Essence of thePotC
byZagreusHades
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AI summary
A Pirates of the Caribbean Essence letting you remake your body with instinctive knowledge of sailing and swordfighting, alongside Destiny About You, a main character's luck that carries you through near-death experiences and sometimes past death itself. Ship With Black Sails grants a vessel fast enough to be the unchallenged fastest ship in any setting, Able Bodied grants a crew scaled to your needs, every member a skilled and completely loyal sailor with any losses restored, and Marooned grants a deserted island whose chief virtue is that anyone who tries to strand you there regrets it. Aztec Gold grants the curse's benefits without the gold, letting you exist outside life and death unable to die and needing nothing, a Compass points either true north or toward whatever you most want, the Flying Dutchman travels between unconnected waterways and between the realms of the living and the dead, Davy Jones grants teleportation onto any ship, survival of fatal injuries, underwater survival and phasing through solid matter, an Animal Companion gives you a loyal, highly intelligent creature best suited as a parrot or monkey, and The Kraken gives you a pet capable of mass destruction.
Generated précis — the sections below are the author's original text.
Effects
28You may remake your body and gain an instinctive knowledge of sailing and sword fighting.
Destiny About You: You possess the luck of a main character, the kind of luck that would have you surviving near death experiences and in some cases saving you from death itself. Your luck works to make almost every plan work out eventually, and even when you simply wing it things turn out working out for you to the point you could appear as the most uncoordinated, clumsiest, and erratic individual that no one would expect anything from and pull of the most intricate moves and plans with people unwittingly playing into your plan and goals. This will also put you on the board as a very important and valuable piece with you being spared and getting away from danger with little if any injuries. This also makes you a great lier, deceiver, and actor.
Ship With Black Sails: You may gain a ship capable of traveling at incredible speeds to the point it would be the unchallenged holder of the title of fastest ship in any setting. You may choose for this ship to be a perfect copy of the black pearl or design a new ship. If damaged, destroyed, or stolen your ship will always return to you and repair itself. The ship also possess the ability (that you can activate and deactivate), to summon forth eerie weather such as thick banks of fog and dark sky blotting clouds.
Able Bodied: You possess a crew the size varies to fit your needs with each member being completely loyal to you. The crew will restore any lost members and each member would be a skilled sailor and average at everything else. You may design a second in command who will always be present in the crew and can manage the crew in your stead they will be completely loyal to you and completely to your design.
Marooned: You are the proud owner of a deserted island out in the middle of nowhere. The island possess a few interesting traits; the first and most important if anyone plans to maroon you they will always drop you off here with the island moving to be the closest drop off point, the second the island can create a underground storage containing rations and rum, third the island can draw helpful things to it such as passing ships or useful items, and last but not least if you trap anyone here they will be unable to leave without your permission.
Aztec Gold: Not actually the gold but you may gain the beneficial traits of the curse that was placed on the gold allowing you to exist outside life and death. You will be unable to die surviving without food, water, air, etc and repairing from any damage done to you no matter how fatal death will never come to you from injuries, illness, toxins, etc. You may also toggle the negative effects like food and drinks having no taste, feeling no sensations, taking on a skeletal form when in moonlight, etc. Optionally, you may gain the ability to grant others the effects of the curse choosing if it’s similar to your own or truly a curse like the original, you may even place the effects on items creating cursed treasures that require something to break the effects like all pieces of the treasure returned and blood from every individual who was involved in the theft spilled.
Compass: You possess a compass with two modes, the first mode has the compass act as a true compass always pointing north, the second mode allows the compass to point in the direction of the thing that the individual holding it most desires this can be items, locations, people, answers, vague ideas, concepts, etc. when you use this mode you will have more control only having to focus on something even if you don’t desire it the compass will point the way. The compass is completely loyal to you, and will never act against you unless that would further your goals and help you.
Flying Dutchman: You may possess a magical ship capable of; traveling between water ways even if they aren’t connected, traveling between the realm of the dead and the realm of the living, traveling underwater, and traveling towards specific or vague targets. The ship can also ferry souls between realms, and grant “life” to souls as a member of its crew. You and your crew can teleport to your ship from anywhere and it can travel at near instant speeds.
Davy Jones: You may choose to be and/or possess similar traits to Davy Jones and his crew allowing you to; teleport onto any ship, survive fatal injuries, survive underwater, phase through solid matter, etc. you may also possess a form that is similar to the corrupted form of Davy Jones and his crew adopting traits of aquatic species. You will not be bound to the same rules as Davy Jones being able to go on land whenever and not having to fairy souls unless you want to.
Animal Companion: You may gain a completely loyal to you and highly intelligent and helpful animal. You may design them but the most helpful forms would probably be that of a parrot or monkey. If anything should happen to them they will return to you and will adopt traits similar to you (if you are undead they will be as well).
The Kraken: You may gain an extremely powerful and dangerous pet equal to the a Kraken. This pet will be capable of mass destruction and death. This pet will also exist as a physical representation of the “Age” it’s in such as the Kraken representing the age of pirates. If killed the pet will be restored in a new form representing the new age it is in. This beast is completely loyal to you and can only truly be killed by you commanding it to, as it will heal from and damage don’t to it.
1/9 Pieces of Eight: You may choose to be a pirate lord being among the top members of an organization/group of people and having a voice in that group and their future. You will gain a loyal fleet as well as an item that identifies your position and can act as a competent to spells.
Pirate King: You are most likely to be placed in the highest position of power possible for your group especially if there is a vote, with you always coming out with the most votes and the others respecting the outcome. You will also be an inspiring and capable leader who will know how to earn loyalty and fully command your followers.
The Code: You have full and complete knowledge of every rule and code that governs you and any groups you interact with, and those individuals will respect your knowledge and invocation of those rules and codes.
Shipwreck Isles: You possess a copy of the Shipwreck Isles a fortress that is fully equipped with the resources to survive and handle a blockade for years without issue.
Bound In Bones: You possess a guarantee that if anything is ever used on you that would weaken you, you will maintain a small amount of your power as well as a number of other benefits such as being able to use weaker variations of your abilities (instead of full scale continental magic you could cast spells with the use of material components and verbal aspects), a powerful foresight, knowledge of the esoteric and Wyrd, a natural aura that has valuables and artifacts find their way to you, and a guarantee that you will be freed at some point.
God/dess: You are not a mortal being you are a god/dess equal to Calypso possessing a connection to one or more domains, shapeshifting capabilities, powerful magic and connection to reality and the Wyrd, a signature animal that has all members of the species bound to you no matter the plane of existence, etc.
Scrolls of Legends: You possess a scroll that has a shifting map that contains clues and can guide you to any mystery or legend that exists in the setting thus could include things like; the pathway to the edge of the world, the fountain of youth, El Dorado, etc.
Fountain of Youth: You may possess a perfect copy of the cave/cove that housed the fountain of youth including the fountain itself. This place will be unacceptable to anyone but you. The cove will have two silver chalices already supplied and a secondary fountain that provides mermaid tears. The fountain allows the individual who drinks from the chalice that contains water from the fountain as well as a mermaid tear to gain all the years that have been lived and would have been lived from the individual who drinks from the other chalice that just contains water from the fountain.
Sword of Triton: You possess an enchanted sword capable of bringing dead matter to life granting complete manipulation of every piece of a ship with every nail, rope, plank, etc responding to your will. The sword is also capable of summoning winds to push the sails of a ship and speed it along. And finally the sword can trap a ship transforming it into a miniature version contained within a bottle unbreakable without the sword and it wielder freeing them.
Mermaid: You may choose to be a Mer and/or possess the abilities of one such as; the ability to breath underwater and survive the crushing deep of the ocean, an enchanting beauty, sharp fangs, a hypnotic singing voice, the ability to sense men bathed in light and people singing, travel between bodies of water even if not connected, the ability to grow a tail in water and legs on land, a kiss that can allow others to breath underwater, the power to save the lives of the fatally wounded by bringing them into the water with you.
Trident: The weapon of a god and a very powerful magical instrument. The trident grants its wielder complete control over; creatures of the sea (including monsters like the Kraken and every type of merfolk), create thunderstorms, bring forth tidal waves and full command over the oceans and water, earthquake generation, and the power to break any curses at sea while also containing the curse within itself.
Ship of Vengeance: A ship that has been severely damaged resembling a wreck but capable of sailing without issue, and completely indestructible. The ship is capable of bending in unnatural ways and opening its underside like they where jaws to tear into other boats/things. The figurehead of the ship is also capable of coming to life under your command. This ship is constantly followed by storms and agitated the water around it.
World’s End: You possess ownership/dominion over the world at the end of the material a vast dimension where the souls of the dead travel to. You are the ruler of this afterlife and you know all who enter and leave it.
Pirates Life: Your connection to this setting has expanded beyond measure connecting you to all versions of it and turning you into a living embodiment/god of all PotC worlds and settings granting you access to every power, skill, item, species/race, dimensions, types, knowledge, afterlives, etc. ever to exist in this setting (Fanfics, Canon, etc) while also granting you complete control over anything from any settings of this place. You can also grant things from this setting to others and take it back at anytime you desire. You can also freely travel to any variation of the setting and times in the setting while also hiding your nature.
Optionally, you may choose to receive any of the following people as your companions. You can pick as many as you want. The relationship between you and them is whatever you want it to be, and you can choose exactly how romantically and sexually experienced they are. This can be different for each of the characters but they will all be irrevocably loyal to you.
Anyone from any PotC or related settings.
Optionally, you may at any time choose to take a trip into the world of PotC, or a variation of it. This can be any alternate universe, like a fanfic or one made perfectly for yourself. You can either simply be dropped in or reincarnated into the body of an existing character or someone new.
- Categories
- magicitemssocialcombatsupernatural
- Traits
- companionswealthcultivationdurabilitysummoningteleportationenhanced intelligence
- Keywords
- leadershipcurseflightintangibilityintelligencemind controlnecromancyno need to eat or sleepregenerationresurrectionshapeshiftingvehicleselemental powers