability to transform and control bats and other nocturnal creatures, the ability to manipulate darkness, enhanced sense (including hearing heartbeats, smelling blood from kilometers away, seeing the veins and arteries of others, seeing in the dark, etc.), and the ability to absorb the traits of vampirism you encounter and transform others into vampires (you can also cure vampirism). You may enter a version of the setting that had experienced a vampiric outbreak with a large number of the population already being effected.

  • E-96: You are a skilled teacher and talented student. Your teaching skills allow you to easily get through to any student and convey they lessons you want to teach with them getting through to your students, you are the perfect teacher and mentor. Your skills as a student makes your mind similar to a sponge easily absorbing information and lessons even picking up on knowledge through each learning method. You may enter a version of the setting that takes place in a school setting (high school, college, etc), you may have some control over who becomes a student and who becomes a teacher and how if any other schools exist or let it be random with most individuals simply falling into the best roles and places.

  • E-118: You may gain/adapt the skills of any medieval class, gaining the skill sets and abilities expected of the class such as a knight, ranger, rogue, noble, etc. You may enter a version of the setting set in a medieval world of knights, nobility, castles, etc., you may have some control over what position individual(s) become.

  • E-387: Your body possess a number of disturbing qualities/abilities including; being able to survive fatal wounds/injuries and regenerate those injuries, powerful teeth and biting capabilities able to tear through flesh and bone without issue (teeth restoring themselves if damaged in anyway) including powerful canines capable of easily piercing the flesh of any being, a beastly body with heightened physical capabilities and senses, your body is also capable of safely ingesting and processing raw meat without issue or negative effects, the ability to transform and control wolves, and the ability to absorb the traits of lycanthropy you encounter and transform others into werewolves (you can also cure lycanthropy). You may enter a version of the setting where everyone is werewolves.

  • E-1951: You may transform/design any alien form/species you can think of gaining all the traits expected of that species, you can also transform others into aliens with them becoming an alien species that best fits them, you can undue the transformation. You are also a highly skilled inventor and engineer capable of creating and building highly advanced futuristic technology that would fit in a space opera setting including Spaceships capable of faster than light travel and moving between galaxies. You may enter a version of the setting base in the space opera genre with individual(s) appearing as aliens or spacefarers of some kind, you may have some control over what alien individual(s) become if any.

  • E-1996: When you enter a setting you may choose to merge the setting with one or more settings of similar genre/themes, you may than choose to merge the populace of both settings into amalgam using components from all merged settings (including yourself). You may enter a version of the setting where the cast and setting had been fused/combined with another setting you have a bit of control over who is merged when you enter or can choose to let it be random. You may also use this to combine other "E-" options such as; E-13+E-118=Fairytale, E-16+E-33=Actor Playing Superheroes, E-12+E-43=Aliens/Space Opera, etc.

  • E-6934: You possess a limitless number of erotic powers, skills, and features including; shifting your body including taking on features of abnormal size without placing any negative strain on your body, having a flexible body that never grows loose, aphrodisiac saliva/breath/etc., limitless production of biological materials, controllable fertility, transform powers/abilities you have into NSFW versions that effect clothing/arousal/etc., and whatever else you want/can think of/exists out in the world. You are also a godly bedroom companion easily able to satisfy and ruin multiple partners for anyone else. You may enter a version of the setting that is NSFW in nature with you being able to choose the severity and acceptability of the setting.

  • E-102309: You possess a powerful and clear voice able to singe in any tone and pitch, you can also adapt the voices/sounds of others into your voice to add more qualities to your voice (laughter like the sound of bells, a shout like the rumble of an avalanche, mimicking the vocal skills of others into your own voice, etc.), you are also capable of perfectly mimicking any voice/sound including the ability that comes from those sounds (sonic scream, compelling, etc.), and your able to layer/utilize multiple voices at the same time (even without actually moving your voice).

  • You are also capable of generating music and instrumentals around you, this can be music that you've previously heard, music you've seen (as you can read music), music that you create, and/or music perfectly created at that time for that moment (with words flowing into your mind and the minds of other to perform a musical number).

  • You are also a talented dancer having full control over your body and possession a fluid grace, you can copy and adapt the movements of others.

  • You can effectively turn the world into a musical with all that entails including setting specific individuals/groups as the main focus with everyone filling in as background singers/dancers (and potentially not even noticing what's occurred), you can also have this be an internal thing with only you (and those you allow) perceiving the "performance", or any other musical setting tropes. You may enter a version of the setting that is musical in nature.

  • Expy: When you enter a setting you may transform yourself basing yourself off of a character from the setting or from a setting with similar qualities/themes. You can edit how the things you gain work such as removing weaknesses or limitations. You may also choose to transform the whole setting into an Expy of another setting and/or open the doorway to crossovers with other settings with the main worlds rules applying to the crossovered characters.

  • EX-4: You may gain access to skills, items (you may take their abilities as natural to you), powers, abilities, etc. found in Charlton Comics and related media such as Watchman, you can choose how the things you take work such as removing limitations/drawbacks. You may also choose to enter a Charlton Comics setting.

  • EX-5: You may gain access to skills, items (you may take their abilities as natural to you), powers, abilities, etc. found in Fawcett Comics and related media, you can choose how the things you take work such as removing limitations/drawbacks. You may also choose to enter a Fawcett Comics setting.

  • EX-8: You may gain access to skills, items (you may take their abilities as natural to you), powers, abilities, etc. found in Marvel Comics and related media, you can choose how the things you take work such as removing limitations/drawbacks. You may also choose to enter a Marvel Comics setting.

  • EX-9: You may gain access to skills, items (you may take their abilities as natural to you), powers, abilities, etc. found in Tangent Comics and related media, you can choose how the things you take work such as removing limitations/drawbacks. You may also choose to enter a Tangent Comics setting.

  • EX-10: You may gain access to skills, items (you may take their abilities as natural to you), powers, abilities, etc. found in Quality Comics and related media, you can choose how the things you take work such as removing limitations/drawbacks. You may also choose to enter a Quality Comics setting.

  • EX-13: You may gain access to skills, items (you may take their abilities as natural to you), powers, abilities, etc. found in Vertigo Comics and related media, you can choose how the things you take work such as removing limitations/drawbacks. You may also choose to enter a Vertigo Comics setting.

  • EX-25: You may gain access to skills, items (you may take their abilities as natural to you), powers, abilities, etc. found in America's Best Comics and related media, you can choose how the things you take work such as removing limitations/drawbacks. You may also choose to enter a America's Best Comics setting.

  • EX-36: You may gain access to skills, items (you may take their abilities as natural to you), powers, abilities, etc. found in Big Bang Comics and related media, you can choose how the things you take work such as removing limitations/drawbacks. You may also choose to enter a Big Bang Comics setting.

  • EX-39: You may gain access to skills, items (you may take their abilities as natural to you), powers, abilities, etc. found in Tower Comics and related media, you can choose how the things you take work such as removing limitations/drawbacks. You may also choose to enter a Tower Comics setting.

  • EX-41: You may gain access to skills, items (you may take their abilities as natural to you), powers, abilities, etc. found in Image Comics and related media like; Spawn, The Darkness, Invincible, Firebreather, etc., you can choose how the things you take work such as removing limitations/drawbacks. You may also choose to enter a Image Comics setting.

  • EX-50: You may gain access to skills, items (you may take their abilities as natural to you), powers, abilities, etc. found in Wildstorm Comics and related media, you can choose how the things you take work such as removing limitations/drawbacks. You may also choose to enter a Wildstorm Comics setting.

  • EX-93: You may gain access to skills, items (you may take their abilities as natural to you), powers, abilities, etc. found in Milestone Comics and related media, you can choose how the things you take work such as removing limitations/drawbacks. You may also choose to enter a Milestone Comics setting.

  • EX-####: You may gain access to skills, items (you may take their abilities as natural to you), powers, abilities, etc. found in any setting that has had a crossover with DC Comics and related media such as; Archie, Star Trek, He-Man, Looney Toons, TMNT, Alien, Hellboy, Tarzan, Power Ranger, RWBY, etc., you can choose how the things you take work such as removing limitations/drawbacks. You may also choose to enter any setting that has had a crossover with DC Comics. If taken with any of the "E-", you can choose to crossover with specific settings (even if they don't have a canon crossover), and/or design the outcome as you wish.

  • Bat: You may gain any of the skills, strengths, powers, abilities, items, properties, knowledge, etc. of any member/individual who has been a member of the Batfamily, from any continuity. When you enter a setting you may be guaranteed that you will be adopted/welcomed into the "family" of an important individual, you are also able to easily adopt others into your family with all paperwork and other requirements being hand waved, if you enter a setting where the batfamily exists (if you took "Expy", then any Expy of a member of the batfamily) you can freely import into the family and choose your place in the family. You may also take; Bruce Wayne, Dick Grayson, Jason Todd, Tim Drake, Damian Wayne, Duke Thomas, Lucas Fox, Alfred Pennyworth, Selina Kyle, Barbara Gordon, Cassandra Cain, Stephanie Brown, Kate Kane, Ace, Titus, and/or any other member of the batfamily (including alternate versions), you can choose your relationship and they will be completely loyal to you.

  • Super: You may gain any of the skills, strengths, powers, abilities, items, properties, knowledge, etc. of any member/individual who has been a member of the Superfamily, from any continuity including becoming a Kryptonian or Hybrid. When you enter a setting you may create two identities that will both be you but will be completely unrecognizable as such by anyone who you don't explicitly inform of the connection, no matter how thin or weak the difference is. If you enter a setting where the superfamily exists (if you took "Expy", then any Expy of a member of the superfamily) you can freely import into the family and choose your place in the family. You may also take; Clark Kent, Conner Kent, Jon Kent, Jordan Kent, Lor-Zod, Jimmy Olsen, Lois Lane, Lana Lang, Kara Zor-El, Power Girl, Krypto, and/or any other member of the superfamily(including alternate versions), you can choose your relationship and they will be completely loyal to you.

  • Speed: You may gain any of the skills, strengths, powers, abilities, items, properties, knowledge, etc. of any member/individual who has been a member of the Speed/Flashfamily, from any continuity including becoming a conduit of the Speed Force. You possess an unmatched charisma and aura of friendliness that naturally draws others to you with even bad guys respecting you and potential being swayed to your side, no one is ever truly lost as long as you are willing hold out a hand.

  • You could become the hope and heart of any group your apart of, and lead the world to a better future.

  • You can also initiate a ceasefire where everyone (villains included) will refrain from act of violence and villainy by default this will naturally occur on holidays. If you enter a setting where the speed/flashfamily exists (if you took "Expy", then any Expy of a member of the speed/flashfamily) you can freely import into the family and choose your place in the family.

  • You may also take; Jay Garrick, Barry Allen, Wally West, Don Allen, Bart Allen, Iris West, Jesse Chambers, Jenni Ognats, Dawn Allen, and/or any other member of the speed/flashfamily (including alternate versions), you can choose your relationship and they will be completely loyal to you.

  • Lantern: You may gain any of the skills, strengths, powers, abilities, items, properties, knowledge, etc. of any member/individual who has been a member of a Lantern Corp, from any continuity including becoming a living ring similar to Jade (you can choose the Corp/Color you are tied to). When you enter a setting you may integrate yourself into one or more organization of importance present in the setting becoming a respected and high ranking member capable of grand changes with some elbow grease. If you enter a setting where the Lantern Corp exists (if you took "Expy", then any Expy of a member of the Lantern Corp) you can freely import into the family and choose your place in the family. You may also take; Hal Jordan, John Stewart, Guy Gardner, Kyle Rayner, Razor, Carol Ferris, Jessica Cruz, and/or any other member of the Lantern Corp (including alternate versions), you can choose your relationship and they will be completely loyal to you.

  • Wonder: You may gain any of the skills, strengths, powers, abilities, items, properties, knowledge, etc. of any member/individual who has been a member of a Wonderfamily, from any continuity including becoming a demigod equal to Diana. When you enter a setting you may choose to become a descendant/relative of importance/powerful individuals/groups (including divinity), you will also start out far above the strength of your ancestors and other relatives possessing their greatest skills and have the grow.

  • You are also guaranteed to be viewed favorably by every member of your family with them being kinder to you and more open to helping/supporting you. If you enter a setting where the Wonderfamily exists (if you took "Expy", then any Expy of a member of the Wonderfamily) you can freely import into the family and choose your place in the family.

  • You may also take; Diana Prince, Donna Troy, Cassandra Sandsmark, Artemis, Lyta Trevor, Steve Trevor, Thomas Tresser, Jason Prince, Achilles Warkiller, and/or any other member of the Wonderfamily (including alternate versions), you can choose your relationship and they will be completely loyal to you.

  • Arrow: You may gain any of the skills, strengths, powers, abilities, items, properties, knowledge, etc. of any member/individual who has been a member of a Team Arrow, from any continuity. When you enter a setting you may import and/or create a family that will have deep and powerful connections to the setting and world, connections and power you will have access to. If you enter a setting where the Team Arrow exists (if you took "Expy", then any Expy of a member of the Team Arrow) you can freely import into the family and choose your place in the family. You may also take; Oliver Queen, Roy Harper, Connor Hawke, Dinah Lance, Emiko Queen, Cissie King-Jones, and/or any other member of the Team Arrow (including alternate versions), you can choose your relationship and they will be completely loyal to you.

  • Sinful: You may gain any of the skills, strengths, powers, abilities, items, properties, knowledge, etc. of any member/individual who is related to the demon Trigon, from any continuity including becoming a demon or half demon like Raven.

  • You possess the power to split yourself into seven bodies each body is as powerful as the original you and when you recombine (happens automatically if one is killed with its essence immediately flowing into the closest other body) the gains will be added to the collective.

  • You can also manifest your emotions as clones of you they are generally weaker and will weaken you as you may either loose access to the emotion or experience random spikes in the emotion until it is reabsorbed (happens naturally if it's destroyed).

  • You can freely choose aesthetic differences for your seven splits and emotion clones.

  • You are also guaranteed to always be the strongest of your siblings, with even their combined power being nothing against you, you also have the potential and destiny to grow stronger than your strongest ancestor. If you enter a setting where Trigin or one of his brood exists (if you took "Expy", then any Expy of a member of Trigon's family) you can freely import into the family and choose your place in the family.

  • You may also take; Trigon, Raven, Greed, Lust, Sloth, Gluttony, Envy, Wrath, Belial, Ruskoff, Suge, and/or any other member of Trigon's Family (including alternate versions), you can choose your relationship and they will be completely loyal to you.

  • SHAZAM: You may gain any of the skills, strengths, powers, abilities, items, properties, knowledge, etc. of any member/individual who has been a member of a the Marvel/SHAZAM Family. When you enter a setting you may gain the traits/powers of six individuals from any point in the setting, you may also gain a transformation that symbolizes your accessing the abilities.

  • You may choose and save each grouping you gain. If you enter a setting where the Marvel/SHAZAM family exists (if you took "Expy", then any Expy of a member of the Marvel/SHAZAM Family) you can freely import into the family and choose your place in the family.

  • You may also take; Billy Batson, Freddy Freeman, Eugene Choi, Pedro Pena, Mary Batson, Darla Dudley, Tawky Tawny, Solomon, Hercules, Achilles, Zeus, Atlas, Mercury, and/or any other member of the SHAZAM Family (including alternate versions), you can choose your relationship and they will be completely loyal to you.

  • Birds: You may gain any of the skills, strengths, powers, abilities, items, properties, knowledge, etc. of any member/individual who has been a member of Hawk and Dove, from any continuity including becoming an a lower font of chaos and/or order. You possess; a natural danger sense that warns you of threats, the ability to read the behavior of anything, the power to find true peace, and enhanced physical capabilities.

  • You may also split into two beings with contrasting personalities one will focus on reason and non-violent act (though can fight if needed) and the other focuses on force and aggressive acts the two halves will compliment each other especially when working together and both are still you a third version lives within the two bodies and is your complete conscious though it is unable to control the bodies only being able to force them to merge restoring itself as the dominant and controlling force. If you enter a setting where the Hawk and Dove team exists (if you took "Expy", then any Expy of a member of the Hawk and Dove) you can freely import into the family and choose your place in the family.

  • You may also take; Hank Hall, Don Hall, Holly Granger, Dawn Granger, Sasha Martens, Wiley Wolverman, and/or any other member of the Hawk and Dove team (including alternate versions), you can choose your relationship and they will be completely loyal to you.

  • Beyond: You may gain any of the skills, strengths, powers, abilities, items, properties, knowledge, etc. of any member/individual who has been in the future of the DC world, from any continuity. When you enter a setting you may be a descendant and/or legacy of any individual from the setting including gaining proper things expected of your ancestry/legacy but far more advanced. You may also gain a small chest that constantly fills with rings that grant any who wear them self propelled flight and generates a self-sustaining environmental personal forcefield to protect from the vacuum of space and other environmental issues. If you enter a setting where any future characters exists (if you took "Expy", then any Expy of a member of the future) you can freely import into a family and choose your place in that family. You may also take; Terry McGinnis, Max McGinnis, Garth Ranzz, Querl Dox, Kell-El, Kal-El, Imra Ardeen, Tinya Wazzo, Luornu Durgo, and/or any other member of the future (including alternate versions), you can choose your relationship and they will be completely loyal to you.

  • Extraterrestrial: You may gain any of the skills, strengths, powers, abilities, items, properties, knowledge, etc. of any member/individual who has been a member of an alien race/species, from any continuity including being a hybrid of multiple races and choosing how they relate, including advancements that aren't natural. When you enter a setting you may choose one or more aliens from the setting to be and/or gain the abilities of, you will also be a more unique member of the species possessing greater abilities and not suffering from the same drawbacks/weaknesses. If you enter a setting where aliens from the DC setting exists (if you took "Expy", then any Expy of a member of a DC alien) you can freely import into a family and choose your place in that family. You may also take; Koriand'r, Komand'r, Ryand'r, J'onn J'onzz, M'gann M'orzz, Maxima, Lobo, Slobo, Crush, Mon-El, and/or any other individual who is an alien (including alternate versions), you can choose your relationship and they will be completely loyal to you.

  • Arcane: You may gain any of the skills, strengths, powers, abilities, items, properties, knowledge, etc. of any member/individual who is capable of utilizing magic, from any continuity including becoming a Lord of Order and/or Chaos equal to Dr.Fate. When you enter a setting you may connect to the magic of the world, you can also create, modify, destroy, and drain the abilities/features from magical artifacts.

  • You can also store yourself inside objects possessing any who wear it and/or moving by your own power and release yourself just as easily. You also possess a potent luck that sees things falling into place for you and keeping you alive.

  • You may also gain a pocket dimension equal to the Tower of Fate. If you enter a setting where a DC magic user exists (if you took "Expy", then any Expy of a dc magic user) you can freely import into a family and choose your place in that family.

  • You may also take; Zatara Zatara, Zatanna Zatara, Zachary Zatara, John Constantine, Jason Blood, Kent Nelson, Dr.Fate, Morgan le Fay, and/or any other individual capable of using magic (including alternate versions), you can choose your relationship and they will be completely loyal to you.

  • New God: You may gain any of the skills, strengths, powers, abilities, items, properties, knowledge, etc. of any member/individual of the New God, from any continuity including gaining one or more domains and the other innate ability of New Gods. When you enter a setting you may become a divinity (or the closest thing in relation to the setting), gaining the expected ability and strength but not the weaknesses.

  • You could also jump start the bloom of a new pantheon with you as the all-father. You may gain a pocket dimension that is a mix of Apokolips and New Genesis. If you enter a setting where the New Gods exists (if you took "Expy", then any Expy of a member of the New Gods) you can freely import into the family and choose your place in the family.

  • You may also take; Orion, Mister Miracle, Lightray, Mark Moonrider, Bekka, Big Barda, Sweet Leilani, Beautiful Dreamer, and/or any other member of the New Gods (including alternate versions), you can choose your relationship and they will be completely loyal to you.

  • Waves: You may gain any of the skills, strengths, powers, abilities, items, properties, knowledge, etc. of any member/individual who has a connection to The Clear, from any continuity. When you enter a setting you may become an avatar of the Clear gaining control/command over water and aquatic life, and other water based abilities. If you enter a setting where the Clear exists (if you took "Expy", then any Expy of any individual with a connection to the Clear) you can freely import into the family and choose your place in the family. You may also take; Arthur Curry, Arthur J. Curry, Garth, Jackson Hyde, Lagoon Boy, Mera, Tula, Lorena Marquez, Dolphin, and/or any other individual with a connection to the Clear (including alternate versions), you can choose your relationship and they will be completely loyal to you.

  • Trees: You may gain any of the skills, strengths, powers, abilities, items, properties, knowledge, etc. of any member/individual who has a connection to The Green, from any continuity. When you enter a setting you may become an avatar of the Green gaining control/command over plant life, and other plant based abilities. If you enter a setting where the Green exists (if you took "Expy", then any Expy of any individual with a connection to the Green) you can freely import into the family and choose your place in the family. You may also take; Alec Holland, Pamela Isley, and/or any other individual with a connection to the Green (including alternate versions), you can choose your relationship and they will be completely loyal to you.

  • Limbs: You may gain any of the skills, strengths, powers, abilities, items, properties, knowledge, etc. of any member/individual who has a connection to The Red, from any continuity. When you enter a setting you may become an avatar of the Red gaining control/command over animal life, and other animal based abilities. If you enter a setting where the Red exists (if you took "Expy", then any Expy of any individual with a connection to the Red) you can freely import into the family and choose your place in the family. You may also take; Garfield Logan, Buddy Baker, Mike Maxwell, Dominic Mndawe, Mari McCabe, Yolanda Montez, and/or any other individual with a connection to the Red (including alternate versions), you can choose your relationship and they will be completely loyal to you.

  • Stone: You may gain any of the skills, strengths, powers, abilities, items, properties, knowledge, etc. of any member/individual who has a connection to The Melt from any continuity. When you enter a setting you may become an avatar of the Melt gaining control/command over the earth, and other geokinetic based abilities. If you enter a setting where the Melt exists (if you took "Expy", then any Expy of any individual with a connection to the Melt) you can freely import into the family and choose your place in the family. You may also take; Brion Markov, Tara Markov, and/or any other individual with a connection to the Melt (including alternate versions), you can choose your relationship and they will be completely loyal to you.

  • Rithm: You may gain any of the skills, strengths, powers, abilities, items, properties, knowledge, etc. of any member/individual who has a connection to The Metal, from any continuity. When you enter a setting you may become an avatar of the Metal gaining control/command over metal, technology, and robot/cyborg life, and other metal/technology based abilities. If you enter a setting where the Metal exists (if you took "Expy", then any Expy of any individual with a connection to the Metal) you can freely import into the family and choose your place in the family. You may also take; Indigo, Victor Stone, Gold, Platinum, Copper, AMAZO, and/or any other individual with a connection to the Metal (including alternate versions), you can choose your relationship and they will be completely loyal to you.

  • Vapor: You may gain any of the skills, strengths, powers, abilities, items, properties, knowledge, etc. of any member/individual who has a connection to The White, from any continuity. When you enter a setting you may become an avatar of the White gaining control/command over wind and aerial life, and other wind/gas/weather based abilities. If you enter a setting where the White exists (if you took "Expy", then any Expy of any individual with a connection to the White) you can freely import into the family and choose your place in the family. You may also take; Sam Zhao, Wendy Jones, Reddy Smith, Maxine Hankel, Mark Mardon, and/or any other individual with a connection to the White (including alternate versions), you can choose your relationship and they will be completely loyal to you.

  • Flame: You may gain any of the skills, strengths, powers, abilities, items, properties, knowledge, etc. of any member/individual who has a connection to The Burn, from any continuity. When you enter a setting you may become an avatar of the Burn gaining control/command over fire and heat, and other flame based abilities. If you enter a setting where the Burn exists (if you took "Expy", then any Expy of any individual with a connection to the Burn) you can freely import into the family and choose your place in the family. You may also take; Ronnie Raymond, Beatriz da Costa, Kako, Joe Chamberlain, Mick Rory, Seth Aiden, and/or any other individual with a connection to the Burn (including alternate versions), you can choose your relationship and they will be completely loyal to you.

  • Frost: You may gain any of the skills, strengths, powers, abilities, items, properties, knowledge, etc. of any member/individual who has a connection to The Chill, from any continuity. When you enter a setting you may become an avatar of the Chill gaining control/command over ice and cold, and other frost based abilities. If you enter a setting where the Chill exists (if you took "Expy", then any Expy of any individual with a connection to the Chill) you can freely import into the family and choose your place in the family. You may also take; Tora Olafdotter, Leonard Snart, Victor Fries, Cameron Mahkent, Caitlin Snow, Crystal Frost, and/or any other individual with a connection to the Chill (including alternate versions), you can choose your relationship and they will be completely loyal to you.

  • Static: You may gain any of the skills, strengths, powers, abilities, items, properties, knowledge, etc. of any member/individual who has a connection to The Zap, from any continuity. When you enter a setting you may become an avatar of the Zap gaining control/command over electricity, and other electrical based abilities. If you enter a setting where the Zap exists (if you took "Expy", then any Expy of any individual with a connection to the Zap) you can freely import into the family and choose your place in the family. You may also take; Leslie Willi, Virgil Hawkins, Jefferson Pierce, and/or any other individual with a connection to the Zap (including alternate versions), you can choose your relationship and they will be completely loyal to you.

  • Bright: You may gain any of the skills, strengths, powers, abilities, items, properties, knowledge, etc. of any member/individual who has a connection to The Glow, from any continuity. When you enter a setting you may become an avatar of the Glow gaining control/command over light, and other light based abilities. If you enter a setting where the Glow exists (if you took "Expy", then any Expy of any individual with a connection to the Glow) you can freely import into the family and choose your place in the family. You may also take; Ray Terrill, Kiran, Dr.Light, and/or any other individual with a connection to the Glow (including alternate versions), you can choose your relationship and they will be completely loyal to you.

  • Dim: You may gain any of the skills, strengths, powers, abilities, items, properties, knowledge, etc. of any member/individual who has a connection to The Shade, from any continuity. When you enter a setting you may become an avatar of the Shade gaining control/command over darkness, and other darkness based abilities. If you enter a setting where the Shade exists (if you took "Expy", then any Expy of any individual with a connection to the Shade) you can freely import into the family and choose your place in the family. You may also take; Jackie Estacado, Richard Swift, Todd Rice, Tasmia Mallor, and/or any other individual with a connection to the Shade (including alternate versions), you can choose your relationship and they will be completely loyal to you.

  • Fabletown: You may choose to take the form of any Fable species like; talking animals, living objects, fairies, dragons, humans, witches, trolls, etc. Optionally, you may possess multiple forms that you can change between freely.

  • You may create a fairytale/story based on yourself and your actions or completely of your design including adding other characters from the setting into your story, it will be distributed among the mundie world. As a Fable you possess a few natural abilities inherent to your nature. All fables possess extremely long lifespans, and an enhanced healing factor that can heal injuries without leaving a scar behind, a fables strength grows the more widespread and known their story/legend is, and you may choose for your story to be equal to the likes of Snow White a tale that is pretty much common knowledge. This increase in legend is reflected in your abilities; your long lifespan becomes infinite, you stop physically aging once you've reached your prime, your healing factor becomes capable of healing any injuries even death and/or extreme mutilation with you reforming in a safe place (this can only occur once every ten years until your chain ends). Optionally, you may choose to possess a legend similar to Jack, allowing you to be the main character of multiple well known stories (that you may design) throughout the mundie world this will make you extremely powerful and extremely hard to kill/destroy even by normal Fable standards. As a fable it's very likely that you possess some special abilities/powers you may choose to gain one or more of the features/abilities of a canon fable (and/or fable-like being) including taking one (or more) rather than ALL of their abilities such as the beasts monster form, the mirror's scrying, one or more of sleeping beauty's blessings/curses, Bigby's fate to die seven times and be resurrected, etc. and/or you could create your own.

  • You may gain an animal/object, animal/object-man, and human form similar to Bigby/Bloody Mary (respectfully).

  • You will possess fine control over your transformations similar to Bigby. Optionally, you may naturally be a shapeshifter being capable of taking any form imaginable at any time, with no true limitations on shape or size or fear of loosing yourself.

  • You may choose a soulmate anytime you enter a setting or world, it would/could be a feeling shared that was present before you even existed like the movement of every celestial body and the very passing of creation occurred just so you and your soulmate(s) could find one another. This could provide unique features depending on the abilities that you and your soulmate(s) possess (Bigby's enhanced senses aloud him to know where his soulmate was no matter the distance, identity changes in her mood from subtle changes in her smell, etc.). Love is also capable of changing a monster to a "hero", Bigby changes his ways not out of remorse but so he could be near Snow, and so your love and affection can cause people to change from their current alignment to one more in line with your morals. What's more your love and relationships are eternal never withering over time or growing dull. If you enter a setting where fairytales/stories exists (if you took "Expy", then any Expy of any individual with a connection to fairytales/stories) you can freely import into the family and choose your place.

  • You may also take; Bigby Wolf, Boy Blue, Beast, Darrien Wolf, Ghost Wolf, Conner Wolf, Jack Horner, Jack Frost, Snow White, Rapunzel, Cinderella, Beauty, Sleeping Beauty, and/or any other individual with a connection to Fables (including alternate versions), you can choose your relationship and they will be completely loyal to you.

  • Backup: You may gain any of the skills, strengths, powers, abilities, items, properties, knowledge, etc. of any member/individual who has been a member of a the DC universe, from any continuity. When you enter a setting you may easily slip into the world and freely move around as a main character or a background character, you can utilize this for multiple things such as becoming a background character to go unnoticed. If you enter a setting where any DC characters exists (if you took "Expy", then any Expy of a member of the DC universe) you can freely import into the family and choose your place in the family. You may also take; Jonah Hex, Ted Kord, Ray Palmer, Jaime Reyes, Richard Tyler, Kendra Saunders, Raquel Ervin, Carter Hall, Nathaniel Adam, and/or any other member of the Aquafamily (including alternate versions), you can choose your relationship and they will be completely loyal to you. (this can include becoming an avatar for other energies/parliaments like The Grey).

  • Rogue: You may gain any of the skills, strengths, powers, abilities, items, properties, knowledge, etc. of any member/individual who has been a villain of the DC universe, from any continuity. You possess a number of illicit skills that could make you the ultimate villain such as hacking, pickpocketing, intimidation, lock picking, etc. If you enter a setting where a DC villain exists (if you took "Expy", then any Expy of a dc villain) you can freely import into the family and choose your place in the family. You may also take; Lex Luther, Harley Quinn, Doomsday, Darkseid, Zod, Digger Harkness, Eobard Thawne, Barbara Minerva, Lady Shiva, Ra's al Ghul, Talia al Ghul, and/or any other villain of DC (including alternate versions), you can choose your relationship and they will be completely loyal to you.

  • Motion: You may become the energy field known as the Speed Force, a field that creates/maintains and exists as the motion of the universe and reality, pushing space and time forward, and being responsible for velocity and movement. You may possess an infinite pocket dimension of speed force, and can link others to it granting them speedster powers, and remove it. You have the full power and potential of the Speed Force in all its forms. If the speed force or speedsters exist in a setting you can replace the speed force or their original power source.

  • Emotion: You may become the energy field known as the Emotional Electromagnetic Spectrum, a field that creates/maintains and exists as the feelings and emotions of the universe and reality (Rage, Avarice, Fear, Will, Hope, Compassion, Love), fueling the emotions of all life. You may possess an infinite pocket dimension of emotion and the lights of emotion, and can link others to it granting them ability like a Lantern Corp and/or create new lanterns/rings/entities (Golden Light of Happiness), and undue it. You have the full power and potential of the Emotional Spectrum in all its forms, including its entities being subservient to you. If the emotion spectrum or emotikinetics exist in a setting you can replace the emotional spectrum or their original power source.

  • Life: You may become the energy field known as the Life Force, a field that creates/maintains and exists as the interconnection between all living beings in the universe and reality down to every soul, and allows life to flourish. You may possess an infinite pocket dimension of nurturing water of life, and can link others to it granting them ability like allowing for telepathic communication between living beings and a connection to other forms of life and/or water. You have the full power and potential of the Life Force in all its forms. If the Life Force or other life based ability exist in a setting you can replace the Life Force or their original power source.

  • Magic: You may become the energy field known as the Sphere of the Gods, a field that creates/maintains and exists as the source of magic divinity, and other mystic beings/forces (Gods, Angels, Demons, etc.) of the universe and reality. You may possess an infinite pocket dimension of magic and divine energy, and can link others to it granting them magic or divinity and/or create new pantheons/gods, types of magic, etc., and undue it. You have the full power and potential of the Sphere of the Gods in all its forms, including becoming a multiversal singularity. If the sphere of the gods or magic/arcane/mysticism/divinity exist in a setting you can replace the Sphere of the Gods or their original power source.

  • Matter: You may become the energy field known as the Dimensional Superstructure, a field that creates/maintains and exists as the; governing force of everything imaginable and unimaginable, monitor of all creation, firm and constant positive matter, rich and full of potential dark matter, and corrosive and all-destroying antimatter. You may possess three infinite pocket dimensions of positive matter, dark matter, and antimatter, and can link others to it granting them ability like a the Antimonitor, Monitor, and World Forger (or weaker versions), and undue it. You have the full power and potential of the Dimensional Superstructure in all its forms, including its energies being subservient to you. If the Dimensional Superstructure or something similar exist in a setting you can replace the Dimensional Superstructure or their original power source.

  • Mental: You may become the energy field known as the Collective Unconscious, a field that creates/maintains and exists as the source of collective knowledge, wisdom, psionic abilities, and invention. You may possess an infinite pocket dimension of knowledge and psionic energy, and can link others to it granting them psionic ability and/or making them geniuses/prodigies, and undue it. You have the full power and potential of the Collective Unconscious in all its forms. If the Collective Unconscious or similar exist in a setting you can replace it or their original power source.

  • Faith: You may become the energy field known as Faithfulness, a field that creates/maintains and exists as the faith in justice, hope, and others, as well as the goodness in the hearts of others and the heroic nature that all life possesses. You may possess an infinite pocket dimension of faith and goodness, and can link others to it granting them faith and cleansing their heart of darkness/doubt, and undue it (the link not the changes). You have the full power and potential of Faithfulness in all its forms. If the Faithfulness or similar exist in a setting you can replace it.

  • Cosmic Energies (Positive) [Requires Motion, Emotion, Magic, Matter, Mental, Faith and Life]: You are a living embodiment of all seven cosmic fields allowing you to perform multiple amazing feats including; being linked to all living things including their pasts, create new multiverses (you may gain an infinite pocket dimension to store them and can "wall them off" from one another), see the past, present, and future all at once without issue, awareness of the whole multiverse, can sense/pull/access things from other universes such as individuals to aspects/knowledge/skills of them, see time as a non-linear path, men/alter history/reality, etc.

  • Stasis: You may become the energy field known as the Still Force, a field that creates/maintains and exists as the inertia and stasis of the universe and reality, pushing inertia and death forward, and being responsible for slowing down and stopping. You may possess an infinite pocket dimension of still force, and can link others to it granting them the power to stop motion, siphon life, and/or stop aging, and remove it. You have the full power and potential of the Still Force in all its forms. If the still force or similar exist in a setting you can replace the still force or their original power source.

  • Suppressed: You may become the energy field known as the Invisible Spectrum, a field that creates/maintains and exists as the unseen light (ultraviolet, microwave, gamma ray, x-ray, infrared, radio) and hidden (negative) emotions of the universe and reality, fueling the negative emotions of all life.

  • You may possess an infinite pocket dimension of emotion and the lights of emotion, and can link others to it granting them ability like a Lantern Corp and can assimilate planets into your dimension creating a phantom galaxy with all the inhabitants becoming a Lantern Corp completely loyal to you and dwarfing the combined forces of all other corps, and undue it.

  • You have the full power and potential of the Invisible Spectrum in all its forms, including its entity being subservient to you. If the invisible spectrum or similar exist in a setting you can replace the emotional spectrum or their original power source.

  • Solo: You may become the energy field known as the Tear of Extinction, a field that creates/maintains and exists as the inverse to life's interconnection existing to isolate and solipsism in the universe and reality down to every soul, and capable of ripping life from any mortal or immortal. You may possess an infinite pocket dimension of vile water of extinction, and can link others to it granting them ability like allowing for the disruption of telepathic communication between living beings and a corrupted connection to other forms of life and/or water. You have the full power and potential of the Tear of Extinction in all its forms. If the Tear of Extinction or other similar ability exist in a setting you can replace the Tear or their original power source.

  • Grave Breath: You may become the energy field known as the Void Wind, a field that creates/maintains and exists as the end and destroyer of magic divinity, and other mystic beings/forces (Gods, Angels, Demons, etc.) of the universe and reality, and potentially the subjugate of those forces. You may possess an infinite pocket dimension of void winds, and can link others to it granting them nullification and control magic or divinity, and undue it. You have the full power and potential of the Void Winds in all its forms, including becoming a multiversal singularity. If the void wind or magic/arcane/mysticism/divinity bane exist in a setting you can replace the Void Winds or their original power source.

  • Wrong: You may become the energy field known as the Sixth Note, a field that creates/maintains and exists as the; governing force of beyond imagination and the impossible. You may possess a infinite pocket dimensions of, and can link others to it granting them ability, and undue it. You have the full power and potential of the Sixth Note in all its forms, including its energies being subservient to you. If the Sixth Note or something similar exist in a setting you can replace the Sixth Note or their original power source.

  • Original Sin: You may become the energy field known as the Black Apple, a field that creates/maintains and exists as the source of forbidden knowledge, and the corruption of psionic abilities. You may possess an infinite pocket dimension of forbidden knowledge and psionic energy, and can link others to it granting them psionic ability and/or making them mad geniuses/prodigies, and undue it. You have the full power and potential of the Black Apple in all its forms. If the Black Apple or similar exist in a setting you can replace it or their original power source.

  • Faith Loss: You may become the energy field known as Faithlessness, a field that creates/maintains and exists as the faith in chaos, doom, and betrayal, as well as the evil in the hearts of others and the selfish and cruel nature that all life possesses. You may possess an infinite pocket dimension of faithlessness and evil, and can link others to it draining them of faith and corrupting their heart with darkness/doubt, and undue it (the link not the changes). You have the full power and potential of Faithlessness in all its forms. If the Faithlessness or similar exist in a setting you can replace it.

  • Cosmic Energies (Negative) [Requires Stasis, Suppressed, Grace Breath, Wrong, Original Sin, Faith Loss, and Solo]: You are a living embodiment of all seven cosmic fields allowing you to perform multiple amazing feats including; being able to break the links that connect to all living things including their pasts, having greater focus on the self, greed, and the immediate moment, remake the multiverses (you may gain an infinite pocket dimension to store them and can "wall them off" from one another), see the past, present, and future all at once without issue, awareness of the whole multiverse, can sense/pull/access things from other universes such as individuals to aspects/knowledge/skills of them, see time as a non-linear path, mend/alter history/reality, travel across realities, restore the dead, omnipotence was hat shakes reality, etc.

  • Chaos: You may be a Lord of Chaos powerful magic users able to perform magic through the act of will alone, performing the desired outcome with ease. You may choose to be equal in power to one or more Lords of Chaos and/or possess the power to easily overpower the combined power of every Lord of Chaos to ever exist essentially becoming the First Lord of Chaos.

  • Order: You may be a Lord of Order powerful magic users able to perform magic through the act of utilizing sigils, invocation, rituals, and other components, performing the desired outcome with general ease. You may choose to be equal in power to one or more Lords of Order and/or possess the power to easily overpower the combined power of every Lord of Order to ever exist essentially becoming the First Lord of Order.

  • Life=: You may gain the full knowledge and power of the Life Equation, a highly powerful system that equates to the worth of life and living and its freedom, the equation is capable of many abilities and uses.

  • Anti-Life=: You may gain the full knowledge and power of the Anti-Life Equation, a highly powerful system that equates to the worthlessness of life and living and its subjugation, the equation is capable of many abilities and uses.

  • Omega: You may possess the power of the Omega Effect, a powerful force of entropy, destruction, and doom. With this you can perform feats like vaporizing, erasing, releasing energy blasts, transmuting matter (living and non-living), teleport things to and from (different places, different times, different dimensions, different universes), create ranged attacks that lock onto a target and are almost impossible to avoid/dodge/deflect making impossible movements, the strength to break magical/divine barriers/defenses, and boundless capabilities/potential.

  • Alpha: You may possess the power of the Alpha Effect, a powerful force of evolution, creation, and justice. With this you can perform feats like restore, banish, enhancement, energy manipulation (even divine), heal (physical, mental, spiritual), resurrection, releasing energy blasts, cause peace, power granting, telepathy, transmuting matter (living and non-living), teleport things to and from (different places, different times, different dimensions, different universes), create ranged attacks that lock onto a target and are almost impossible to avoid/dodge/deflect making impossible movements, and boundless capabilities/potential.

  • Astro: You may possess the power of the Astro Force, a powerful force of champions, and the fury of the Source. With this you can perform feats like channeling inter-dimensional energy waves, power to shatter the universe at twenty percent power, matter manipulation, energy manipulation, biological manipulation, shockwave generation, galactic geological and cosmological destruction, healing, enhancement, size alteration, and boundless capabilities/potential.

  • Sage: You may become the energy field known as the Sage Force, a field that creates/maintains and exists as the wisdom, knowledge, and perception of the universe and reality, enhancing the minds of the user to genius levels and granting psychic powers (telepathy, telekinesis), pushing the minds of others psyche and bodies to grow and evolve beyond their normal limitations, manifest the fires of thought, vast power over mind and body (physiological regeneration, mental evolution, etc.), create mental projections (make your thoughts real), teleportation, and the capacity to be integrated into technology.

  • You may possess an infinite pocket dimension of sage force, and can link others to it granting them the power of increased intellect, and psychic powers, and remove it.

  • You have the full power and potential of the Sage Force in all its forms. If the sage force or similar exist in a setting you can replace the sage force or their original power source.

  • Strength: You may become the energy field known as the Strength Force, a field that creates/maintains and exists as the land, gravity, density, mass manipulation, and force of motion of the universe and reality. You may possess an infinite pocket dimension of strength force, and can link others to it granting them the power to change their strength output, manipulate their physiological (strengthen or weaken, increase/decrease gravity impact on themselves and the world around them, make things heavier/lighter, denser, muscular, and size, and remove it. You have the full power and potential of the Strength Force in all its forms. If the strength force or similar exist in a setting you can replace the strength force or their original power source.

  • Endless: You have become a member of the family known as the Endless, or a being equal to their members. Allowing you to BE the anthropomorphic manifestation/personification of an aspect of life.

  • You may create your own aspect and like the other Endless you will BE both the aspect you chose and it's opposing aspect (Dream/Reality, Destiny/Freedom, Death/Life, Despair/Hope, etc).

  • You will possess the full power of an Endless including the base abilities such as; Immortality (Ageless, Immortal, Only harmed by what you allow, transfer into a new body of killed), shapeshifting (you can freely change your appearance/featured and clothing, you can also appear to others in a form they would better comprehend), teleportation (instant, any realm or place), magic (Nigh-omnipotent), enhanced physical capabilities (reflexes, stamina, strength, no need for food, etc.), omnipresence, and those not listed.

  • You will gain a realm all your own, where you are the absolute ruler, and unbeatable as long as you exist in the realm. Your realm and you are completely linked existing as a perfect reflection of one another, with your realm warping to reflect your mood and power. Your realm may contain the gallery of the Endless allowing you to get in contact with the other members if they exist and/or entities that are in similar positions. You may gain relics that will allow you to manipulate your aspect to its full power as if you were in your realm even when outside your realm, your relics can never be turned against you. Unlike the other Endless you will not be bound to the Ancient Rules that normally govern them or similar weaknesses such as; never shedding the blood of family, and never falling in love with mortals or the mortal will suffer great tragedy, etc. you may also choose to free others from having to follow these rules or force these rules on to others.

  • Destiny/Freedom: You may copy the powers, abilities, aspects, and items/properties of Destiny of the Endless without any of the drawbacks (this can be alongside your multiple aspect). By taking this option you will gain; access to the aspects of Destiny and Freedom, a garden realm containing all possible destinies (past, present, and future), knowledge of the predetermined course of events, absence of necessity, constraint of choice, nigh-omniscience of all there is of the past, present and future, divination (see tiny details throughout the cosmos, spot patterns of living beings and the paths they have carved out through their life, a magic book you can bind and unbind to yourself that records all destiny and acts of freedom, you will tend to be favored by fathers/masculine parental figures, and all other things possessed by Destiny even those not listed.

  • Dream/Reality: You may copy the powers, abilities, aspects, and items/properties of Dream of the Endless without any of the drawbacks (this can be alongside your multiple aspect). By taking this option you will gain; access to the aspects of Dreams/Nightmares and Reality, the realm(s) of the Dreaming and Nightmare containing the court/land of fairies, gemworld, home of Santa Claus, home of the Easter Bunny, Goblin Market, Gardens of Nightshade, home of the Boogerman, etc., absolute control over sleep, dreams, nightmares, and insomnia, dream creation and conjugation/manifestation, creating and providing stories, ideas, and dreams into the minds of others, fear sensing and projection, universal reality warping, command of all things that come from dreams, dream empowerment (absorb energy from dreams), healing, illusion creation/projection (your illusions are physical and capable of reacting with the physical world do to dream and reality being so close), light manipulation, power granting/transferal, telekinesis, mastery over artistry, powerful insight, a refilling pouch of sand (can put others to sleep and be used to bring dream entities into the real world), a dreamstone (see dreams, bring dreams into reality, reshape reality), you will tend to be favored by mothers/feminine parental figures, and all other things possessed by Dream even those not listed.

  • Destruction/Creation: You may copy the powers, abilities, aspects, and items/properties of Destruction of the Endless without any of the drawbacks (this can be alongside your multiple aspect). By taking this option you will gain; access to the aspects of Destruction and Creation, a realm, a talking immortal dog, knowledge of the process of destruction (weak points, dominos that can be set to bring downfall, etc) and creation (the process of making, inventing, and producing), and all other things possessed by Destruction even those not listed.

  • Death/Life: You may copy the powers, abilities, aspects, and items/properties of Desth of the Endless without any of the drawbacks (this can be alongside your multiple aspect). By taking this option you will gain; access to the aspects of Death and Life, a realm, the power to enter any realm without suffering any drawbacks or being blocked, the ability to meet and guide the dead including bringing them to the next place they are meant to go to, the ability to be present at the beginning of new life (only you will remember these meetings), Greater omnipotence that could silence beings capable of destroying personifications, the power to bring forth death freeing souls and sending them off to their proper destinations (afterlife, reincarnation, etc. You can also allow other Death entities to handle this as long as they have a true claim on the soul, they will however be subservient to you), the power to bring forth life infusing the body with life (allowing for a living birth, or the reincarnation of a being, can grant immortality (and remove it)), Greater immortality (if destroyed by any means you can reform instantly without having to transfer to a new host), Greater magic (limitless power capable of holding the universe and far greater than the other endless), omniscience (know everything and see one by one all living things start of life and death (and potential rebirth), and all other things possessed by Death even those not listed.

  • Desire/Hatred/Satisfaction: You may copy the powers, abilities, aspects, and items/properties of Desire of the Endless without any of the drawbacks (this can be alongside your multiple aspect). By taking this option you will gain; access to the aspects of Desire, Hatred and Satisfaction, a realm, Power over desire (cravings of physical, appetite, and emotional needs, Envy) and satisfaction (attainment of desire), and any other things possessed by Desire even those not listed.

  • Despair/Hope: You may copy the powers, abilities, aspects, and items/properties of Despair of the Endless without any of the drawbacks (this can be alongside your multiple aspect). By taking this option you will gain; access to the aspects of Despair (Hopelessness, Fear, Anxiety) and Hope, a realm containing mirrors that display all suffering from despair and all experiencing hope, power to bring forth despair and hope, and all other things other things possessed by Despair even those not listed.

  • Delirium/Sanity: You may copy the powers, abilities, aspects, and items/properties of Delirium of the Endless without any of the drawbacks (this can be alongside your multiple aspect). By taking this option you will gain; access to the aspects of Delirium and Sanity, a realm of chaos and constant change, knowledge of events outside of destiny's knowledge and paths that are unknown to others, power to bring forth madness and sanity in any form/being, you will tend to be favored by your older siblings/sibling figures, and all other things possessed by Delirium even those not listed.

  • Delight/Displeasure: You may copy the powers, abilities, aspects, and items/properties of Delight of the Endless (Delirium before she changed) without any of the drawbacks (this can be alongside your multiple aspect). By taking this option you will gain; access to the aspects of Delight and Displeasure, a realm containing all the things that bring delight, knowledge of the good and joyful nature of things, nigh-omniscience of the truths of the universe even those hidden, power over delight and bounty, you will tend to be favored by your older siblings/sibling figures, and all other things possessed by Delight even those not listed.

  • Triad: You may copy the powers, abilities, aspects, and items/properties of the Three Witches/The Triad/The Kindly Ones/Etc. without any of the drawbacks. By taking this option you will gain; access to the aspects of the Triad and any other of their facets including; being a single being in three bodies (or aspects) each body will/can have a different appearance and age (default ages; Young person, Middle Age, Elderly), possessing multiple incarnations, foretell/perceive the future, see/locate lost people or things, bring forth wrath on others including divine beings and personifications, sense when divine laws have been broken and by who, and any other ability possessed by the Triad and any of their incarnations even those not listed.

  • Vengeance: You may be and/or possess the power and abilities of the Spectre, the Source's vengeance made manifest. You possess; incredible divine power originally intended to punish the wicked, the power to do almost anything, powerful magic, reality manipulation allowing you to alter reality and erase anyone from existence, shapeshifting (appearance, size, visibility, etc), magic blasts, strength that changes to be whatever it needs to be, durability that makes it so only magic and divine sources can harm you, and any other abilities possessed by the Spectre.

  • Justice: You may be and/or possess the power and abilities of the Phantom Stranger, the Source's justice made manifest. You possess; incredible divine power originally intended to judge all others including the sources aspects, the power to do almost anything, powerful magic, reality manipulation allowing you to alter reality and erase anyone from existence, shapeshifting (appearance, size, visibility, etc), magic blasts, strength that changes to be whatever it needs to be, durability that makes it so only magic and divine sources can harm you, True immortality with even the other aspects of the Source being unable to kill you, and any other abilities possessed by the Phantom Stranger.

  • Wrath: You may be and/or possess the power and abilities of Eclipso, the Source's wrath made manifest. You possess; incredible divine power originally intended to punish the wicked, the power to do almost anything, powerful magic, reality manipulation allowing you to alter reality and erase anyone from existence, shapeshifting (appearance, size, visibility, etc), magic blasts, strength that changes to be whatever it needs to be, durability that makes it so only magic and divine sources can harm you, the power to bring forth the darkness/evils within the hearts of others through your presence alone, and any other abilities possessed by Eclipso.

  • Mercy: You may be and/or possess the power and abilities of Radiant, the Source's mercy made manifest. You possess; incredible divine power originally intended to give mercy to the universe, the power to do almost anything, powerful magic, reality manipulation allowing you to alter reality and erase anyone from existence, shapeshifting (appearance, size, visibility, etc), magic blasts, strength that changes to be whatever it needs to be, durability that makes it so only magic and divine sources can harm you, the power to bring forth the light/kindness within the hearts of others through your presence alone, and any other abilities possessed by the Radiant.

  • Forgiveness: You may be and/or possess the power and abilities of the Source's forgiveness made manifest. You possess; incredible divine power originally intended to bring forgiveness to the universe, the power to heal and cure anything no matter the cause, the power to resurrect others and self no matter the cause, molecular reconstruction, weather manipulation, exorcism (spirit command, demon banishment, corruption purification, etc).

  • Hand: You may be and/or possess the power and abilities of the Hands, super celestials tasked with creating multiverses. You possess; the power to create countless numbers of multiverses (you don't have to sacrifice yourself like other hands), shape the multiverse, enforce cosmic judgement and punishment, evolve/ascend others, alter reality on a multiversal level, restore the multiverse and things within it, erase things the multiverse and things within it, shapeshifting and avatar creation, size change (Greater than the multiverse in size), multiversal travel including moving through time, immortality, and all other abilities of the Hands.

  • Raptor: You may be and/or possess the power and abilities of the Raptor, a giant cosmic bird made to judge multiversal being/powers. You possess; nigh-omnipotence far above other multiversal beings, the power to deal away the total power and abilities of others, the power to end multiversal threats, and all other abilities of the Raptor.

  • Morningstar: You may be and/or possess the power and abilities of the Morningstar, one of the first Angels. You possess; the power to manipulate and shape anything with a thought at a multiversal level (Cellular/Atomic Manipulation, Temporal Manipulation, Elemental Manipulation, Energy Manipulation, Molecular Manipulation, Reality Manipulation, Soul/Dead Manipulation, Telekinesis, etc.) though you can't create things from nothing, strength and power greater than the Endless with your power being equal to the Demiurgos and Light, you are omniscient (knowledge of creations entire history, knowledge of others including information they may not know, cosmic awareness, enhanced intelligence capable of taking in and processing the history of the universe in s blink of an eye), omnipresence, teleportation (dimensional travel, realm travel, portal creation, doorway creation, travel outside creation), possession, empowerment, flight (may include large angelic wings), immortality and invulnerability (only the Light can destroy you), interstellar travel, magic, divination, psychopomp powers (can choose were souls go if you are the one to kill them, resurrect others if you are the one who kills them), absolute control over fire and light (can create stars, shape light and fire, create light and fire, incinerate, blind, etc.), Size alteration (self and others), enhanced physical capabilities (No need for sleep, speed faster than others can see (you could circle the planet and your image wouldn't disappear), telepathy (can also bring others into the minds of others), and any other abilities possessed by the Morningstar. If taken with "Demiurgos", you can completely create and shape anything including life, full multiverses that are fully inhabited and built to your creation.

  • Demiurgos: You may be and/or possess the power and abilities of the Demiurgic, one of the first Angels. You possess; the power to create things from nothing but you can not shape what you create (can create matter but it will be unshaped), can create enough energy to wipe all life from the multiverse and leave nothing behind, the ability to conceive children's, strength and power greater than the Endless with your power being equal to the Demiurgos and Light, you are omniscient (knowledge of creations entire history, knowledge of others including information they may not know, cosmic awareness, enhanced intelligence capable of taking in and processing the history of the universe in s blink of an eye), omnipresence, teleportation (dimensional travel, realm travel, portal creation, doorway creation, travel outside creation), possession, empowerment, flight (may include large angelic wings), immortality and invulnerability (only the Light can destroy you), interstellar travel, magic, divination, banishment, disintegrating look, bind/manipulate souls and powers (including divine spirits), energy blasts capable of harming being equal to you in power, shapeshifting, resurrection (self rebuilding yourself from the matter around you), Size alteration (self and others), enhanced physical capabilities (No need for sleep, speed faster than others can see (you could circle the planet and your image wouldn't disappear), telepathy (can also bring others into the minds of others), and any other abilities possessed by the Demiurgos. If taken with "Morningstar", you can completely create and shape anything including life, full multiverses that are fully inhabited and built to your creation.

  • Darkness: You may be and/or gain the powers, abilities, properties, etc. of the Great Darkness, the primordial source and embodiment of darkness in the omniverse, take multiple forms and lesser aspects/avatars, omnipotents (a small fragment of your power could besiege the omniverse), omnipresence that encompasses all existence, complete chronokinesis (manipulate age, rejuvenate, rewind, etc.), absolute control of darkness (could plunge creation into darkness, drown anyone in darkness, create darkness demons, and other darkness based powers), grant powers (similar to Shade, Simon Culp, Ian Karkull, etc), teleport (space, time, reality), mind control, immortality (eternal, ageless, predate the multiverse), multiple realms (shadowlands, garden of shadows, etc), create sentient darkness, darkness teleport, dark constructs, shadow demon control, dark blasts, force field, and any other great darkness abilities.

  • Light: You may be and/or gain the powers, abilities, properties, etc. of the Presence, the ultimate creator and primordial source and embodiment of all things in the omniverse, take multiple forms and lesser aspects/avatars, omnipotents (contain and surpasses everything in creation, your will defines creation and laws, everything happens because you make it happen ), cosmic energy creation and multiversal generation, dimensional travel (instantly teleport across dimensions, outside creation, etc.), immortality, alteration (self, others), power granting (create angels, life, powers, etc), omniscience, cosmic awareness, omnipresence, and any other abilities possessed by the presence.

  • Greater Force (Requires "Earth-0", "Expy", and at least one upgrade for each of those categories): You are an important individual to not just the universe but the omniverse, you exist in every version of yourself as a singular main conscience with all bodies having a fragment of that main conscience (you won't risk loosing yourself or your humanity), you can easily set fragments to act in certain ways or certain archetypes. You are also favored by the omniverse having unbreakable plot armor and powerful luck, with things working out for you. You can toggle any part of this, including weakening it.

  • Dragon (Requires "Bat"): You can be and/or gain the powers of the cosmic dragon/bat Barbatos, a cosmic beast of pure destruction capable of consuming universes. You will gain; invulnerability (especially immunity to positive matter), cosmic awareness and vast knowledge of different realities and the workings of the multiverse including how they were formed, dark energy manipulation/creation (energy blasts, cloak of darkness, cover universe in darkness, etc.), dark lightning, reality alteration (create dark reflection worlds, create worlds), Anti-Music (the wailing of billion failed worlds that can cause worlds to fall into chaos and darkness), corrupt other (drawing darkness in their heart, cause others to see visions of failure and death), illusion creation, immortality, transformation (corrupt others turning them into demon-like entities), energy absorption (can drain the life-force of others), size alteration, divine intimidation, divine deception, and all other abilities held by Barbatos.

  • Krypton (Requires "Super"): You can be and/or gain the powers of the Kryptonian Gods; Rao, Nightwing, Flamebird, and Vohc. You will gain; the power to produce and access red sun and energy, yellow sun energy, blue sun energy, and quasar energy (you can release this as an aura and limit who's effected), access to a humanoid living sun form, access to a burning bird/dragon form, access to a shadow bird/bat form, darkness manipulation (constructs, teleport, dark creatures, shadow shields, etc.), omniscience (knowledge of all that happens within shadows and darkness), telekinesis, enhanced intelligence, enhanced creativity and construction (build beautiful works, etc.), adaptive creation (if anything you create or take part in creating is destroyed you will be able to create greater creations), power of destruction, accelerated healing, immortality (rebirth like a phoenix), pyrokinesis that can destroy anything), a energy blast that grants those hit with it Kryptonian powers (you can undue it), advanced telepathy (technopathy, manipulate minds of powerful psychics without them knowing, astral projection that can act real), telekinesis (manipulate matter and energy, tear other beings apart atom by atom, clone other lifeforms with your mind and manipulation of matter), teleportation, immunity to kryptonite of all kinds, immunity to being depowered, immunity to psychics and high (near immunity) resistance to magic, and all other abilities possessed by Rao, Nightwing, Flamebird, and Vohc.

  • Forever (Requires Speed): You may become the energy field known as the Forever Force, a field that creates/maintains and exists as the motion of time in the universe and reality. You may possess an infinite pocket dimension of forever force, and can link others to it granting them the power to manipulate time in a variety of ways such as; altering the flow of time around themselves to gain the appearance of super-speed, stopping the motion by freezing time, etc., and remove it. You have the full power and potential of the Forever Force in all its forms. If the forever force or similar exist in a setting you can replace the forever force or their original power source.

  • Light of Origins (Requires "Lantern"): You can be and/or gain the powers of the Light Entity and Nekron, the entity of the White Lantern and Black Lantern. You will gain; the power to bring forth creation giving rise to life, a connection to all living things in the universe, power to create, power to create life, limitless energy, reality alteration/editing, energy transferal, white light constructs, omnipotence (limitless energy, life/creation energy, can generate vast amount of life, can store up and release energy even while sleeping/unconscious/hibernating), command/summoning the dead, personification of life and creation, personifications death, certainty of death, and unlife, draw on the void/abyss of darkness and energy released by death, immortality and invulnerability, dark lightning, strength boost (from lives you take), reanimation (corpses loyal to you, semblance of past personality), death touch, black light constructs, and all other abilities possessed by Light Entity, Nekron.

  • First Born (Requires "Wonder"): You can be and/or gain the powers of the First Born (The first born child of Zeus and Hera), Wonder Woman, Achilles Warkiller, and Jason Prince. You will gain; the power to control animals (make them take action, calm them), immortality (remain at your prime), divine strength to level mountains/force open boom tubes with your bare hands/overpower gods of strength and war, invulnerability (withstand full power of a sun god and the earths core, immune to mortal harm), accelerated healing (minutes to seconds, immunity poison/toxins/disease, heal from fatal wounds), energy absorption (drain power and life from other beings including divine entities), magic (witchmarked power), pocket dimension of the abyss/Tartarus, divination (view other locations, share vision with others), teleportation, linguistic assimilation (through physical contact and/or by eating someone's brain), divine speed, divine intellect (manipulate control lesser beings, mind control), telepathy (commune with all life, sense emotions inside others and pull it out), hybrid procreation (can produce hybrids with other things), psychokinesis (control energy and matter), transfiguration, flight, enhanced mental attributes (thought, reaction), enhanced speed, aviation, diplomacy, leadership, combat skills equal to the four individuals, the power to magically shift your clothing between anything you own, divine danger sense (avoid attacks, sense them before they come, extremely difficult to bypass), density control (gas form immune to omega beams), weather manipulation, wind/air manipulation, tide sense, super breath (air), lightning summoning and generation/blasts, sailing and fishing, and all other abilities possessed by The First Born, Wonder Woman, Achilles Warkiller, and Jason Prince.

  • Bow and Blows (Requires "Arrow"): You may gain complete mastery and skill with all weapons ranged, thrown, melee, improvised, and any others that you come across, you also share the same mastery over hand to hand combat and all forms of combat techniques and styles. You immediately gain mastery of new styles the moment you see, encounter, are told about them.

  • Legion (Requires "Sinful"): You may gain the power of all demons including command of demons and their abilities, you can usurp things they possess like contracts, claims in souls, etc.

  • You may also gain an infernal dimension the bows to your whim allowing you to create demon soldiers and release them from your dimension.

  • You may also gain; the power to make others more arrogant and prideful pushing them towards self destructive acts and mistakes, you can also absorb strength and power from the failure of others, you are also able to sense all mirrors/reflections and see what they see (you can also commune through them and travel), you have a critical eye able to appraise the value of anything based on any criteria, summon riches, turn things into valuables, bless others with fortune or bankruptcy, rig games of chance in your favor, access a pocket dimension to an endless horde you hold, know the price of anything, make others greedy, make others envious/jealous, rob/steal anything/everything from anyone, replicate the form/power/skills of others but in a twisted form, cause anger and aggression in others both onwards and outwards, create multiple phantom limbs each equal to you in strength and capable of acting on their own to defend/attack, induce arousal, cause pleasure to others from gentle to unbearable mind melting, take a form (or illusion) of what an individual wants/lusts after most, knowledge of all fetishes and creation of any "toys", induce lust, induce gluttony and an endless hunger, create limitless food/beverage/etc. of whatever you and/or others desire, manifest a large vortex capable of taking anything inside it without issue and locking it away or destroying it, enter a sleeping state where you are aware and immune to all things, put others to sleep and/or drain their will/drive, induce sloth.

  • Wizard (Requires "SHAZAM"): You may choose seven individuals for each of your seven aspects (for a total of forty-nine individuals) of the powers you gain from a setting. You may also empower others giving seven individuals a single aspect each (and the power to fuse into a single being), or give a single individual seven aspects (plus a transformation). You may also designate a "villain" that your champion(s) are stronger against.

  • Aviary (Requires "Birds"): You may; bring forth a permanent peace including making specific individuals unable to take violent actions or immune to violent actions, command/control/creation of doves allowing you to see through their eyes/speak through their beaks/and use them as conduits for your power, you may also create and control olive trees with the branches being enchanted to always be excepted as a message of peace/truce even if only temporary, a divine mastery of diplomacy, the power to make weapons passive and ineffective in their function (swords shatter or go dull, hammers break, guns don't fire, etc.), the power to manifest a pair of shining white wings that weaken and/or harm beings of violence/war/death (they will also put the undead to peace), bring forth a permanent war/aggression including making specific individuals constantly violent and aggressive or immune to act to pacify, command/control/creation of hawks allowing you to see through their eyes/speak through their beaks/and use them as conduits for your power, a divine mastery of combat and battle tactics, the power to make weapons stronger and more effective in their function, the power to manifest a pair of sharp red wings that can be utilized as weapons (with each feather being able to; be launched like bullets, pierce any armor, size and density altered, recalled back just as fast as they where launched, manipulated telekinetically).

  • Legionnaires (Requires "Beyond"): You possess a highly advanced mind and an aura that can boost the technology and time period of anything evolving it to futuristic versions of themselves. Your mind is so advanced you could create technology thousands of years more advanced than anything currently present and will have a mind that has cataloged any creation from technology, clothing, codes, programs, laws, buildings, etc. You also possess a highly advanced techopathy. You may also choose to enter into a position of nobility and/or as a member of a council such as a galactic counsel.

  • Galaxy (Requires "Extraterrestrial"): You may be and/or possess the abilities, traits, knowledge of all aliens/extraterrestrials present in a setting, you will have a complete mental database of each species and what their capable of including environmental upgrades, you will also gain variations based on individuals of the species who have undergone changes (forced evolution, genetic manipulation, etc).

  • Leylines (Requires "Arcane"): You are both a battery for any and all magical needs easily able to utilize pure power in place of other things like rituals, sacrifices, etc. and a bane to all magic capable of neutralizing magic. You can also drain the magic abilities and properties of magical things/people, without gaining any of the negative traits, if the thing you drain has a conscious/is sentient you can also gain the knowledge of the thing and then choose to rather erase it or leave it in the now powerless item or send it off to an afterlife.

  • Source (Requires "New Gods"): You may be and/or possess the powers of the Source, the limitless energy from which all life sprang in the universe, the source of creativity and creation. You can create entities that utilize source energy (Motherbox, Fatherbox, etc.), you may create multiverses, omnipresence (everywhere and nowhere, living in all things in the omniverse), omniscience, immortality, and all other abilities possessed by the Source.

  • Parliament (Requires "Waves, Trees, Limbs, Stone, Rithm, Vapor, Flame, Frost, Static, Bright, and/or Dim"): Rather than a mere Avatar you may be the full Parliament given form and made a single consciousness. You will possess absolute power and control over your parliament, avatars, and its domain including; a full pocket dimension that links all instance of your domain will act as an afterlife for your avatars and other beings who have a connection to the domain, and the power to create "totems" aspects of yourself and all other abilities possessed by the Parliament.

  • Conceptual (Requires "Fabletown"): You may choose to be (and/or gain the powers and abilities of) a Great Powers, powerful magical embodiments of abstract concepts that have existed since creation. As a living concept you are near indestructible, capable of using your concept in any way you feel, possess near-omniscience.

  • You may choose to replace and/or copy a canon Great Power or create your own, this will also allow you to choose your power level in comparison to others of your nature. This will grant you all the abilities of a Great Power, even those not listed.

  • You will also gain an artifact hidden in a pocket dimension that only you can reach, this artifact can allow you to in prison yourself (and other immortal and god like beings) in a death like slumber, and normally their would be no escape or option to leave however your artifact was built different allowing you to enter and exit it at any time including allowing you to free others who got trapped in it, and set timers for when you want to be released. Optionally, you may choose to be a half-Literal/Genre and/or a full Literal/Genre, Literals and Genres are God-like beings similar to Fables but instead of being stories they are the living embodiment of literary devices/notions (Writer's Block, Deus Ex Machina, Book Burning, Revising, etc.) and styles of media/story (Romance, Action, Noir, Horror, Comedy, etc. respectfully.

  • You may choose to be and/or gain the abilities of one or more Literal/Genre, you can choose a canon version and/or create your own.

  • Roster (Requires "Backup"): You possess the power to call on "shadows" of individuals/things that you've previously fought alongside and/or individuals/things that those you've fought alongside have fought alongside (creating a branching web of who you can on). The shadows are just as good as their template with the only difference being there complete loyalty to you.

  • Gallery (Requires "Rogue"): You are the perfect example of all villainy/evil/corruption/broken laws. You are the ultimate rival/arch-nemesis capable of adapting a dark mirror reflection of your opponent becoming the perfect foil to them.

  • Clone: When you enter a setting/world you may designate two individuals who acted as your genetic donors, granting you their biological abilities at a reduced state (this will also reduce the effects of their weaknesses). You may also gain physical traits similar to your donors. Optionally, you may choose more than two donors.

  • Family: When you enter a world/setting you may choose to be the biological child of an individual gaining the biological abilities of the individual with the guarantee to reach greater levels of strength and skill with your abilities compared to your parent. You may choose how you are their child (a one night stand, wedlock, from the future, from an alternate dimension, etc). This will also allow you to create/design a reasonable relationship with your parent(s) as well as others in their acquaintance. You may also choose your age freely and within reason for how you are their child (being from an alternate universe or the future could see you at any age, being their child from the world and time would let you be an infant to younger than your parent(s)). Optionally, you may choose two individuals to be the child of gaining both their abilities (rather than canon relationship Clark and Lois you may be born from Clark and Diana because of some reason).

  • Bottle Up: You may gain and/or possess the powers of Brainiac: a shrink ray, allowing you to shrink people, cities, and planets with the things you shrink being placed in "bottles" that will keep the shrunken subject running/operating and place any living beings in a "stasis" that requires no food, no illness, no death, no aging, and prevents reproduction (if an individual is already pregnant the pregnancy will progress and the child when born can age into their adolescence and/or their prime before their aging freezes). You can undue the shrinking and if you shrink an individual or group you can teleport them into an existing bottle.

  • Team: You are an exceptional leader and teammate capable of easily falling into any role needed at anytime, you can also appraise the other people to figure out how to utilize their skills. Your leadership skills can be used for pure charisma allowing you to; act as a therapist to help others through their issues, get others to work together, convince other including enemies to work together, and potentially change the convictions of others to join your side. You may design a team of individuals including using any canon characters, you can choose the relationship between you and each member, they will be completely loyal to you and trust you. You can create original characters.

  • Suit: You may gain a supersuit that is completely adapted to you and any abilities/features you possess making it near indestructible in terms of you and what you can do. The suit will always be comfortable and highlight (show off) your best features, it also has an effect that as long as you wear it no one will recognize you as anyone but your costumed state unless you tell them. You may copy canon costumes, they will be completely loyal to you and unable to act against you, or gain non-sentient versions if you copy something like the Scarab.

  • Bio: Your suit is now a biosuit a material that is capable of responding to your telepathic commands and wants completely changing and adapting itself to fit your wants/needs (If you shapeshift the suit will do so alongside you and revert back instantly as you do), including repairing itself as long as a single piece remains. Your suit can split of pieces of itself that can grow into new suits that you can grant to others (you may choose what features are passed on).

  • Adaption: Your suit is highly adaptive changing/altering/developing new features to best fit in any situation/environment. If you where in a dark cave the suit would become black allowing you to blend in with the darkness while also providing night vision capabilities, while in water it would provide things to grant faster underwater travel and survival including handling any pressure and removing any negative consequences such as rising to fast being dangerous.

  • God Forged: Your suit is bound to you physically and spiritually only capable of being removed by you and fully capable of cleaning itself. The suit will allow you to harness the powers of the individuals of the setting including divine beings, at its current level it can only utilize one power at a time but with time and training more may be available. The suit will also provide you with accelerated healing, and flight capabilities.

  • Cosplay: You may gain a pocket dimension contains copies of every outfit, uniform, costume, suit, etc. if displayed in the settings available to you. They will be made safe for you and if damaged lost will be remade in the dimension, each article is capable of altering itself to fit any individual.

  • Vehicle: You may gain one or more vehicles of your design, the vehicle will be highly advanced, repair any damage, and never run out of gas/energy, or can also be called to you from anywhere at anytime. You may take copies of any vehicle, it will be completely loyal to you and unable to act against you.

  • Invisible: Your vehicle is capable of becoming completely invisible and undetectable (you can choose if this effects the occupants of just the vehicle).

  • All Terrain: Your vehicles are capable of altering themselves to any terrain you encounter.

  • Space Faring: Your vehicle is completely space worthy capable of traveling through space and "jumping" across galaxies in a matter of milliseconds, it can handle reentry and take off from any planted/gravity, and it is also capable of adapting to any environment and needs to ensure the survival of its occupants.

  • Bio: Your vehicle is now Biological in nature capable of altering itself completely sided on your thoughts and wants in a matter of seconds including shrinking or expanding itself. It may also create more Bio-vehicles, you can choose what abilities they possess.

  • RV: Your vehicle has living space and/or can transform itself into a house/base with the push of a button. The living space can be designed at your command including possessing expanded space inside allowing it to be far bigger on the inside with more rooms.

  • Property: You may gain one/or more properties, this can be residential or commercial. You will have complete ownership of the property and it will be self sustaining without needing anything, this includes access to supplies, power, water, energy, food, workers (if needed).

  • Mansion: You may gain ownership of a mansion equal to Wayne Manor, a two story mansion plus an attic and basement level equal in size to the rest of the manor the general rooms available include; master suite (bedroom, two bathrooms, master closet plus changing room, and an additional extra room connection), 6 bedrooms, 2 full apartments (living quarters, bathroom, kitchen, bedroom), laundry room, study, grand staircase, two car garage, three car garage, den, kitchen, family dining room, fancy dining room, two foyers, library, ballroom, conservatory, movie theater, billiards room, game room, wine cellar, food storage/pantry, basement kitchen, mechanical/electronic room, recreation room, gallery, gym, spa, etc. The grounds surrounding the mansion are surrounded be a high tech security system, and include; tennis courts, gardens, and pool plus pool house.

  • Business: You may gain a company/enterprise capable of competing on equal footing to LexCorp and Wayne Enterprise, you may have a number of sub buildings scattered around the world but the main building stand at over 305 meters tall. The business handles a mix of different branches easily surpassing Wayne Enterprises and LexCorp in diversity, including such branches as; medicine, biotech, technology, entertainment, food, aerospace, alternative energy, chemicals, electronics, community growth/support, family wellness, disaster relief, etc. each and every branch is constantly advancing and moving towards the future while following your dreams/goals. You may run the business personally or possess a "figurehead" who will run the business in your place and is completely loyal to you including being immune to mind altering things (unless it you). This will also provide an upgrade to all properties you own (you can toggle this) with each one being built to withstand the worst of any natural disaster and completely accessible to any individual (wheelchair ramps and elevators, etc).

  • Safehouse: You may gain a out of the way relatively small "building" this can include things like; cabins, shipping containers, houseboat, etc. each one will possess a kitchen, living room, bathroom, and one or two bedrooms. The property around the safehouse will also be yours and possess a highly advanced security system that is completely invisible to all but you, if your safehouse is ever breached it will move/rebuild in a new location with everything being replaced/restored. This will also provide an upgrade to all properties you own (you can toggle this) with each one being completely untraceable and their being no way to link them to you, if your being followed or tracked in anyway upon heading towards a property with this effect your followers will loose you (trackers failing, paths being blocked, etc), each property will also gain access to the invisible security system (Incase you want people to find your safehouse but not be caught unaware).

  • Island: You may gain an "island" nation (in truth it's the size of a continent), equal to the likes of Themyscira, Atlantis, and Thalarion. This island possess a number of abilities and features including; granting immortality to its inhabitants, the power to shift its location through space and time, become undetectable from the perspective of those outside the island, make people forget its location once they've left, a number of replenishing mundane animals, the island also acts as sanctuary for magical/lost creatures/beings from all over the world (Pegasus, chimera, giant kangaroo, winged lions, nymphs, merpeople, dragons, woolly mammoths, dinosaurs, etc), the island is guarded by flocks of giant birds and schools of megalodon, crystal capable of easily being shaped and utilized for building, a river of liquid gold that flows through the island, a highly advanced culture and knowledge of magic, the power to fly/levitate and/or sink below the waves without impacting the islands occupants with them being in a protective bubble. The island possess vast underwater caves that are constantly full even when the island is in flight allowing aquatic inhabitants to remain these caves open up to a large grotto that is half flooded and filled with a kingdom for its aquatic inhabitants and has caves leading to the surface. There are multiple lesser islands that constantly follow and float/sink around the main island some of them are purely fit for surface habitation while others are hollow and meant to purely serve as housing for aquatic life, and others are made with both sides needs being met. You may gain a pet war elephant who has two trunks, three glowing eyes, two mouths, the power to levitate and walk on air, and an impenetrable hide. This will also provide an upgrade to all properties you own (you can toggle this) with each one being capable of creating areas perfectly fit to care for and provide the correct environment for any inhabitants.

  • Apartment: You may gain an apartment this is a movable an importable "property", capable of inserting itself into any residential building (apartments, hotels, motels, etc). At its smallest the room manifests with; a laundry room, kitchen, dining's room, living room plus sitting room, a bedroom, and an extra room. At its largest (with it also being able to insert as a penthouse) it can possess; three terraces, three bedrooms, a master bedroom (master bathroom), two bathrooms, two half-bathrooms, office, storage room, laundry, den and family room, kitchen, and great room. And a medium size that includes; three bedrooms, master bedroom, one and a half bathrooms, reading room, kitchen, dining room, and laundry room. This will also provide an upgrade to all properties you own (you can toggle this) with each one being capable of being moved and imported into other areas without disrupting the area.

  • Farm: You may gain ownership of a 781 acres Farm land that includes a 2 story house, barn, grain silo, and windmill. The house includes; an attic, four bedrooms, a medium size for free use, two and a half bathrooms, master bedroom, study, living room, kitchen, dining room, eating nook, and a garage. The barn possess; two stalls, a garage space, and s loft on the second floor. This will also provide an upgrade to all properties you own (you can toggle this) with each one being capable of hiding any of the odd behavior or strangeness of you, any guests, and any other inhabitants effectively enforcing a secret identity on the property and its inhabitants with everything being overlooked or ignored, this effect linger on guests for a few hours and will follow permanent occupants as long as they are living in the property(ies).

  • Cave: You May gain ownership of a vast underground cave system made up of; a large main grotto on the main level, five sub levels, one sub level at sea level, and a seventh sub level 84 feet below sea level accessed through an underwater cave. This will also provide an upgrade to all properties you own (you can toggle this) with each one gaining vast cave systems under them (that don't weaken the foundation), each cave can possess a connection to one another such as a tram system. These caves are undetectable and inaccessible to others who you don't give permission to.

  • Club: You may gain ownership of a property and business that by default is a club located in a two-story building, in a 1'200-square-meter restaurant and lounge including; dining area, dance floor, decor of your choice, a band they constantly plays (and can be switched out or is very skilled at any performance ), a private dining area that oversees the whole club, a bar, multiple secret areas/rooms hidden away, and an office. This will also provide an upgrade to all properties you own (you can toggle this) with each one being capable of possessing hidden/secret rooms, and can attract individuals who will provide/have information about the area both secret knowledge and other, the properties will also have an aura that loosens the tongues of others.

  • Tower: You may gain an eight floor tower plus accessible roof and a basement (plus sub-basement). Two of the towers floors make up general living spaces with kitchen, living room, reading room, game room, dining room, laundry room, theater, lounge, and four bathrooms. Five of the floors possess the bedrooms with each floor having four "apartments" and each apartment possessing a bathroom and four rooms that can act as bedrooms and/or studies for the apartment resident (for a total of 16 possible bedrooms, 4 living rooms, and 4 bathrooms on five floors for 80 bedrooms 20 living and bath rooms). The top floor is built and designated for work possessing; a command center, conference room, holomap, and monitoring system, and restricted access security. The roof possess a pool, outdoor kitchen and juice bar (or real bar), garden, and wide open space. The main basement contains; training rooms built to handle anything, gym, locker rooms, showers, sauna, and spa. The sub-basement contains; a garage, workshop, vault, trophy room, marina, and holding facilities.

  • Satellite: You may gain a satellite base that orbits the planet you are on. The satellite is divided between six main "decks" with six sub-decks being made of guest rooms, and is capable of providing stable living conditions including artificial gravity. The satellite includes; elevators, docking facilities, storage room, a monitor/surveillance center, teleporters, a meeting room, central computer/command center, library, laboratory, a trophy room (safely contain souvenirs and things, neutralizing them), infirmary plus medical lab and sick bay, gym, firing/archery range, pool, kitchen, dining room, private chambers, lounge, recreational room, theater, extra rooms, life support systems, and holding cells (dampen/neutralize captives, prevent escape by anyone). This will also provide an upgrade to all properties you own (you can toggle this) with each one being capable of fitting any amount of occupants/inhabitants.

  • House of Obscurity: You may gain a magical house equal to the House of Secrets and Mystery. The architecture/appearance of the building is capable of changing itself and altering its appearance, the inside is also capable of altering itself and will constantly shift its rooms (with it being completely possible for someone to never enters the same room twice). The house cannot be perceived through technological scans or mystical surveillance. The House can be or appears to be sentient including manifesting a spirit to serve its owner. The house can completely reconstruct itself at will and is capable of warping through space and time and into other realms, it can also residing in a place between realms only accessible to you and those you allow. This may also include the properties of the House of Whispers gaining an endless party vibe (toggleable) and house boat form. This will also provide an upgrade to all properties you own (you can toggle this) with each one being capable of shifting and changing its appearance and layout. You may also choose to give the properties sentients and/or be the sentients of your properties with them moving/shifting to you will.

  • Gym: You may gain ownership of a Gym that will include; a boxing ring, a cardio area, a strength/weight area, lower body area, upper body area, yoga studio, self defense classroom, sauna, spa facilities, Locker rooms, showers, reception area, office, lounge (shop and juice bar), group workout area, storage, pool, laundry room, track, and an extra room. This will also provide an upgrade to all properties you own (you can toggle this) with each one being capable of "weakening" those in its area this effect can allow for the individuals to train improving their skills without needing special requirements and still gaining improvements that will be added to their overall once restored when they leave the property.

  • Delphi: You may gain ownership of a clock tower, the main areas are the three upper floors and roof. The roof contains a garden and sitting area, the inside of the tower possesses three bedrooms, two bathrooms, kitchen, living room, dining room, library, and gym that occupy the third and second floors. The first floor that is locked to all but you contains a highly advanced computer system capable of accessing every piece of data and technology without limits or security with the computer easily getting around any protections unnoticed, it is also protected from tracking and interference and possesses infinite storage. This will also provide an upgrade to all properties you own (you can toggle this) with each one going a super computer and high tech technology capable of easily accessing and technology/devices/information no matter the protections, and the computer system being untraceable or corruptible by any means.

  • Solitude: You may gain a crystal structure/building hidden away in the most unreachable area of the world only accessible to you and those you allow. The crystals that make up this structure are indestructible creating a true fortress untouchable to any outsiders. The fortress contains; eight bedrooms, a refresher, a kitchen, a clinic, a robot station (and robotic servants), a utility room, an animal pen, a hangar, a supply room, a sitting room, a vault, a trophy room, a fabrication station, cloning/genetic chambers/station, and a central computer that contains the complete knowledge of krypton. This will also provide an upgrade to all properties you own (you can toggle this) with each one being capable of gathering the complete knowledge from one group/race/planet/etc. even if the "society" has been lost.

  • Academy: You may gain a full Academy and dorms (Including staff housing), the academy is on 10 square km, has 20'000 competent and loyal staff members, and is capable of caring for and housing over 17'000 students. This will also provide an upgrade to all properties you own (you can toggle this) with each one being capable of improving the learning and skill improvement of anyone on/in the property.

  • City: You may gain one or more cities these can be of your design and/or a copy of a canon city (Star City, Gotham, Metropolis, Central City, etc.) The city will restore any damage, inhabitants will be protected from dangers that are not specifically meant to harm them (no death), will always be in decent condition in most respects.

  • Planet: You may gain ownership of a planet that is capable of sustaining life and designed to your wishes including; moons, sun, water and land percentage, if its populated (fauna, sentient life, etc).

  • System: You may gain ownership of a Solar System that is capable of sustaining life and designed to your wishes including; number of life sustaining planets, moons, sun, water and land percentage, if its populated (fauna, sentient life, etc).

  • Galaxy: You may gain ownership of a Galaxy that is capable of sustaining life and designed to your wishes including; solar systems, planets, moons, sun, water and land percentage, if its populated (fauna, sentient life, etc).

  • Universe: You may gain ownership of a universe that is capable of sustaining life and designed to your wishes including; Galaxy, solar systems, planets, moons, sun, water and land percentage, if its populated (fauna, sentient life, etc).

  • Multiverse: You may gain ownership of a multiverse that is capable of sustaining life and designed to your wishes including; universe, Galaxy, solar systems, planets, moons, sun, water and land percentage, if its populated (fauna, sentient life, etc).

  • Armory: You may gain one or more weapons, tools, and equipment of your design, the armorments will be highly advanced, repair any damage, never run out of energy/ammunition, will replenish, and can also be called to you from anywhere at anytime. You may copy canon things like; Mother/Father Boxes, a Scarab, etc. Anything you take will be completely loyal to you and unable to act against you.

  • Kryptonite: You may gain a refilling cache of every type of Kryptonite from any/every setting (including fanon). The cache will possess safety features and different drawers for the different type of kryptonite including the effects (in case their are kryptonite of the same color that have different effects like Pink that can flip gender and Pink that flips sexuality). If taken with "Super" and "Krypton", you are capable of naturally producing the radiation and/or effects of every kryptonite (the effects will effect all being not just kryptoneans), create new effects/radiations, and create kryptonite in crystal/dust/liquid/gas states. Becoming the personification and essence of Kryptonite and the creation of new kinds.

  • God Blessed: You may gain multiple divine tools including; a Golden Lasso that is unbreakable and forces anyone ensnared in it to obey and speak the truth (it can also capable of creating a telepathic link between the two parties, allow for all connected individuals to understand one another, can ensnare spirits and gods, used to guide the wielder to the location of the close to them or who have previously been ensnared by it, purge the wielder and ensnared of corruption (poison, toxin, mind control, etc.)), a Blue Lasso that is unbreakable and forced anyone ensnared in it to obey the wielder's command as long as their willpower is greater than the captured individuals, a Silver Lasso that is unbreakable and capable of generating lightning that's strength is based on the anger of its wielder, a Bronze Lasso that is unbreakable and capable of compelling obedience and love on its victims directed towards the wielder, a pair of indestructible magic bracelets (capable of; deflecting/reflecting projectiles and blunt attacks including the Omega Beams, and can manifest any weapons you desire), a spear that can pierce any substance and light its blade aflame, a set of armor that is bonded to you on a physical and spiritual level and can harness the power of any member of the Greek pantheon but only one at any given time, and an unbreakable spear that can be summoned and dismissed at will. If taken with "Wonder" and "First Born", you may possess the abilities of these items without needing the items and can manifest multiple "phantom" version that will respond to your will, the powers you gain flow through every part of your body (the magic bracelets power effects your whole body not just your arms).

  • Phantom: You possess a device (a ray, a canon, a bracelet, etc.) that is capable of creating portals to the phantom zone and launching rays that will immediately send those hit to the phantom zone. The device can also be used to bring others out of the phantom zone. If taken with "Super" and "Krypton", you are a manifestation of the phantom force existing in both worlds and gaining the abilities of Krypton's God Aethyr. You are capable of; controlling all things in the phantom zone, exist outside space and time (you and those in the realm never age, die, (and they never escape), suffer from illness, require no sleep/food/air, are kept in a state of stasis), create living nightmare in the realm, lock people in a state of psychic phantoms with only their minds and personality remaining intact but unable to physically interact with the world or others including speech (telepathy is the mode of communication).

  • Contingencies: You may gain an evolving item that is capable of transforming and creating a weapon/effect that act as the perfect contingency for any individual its used against, you can toggle the effects from putting the target down, putting them out of commission (permanently or temporarily), minor inconvenience, and anything in between.

  • Lazarus: You may gain a pocket dimension containing a Lazarus Pit, a supernatural pool of glowing green water capable of instantly healing injuries, resurrecting the dead, granting immortality/extending the lifespan of those who bathe in it. You can toggle if the pit causes soul corruption and/or uncontrollable rage to those it revives (it can only revive current deceased), the rage enhances their strength. The pit will restore itself and never run out. If taken with "Bat" and "Dragon", you are living force of the Lazarus Pits and Dinoesium (a liquid metal that grants the pits its power). You can revive dead tissue, instantly heal injuries to others and yourself, bring the dead back to life no matter how long they've been dead, grant immortality, extend lifespans, and rejuvenate the body back to a younger state, and you can also access and grant others the enhanced physical attributes.

  • Kenting: You may gain a piece of clothing that has the ability to cloak your identity preventing anyone from discovering your secret identity, this protects against anything and everything. You can choose the accessory such as; glasses, necklace, earring(s), piercing, etc. You will possess a refilling supply of your chosen accessories including different looks.

  • Funds: You may gain a pocket dimension that will act as a bank collecting your money and funds from any endeavors you possess or gather. This dimension can liquidate your funds/resources and convert them into any currency you need at any time. The pocket dimension will also handle all paperwork and financial things (paying employees/bills/subscriptions/etc., taxes, legal papers, ending anything if it's no longer used/important, ensuring no negative loss, etc.), you will have constant knowledge of were funds are going how much is coming in and out. You can summon your funds at anytime in any form (cash, card, check, trades, etc).

  • Old Money: Your pocket dimension is no longer just money you've acquired it will start already filled with limitless amounts of money/currency that are constantly refilling. The funds that go out will never negatively impact the world (unless you want it to), and will improve things before fading away harmlessly.

  • Butler: You may gain a completely loyal and skilled employee capable of filling any position you need and performing any tasks including; bodyguard, Butler/Maid, driver, Doctor, babysitter, chief, groundskeeper, therapist, substitute (parent/employer/etc.), an alibi, secret keeper, etc. This individual is completely up to your design and will act in any way to help you and will offer their opinion even if it's against your thought. If taken with "Property", you will gain an individual of this level for each property who's main "goal" will be caring for the property, if you also took "Mansion", the individual will gain a team of eight underlings who will work under them to fulfill tasks and functions, the team maintain complete loyalty to you (and your secrets).

  • Pet: You may gain one or more pets of any mundane species, these animals will be completely loyal to you (even rejecting the command of mind control or the Red), are slightly more intelligent than others of their kind, and possess longer (near immortal) lifespans. If taken with "E-26", you may be an animal and/or enter a world where the main characters (and/or world) are feral bodied animals rather than anthropomorphic.

  • Enhanced: Your pet may be more than mundane possessing super-animal abilities this can be similar to Krypto the Superdog and the Dog Star Patrol and/or greatly enhanced abilities like Ace/Titus.

  • Special: Your pets no longer have to be mundane animals, with you being able to choose animals such as; dinosaurs, krakens, winged horses, chimeras, whatever Goliath is, dragons, etc.

  • Old/New 52: Your connection to this setting has expanded beyond measure connecting you to all versions of it and turning you into a living embodiment/god of all DC worlds and settings granting you access to every power, skill, item, species/race, magic, afterlife, galaxies, knowledge, etc. ever to exist in this setting (Fanfics, Canon, AU, etc) while also granting you complete control over anything from any settings of this place. You can also grant things from this setting to others and take it back at anytime you desire. You can also freely travel to any variation of the setting and times in the setting while also hiding you nature. This may also include other settings based on choices taken in the Essence.

  • Optionally, you may choose to receive any of the following people as your companions. You can pick as many as you want. The relationship between you and them is whatever you want it to be, and you can choose exactly how romantically and sexually experienced they are. This can be different for each of the characters but they will all be irrevocably loyal to you.

  • Anyone from any DC setting, including fanfic/AU/Crossover/Etc. This may also include characters from other settings based on choices taken in the Essence.

  • Optionally, you may at any time choose to take a trip into the world of DC Comics (and/or other setting based on choices taken from this Essence), or a variation of it. This can be any alternate universe, like a fanfic or one made perfectly for yourself. You can either simply be dropped in or reincarnated into the body of an existing character or someone new.

Categories
utilitymagicsupernaturalsocialcosmic
Traits
technologypocket dimensionspace manipulationcloningimmortalitystealthskill mastery
Keywords
leadershipcraftingdurabilityimmunitydimensional travelwealthflightreality warpingillusionsresurrectiondemonteleportation
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