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Essence of theSword Spirit

byZagreusHades

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AI summary

A Touken Ranbu Essence making you a Sage or Saniwa, a magic user commanding temporal, spirit, healing, divination and protective magics, your temporal magic able to send groups through time and your spirit magic able to call upon the ancient Gods of a given thing, beings who outrank a Sage yet respect their ownership of their item. You are also a skilled tailor who reads anyone's style and measurements on meeting them, a skilled strategist who inspires loyalty, and able to create mook soldiers of various types stored in travel-sized tokens for later deployment. You gain a citadel outside space and time that grows to house its inhabitants with crop fields, a restocking kitchen, stables, a forge and springs, a speaking kudagitsune fox familiar that carries messages, helps run the citadel and keeps you informed, an optional refilling supply of every item and material, the option of becoming the spirit god of an item — defaulting to a sword — with complete knowledge of its history, any Touken Ranbu characters as companions, and a one-way trip into that world or a variation of it.

Generated précis — the sections below are the author's original text.

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  • You are a Sage or Saniwa, a magic user able to perform temporal magic, spirit magic, healing/repairing magic, divination, and protection magics. Your temporal magic allows you to send groups through time to specific points and providing them a way to return to you and send messages to you, it also allows you to create a space outside space and time.

  • Your spirit magic allows you to call upon the “Gods of ____” ancient spirits and techniques, beings that would technically be higher ranked than a mere Sage but respect the Sage’s ownership of their item, those referring to them (the Sage) as master, all you need is a base then create a totem and place them together this will change the base item into the spirits true item (Example: a katana base + totem = Minazuki Munechika, a hammer base + totem = Mjolnir) You will possess more control over what you summon than normal sages. Your healing/repairing magic allows you to repair items and heal spirits at the same time, even from vast distances and across time, you will also be able to sense the health of your allies. Your divination allows you to sense disturbances in the timeline and the points they occur, as well as alerting you when threats approach especially neutral enemies like Justicars. Your protective magic allows you to create Omamori, good luck charms that will save the life of the one holding it should they have died, you can create a stronger version by combining your healing magic into it restoring the individual to full health.

  • You have also become a skilled tailor able to create clothes of different styles that would fit an individual the moment you meet them you can identify their style and measurements, you can also create the needed materials.

  • You are also a skilled strategist and inspire loyalty in those who serve you and know of you.

  • You also possess the ability to create mook soldiers of various types and store them in easy travel size tokens that can be deployed for later. If you can do it in the game or the Sage has done it in another source of media, you can do it even if not listed here.

  • You have gained a citadel, a base outside of space and time that grows to accommodate it’s inhabitants, possesses fields for crops, a fully functional and restocking kitchen, stables, forge, springs, gardens, and can project weather. You as the owner can actively change the full aesthetic of your citadel. If you can do it in the game or it has occurred in another form of media than your citadel has it and can do it to, even if it’s not listed here.

  • You may gain a kudagitsune, a small fox spirit familiar capable of speech. Your kudagitsune will pass on messages to and for you, help run your citadel, and keep you informed of all the going ones of your allies and properties, all while being an adorable and loyal ally. You may design their appearance and personality. They can do anything Konnosuke and Kuronosuke have done, even if not listed here.

  • Optionally, you can gain a refilling supply of all the items and materials.

  • Optionally, you may become a spirit “god” of an item, this defaults to a sword. You may import one or more items you possess becoming the spirit of the item and gaining the complete knowledge of its abilities and techniques. You also will never be weirded our or find it difficult to adapt to new forms. If you import an item that already possesses a spirit or sentience you can choose what happens like you essentially destroying/absorbing the spirit or gaining an empty copy that is only form/power/knowledge.

  • Optionally, you may choose to receive any of the following people as your companions. You can pick as many as you want. The relationship between you and them is whatever you want it to be, and you can choose exactly how romantically and sexually experienced they are. This can be different for each of the characters but they will all be irrevocably loyal to you.

  • Anyone from Touken Ranbu.

  • Optionally, you may at any time choose to take a one way trip into the world of Touken Ranbu, or a variation of it. This can be any alternate universe, like a fanfic or one made perfectly for yourself. You can either simply be dropped in or reincarnated into the body of an existing character or someone new.

Categories
supernaturalutilitymagicspiritualcreation
Traits
companionstime manipulationprecognitionsummoningcraftingresurrection
Keywords
leadershipsoul manipulationbase of operationshealinggame mechanicspossessionweapons
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