Essence of theSundering
byZagreusHades
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AI summary
A Scion Essence whose Calling option lets you designate tropes that fate equips you to fulfil, placing you where you can learn and use them, and whose Physical, Social and Mental options remake your body free of defects and set you at average Strength, Stamina and Dexterity, average Charisma, Manipulation and Appearance, and average Intelligence, Wits and Perception, with matching average skills that rise above Olympian level if paired with Hero. Epic, which requires one of those three, raises the chosen attributes to supernatural levels beyond mortal reach and grants knacks. Scion makes you the child of a god and a human, carrying ichor but not yet legend enough for demigod status; Hero unlocks your divinity through a visitation from your divine parent or patron; Demigod raises you to refined ichor and enough renown to qualify; and New God completes apotheosis, fully awakening the ichor and making you a true god of your parent's pantheon.
Generated précis — the sections below are the author's original text.
Effects
52Calling: You may designate one or more "tropes" that fate will provide you with the knowledge and skills to fulfill and put you in positions to learn more in that trope and utilize those skills. These tropes could include; Creator, Healer, Leader, Lover, Judge, Trickster, Warrior, etc.
Physical: You may remake your body and purge any negative aspects/traits.
You will also possess average levels of Strength (Raw power, brute strength, close combat, etc.), Stamina (Physical endurance, health, durability, etc.), and Dexterity (Speed, precision, stealth, escape, ranged weapons, balance, etc).
You are also average in physical skills like; Athletic, Combat, Marksmanship, Survival, Larceny, Control/Piloting, etc. If taken with "Hero", you have an above average level greater than an Olympian or the equivalent for the attribute in question. If taken with "Demigod" and/or "Titanspawn", you have a level of power equal to the aspects of individuals of old and legends. If taken with "Gods", you have power equal to the gods of mythology. If taken with "Titan", you will gain a level of power equal to the Titans. If taken with "Primordial", you will gain attributes equal to the combined power/level of every one of the "Purviews" avatars/Titans (ie. Earth Primordial would have the combined power of Gaea, Jord, etc).
Social: You possess average Charisma (Likability, leadership, impressing others, etc.), Manipulation (Lies/Deceit, control/steering others, etc.), and Appearance (Looks, seduction, intimidation, presence, etc). You are also average in social skills like; Empathy, Integrity, Presence, Politics, Leadership, Animal Ken, etc. If taken with "Hero", you have an above average level greater than an Olympian or the equivalent for the attribute in question. If taken with "Demigod" and/or "Titanspawn", you have a level of power equal to the aspects of individuals of old and legends. If taken with "Gods", you have power equal to the gods of mythology. If taken with "Titan", you will gain a level of power equal to the Titans. If taken with "Greater Titan", you will gain attributes equal to the combined power/level of every one of the "Purviews" avatars/Titans (ie. Earth Primordial would have the combined power of Gaea, Jord, etc).
Mental: You possess average Intelligence (Education, analysis, research, practical knowledge, impressing others, etc.), Wits (Cunning, clever, intuition , instinct, etc.), and Perception (scent, sight, hearing, etc). You are also average in mental skills like; Academic, Occult, Investigation, Medicine, Awareness, Science, etc. If taken with "Hero", you have an above average level greater than an Olympian or the equivalent for the attribute in question. If taken with "Demigod" and/or "Titanspawn", you have a level of power equal to the aspects of individuals of old and legends. If taken with "Gods", you have power equal to the gods of mythology. If taken with "Titan", you will gain a level of power equal to the Titans. If taken with "Primordial", you will gain attributes equal to the combined power/level of every one of the "Purviews" avatars/Titans (ie. Earth Primordial would have the combined power of Gaea, Jord, etc).
Epic (Requires Physical, Mental, and/or Social): Your attribute(s) possess a supernatural enhancement to them far above anything that could be accomplished from a mortal. You may choose one or more knacks based on any of the attributes you had a option from.
Scion: You may be and/or possess the power/abilities of a Scion, individuals born from the union of a god and human. Scions don't possess enough legend or power to qualify as demigods, while Ichor flows through their veins the amount is minimal and unless they are claimed it's not going to impact them. If you choose to be a Scion you may choose your divine parent or patron (the god that adopted you from another god and overruled their ichor within you often virginal gods and sterile gods will adopt other gods scions), if your divine parent is in a relationship it's possible that their partner took a human form to create a scion giving none of their divinity to the offspring.
Hero: You are a Scion who has received a visitation from your godly parent/patron (or possess the abilities of one), scions who receive visitations unlock the power of their divinity and ichor gaining greater strength and access to supernatural powers related to their parents purviews.
Demigod: You are a Scion so has gained enough legend and renown to be qualified as a demigod (or possess the abilities of one), demigod scions have begun to refine the ichor that flows through their body enhancing their abilities and gaining access to greater supernatural powers and abilities including being able to access abilities outside their parent/patrons purviews.
New God: You are a Scion who has undergone apotheosis evolving into a true God of your parent/patrons pantheon (or possess the abilities of one), god scions have fully awakened the ichor in their body with it burning away their mortality replacing their blood and dna completely. Gods bodies are constructs of pure ichor shaped in the self image of the god and home to their immortal soul, gods can take a immaterial spirit form being immune to physical damage but unable to interact with the physical world in turn, when a god takes their spirit form anything that's not divine in nature is left behind. All scions who become gods develop a title such as a god/goddess of (Something), this usually has some connection to their parent/patron such as; Scions of storm gods becoming gods of thunder/rain/lightning, scions of love gods becoming gods of love/loss/seduction, etc. it is possible for progressions such as; scions of death gods becoming gods of travel/messengers rather than gods of spirits/death though even these advancements have some relatability in the case of these new gods being psychopomps for the dead. You may design your godly form (and can reshape it as you wish), and designate your godly title.
God: The parents of scions, rulers of legend, and most often children and jailers of the Titans. The gods of old are no different from "New God", except for existing for longer and already having myths/legends dedicated to them. You may choose to create a new old god including its legend and place in myth including choosing epic attributes, and purviews, and history with the other members of your pantheon. You may also choose to replace/take the place of existing gods.
Titanspawn: The children of Titans, Titanspawn tend to be the monsters of mythology including such beings as; Chimera, Cerberus, cyclops, giants, centaur, dwarves, elves, etc. Not all Titanspawn stand by their parents and oftentimes will join the gods and may even produce their own offspring. You may design your Titanspawn form/power, pantheon connections, parent Titan, and your side on the conflict. You may also choose to copy/replace/take the place of canon Titanspawn or a spawn of a Titanspawn (be a pup of Cerberus).
Titan: The progenitors of gods and their pantheon, avatars of a greater Titan, and living personifications a aspect of their greater Titan. Titans are avatars of a greater Titan with each Titan having its own mind, embodying a different aspect of the Titan, and drawing on the greater Titan for power. You may choose the greater Titan you are an avatar of (Barring Chaos), and choose what aspect you represent. You may also choose to replace or take the place of another Titan. The death of a Titan is a disastrous thing as it destroys/disrupts the aspect they represent and causes worldwide apocalyptic threats, killing Ymir the titan of frost ended the ice age and caused The Great Flood.
Greater Titan: Forces of reality, true primordial beings, embodiments of fundamental concepts of reality, Greater Titans have their own mind though tend to be barely sentient simply listening to their Titan/Avatars, and attempting to spread when told and allowed. Greater Titans tend to unconsciously create/manifest Avatars or Titans aspects of their concept made manifest each possessing their own minds and goals. You may choose to be a greater Titan becoming an exception to the barely sentient rule of the other greater Titans, as you will be completely sentient and aware, you may create your own greater Titan including creating avatars or copy/replace/take the place of a greater Titan (Chaos cannot create avatars as a part of its nature an avatar would define it and that is impossible for Chaos). You may choose to subjugate your avatars turning them into bodies that you control rather than their own beings, or leave them be and "sleep" allowing other to believe you are as primal as others greater Titans. A single greater Titan holds the power to wipe out all pantheons and the world.
Pantheon: You may choose your pantheon, and/or gain the benefits of a pantheon without being a part of it.
Norse: The ancient pantheon made of the Aesir (and Vanir), seeks to promote the communities advancement and individual growth/importance, naturally aggressive, the most entangled by fate, and born from the world intermingling of Titans/Titanspawn and gods. You have a natural; knowledge of how to improve/help groups/family/communities improving them and helping were needed, intuition of slights against you or other individuals close to you and will have a mental list of each slight (what you do with it is up to you), while still possessing a common gathering of Fatebindings that occur in abundance you have a measure of luck as the bindings you acquire are almost always beneficial (you would be guaranteed to survive ragnarok), a natural skill in combat and battle that moves you in the most optimal combat stances/acts. All Norse gods/descendants/scions possess the ability/power to tap into their blood, utilizing bursts of the Titan blood that flows through their veins as a result of divine intermingling. The blood of Norse beings can be infused in other living things boosting their strength and making them loyal to their benefactor but short tempered to others, while normally this infusion must be maintained if it's not renewed the individual will go feral (though can be calmed with a new infusion), yours are permanent only requiring the initial infusion.
Greco-Roman: The pantheon of the Theoi, promote individual growth/actions/excellence, the creation of new patterns, greatness through challenges, a natural inclination towards pride, and displays of excellence far above others. You are; naturally talented at improving yourself and working in matters that are beneficial to you, your presence pushes others to advance and push themselves in attempts to match up to you, you know the rules/laws of fate (and civilian) and know just how much you can push and probe without causing a negative response, you are aware of you (and all things personally attacked/connected to you) and the strength behind you/them knowing what they can achieve and overcome. All Greco-Roman gods/descendants/scions possess a naturally excellent talent in a particular skill (Orpheus and music, Heracles and combat, Asclepius and medicine, etc.), while most of the time this is a single talent they are perfect in you may choose more than one. This pantheon has also developed a natural attractiveness thanks to their title of "Greek God" being used synonymously with attractiveness, this means even the least attractive members of the pantheon are at least an eight, and fate may cause transformations in any who join the pantheon to fit the aesthetic including Titans/monsters.
Egyptian: This pantheon seeks to improve the community, promoting societal order, and to place individuals into positions/jobs where they can do the best, the promoting of order, justice, and stability, and knowledge of the soul and how its parts interact personally and with others. You possess; a natural affinity for identifying the strengths of others and where they would be the most beneficial in society/groups, a natural knowledge of rules and laws in the areas you are in and the best ways to follow/enforce them, you also know how to bring order to chaos, act in ways that result in minimal disruptions. All Egyptian gods/descendants/scions possess a natural knowledge of the metaphysical compositions of souls and their makeup/pieces (Name, Energy, Personality, Life-Force, Shadow, Body, Union of Life-Force and Personality).
Japanese: The pantheon of the kami, they seek to ensure the balance between the divine and mortal worlds, harmonize all things, possess a relationship with the natural world, a natural inclination for slow long winded plans that tend to lead towards a perfect outcome, and a knowledge of the spirits of the world. You possess; a mental meter that tracks how in synch the different worlds are and where they are in terms of harmony and disorder, skill at creating/coming up with plans to solve issues (though they tend to be multi-stepped and long winded) but will tend to work. All Japanese gods/descendants/scions possess a natural knowledge of how to tap into the natural/spirit world allowing them to see, commune, and barter with the spirits that reside in inanimate things.
Aztec: The pantheon that focuses on the continuation of all things rather than focusing on individual things/people, they seek to ensure patterns continue as expected, maintain the existence of everything, mutable forms, and draw power from blood sacrifice (how much blood is actually a necessity is up for debate, but it gets the job done). You possess; a natural knowledge of the expected cycles of existence and can spot warning signs when something is off, can utilize your knowledge of existence to "see" possible outcomes, greater control over your form being able to alter it (Gods/Titans can do so with far more freedom). All gods/descendants/scions of the Aztec pantheon can utilize blood sacrifice as fuel for rights/abilities, unlike most of the members of the pantheon (or perhaps your simply less demanding) you can utilize this ability for ANY sacrifice not just blood (though blood is the more effective fuel).
Irish: The pantheon of the Tuatha, holding a focus on artistry, responsibility, and independence. This pantheon respects artistic expression, seeks to maintain a relatively good/clean reputation, display hospitality, an inclination towards being loud and obvious (but not towards being quiet or subtle), and expect individuals to prove their worth. You will possess; a talent in at least one form of artistic expression, a natural instinct towards maintaining a clean record/reputation and how to be hospitable, an enhanced luck when it comes to proving your worth and knowledge in how to judge the worth of others. All gods/descendants/scions of this pantheon have an inclination towards judging the worth of themselves and others often inflicting taboos on their behaviors and actions that provide them with benefits as they maintain those restrictions and provide them with drawbacks/penalties should they break them.
Chinese: The Celestial Bureaucracy, an organized pantheon of multiple gods and spirits that have been placed into groups and sectors. This pantheon possess a large number of gods (many of whom were scions who attained godhood), inclination towards guiding and maintains the natural and mortal world, and channeling the mystic energies of nature. You will possess; a divine knowledge/skill in bureaucratic endeavors/requirements, moving up in the world with constant room to grow, knowledge in the organizing of large groups and keeping knowledge from superiors. All gods/descendants/scions of this pantheon possess the power to tap into chi and manipulate the natural energies of the world, including allowing them to transform one thing into another.
South Asia: The Devas, a pantheon that understands that the world is made up of multiple cycles that affect everything in existence including personal cycles for each being. This pantheon has an awareness of the cycles of existence, have knowledge of fates touch, seek to maintain and balance the cycles of reality, and an inclination towards the struggles of fate. You will possess; knowledge of each cycle and the most likely paths they take (cause and effect, what comes around goes around, etc), a sense for when fate is close or preparing to touch and in what ways. All gods/descendants/scions of this pantheon have a power similar to magic that allows them to struggle against the forces of fate and alter it in some ways and forms.
Extra: You may design/create/utilize a pantheon that isn't present, mentioned above, or that even exists such as; atlantean, a pantheon made up of individuals from folklore/legend, a pantheon based on holiday figures, etc. Each pantheon has a supernatural scent, sound, and feel that those with the power to sense can pick up on, an Overworld and Underworld Terra Incognita (dimension) that they inhabit and are inhabited by their dead respectfully, a purview unique to their pantheon that all gods/descendants/scions are capable of utilizing. You may design your pantheon (at least eight members), their scent/sound/feel, their Overworld, their Underworld, your place/position in the pantheon (if you are a scion/demigod/new god you may have this be the pantheon you are born from (Optionally, if you took "Overworld", "Underworld", and "Band", this may be your Band (and any other "recruits" you've gathered) creating a new pantheon rather than joining your parents pantheons. If you are a god/Titan this may be the pantheon you are apart of).
Three in One: Gods are complex beings and some are more complex than others, you may be one of those (or become one of those). You are a three in one god similar to the likes of Brigid, The Morrigan, The Norns/Fates, and a number of Slavic gods (though they tend to be two in one), this grants you multiple bodies/personality/names/purviews/etc that are all you (or are they? Other gods would have trouble figuring out the answer, with only you knowing the truth). And the truth is whatever you want those other two bodies may be you or they might be siblings, either way each body can have their individual facts and a singular fact (The Morrigan has the Maiden, Mother, and Crone, Brigid has the Muse, Healer, and Creator, The Fates are past, present, and future).
Willpower: You possess a divine willpower granting you; an unbreakable self-assurance, a strong emotional resistance, immense self-control, and absolute resistance to outside influences/temptations.
Legend: You have an innate knowledge of your level of fame/legend in the world/setting you are in, including identifying things that would raise it and when it reaches a point of important growth (like the evolution from scion to demigod to god). Your fame also adds to your overall power and energy acting as fuel for powerful abilities. You can choose your legend level (within reason of your choices, though if taken with "New God", "God", "Titan" and similar options your legend can go above the 'game's' base).
Purview: More commonly known as Domains, these are groups of supernatural abilities that effect forces and concepts. Scions possessing an easier time drawing on the purviews of their parents, but can learn and adapt new abilities outside those limitations as they grow in power. Each Purview possess an "avatar" the ultimate expression of its power that only a few gods who truly focus on that purview may ever be able to learn and utilize. You may possess the maximum level of power and skill for your level of power/divinity, you may choose to only have the weaker powers of you desire. Gods and similar beings can access their divine powers innately, while scions and demigods require birthrights to channel those energies. Some purviews include; Animals, Earth, Fertility (Plants), Health, Death, Fire, Frost, Sky, etc. Optionally, you may create your own purviews that don't have a bases.
Special: Unique purviews that are accessible to anyone but also have the (un)fortunate strong connection to Fate and the high chance of having it impact the user these purviews include Prophecy, Magic, and Mystery. There connection to fate is displayed in their shared Avatar The Wyrd that transforms the individual into a puppet of Fate pushing its agenda while also allowing them to do some pretty amazing things as living by as they know that fate will make a price to pay and enforce it.
Avatar of the: You possess the natural ability to take and maintain indefinitely the avatar form of a purview, becoming the an embodiment of the element/concept in its purest/greatest form state such as; The Beast for the Animal Purview, The Reaper for the Death Purview, The Shaper for the Earth Purview, The Green for the Fertility Purview, The Devourer for the Fire Purview, The Savior/The Scourge for the Health Purview, The Mirror for the Moon Purview, The Storm for the Sky Purview, The Glory for the Sun Purview, The Flood for the Water Purview, etc. For other gods this is a temporary form with limitations (The Reaper can act against its purpose and revive the dead but the god will loose access to The Reaper for centuries), you are not subject to those limitations this form is as natural to you as your base form and can never be lost even if you have it act against its nature. You may take this multiple times for different purviews.
Fatebinding: A dangerous byproduct meant to balance the powers of divinity and their effects on the world, fatebindings catch one or more of the individuals around the divine being locking them into that beings story/life. Fatebindings can be; friends that would follow you to hell and back (literally), a lover who will always be reunited no matter what, a rival who seeks to undermine and defeat you at every chance they can, etc. Unlike most divine beings you are in control of your fatebindings being able to choose who is wrapped in your story and what the binding entails, you can also save up fatebindings activating them when you want. Taking this option will grant you three already prepared fatebindings to use as you wish.
Fate: The narrative force of the world, the counterweights to the deeds of scions and divinity. No being can truly control or manipulate fate only acting as a reciprocal for its will puppets to be manipulated as it desires. At least that was the truth before you took this option, you are now the only true master of fate, allowing you to control the narrative, know the outcome of the world, alter the threads, etc. you may also limit your knowledge and control as you wish, including setting triggers that awaken your power/knowledge.
Success (Requires Fate): In game mechanics each action and use of power usually requires a roll to determine the outcome from success and failure, and even the amount of successes can have an impact on the outcome. With this option you can bend probability gaining complete control over your outcomes, by default this will ensure your every action is at its peak (getting the max roll and max number of successes) and fate will even intervene to ensure your opponent (or the opposing forces/targets/victims/etc.) absolutely botch their "rolls". You can toggle this ability, including setting a percentage of how often you succeed and fail.
Price to Pay (Requires Fate): There are something's that requires a sacrifice, this may be a temporary thing though sometimes an even greater sacrifice is needed a more permanent payment. As an example some godly powers can be made to last longer/involve more people/cover a greater area/etc. by "spending" more power, and sometimes the ability can be made permanent by sacrificing a portion of power with it not recharging over time. With this option you can ignore/mitigate the sacrifice of something as it will now be restored as it would normally instead of a permanent loss, and the normal "spending" will instead recharge immediately with no drain on you or your powers.
Power Edit (Requires Fate): Many powers and abilities have some requirements and limitations such as requiring; physical contact/line of sight/a specific item or knowledge/etc. With this option you can override those requirements and "edit" what's needed, making an ability that is usually touch based now a line of sight ability (at least for you).
Birthright: You may gain/design the gifts you have received from the gods, the trophies you have claimed from your foes, the equipment to forge your legend. Birthrights are people, items, and things that are meant to aid you in your story, potentially acting as focuses for your powers allowing you to channel your purviews. These relics can include; vehicles, accessories, living beings, objects, etc.
Weapon: You may gain a divine weapon capable of channeling any attack based abilities. The weapon has two forms; a melee weapon form and a ranged weapon form. In its melee form it possess the power to; always return to you no matter what, can levitate and fight on its own power matching your strength and powers. In its ranged form it possess the power to; return to you if thrown, preform complex movements to always hit its target, generate it's own ammunition if it utilizes any. The weapon can be stored in a pocket dimension and called out as you wish, will repair if damaged, will adapt to utilize any purview you gain/possess, and can take a "civilian form". You may take this option as many times as you wish.
Of Legend: You may gain an object of myth and legend such as; Gae Bolg, Winged Sandals, Helmet of Invisibility, Sword of Beowulf, Aegis, etc. these may also be copies of powerful weapons such as; a lightning bolt that returns to your hand and can be stored inside the sky, a trident of water, the spear of lugh, etc. You may take this as many times as you want.
Creature: You may gain the complete loyalty of a creature/monster of legend. In most cases these will be the offspring of creatures of myth like; Pegasus, Cerberus, Garmr, Slepnir, Fenris, etc. There are exceptions such as; crows of the Morrigan, spirit animals, etc. This creature will be; highly intelligent capable of following complex instructions, heal from any injuries/death, absolutely loyal to you, capable of taking a mundane form, capable of entering a pocket dimension where its needs are cared for. You may take this multiple times.
Followers: You may gain a squad of supernatural followers who will loyally follow you and are willing to die in your defense and serve your needs. These squads will consist of eight individuals. These followers can include; satyrs, amazons, centaurs, Wolf-men, berserkers, sidhe, nymphs, harpy, etc. These followers will; be restored if injured/killed, can be stored in a pocket dimension where they're needs will be met. You may take this multiple times increasing the number of a particular group or gaining a different group of followers.
Guide: You may gain an individual who had the trust of your pantheon (or at least your parent/patron) and has been put in charge of teaching and aiding you in your adventures, offering you advice and informing you of history regarding the things you may encounter.
Avatar (Requires "New God" or "God"): The full power of gods makes it near impossible for fatebindings to be prevented, so gods have learned to create avatars bodies of less power capable of traveling among mortals without fatebinding to every individual they encounter. Gods can choose how potent their avatar is, but all avatars have the potency to create scions should the god's avatar procreate.
Sanctum (Requires "New God" or "God"): You may gain a private sanctum in a pocket dimension though it can manifest in the Overworld, Underworld, or a Terra Incognita. Sanctums are generally extravagant to the power by that even the most opulent of places on the earth would look dingy in comparison, they also possess a mutable space within allowing a cabin to have the insides befitting a mansion. Sanctums are as ornate as their owners desire, changing at their whims and matching the nature of their god, they will spawn loyal inhabitants that also mirror the owner and serve them (nymphs, ghouls, invisible servants, etc), the inhabitants can defend the sanctum but will not leave it for long periods of time. The base size of this option is equal to a grand mansion. You may take this option multiple times gaining additional sanctums or upgrading it. (the first upgrade makes the sanctum a large estate with many acres easily able to bankrupt a millionaire, and usually includes a natural feature such as a garden. A second upgrade makes the sanctum a place measured in square miles usually with a central manor surrounded by vast grounds. A third upgrade makes the sanctum 1'000 square miles (1'600 square km) in area with a central structure the size of the base sanctum. A fourth upgrade makes the sanctum the seize of a country with the lands being easily capable of housing forests, fields, cities, etc. with a central structure equal to the base or first upgraded sanctum.
History: Scions live in a world where myths, legends, and history hold a true place in the world and can even be made real if enough people believe it shaping fate and the unseen world. You have the option that every time you enter a world/setting you can design your history, family, and familial connections in the world including gaining all the proper paperwork and records.
Band: You may design/create/choose your own band of scions. This will be a group of six scions including yourself, the other five can be from the same pantheon as you or from different pantheons, you can design them completely (or utilize premade scions). They will be completely loyal to you and no matter how much you each grow and change will remain connected.
Chart (Requires History): Fate is a funny thing often causing paths to cross before they are meant to truly interact, with this you can create a full history and connection with your band mates; an old flame prior to visitation turns out to be a scion, your family attracts the attention of gods and your cousin is also a scion, etc. If taken with "Fatebinding", you can bind these relationships completely, that cousin and you are battle brothers that can overcome any conflict together, that old flame and you are destined soulmates meant to be together (and if taken with "Overworld" and/or "Underworld" alongside "Fate", may be the beginnings of a whole new pantheon).
Overworld: You may gain ownership to a long abandoned realm of power in the Overworld, this endless/infinite realm was potentially home to a long forgotten pantheon and left abandoned simply waiting for new residence to enter. This realm is linked to you as its owner and ruler, shaping itself to fit your needs/aesthetic including creating "miniature" realms within itself that can be linked to others creating personalized homes for those individuals. The realm will begin to create Servant races to care and tend to it and its inhabitants, and unlike most similar realms this one having experienced the loss of its previous residence has developed protective methods to defend itself and its inhabitants being able to repel the forces of the Titans. The realm will allow you to; designate who can enter the realm, enter and exit it including bringing others with you from anywhere, create gates/access points to it.
Underworld: You may gain ownership to a long abandoned realm of power in the Underworld, this endless/infinite realm was potentially the home to the souls of the followers to a long forgotten pantheon and left abandoned simply waiting for new residence to enter. This realm is linked to you as its owner and ruler, shaping itself to fit your needs/aesthetic including creating "miniature" realms within itself that can be designated to specific deaths/individuals/etc. or simply to your design including personal afterlife realms for each soul with a communal space. The realm will begin to create servant races to care and tend to it and its inhabitants, and unlike most similar realms this one having experienced the loss of its previous residence has developed protective methods to defend itself and its inhabitants being able to repel the forces of the Titans. The realm will also create powerful guards to keep the living out and the dead within, though exceptions can be made (especially at your command). The realm also contains a primordial prison that can contain primordial beings, divinities, objects of power, and forces locking away their powers and abilities leaving them helpless and unable to escape or manifest outside the prison, this realm prison is completely inescapable unlike those of the other realms anything within will remain within unless you say otherwise, even fate couldn't free your prisoners once they've been caught. The realm will allow you to; designate who can enter the realm, enter and exit it including bringing others with you from anywhere, create gates/access points to it.
Terra Incognita: You may gain ownership to a long abandoned realm that exists parallel to the world but exists outside of it, this endless/infinite realm was potentially a location of myth and renown to a long forgotten pantheon and left abandoned simply waiting for new residence to enter. This realm is linked to you as its owner and ruler, shaping itself to fit your needs/aesthetic including creating "miniature" realms within itself, the realm can possess rules and "laws" that act different from the normal rules of reality. The realm will begin to create Servant races to care and tend to it and its inhabitants as well as manifest inhabitants such as animals/chimeras/monsters/etc. that will be loyal to you, and unlike most similar realms this one having experienced the loss of its previous residence and battles between Titans and gods yours has developed protective methods to defend itself and its inhabitants being able to repel antagonistic forces. The realm will allow you to; designate who can enter the realm, enter and exit it including bringing others with you from anywhere, create gates/access points to it.
Mask Mikaboshi: A white mask that has the power to impose form on the formless, as long as the mask is worn maintained.
Black Feather Shroud: An ancient relic forgotten by the gods, this cloak of raven feathers is closely tied to the purview of Death and Health. The cloak also has the power to; "revive" a corpse who is cloaked in it each night at midnight transforming them into animated corpses with no true will only following the will of the individual who plucked a feather from the cloak before their revival, Grant temporary invulnerability in the form of a second life to any living being who is wearing it when the first rays of moonlight touch the world (the enchantment ends with sunrise), Heal any illnesses/diseases to its wearer if they're sprinkled with pure/holy water (this won't heal physical wounds). With each ability utilized a feather falls from the cloak, now normally that would be the end of things once every feather was gone the cloak would be no more, but yours will restore lost feathers every ten years or when you enter a new world/setting. The shroud has one last ability hidden from most, the power to grant god Hood on to its wearer (though unlike the other abilities that hold up even after the cloak has been removed, this ability requires the individual to maintain wearing the shroud or loose its benefits), in order to utilize this powerful ability the essence of a god is required (bloodlines, objects, etc.) the cloak will then usurp the gods power and position in the pantheon transferring it to the wearer (what happens to the god is toggle able and up to you, they can die, cease to exist, remain alive but be depowered), a little known fact is this ability can also be used on Titans and if brave enough a Greater Titan. The only way to destroy the shroud is for a living being to wear it and destroy it from within, this will also result in the complete destruction/death of the wearer as they cease to exist, you are protected from this and the shroud can be restored at your command.
2E:
Born: The offspring between god and mortal, these scions are naturally different from others and it's obvious to those they encounter that they are different even if they can't place the reason. Born scions are naturally talented and skilled individuals capable of setting high goals and achieving those goals.
Created: Created rather than born, these scion are forged/created/made without a union but from a god alone. These scions are objects, items, animals, phenomena given human form by a god with the purposes act as minions for their god, act as messengers/muses for the gods followers, and some are given freedom to do as they wish (or be a child for the scion). Created have difficulties dealing with their new human form/mind/emotions, but are naturally adapt to the natural world and its inhabitants.
Chosen: Individuals who have been gifted/blessed/cursed with the favor of a god being granted power, but also indebted to their patron. These scions tend to be from powerful/ancient/royal bloodlines and may have had ties to divinity at some point in the past.
Incarnate: Mortal avatars of a god/Titans separated from the main entity, Forgotten Gods/Heroes/Demigods reborn into the world. These scions are beings of myth and legend brought back to the mortal world those born of gods then to know what/who they were/are, while others can regain their memories of old life. Fate repeats the trials/events of there life and returns things from their past back to them.
Dragon: Instead (or alongside) of being connected to the gods of humans you may instead be connected to the ancient gods of the dinosaurs; the dragons. Dragons share a similar nature to the gods Heirs are the dragon equivalent of scions, Wyrms to Demigods, an Dragons to Gods. Dragons have a few unique things about their nature including; a shared memory that they can tap into at any category, and immunity to divine fatebinding, there are more abilities though those two are some of the main characteristics.
Storyteller: Your connection to this setting has expanded beyond measure connecting you to all versions of it and turning you into a living embodiment/god of all Scion worlds and settings granting you access to every power, skill, item, species/race, birthrights, powers, planets, gods, primordials, knowledge, etc. ever to exist in this setting (Fanfics, Canon, AU, etc) while also granting you complete control over anything from any settings of this place. You can also grant things from this setting to others and take it back at anytime you desire. You can also freely travel to any variation of the setting and times in the setting while also hiding you nature.
Optionally, you may choose to receive any of the following people as your companions. You can pick as many as you want. The relationship between you and them is whatever you want it to be, and you can choose exactly how romantically and sexually experienced they are. This can be different for each of the characters but they will all be irrevocably loyal to you.
Anyone from any Scion setting, including fanfic/AU/Crossover/Etc.
Optionally, you may at any time choose to take a trip into the world of Scion, or a variation of it. This can be any alternate universe, like a fanfic or one made perfectly for yourself. You can either simply be dropped in or reincarnated into the body of an existing character or someone new.
- Categories
- itemsutilitycosmicdivinemagic
- Traits
- godhoodcloningcompanionsskill masterypocket dimensionresurrectionspace manipulationstealth
- Keywords
- leadershipdemondragoncharismadurabilityangelastral projectioncraftingcultivationemotional controlillusions