Essence of thePurist Darkness
byZagreusHades
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AI summary
A World of Darkness Essence whose Kindred option lets you be any of the setting's vampiric clans as an above-average member without your clan's usual flaws, with First Sin raising you to the level of Caine and Lilith combined and Vampirism making you the divine curse itself, absorbing the breed, strength, weaknesses and abilities of every vampire in your universe. Fera lets you be any of the beast shifters whether Gaia, Triat or Wyrm born, again above average and free of the usual drawbacks, and Perfect Metis makes you an anomaly born in half-human half-animal form to two normally sterile Metis parents, carrying none of their defects, holding the combined power of every tribe with the ability to create new ones, never suffering the effects of long life, fully in command of your animal nature and able to share that control, while also being a figure of prophecy who could be a great hero or villain to any faction and could bring about apocalyptic events at will, and a highly valued material component whose every fragment is a potent magical ingredient. Triat makes you the divine idea of the Shapechangers themselves, absorbing every shapechanger's breed, animal, strengths, weaknesses and abilities, and Changeling lets you be a member of any court, above average and free of its usual flaws.
Generated précis — the sections below are the author's original text.
Effects
42Kindred: You may choose to be and or gain the abilities of any of the Kindred including any vampiric species of this setting. You will be an above average member of your clan and not suffer from your banes or loose your humanity.
First Sin: You have become an existence equal to Caine the First Murderer and Lilith the one who taught Caine the secrets that would evolve into the vampiric disciples. You will gain the combined power, abilities and strength of both Caine and Lilith, including the ability to create vampire clans with specific disciples and banes. You will never suffer from any negative effects of living for long periods of time and can share that same ability with others.
Vampirism: You are more akin to the divine curse itself, you are able to absorb the vampiric type/breed/clan/strength/weaknesses/abilities of every “vampire” in the same universe as you no matter the source of the vampirism. You as a living curse are not truly effected by what you absorbed making you immune to the weaknesses of each species. The true abilities of your nature allows you to cure any case of vampirism, create new types of vampirism, control vampires of any type or kind at any distance, modify the vampiric curse/gifts effecting others, and other abilities you would expect of the personification of vampirism.
Fera: You may choose to be and or gain the abilities of any of the Fera including any beast shifter species of this setting (Gaia, Triat, and/or Wyrm born). You will be an above average member of your tribe and not suffer from your drawbacks or loose your humanity.
Perfect Metis: You have become an anomaly of your kind a Metis (A Shapechanger born in their half-human half-animal form) born from two Metis parents (who are usually sterile). You do not possess any defects or issues normally present in your species or usually present in most Metis.
You are also a being of prophecies capable of being a great hero or a great villain to any faction, this also comes with the ability to bring forth apocalyptic events (you can toggle this).
You are also a highly valued material component with every piece of yourself no matter how small has the potential to be a vary potent magical ingredient.
You will gain the combined power, abilities and strength of each tribe, including the ability to create new tribes with specific benefits and drawbacks.
You will never suffer from any negative effects of living for long periods of time, you are also fully in control over your animalistic nature, and can share that same ability with others.
Triat: You are more akin to the divine idea of the Shapechangers itself, you are able to absorb the shapechangers type/breed/animal/strength/weaknesses/abilities of every “shapechanger” in the same universe as you no matter the source. You as a living idea are not truly effected by what you absorbed making you immune to the weaknesses of each species. The true abilities of your nature allows you to cure any case of shapechanging, create new types of shapechangers, control shapechangers of any type or kind at any distance, modify the abilities and drawbacks effecting others, and other abilities you would expect of the personification of shapechangers.
Changeling: You may choose to be and or gain the abilities of any of the Changeling including any court of this setting. You will be an above average member of your court and not suffer from your drawbacks or loose your humanity.
True Fae: You have become one of the True Fae untouched by the banality. You will gain the combined power, abilities and strength of each court, including the ability to create new courts with specific benefits and drawbacks. You will never suffer from any negative effects of living for long periods of time, aging because of being outside special areas, you are also fully immune to the banality as you create your own glamour, and can share that same ability with others.
Dreaming: You are more akin to the dreaming and Arcadia given form, you are able to absorb the Fae and glamour type/breed/glamours/strength/weaknesses/abilities of every “Fae and glamour” in the same universe as you no matter the source. You as a living Fae realm/concept are not truly effected by what you absorbed making you immune to the weaknesses of each species. The true abilities of your nature allows you to cure any case of Fae presence/taint, create new types of Fae, control Fae of any type or kind at any distance, modify the abilities and drawbacks effecting others, and other abilities you would expect of the personification of Fae and glamour.
Awakened: You may choose to be and or gain the abilities of any of the Mages including any school of this setting. You will be an above average member of your school and not suffer from your drawbacks (including paradox from the use of vulgar magic) or loose your humanity.
Accepted: All of your magic seems to be regarded as coincidental magic with anything you do being rationalized and/or ignored as anything odd or off. You will gain the combined power, abilities and strength of each school, including the ability to create new schools with specific benefits and drawbacks. You will never suffer from any negative effects of living for long periods of time, you are also fully immune to the Paradox, and can share that same ability with others.
Consensus: You are more akin to the Consensus and Paradox given form, you are able to absorb the Magic and magic user type/breed/spells/strength/weaknesses/abilities of every “Magic User and Magic” in the same universe as you no matter the source. You as a living magical concept are not truly effected by what you absorbed making you immune to the weaknesses of each rules of magic. The true abilities of your nature allows you to cure anything that has a sliver of a connection to magic, create new types of magic, control magic of any type or kind at any distance, modify the abilities and drawbacks effecting others, and other abilities you would expect of the personification of magic users and magic.
Amenti: You may choose to be and or gain the abilities of any of the Amenti including any mummy species of this setting. You will be an above average member of your clan and not suffer from your banes or loose your humanity.
Three Lives: You have adapted so strongly in your third life becoming more than you previously were, this heightens your senses insuring you can treat an experience as though experiencing it for the first time repeatedly. You will gain the combined power, abilities and strength of the Amenti, including the ability to create new groups with specific skills and drawbacks. You will never suffer from any negative effects of living for long periods of time or require entering hibernation and can share that same ability with others.
Spell of Life: You are more akin to the spell of life and elixir of life itself, you are able to absorb the mummy type/breed/clan/strength/weaknesses/abilities of every “mummy” in the same universe as you no matter the source of the vampirism. You as a living spell are not truly effected by what you absorbed making you immune to the weaknesses of each species. The true abilities of your nature allows you to cure any case of mummification and curses created by them, create new types of mummies, control mummies of any type or kind at any distance, modify the mummy curse/gifts effecting others, and other abilities you would expect of the personification of mummies.
Wraith: You may choose to be and or gain the abilities of any of the Wraiths including any ghost/spirit/spector species of this setting. You will be an above average member of your tribe and not suffer from your drawbacks or loose your humanity.
Shadow & Psyche: You have completely balanced and unified your shadow and psyche being able to use both as independent bodies and share the bonuses of each with the other, as long as one of them exists the other will be restored. You do not possess any issues normally present in your species. You will gain the combined power, abilities and strength of each group, including the ability to create new groupings with specific benefits and drawbacks. You will never suffer from any negative effects of living for long periods of time, you are also not bound to an anchor and do not need one in order to exist, and can share that same ability with others.
Plasma: You are more akin to the stuff that makes up spirits, you are able to absorb the spirits/wraiths type/breed/strength/weaknesses/abilities of every “spirit” in the same universe as you no matter the source. You as a “living” spectral compound are not truly effected by what you absorbed making you immune to the weaknesses of each species. The true abilities of your nature allows you to cure any case of spirit/possession/ethereal anomalies, create new types of spirits, control spirits of any type or kind at any distance, modify the abilities and drawbacks effecting others, and other abilities you would expect of the personification of spirits/ghosts/wraiths/shades/etc.
Imbued: You may choose to be and or gain the abilities of any of the Hunters including any group of this setting. You will be an above average member of your group and not suffer from your drawbacks or loose your humanity.
Messenger: You have become an anomaly of your kind a human who has fully fused with their messenger, this makes you immune to any form of mind-control and illusion you can always identify the supernatural. You will gain the combined power, abilities and strength of each imbued, including the ability to create new hunting parties with specific benefits and drawbacks. You will never suffer from any negative effects of seeing the wyrd for long periods of time, and can share that same ability with others.
Vail: You are more akin to the phenomenon that hides the supernatural from the eyes of the normal people itself, you are able to absorb the “vail”/masquerade and the humans who protect it type/breed/animal/strength/weaknesses/abilities of every “hunter” and vail in the same universe as you no matter the source. You as a living phenomenon are not truly effected by what you absorbed making you immune to the weaknesses of each species. The true abilities of your nature allows you to hide the strange and supernatural, create new types of hunters, control the vail and hunters of any type or kind at any distance, modify the abilities and drawbacks effecting others, and other abilities you would expect of the personification of the masquerade and its human guardians.
Promethean: You may choose to be and or gain the abilities of any of the Promethean including any groups of this setting. You will be an above average member of your type and not suffer from your drawbacks and already be in full possession of your humanity.
Pilgrimage: You have undergone your pilgrimage understanding the meaning of life in all its forms and are a proficient teach capable of teaching other individuals about life granting them humanity or restoring it, this can also be used in reverse taking another’s humanity. You will gain the combined power, abilities and strength of each promethean, including the ability to create new types with specific benefits and drawbacks. You will never suffer from any negative effects of living for long periods of time or cause disquiet or wastelands, an ability you can share with others.
Divine Flame: You are more akin to the divine flame that grants life to the Prometheans and other constructs itself, you are able to absorb the promethean/construct type/breed/source/strength/weaknesses/abilities of every “Promethean/Construct” in the same universe as you no matter the source. You as a living divine flame are not truly effected by what you absorbed making you immune to the weaknesses of each species. The true abilities of your nature allows you to cure any case of construction (destroying or granting true life), create new types of promethean, control promethean/constructs/homunculus of any type or kind at any distance, modify the abilities and drawbacks effecting others, and other abilities you would expect of the personification of promethean/constructs/homunculus/etc.
Fallen: You may choose to be and or gain the abilities of any of the demon including any house and faction of this setting. You will be an above average member of your house and faction and not suffer from your drawbacks or loose your humanity.
Apocalypse Form: You can’t be contained unless you want to be you also don’t need to being capable of perfectly holding in your power and appearance looking just as normal and plain as others as long as you don’t draw to much attention to your unusual features/nature you can remain in your strongest most unusual form without issue. You will gain the combined power, abilities and strength of each house and faction , including the ability to create new houses and factions with specific benefits and drawbacks. You will never suffer from any negative effects of living for long periods of time and can control your willpower and torment, and can share that same ability with others.
Rebellion: You are more akin to the concept of demons/fallen themselves, you are able to absorb the demon/fallen type/breed/source/strength/lore/invocation/weaknesses/abilities of every “Demon/Fallen” in the same universe as you no matter the source. You as a living infernal concept are not truly effected by what you absorbed making you immune to the weaknesses of each species. The true abilities of your nature allows you to cure any case of possession, create new types of demon/fallen, break/edit constructs, control demon/fallen of any type or kind at any distance, modify the abilities and drawbacks effecting others, and other abilities you would expect of the personification of demons/fallen/infernal.
Haven: You may gain one or more haven based on your design and fully capable of meeting your needs. This can include a city sized territory similar to the domain of a Prince.
Sheep: You may gain as many ghouls/servants/subordinates as you want, and a flock of mortals that you may freely design. Optionally, this can grant you a blood bank pocket dimension or similar food for your species filled with an unlimited supply of every type of blood from every possible source enough to feed every Ventrue’s needs even animal blood from any animal and “fake” blood that can act as a perfect supplement, you can summon blood bags all you want.
Strong Family Resemblance: You have the “skill” and equipment needed to fake your death and create a 100% perfectly “legal” new identity with all the bells and whistles. This will take the form of a few forms that will fill themselves out as you desire and then create all the needed components to be “real”, with even the best detectives being unable to spot the lies. You can use this for others if you want.
Party: You may design up to eight individuals who are extremely loyal to you and very good at working with you an each other. You may fully design them and their relationship with you and each other.
Others: You may include homebrew materials, Non-canon materials, similar materials, crossovers, your own creations, etc. and/or anything else from the setting not offered anywhere else in the essence like lorebooks, items, etc.
Game Interface: You may active a interface in your vision that is similar to the games (Ttrpg, Video, etc). This will also grant you perfect copies of the games inventory. The interface will display things like health, status effects, exp, needs, abilities, and anything else that the games interface would normally allow. This will also allow you to perform actions like those normally displayed by the “player” in the game including; save points, dialogue wheel, immediate outfit change/removal, time weirdness to hold off/change the plot until you are ready, etc. This can allow you to take the place of the protagonist in any setting you enter gaining their knowledge, connections, abilities/skills, and items. If you would prefer you can choose to be related to the protagonist in someway (most often a twin like relation) still gaining the benefits, this may also include being related to other characters and/or replacing them and gaining the benefits.
Darkness Incarnate: Your connection to this setting has expanded beyond measure connecting you to all versions of it and turning you into a living embodiment/god of all WoD (and potentially others if you took “Others”) worlds and settings granting you access to every power, skill, item, species/race, planes, galaxies, knowledge, afterlives, pantheon, class, etc. ever to exist in this setting (Homebrew, Fanfics, Canon, Crossover, etc) while also granting you complete control over anything from any settings of this place. You can also grant things from this setting to others and take it back at anytime you desire. You can also freely travel to any variation of the setting and times in the setting while also hiding your nature.
Optionally, you may choose to receive any of the following people as your companions. You can pick as many as you want. The relationship between you and them is whatever you want it to be, and you can choose exactly how romantically and sexually experienced they are. This can be different for each of the characters but they will all be irrevocably loyal to you.
Anyone from any WoD setting/series/media.
If taken with “Others” you may gain anyone from any similar media or ties.
Optionally, you may at any time choose to take a one way trip into the world of any WoD series/media/setting (or similar settings if taken with “Custom”), or a variation of it. This can be any alternate universe, like a fanfic or one made perfectly for yourself. You can either simply be dropped in or reincarnated into the body of an existing character or someone new.
- Categories
- supernaturalutilitymagiccreationcombat
- Traits
- immunityvampirismsuperhuman physiqueshapeshiftingillusionssystem interfacecrafting
- Keywords
- demonsuperhuman strengthcursecompanionsleadershipdragonemotional controlgodhoodpocket dimensionprecognitionresurrectionskill masteryspace manipulation