Essence of theOoze
byZagreusHades
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AI summary
A Teenage Mutant Ninja Turtles Essence whose Based on The Artist option remakes your body free of defects, holding you permanently at peak condition and in your prime, lets you retroactively restyle a setting or its people as though drawn by a different artist or cast with different actors, and grants a personal reality field letting you fit any aesthetic without practical hindrance, alongside Based on the Writer, a multiverse-affecting reality warping over the setting's narrative rules. Turtle Power gives you years of ninja training covering ninjitsu, martial arts, free running, gymnastics and spiritual refinement. Blue makes you a natural leader with a commanding personality and insight into order, honourable, responsible, brave and near-indomitable in will, talented at driving, tactics, strategy, meditation and swordsmanship with intuition that warns you when you are watched, guaranteed to be the most skilled present with rapid growth, and able to take the full knowledge and abilities of any or all versions of Leonardo plus optional gravity manipulation and mystic portals, while Red makes you a natural fighter who fuels his physical attributes with anger and generates sarcasm instantly.
Generated précis — the sections below are the author's original text.
Effects
85Based on The Artist: You may remake your body, purging any negative aspects. Your guaranteed to remain in a peak physical state no matter diet or self-care, this will include you staying in your prime even with the flow of time.
You may also alter the setting/world you are in and/or alter other individuals retroactively changing the appearance and look as though a different artist drew it or a different "actor" was cast. You can toggle your waste production removing it completely without issue, this can also include things like sweat, bad breath, stench, etc.
You have also been imbued with a personal field of reality manipulation that allows you to fit any aesthetic without it interacting with you and your actions; run/climb/fight in the highest of heels, have hair longer than you are tall without worry of it getting in the way, have less fingers/toes and operate just fine, wear any outfit and never have your movements affected or suffer from the environmental issues (temperature, briars, etc). This will also ensure your health and hygiene are always good even if you lived in a sewer, swam through sewer water, and survived off of garbage.
Based on the Writer: You possess a form of reality warping that affects the multiverse and narrative of the world, you can consciously set things into the rules of the setting and/or activate rules on specific conditions like having rules only focused on you (Your immune to mutagen/Ooze, If exposes to Mutagen you will always keep your mind and human form, etc.), or only work in specific situations and under specific conditions. You can utilize this in multiple ways such as; being able to break the fourth wall, etc.. Optionally, you may enhance this reality warp allowing you to pick and choose what is included in the setting/world's script such as; Splinter being Hamato Yoshi or his pet, mixing different continuities, altering connections/genders, etc. essentially fan fictioning the setting your in this can be the moment you enter of case by case, retroactive or not, etc.
Turtle Power: You possess the skills and training of a Ninja who has been trained for years, having been taught and trained in; Ninjitsu, Martial Arts, Free Running, Gymnastics, Spiritual Refinement, Unarmed Combat, Armed Combat (Swords, Staffs, Spears, Naginata, Kusarigama, Throwing Stars, Archery), Pyrotechnics, Disguising/Impersonation, Stealth, Breaking and Entering, Horsemanship, Water Training, Tactics, Espionage, Escape Artistry, Concealment, Geography, Information Gathering, and Meteorology. Optionally, you may be a turtle mutant similar to the TMNT, and may choose to retroactively be apart of their family if you enter a setting where they are present. As a mutant turtle you will possess physical attributes that are natural superior to peak Olympian humans, and gain a naturally semi-aquatic physiology and other traits expected of a turtle even while anthropomorphic.
Blue: You are a natural leader possessing; a commanding personality, natural insight into order, and getting those around you to listen and follow your orders.
You are capable of maintaining a serious and reasonable persona and/or mask.
You possess a naturally honorable, responsible, bravery, and near-indomitable will.
You possess a natural talent for; driving, tactics, strategy, meditation, swordsmanship, and will have a pretty stellar intuition that will also warn you of when eyes are on you. You are also guaranteed to become the "favorite", whether that be teachers, parents, employers, siblings, etc.
You are also guaranteed to be the most skilled individual possessing a quick and efficient growth rate that will have you be the strongest and best in things you work towards.
You may gain the full knowledge, skill, training, abilities of any and/or all variants of Leonardo. Optionally, You may also gain the ability to manipulate gravity and/or the mystic ability to create portals (including passing between realms) and teleporting (yourself and others, you can also key and item making it the destination of the teleport).
Red: You are a natural fighter possessing; the ability to heighten your physical attributes by fueling them with your anger/aggression, a mind capable of quickly generating sarcastic remarks instantly, and are naturally physically stronger than others. You possess a naturally ferocity, sarcasm, caretaker behavior, and an affinity to animals that will see them coming and supporting your interests. You possess a natural talent for; sarcasm, wresting, painting, care taking, and Sai combat. You are also guaranteed to become the most physically fit member of your family/group. You may gain the full knowledge, skill, training, abilities of any and/or all variants of Raphael. Optionally, You may also gain the ability to freely shift your size and/or the mystic ability to create energy constructs.
Purple: You are a natural intelligent individual possessing; an affinity for science, technology, a mind capable of quickly generating and identifying mathematics and mapping, and are naturally smarter than others. You possess a; naturally inventive mind, and skill/talent in; scientific knowledge/skill (Chemical, Mechanical, Engineering), Bo Staff Combat, Technical Expertise (can create impossibly advanced futuristic technology out of junk), High Logic, Computer Skill, and Medical Expertise. You are also guaranteed to become the most intelligent member of your family/group. You may gain the full knowledge, skill, training, abilities of any and/or all variants of Donatello. Optionally, You may also gain the ability to manipulate electricity and technopathy and/or the mystic ability to create weapons and machinery from nothing.
Orange: You are a naturally fun individual possessing; a natural lightheartedness, happy attitude, and partying person.
You possess; an aura of fun times and good feelings, a near-supernatural perception/intuition allowing you to easily read others, a quick wit for jokes and pranks, high emotional intelligence, a natural unpredictability (even mind readers wouldn't be able to get a read on you), and heightened creativity/imagination.
You may have skill/talent in; nunchaku, skateboarding, wisecracks, pranks, jokes, dancing, cooking, musical intellect/pitch perfect, and general merrymaking.
You also possess; the ability to calm the emotions of others, cause complex distraction (and a supernatural talent at shadow puppetry), and a toggle-able aura that will make you the main target to be chased/used as bait.
You are also guaranteed to become the heart of your family/group, and possess the greatest raw natural power/talent (you need only refine it, as an example you could master the most complex weapons and even become more skilled then others who trained longer).
You may gain the full knowledge, skill, training, abilities of any and/or all variants of Michelangelo. Optionally, You may also gain the ability to take on a blob-like body state and revert back and/or the mystic ability to create sentient mystic fireballs that can be bound to something and used to propel the bound item and anyone holding it and generate/create mystic fire and whips/chains that can expand and move as you wish.
Sensei: You are a natural teacher, instructor, and parent being able to impart great lessons and teachings both mental, emotional, and physical lessons on your charges. You have a natural affinity for those younger than you and in your care that allows you to easily identify any issues they are dealing with and what lessons they need to learn, this will also make them more likely to respect and honor you.
You are also capable of retroactively becoming a master of anything that your wards need/want to learn.
You are also capable of forming and developing strong bonds between you and your charges that would result in a group of misfits becoming a close knit family who would go to the ends of the world for each other.
You will also possess a sixth sense of the universe informing you of hidden intent/actions and threats to those close to you or that are apocalyptic, this also gives you "eyes in the back of your head" in regards to your wards/children informing you of their actions and state of being.
You may gain the full knowledge, skill, training, abilities of any and/or all variants of Splinter. Optionally, You may gain the ability to copy/mimic the powers of those close to you and/or a highly concentrated mystic energy.
Vigilante: You possess a mastery and high skill level in a number of sports including; Hockey, baseball, golf, and generally any sport that utilizes a "stick" (Such as; lacrosse). You are also adapt at utilizing sports equipment as improvised weapons and armor. You also possess knowledge and skill for; motorcycling, technician, and street fighting. You also have a unique attraction that will see you "winning" the affection of the main romance target and/or the individual you would like to romance no matter who else wants them (You could win Bella's heart beating Edward and Jacob in twilight), even things like fate and soul mates unravel when you set your sights on someone (you could choose the individual the moment you enter the setting making you and them the end game). You may gain the full knowledge, skill, training, abilities of any and/or all variants of Casey Jones.
First Friend: You are guaranteed to meet the main character(s) and become fast friends to the point of being more like family, you may also choose to become a love interest to one or more of the main characters and some extras (you can toggle each part of this). You will also possess great skill/knowledge in; Technology Expertise, Scientific Reasoning, Singing, Martial Arts, Writing, Computer Programing, and Tessenjutsu. You may gain the full knowledge, skill, training, abilities of any and/or all variants of April O'Neil. Optionally, you may gain a sensitivity to the universe, immunity to mutagen, telepathy, and telekinesis.
Shredded: You have all the makings and qualifies that could see you becoming THE Big Bad, having a knack and natural instinct towards all things villainous and sinister including; great cunning, a talent for leadership, an intimidating aura, a ruthless mindset (that you can toggle), a natural manipulator/chess master, and a skilled business person. You may gain the full knowledge, skill, training, abilities of any and/or all variants of Shredder. Optionally, you may gain; Telekinesis, Flight/Levitation, Enhanced Strength, Nigh-Invulnerability, Steel Bone Blade Protrusions, Control over any severed body parts and/or the power to utilize dark magic.
Mystic: You possess magical powers allowing you to cast spells, brew potion, create artifacts, open portals, train others in their mystic/magical potential. Elemental magic based on the five elements of; water, fire, earth, wind, and metal when utilizing elemental magic you can create and manipulate it as well as transform your physical body into the element and enchant objects with the element (temporarily or permanently). You may also possess a magical ability unique to you that can't be blocked or negated.
Chi Trained: You have been trained in the more advanced arts of ninjitsu allowing you to focus your mind and body to enhance your body allowing you to; move unseen and silently in the blink of an eye, enhance your strength to near supernatural levels, channel your energies into an aura and blasts of energy, and generate a spirit avatar both in spirit form and being able to merge with your avatar and take its form (spirit avatars are animals). If taken with "Blue", "Red", "Orange", and/or "Purple" your spirit avatar takes on one of the rarest forms; a dragon, possessing great power and making you a massive threat for good or evil.
Ninja Tribunal: You possess a knowledge of ninjitsu and mystic arts above any other practitioner allowing you to manipulate the forces of nature, enhance your strength/speed, energy blasts capable of destroying mountains, Telekinesis, mental attacks, reality warping, immortality, and becoming a force of nature into yourself. You may gain an endless army of mystic wooden warriors. You may choose to be a member of the ninja tribunal and be regarded as the master of an aspect of ninjitsu (spirit, weapons, strength, speed, wisdom, and power).
Mutant: You may be a mutant, an individual exposed to a mutagen/ooze/oozequito/etc. resulting in a genetic alteration boosting your physical attributes, your intelligence, potentially mixing your DNA with another organic organism (animal, insects, plants), potentially incorporating inorganic materials, and possible unique abilities. You may choose the look and abilities of your mutation, including coping one or more canon mutants. If taken with "Mystic", you may instead be a yokai, a race of beings that evolved from individuals who were exposed to a mutagen long into the past and have developed mystic abilities and longevity and/or some other mystic/supernatural race.
Alien: You may be a member of an alien race this can be a canon race from any iteration of the setting such as; Triceratons, Kraang, Utrom, etc. or create your own alien species. This will give you knowledge of the full technology and science of your kind, optionally you may gain the knowledge of other races without being one of them.
Robotics: You may be and/or possess a robotic body either as a result of being an AI, having your mind transferred into it, being a brain in a jar, etc. Your bot body will naturally scan other technology/machines especially other robots and adapt their traits into itself while also being immune to the negatives of being a machine like; viruses, EMP, AI take overs, etc.
Color Coded: You may designate a color that represents you and will generally appear on things important to you such as clothes, masks, weapons, rooms, etc. even things that are "random" will still fit within your color code. This can also be used to designate a general theme such as metal and sharp, turtle shaped, etc.
Pawns: You possess highly advanced knowledge and skill in the fields of genetics capable of creating genetic hybrids of different species and even producing clone with ease, you can also develop the technology to control and/or transfer the minds of others into your works. Your creations won't suffer from decay or deterioration.
Stocks: You possess a highly skilled mind specifically based in technology and machinery capable of matching and recreating technology from some of the best minds and most advanced species such as; teleporters, robots, super computers, bio-organic technology, etc.
Lair: You may gain an underground lair, this lair possesses two main floors (though more may be available with some searching). The "first" floor contains 16 large rooms and 12 medium/small rooms, the second floor contains 12 large rooms and is open in the center allowing those on the second floor to see into the center rooms. The lair is fully furnished, functional, and outfitted with; kitchen, bathrooms, gym, training room, garden, game/arcade room, media/living room, garage, lab, medical, bedrooms, etc. There is also a basement zone that contains a underwater access way into the ocean or closest body of water. The lair possesses multiple pathways into the sewers (as well as sewer pathways as a natural part of its build), surface exits, and a abandoned subway. The lair comes with multiple security features including; perimeter alarms, cloaking and disguise, secret exits and entrances, etc. all of these features provide your lair with a powerful protection that prevents anyone from finding it unless you or someone else who knows the way actively bring them, even trackers and people following will fail to keep track of you. The lair will also grow expanding to add rooms and living areas as your "family"/group grows either inside the lair or in areas around it.
Home: You may own a two story plus basement house with roof access. The top floor is a living area with kitchen, living room, dining room, bathroom, bedroom, an extra room, and a cloaked balcony that no one seems to see or notice what's going on blocking even technology and magic. The bottom floor contains room for a reasonable sized shop along with an office and storage space (that has an emergency escape). The basement possess a vast storage space, as well as water/heating/electric, and another bedroom plus bathroom. The building also has an "attached" alleyway that is cloaked to all forms of perception (technology, magic, etc), the building and alleyway have a connecting backdoor. If taken with "Lair", the alleyway has a sewer entrance that acts as a quick travel to the lair for you and those who have been led to it.
Farmhouse: You may gain ownership of a vast property and naturally the building on the land are also yours. Most of the property is made up of forests including a prolific apple orchard. The buildings include a two story "cabin" (that could honestly be confused for a small manor or large house) and a barn with a fully functional forge. This property shares the cloaking ability with the other properties acting as a sanctuary from most/all troubles, plus possessing the unique ability to heal all injuries/trauma physical, emotional, mental, and even the bonds of relationships are beneficially effected.
Mask: You may gain a small chest filled with masks of every/any color. Each mask is capable of displaying your emotions/expression in fullness such as; turning the eye holes into flames when angry, showcasing your actual eyes, becoming glowing white "lenses" when serious (or this can be the default, with the glowing turning off at your command). Optionally, the chest can also generate sports masks/helmets.
Heart of Tengu: You may gain a medallion that allows you to summon and command five loyal entities that possess power over and forms made of one of the five elements (fire, water, earth, wind, and metal) each. Each of these entities is completely loyal to you and capable of performing magic with a strong affinity towards their element.
Sword of Tengu: A sword created from the merging of sorcery and science resulting in a powerful and devastating weapon capable of generating powerful waves of sonic energy capable of obliterating anything (though you can toggle the damage from obliterate to harm). The sword could level cities and decimate armies with a single swing. Normally the blade would shock any who attempted to wield it without a special glove or being a master ninja (though it would burn their hands), your blade is passive in your hands but completely un-wield-able to anyone else without your permission no matter what with even technology falling apart from its power. You may change the look of the weapon including the type of weapon it appears as.
Time Scepter: You may gain a omnipotent Scepter capable of manipulating time and space at your command including; manipulating energy/matter/space/time/gravity/etc, time travel, dimension hopping, etc.
Weapon: You may gain one or more weapons of your choice, these can be standard weapon like; katanas, bo staff, nunchucks, sai, etc. or advanced weaponry such as laser guns, laser swords, etc. each weapon will be near-indestructible and always return to you, if the weapon possesses chain/rope/string/etc. then those features will be able to extend and move in a semi-prehensile manor with your wishes. You will gain complete mastery of any weapon(s) you take.
Glowy: Your weapon(s) are far more powerful possessing magical abilities as well as the potential to act as mystic foci, you may designate an ability unique to the weapon (if you have multiple then each weapon can have a unique ability). This will also make each weapon truly indestructible, and capable of being summoned to you from anywhere at anytime.
Techno: Your weapon(s) are technological marvels acting as highly futuristic mechanical multi-tools advancing itself and scanning technology around itself to develop new features and advancements while being completely immune to the dangers that other technology may experience (battery power, viruses, AI, technopaths, bugs, etc.).
Vehicle: You may gain/design a mundane vehicle, the vehicle has endless fuel/energy and repairs any damage it suffers.
Flight: Your vehicle if it didn't already now has flight capabilities either through propellers, hover technology, jet propulsion, or some other method and/or combination of multiple methods.
Armored: Your vehicle has been upgraded or possesses a form specifically designed for battle, having armored plating and weapon systems integrated into its design. This can include things like; rockets, blasters, lava protective heating fields, force fields, drills, reflection shields, cloaking devices, etc.
Scout: Your vehicle may be and/or possess a smaller more mobile form/vehicle such as a motorcycle or hover board. This vehicle is guaranteed to be faster and far more mobile than most other vehicles in the setting such as; turning on a dime and instantly stopping.
Aquatic: Your vehicle if it didn't already now has aquatic capabilities either through a method similar to boats and/or submarines. The vehicles aquatic form can withstand any pressure and has back up safety methods in case of damage to the haul.
Space Race (Requires Flight): Your vehicle if it didn't already has been upgraded allowing for interstellar travel and exploration. The vehicle is capable of breaching any atmosphere and traveling through space including possessing faster than light travel capabilities that would allow it to travel between galaxies without issue.
All-Terrain (Requires: "Flight" and "Aquatic", "Space Race" May be talent but is not required): Your vehicle has received major upgrades being able to alter itself to operate in any terrain or environment such as; developing treads, "legs", rails, grips/skates, etc.
RV: Your vehicle is capable of acting as a mobile base/home either by being big enough to do so, possessing RV like qualities, reconfiguring itself into a house-like form, or some other method. If taken with "Mystic", your vehicle may have an inside far larger than would be expected of its "shell", with the inside reorganizing to fit your needs/wishes.
Armory: You may gain a pocket dimension that contains every weapon/item to ever exist or will exist in the TMNT universes/settings, all will be completely loyal to you and unable to act against you or your wishes.
Throwable: Your armory possess an infinite amount of throwable items such as; smoke bomb/pellets, throwing stars, arrows, flechettes, caltrops, marbles, etc. Anything of this kind can be "pulled out" (read: summoned) at your command whenever and from wherever you are want. The smoke bombs will also provide a temporary teleportation allowing you and those you choose to "jump" distance unnoticed.
Garage: You may gain a pocket dimension that contains every vehicle/mount to ever exist or will exist in the TMNT universes/settings, all will be completely loyal to you and unable to act against you or your wishes.
Pizza: You may gain a pocket dimension filled with infinite pizza (and other food based goods though most of them will default to being pizza themed in some form, unless you actively concentrate on changing the specifics), you can summon the contents of this dimension including making specific "orders".
Battle Nexus: You may gain a personal dimension that resides between realms and dimensions, you are the undisputed leader/ruler/owner of the dimension being able to choose who may enter and who may exit including creating a specific ritual to those who seek entry. You may gain a completely loyal stewards who will watch over and maintain the laws/rules of your realm and ensure things run as you desire, as well as keep you informed of the going ons of the realm and its inhabitants/visitors.
The Foot: You may gain a near-infinite army of trained soldiers (they may be human, mutant, alien, robot, and/or some other species/mix) each one is stronger and more skilled than the average human with their numbers being restored as quickly as they are depleted. You will also gain four elite soldiers each more than a match for individuals who have been trained since infancy (though they will struggle to over power masters and other elites), there are also two retainers each one half as skilled as you. All things gained from this are completely up to you in design, will be restored if lost/injured/destroyed, and are completely loyal.
Y'Lyntias: You may gain complete rulership of a kingdom with an area of 150'492.8 square miles (390'000 square km), the kingdom is completely to your design (by default it will be equal to the Y'Lyntias kingdom at its peak in regards to technology, magic, population, etc.) You may also gain variants of the Y'Lyntias servant races (you may choose if they are sentient, robots, etc.) this includes; Beast of Burdens/Green Men, Avians, and Merpeople, you can choose how they are treated. The inhabitants of your kingdom will be completely loyal to you.
Misc: You may gain, own, copy, be anything from any TMNT setting/universe, anything is available to you and will be completely loyal to you. This can extend to settings that have crossovered with the TMNT setting.
Turtle-verse: Your connection to this setting has expanded beyond measure connecting you to all versions of it and turning you into a living embodiment/god of all TMNT (and crossover settings) worlds and settings granting you access to every power, skill, item, species/race, planets, galaxies, knowledge, etc. ever to exist in this setting (Fanfics, Canon, AU, etc) while also granting you complete control over anything from any settings of this place. You can also grant things from this setting to others and take it back at anytime you desire. You can also freely travel to any variation of the setting and times in the setting while also hiding you nature.
Optionally, you may choose to receive any of the following people as your companions. You can pick as many as you want. The relationship between you and them is whatever you want it to be, and you can choose exactly how romantically and sexually experienced they are. This can be different for each of the characters but they will all be irrevocably loyal to you.
Anyone from any TMNT setting, including fanfic/AU/Crossover/Etc. If taken with "Misc", this can allow for anyone from any setting that has crossovered or had a connection to the TMNT setting.
Optionally, you may at any time choose to take a trip into the world of TMNT (and/or any setting that has connected to it), or a variation of it. This can be any alternate universe, like a fanfic or one made perfectly for yourself. You can either simply be dropped in or reincarnated into the body of an existing character or someone new.
Pantheon: You may be a divine being possessing jurisdiction over an animal species and possessing one or more spheres of influence. You are capable of vast magical abilities and can create/command any variant of your animal, you may also take the form of an anthropomorphic version of your animal or a human with features of your animal or just plain human.
Dove: You are a divine being that governs doves, and holds influence over love, wisdom, kindness, and understanding.
Elephant: You are a divine being that governs elephants, and holds influence over hunting, savagery, and survival.
Bull: You are a divine being that governs bulls, and holds influence over order, war, and are a warrior without equal.
Octopus: You are a divine being that governs Octopi, and holds influence over secrets and hidden knowledge.
Toad: You are a divine being that governs toads, and holds influence over parties, pleasure, and indulgence.
Rat: You are a divine being that governs rats, and holds influence over chaos and mischief.
Fox: You are a divine being that governs foxes, and holds influence over trickery and deception.
Jaguar: You are a divine being that governs jaguars, and holds influence over honor and justice.
Dreamer: You are a near primordial divine being of order, balance, dreams, creation, and life.
Dragon: You are a near primordial divine being of chaos, disorder, destruction, and hunger.
Family: When you enter a setting you may retroactively become part of the family of any characters/individuals present in the setting, you may choose your place in the family (sibling, parent, cousins, etc.) if you would require more relatives in order to fight they will be created (if you want to be a cousin, then parents that would allow that would appear in story), the familial connection doesn't have to be by blood with adoption and found family working just fine. If you choose to be related to any of the main cast you may toggle your involvement in the plot. You are also in possession of a unique ability that strengthens your abilities, strength, and skills when you fight alongside your family, if your fighting in defense of your family or one of them is in danger/hurt than you will also gain a plot armor that will allow you to save them and get you and them to safety with all other family members being caught in the armors effects. This will also ensure if your family is in danger you will know before it's too late, whether that's because they escaped and made it to you or a sixth sense told you something was wrong and luck guided you to them. You and your familial bond both blood and found will lead to your siblings or closest connections being extremely supportive even going against parental figures in your defense, and all these bonds are strong enough that those within would fight against an army even if the chances of survival weren't high. Optionally, when you fight alongside "family" you can achieve a mind meld with one another allowing for telepathic communication of thoughts/ideas/concepts.
Main Character: You have the natural makings of a main characters including but not limited to; greater strength than others in the setting, limitless potential, a super natural growth that will see your power and skill expand to defeat anyone who has previously defeated you, a main focus in the story, and general plot armor. If taken with "Blue", you fit the role of a prime protagonist rather than a normal main character. As the prime protagonist everything that makes a main character is 10x as potent for you than it is for others, and in situations where multiple main characters exist you will still have a greater focus in the plot with you tending to be the Deus ex Machina and/or being the one to utilize it. If taken with "Red", those you care for are always protected no matter the dangerous situations they are put in they will end up safe and with minimal injuries, if the worst should befall them then fate and destiny will bend to bring them back. If taken with "Purple", fate will transpire to give you boons from most if not every encounter especially against villains who have things you don't (such as; weapons, vehicles, etc.), allowing you to re-engineer these things to be loyal to you. If taken with "Orange", you possess a passive ability that allows you to redeem villains (usually upon defeat, and the greater the villain the more you have to defeat them luckily defeating their mooks counts as a loss for them), this also makes it so you meet and develop friendships/alliances with powerful individuals in the setting.
What's That Smell?: You probably. If your ever in danger as a result of falling from any heights your fall will always be cushioned by a convenient pile of trash (a random pile, a trash bin, a trash can, etc.), this pile will always negate most of the fall and impact leaving you and any others you choose to share this protection with relatively unharmed.
Mutagen: You may gain a crate filled with canisters of a glowing ooze, the mutagen that is often responsible for the turtles creation. The ooze is capable of altering the genetic structure of any organism it comes in contact with, the alterations can include; increase in size/strength/intelligence, providing more humanoid forms to the exposed (Good and Neutral morally aligned tend towards more humanoid forms, while Evil individuals tend to gain more monstrous forms), adapting the exposed to the environment, grant superpowers, merge genetics with last creature the exposed made contact with, break down the exposed into a sentient acidic goo. Inorganic material can be incorporated into the alteration if present during exposure.
Super Soldier: A variant of ooze that is more stable when humans are exposed to it they will gain; a boost to their physical state raising them to peak, promote healing/regeneration (including; regrowing limbs), and the possibility for hybridization that can occur if animal DNA is mixed into the ooze during exposure. When animals are exposed it acts much the same as normal granting them; a humanoid form, environmental adaptation, increased physical attributes above peak human, and oftentimes (though not guaranteed) mental boosts.
Second Dose: A upgraded variant that accelerates the mutation and enhances it, resulting in the exposed being stronger and potentially more monstrous in appearance and mind set.
Tainted: A variant of ooze that has been modified allowing the exposed to shift between their original unaltered form and their mutated form.
Retro: A variant that act as a cure all for any and all mutagen no matter its strain or any tampering that it's been exposed to, in fact this variant can turn other variants into itself increasing its quantity.
- Categories
- combatmagicutilitysupernaturalitems
- Traits
- technologyskill masterycraftingflightenhanced intelligencepocket dimensioncloning
- Keywords
- leadershipangelintelligencestealthimmunityreality warpingsummoningcompanionsdurabilityspace manipulationtelekinesistelepathyteleportation