Essence of theTriquetra
byZagreusHades
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AI summary
A Charmed Essence, entirely optional, letting you be a Witch — the true master of potions and spells, able to invent new ones on the spot — a Whitelighter, guardian angel to magical beings and chiefly to witches, chosen from those who showed the capacity for it, or a Darklighter, their opposite and in some continuities part of the same order, with the freedom to mix versions or combine both into a Greylighter and to gain one as a companion. You may instead be a Demon, taking a canon species from the setting, or a magical creature on the same terms, or design a wholly new species: setting its appearance and behaviour, choosing a fast means of travel such as teleportation, super speed or flight, taking two supportive abilities plus one offensive and one defensive, and picking a habitat your kind thrives in, which also lets you lead a New York-sized territory and population as an apex member with two further abilities. Alternatively you may be a god or goddess with teleportation, immortality, invincibility against physical and magical damage from anything weaker than you and immunity to potions, or the progenitor of a new pantheon, turning others into gods and acting on the universe at the scale of creating new ones.
Generated précis — the sections below are the author's original text.
Description
(All parts of this Essence are optional).
Effects
17Be (and/or gain the powers of) a Witch, while most magical beings seem to be able to make potions and use spells, witches are true master of these arts, being able to create new spells on the spot, and create a new variations and blends of potions with a few moments of study and research. All witches develop a special power such as; molecular manipulation, empathic resonance, telekinesis, etc. you may choose your special power and three additional powers that branch from your original power, good witches are also resistant to some of the powers of other good witches like molecular immobilization.
Be (and/or gain the powers of) a Whitelighter, Whitelighters act as guardian angel to magical beings with witches being their main charges. Whitelighter are chosen from individuals who showed the capacity to achieve great actions of good and based on the continuity they may remember their past or had those memories wiped. As a Whitelighter your powers are more supportive with the greatest gift you have being a healing touch that lets you heal any wounds/injuries/poison/anything except for death, you also have the ability to mark individuals as “charges” allowing you to sense where they are and “hear” when they say your name and you also have the ability to cloak them from the senses of evil being and most forms of scrying, you’re also given the ability to orb a form of teleportation (you can choose the blue lights from the original, or the warping look from the remake). Your powers will not be tied or connected to the Elders in any way.
And/or Be (and/or gain the powers of) a Darklighter, darklighters are the opposite to whitelighters and depending on continuity may actually be a part of the whitelighters. Darklighters in the original appeared to be more demonic in nature with no real explanation to how they came to be, they possessed the power to drain the life from others through their hands, mark individuals as their target allowing them to be tracked, possessed a form of dark orbing, and wielded crossbows with a poison that was fatal to whitelighters (All holy entities), darklighters also possessed a seductive nature that was more likely to draw the attention of those who would be regarded as “innocents”. While in the reboot most darklighters are sealed away being the byproduct of the ritual that turned individual into whitelighters, new darklighters didn’t show any signs of possessing a harming touch, they did still possess the ability to orb, and still possessed a crossbow but now the poison was more general in nature being harder for whitelighters to heal (unless they took it into themselves a process that would weaken them for days) and could was effective against all magical beings.
You may choose what version of whitelighter and/or darklighter you are or you can mix the two versions, as well as combining Whitelighter and Darklighter making you a Greyligher. You may gain a member of the opposite species as a companion they will be loyal to you if you arare an Og then so are they and you may decide their appearance, personality, and relationship with you, if you are a reboot version they will be a clone of you with a reflected personality, if you mixed versions they will be a clone version of you. If they are a Whitelighter they will not be bound to the Elders.
Be (and/or gain the powers of) a Demon, demons come in a variety of species and appearances, and describing all the variations would be crazy so instead you may either take a canon demon species from either continuity or create your own the appearance, behaviors of this new breed will be up to you, they will also gain a form of teleportation, a connection to a single elemental-kinesis, and a unique ability or feature. If you create your own demon you may choose to be the leader the new species gaining a territory the size of New York with a similar number of demon residents, unlike other demons yours will be completely loyal. As the leader you will be the apex of the species gaining a second unique ability or feature, and resistance (not immunity) to witch abilities like molecular immobilization.
Be (and/or gain the powers of) a magical creature, similar to demons describing the multiple different species would be crazy so you can instead choose a canon version, if the species you chose is tied to something like Cupids to their rings or the Elders you may ignore that for yourself. You may also choose to instead create your own species;
Design the appearance and general behavior of the species.
Choose a way to travel quickly such as: teleportation, Super Speed, Flight, etc.
Gain two unique abilities, features, powers that are supportive in nature.
Gain one offensive and defensive ability.
Choose a habitat that your kind thrive in better than most.
By creating your own species you gain the option to be the leader of a New York sized territory and population of the species and become an apex member of the species gaining two more powers/abilities/features you can choose if these are supportive, offensive, defensive, or another travel method.
You may choose to instead be a god(dess) gaining a form of teleportation, immortality, invincibility in regards to physical and magical damage from beings weaker than you, invulnerability to potions, spells and weapons weaker than yourself, vast magical powers, a portfolio of three or more domains, and the power to augment the powers of others who call on your name you can auto pilot this so it happens without your constant input unless it would be harmful to you. You may create minor divine beings who serve you and act as your agents in the world create them using the Demon or Magical Creature options.
You may choose to be the progenitor of a new pantheon this will let you turn others into gods and grant you the abilities to effect the universe on a grand scale such as Creating new universes and Destroying universes.
You gain ownership of your own Book of Shadows or Grimoire it will possess pages depicting the image and a description of at least 70% of the magical community at a quarter of the entries will include some form of weakness or way to vanquish the entities and most will be demonic entries. The book also contains spells and potions, these will include all things canon to the charmed universe(s), and update in future worlds. It will include blank pages for you to add to if you want, no matter how many worlds it updates to it will never grow any bigger, it also possess a protective spell preventing anyone who you don’t want from being able to touch the book, you may generalize the filter or change it at any time.
This can include information from the reboots Book of Elders in a language you can understand including their method of creating whitelighters.
You may also gain a place of power, this could be a place where ley lines intersect, where a great magical event occurred and saturated the area,or a monument covered in ancient glyphs that contain large portions of magic. You can choose to have a house built on top of this place, the house will be able to ward off evil entities and boost your and your allies powers, it also may slow down enemies who pursue you giving you the chance to think of a plan or escape. The property can never be stolen from you, is always legally yours, the house will always have water, and power, and if you ever move the house and Magic point will follow you.
- Categories
- supernaturalmagicutilityinfernalcombat
- Traits
- teleportationcloningcompanionscharismadurabilityflightgodhood
- Keywords
- demonleadershipangelimmortalityimmunityregenerationskill masterysuperhuman speedtelekinesiscreationplant controlwriting