Essence of TheTriquetra
byZagreusHades
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AI summary
A Charmed Essence whose Charmed Appearance option purges every defect and holds you permanently at peak condition and in your prime, with Pilot Episode letting you retroactively restyle a setting and its people as though differently cast, Expected Excuses giving you an odd quality that makes friends, family and employers forgive your constant unexplained absences, and Romantic Sub-Plot making you charming and magnetic enough to draw interested partners of your preferred type. Birth-order options let you import into an existing family: Eldest places you as the first-born in any of its senses, and with Witch grants telekinesis, astral projection and telematerialisation with room to grow into psychokinesis, while Middle places you between siblings and with Witch grants molecular immobilisation that freezes objects and beings in space and time along with molecular combustion for explosions. Godly options offer Earth Mother, a deity with dominion over the earth and its elements granting geokinesis, atmokinesis and aerokinesis, and Creation, a deity with dominion over creation granting electrokinesis, power negation, shielding and telekinesis.
Generated précis — the sections below are the author's original text.
Effects
75Charmed Appearance: You may remake your body, purging any negative aspects. Your guaranteed to remain in a peak physical state no matter diet or self-care, this will include you staying in your prime even with the flow of time. You can freely alter your appearance in small ways instantly such as; hair color/length/style, makeup, tattoos, nails, facial hair, etc. This also provides a TV show like field to your body that; ensures all your clothes always look flattering and highlight your best assets/features, injuries heal without scars or serious damage, you have no real need for bathrooms as your body purges waste and cleans itself without issue, and you can speed through the "boring" parts of the day.
Pilot Episode: You may alter the setting/world you are in, including altering other individuals retroactively changing the appearances and looks of others as though a different "cast" wast cast.
Expected Excuses: You may have an odd vibe to yourself that makes friends, employers, employees, family, etc. more inclined to let you get away with constantly having to leave and make excuses no matter how poor or easily proven false they are. The longer you around others the more they'll let it go and law enforcement will also tend to be lenient to your excuses.
Romantic Sub-Plot: You are an extremely charming and magnetic individual, easily drawing attractive individuals of your type and preference who would be interested in a romantic relationship with you. The magnetism works across species, with magical beings being drawn to you more often, even beings that normally font experience feelings and emotions could be made to feel them and swayed by your affection. This easily allows you to redeem/corrupt anyone to your side/morality.
Eldest: When you enter a setting you may import into am existing family taking the position as the eldest (eldest; child, sibling, grandparent, uncle/aunt, ancestor, first born twin, etc). As the eldest you will possess; a guarantee to be/develop into the most powerful of your siblings, an aura that would make others perceive you as a reliable person even potentially a pseudo-parent, a mental list of responsibilities (bills, funds, chores, groceries, dates/events, family, etc.), and a natural caution that gives you warning pings of things that aren't right or could prove a threat to your loved ones. You may gain skills/knowledge in; appraisal (antiques, ancient archaeology, newer memorabilia, identifying genuine and fake works), fluency in Latin, expertise in martial arts, mastery of photography, and a phenomenon that makes you an expert in any job/task you apply yourself to.
Mind and Movement: If taken with "Witch", you may gain the active powers of; telekinesis, astral projection, telematerialization, with potential to grow to psychokinesis. Optionally, you may gain the abilities to; switch between different gender forms/versions of yourself, and the ability to take the form of a dog with all the senses/benefits that they would provide. If taken with "Charmed Ones", you may replace Prue, and if taken with "Greater Love", you may gain Andrew 'Andy' Trudeau as your soulmate in this setting and a guarantee to end up with them (through any trials and troubles). Optionally, you may change the genders of the setting flipping them completely or just where it matters to you (Prue to Price, Andy Trudeau becomes Andi Trudeau, etc).
Middle: When you enter a setting you may import into am existing family taking the position as the middle (middle; child, sibling, grandparent, uncle/aunt, second born triplet, etc). As the middle you will possess; a guarantee to be/develop into the second most powerful of your siblings, an aura that would make others perceive you as a kind and caring person, a quick wit and mind for sarcasm, an aura/energy that allows you to act as an arbiter/heart/mediator for any group/people you find yourself among and they will always allow you to maintain your neutrality, and a natural parental/caregiver tendency that eases the frayed nerves/suspicions of others. You may gain skills/knowledge in; cooking, baking, mixology, general concoction making, management, finances, and business.
Matter and Time: If taken with "Witch", you may gain the active powers of; molecular immobilization (freeze any and all objects/beings in space and time), molecular combustion (explosions, blowup powerful beings, grow in strength), molecular acceleration (heat things up, mental things, create fire/flames), with potential to grow to molecular manipulation. You are also an unmatched potion maker, capable of recreating magical powers with potions and create potions that can vanquish most beings. If taken with "Charmed Ones", you may replace Piper, and if taken with "Greater Love", you may gain Leo Wyatt as your soulmate in this setting and a guarantee to end up with them (through any trials and troubles). Optionally, you may change the genders of the setting flipping them completely or just where it matters to you (Piper to Parker, Leo Wyatt becomes Leah Wyatt, etc).
Earth Mother: If taken with "Godly", you may be and/or possess the powers of a god with dominion over the earth and its elements. You will gain the active powers of; geokinesis, atmokinesis, aerokinesis, whirling (gentle leafy tornado), sensing, voice manipulation, and a grounding presence.
Creation: If taken with "Godly", you may be and/or possess the powers of a god with dominion over creation. You will gain the active powers of; electrokinesis, power negating, shielding, telekinesis, power deviation, reality warping, and with a god of destruction you could destroy and recreate the universe.
Wendigo: If taken with "Demon", you may be and/or possess the powers of a wendigo. You will gain the active powers of; sensing pure hearts and hearts in love, enhanced strength, claws, the power to turn those you scratch into more of your kind, resistance to all forms of harm magical and mundane with only fire being able to kill you.
Fury: If taken with "Demon", you may be and/or possess the powers of a fury. You will gain the active powers of; sense crimes from petty theft to extreme crimes, deadly talons, the power to make others hear the screams and voices of those they've hurt/done wrong resulting in mental pain, produce a smoke that kills any who inhale it (except witches who will be transformed into more members of your species), and the ability to teleport through puffs of smoke.
Youngest: When you enter a setting you may import into am existing family taking the position as the youngest (youngest; child, sibling, grandparent, uncle/aunt, last born twin, etc). As the youngest you will possess; a guarantee to be accepted no matter how different you are from others, an open mind, a strong sense of self that provides near endless confidence and courage, an excellent memory, an overwhelming creativity and resourcefulness, a great insight that allows you to provide the best advice to others, and a aura that draws powerful individuals to want you romantically (and the power to help them grows and change). You may gain skills/knowledge in; expert skills in martial arts and self defense, impressive author/writing skills, and a knowledge of psychology.
Emotion and Vision: If taken with "Witch", you may gain the active powers of; premonition (past, present, future, link to other psychics), astral premonition, levitation, empathy (sense emotions and memories of others and reflect them onto others), with potential to grow to emotionally channeling (deviate attack/powers, and replicate the magical powers of others). You are also an unmatched spell crafter capable of creating spells to serve and purpose. If taken with "Charmed Ones", you may replace Phoebe, and if taken with "Greater Love", you may gain Coop as your soulmate in this setting and a guarantee to end up with them (through any trials and troubles). Optionally, you may change the genders of the setting flipping them completely or just where it matters to you (Phoebe to Phoebus, Coop becomes Cora, etc).
Love: If taken with "Godly", you may be and/or possess the powers of a god with dominion over love. You will gain the active powers of; empathy, whirling (pink smoke with a heart after image), and a alluring presence (attract a whole room to willingly serve you as love slaves, passive ability).
Banshee: If taken with "Demon", you may be and/or possess the powers of the white haired banshee. You will gain the active powers of; a sonic scream (outside human hearing, burst glass and blood vessels, transform witches in emotional distress into more of your kind), levitation/hovering (jump that mimics flight), sense for hearts filled with sorrow.
Heart of The Sea: If taken with "Magical Creature", you may be and/or possess the powers of a mermaid. You will gain the active powers of; true immortality (can only die by giving your life up willingly, swimming speed faster than all forms of teleportation, enhanced strength, and enhanced senses.
Genie: If taken with "Magical Creature", you may be and/or possess the powers of a genie. You will gain the active powers of; projection (reality manipulation, you also can choose if there is a twist to your wishes or if they occur without trouble, can revive the dead, etc.), whirling (tornado of smoke, you can choose the color), size changing, and possession. You may gain a lamp of your design, and choose to not be bound by the same rules as other genies such as; being bound to serve the person who wields your bottle.
Half-: When you enter a setting you may import into am existing family taking the position as a half relative (half; child born of an affair, sibling from a different relationship, uncle/aunt by choice, etc). As the half- you will possess; a strong willpower, a strong sense of self and your independence, an insight into what you can do to help others, a talent for teaching and mentoring, and a phenomenon that will ensure you develop the most powers of your siblings and can 'inherit' the powers of any siblings that perish. You may gain skills/knowledge in; singing, art (drawing, painting, etc.), helping others, and teaching.
Secret Union: If taken with "Witch" and "Whitelighter", you may gain the active powers of; orbing, telekinetic orbing, healing, hovering, glamouring, photokinesis, orb shielding, cloaking, and omnilingualism. You are also quick to adapt and learn magical skills/talents. If taken with "Charmed Ones", you may replace Paige, and if taken with "Greater Love", you may gain Henry Mitchell as your soulmate in this setting and a guarantee to end up with them (through any trials and troubles). Optionally, you may change the genders of the setting flipping them completely or just where it matters to you (Paige to Page, Henry Mitchell becomes Hannah Mitchell, etc).
War: If taken with "Godly", you may be and/or possess the powers of a god with dominion over war. You will gain the active powers of; electrokinesis, lightning teleportation, physical illusion/scenario creation, and knowledge of all battle tactics and strategy.
Vampire: If taken with "Demon", you may be and/or possess the powers of a vampire. You will gain the active powers of; blood sensing, flight, enhanced strength, night vision, shape-shifting (bat form), wall and ceiling crawling, immunity to the powers of witches, immortality, and a bite that can turn others into more of your kind.
Nymph: If taken with "Magical Creature", you may be and/or possess the powers of a nymph. You will gain the active powers of; teleportation (natural sources trees/bushes/plants/water), phytokinesis (manipulate plant life), flight, Immortality, sensing, and the power to turn others into your kind through a kiss. You may gain your own personal copy/dimension of the Eternal Spring, a spring that's waters can grant immortality and invincibility to those that drink it's waters, and cab heal any wounds no matter there severity.
Evil: You may gain all the benefits of being evil without actually having to be evil such as freely being able to use your powers and abilities for personal gain without suffering any negative effects or drawbacks no matter how selfish the act or behavior. This allows you to use anything that would be qualified as evil without drawbacks or suffering and negatives (use dark side force powers without suffering dark side corruption). This will also protect you from things that seek out "good" as threats or issues, as you will be qualified/viewed as evil by those things and thus not a threat or problem.
Demon: You may be and/or possess the powers of a demon, you may choose any species of Demon in canon or can create your own custom demon race. Demons are; immortal, unable to feel emotions (with exceptions such as; love and forms of affection), possess no soul (they do possess an essence yo them), can reproduce with humans (Half demons will possess a soul), can teleport (usually through shimmering), the ability to generate energy balls, a human and demon form, and the power to grow stronger through killing/stealing the powers of others.
Upper-Level: You may be and/or possess the powers of a Upper-Level Demon, possessing; greater power, a high status and respect among other demons, fireballs, apportation, telekinesis, a resistance to the powers of witches, and two/three unique abilities. If taken with "Vampire", you may gain the powers of a vampire queen including; pyrokinesis, greater strength, and a psychic and physical connection to all vampires you sire and that your vampires sire with your death killing all of them.
Old Ones: You may be and/or possess the powers of an Old One, a powerful race of primordial demons that existed as the root of all fear and evils of the world. You will possess; immense physical strength, shape-shifting (can grow excess limbs/tentacles, etc.), energy blasts, devour large sums of matter of any kind/type without issue, the power to possess others, and the power to contain the essence/souls of dead demons and other evil beings without issue.
The Source: You may be and/or possess the powers of the source of all evil, the living essence of pure evil capable of; delaying death, blocking premonitions, incapable of truly being destroyed as you can move on to a new host and exist in some form as long as evil exists, immense power, extreme knowledge and cunning, conceal your true nature, an understanding of human nature, spell casting, apportation, banishing of demons, conjugation, electrokinesis, energy balls, energy blasts, thermokinesis, pyrokinesis, teleport through intense flames, force fields, hyper speed, invisibility, mind manipulation, portal creation, possession, shape-shifting, etc.
Seer: You may be and/or possess the powers of a Seer, a title held by demons that possess powerful gifts of prophecy, including; premonitions and divination having greater range of sight and detail than other beings. Your visions are also far more controlled, with random visions always being in regards to powerful and important beings/events in the setting/world.
Good: You are a beacon of good or at least you appear to be and possess the nature of a being of light and goodness. You possess a sixth sense for identifying innocents and can sense when an innocent is in danger near you. If you are close by or someone close to you is in danger you will always be given pre-warning of the danger and the chance to save them no matter what dangers or threats are against you even being able to rewrite their destiny with your intervention without causing a negative drawback on yourself or others. This will also protect you from things that seek out "evil" as threats or issues, as you will be qualified/viewed as good by those things and thus not a threat or problem.
Whitelighter: You may be and/or possess the powers of a Whitelighter, possessing; bodies made of orbs allowing them to reconfigure their bodies if their molecules are separated, teleportation (orbing), hovering, glamouring, a powerful healing, photokinesis, thermokinesis, spell casting, potion brewing, scrying, mental communication, sensing, cloaking, powerful regeneration, omnilingualism, and spell nullification.
Elder: You may be and/or possess the powers of an Elder, possessing; the standard abilities of a Whitelighter, telekinesis, conjugation, electrokinesis, invisibility, power stripping, portal creation, power granting, premonitions, and chronokinesis.
Cupid: You may be and/or possess the powers of a Cupid, possessing; empathy, beaming, remote beaming, and you may possess the abilities of a Cupid ring as innate abilities instead of requiring a ring (sensing, regeneration, holograms, suggestion, time travel, temporal stasis, telekinesis, projection (reality manipulation), body insertion, and soul absorption.
Angel of Death: You may be and/or possess the powers of an angel of death, possessing; intangibility, invisibility, sensing, necrokinesis, telekinesis, conjugation, dark wisping, shadow form, immortality (true immortal can't be destroyed), invincibility (can't be destroyed even by soul destroying things), and immunity to all magical powers/spells/emotions. You may gain a physical and/or mental list of all who are destined to die and have died, you can also temporarily turn others into angels of death.
Angel of Destiny: You may be and/or possess the powers of an angel of destiny, possessing; teleportation (Sparkling, tiny lights or sparks swirling the body), remote Sparkling, chronokinesis, premonition, reality warping, sensing, telekinesis, banishing, Immortality, immunity (power of witches and other magical creatures), and invincibility.
Neutral: You don't appear to have a set morality or side and can enforce the same onto others, putting anyone around you into the same boat in terms of power and morality wiping the slate clean and leaving all within your range on the same footing without any advantage over one another. You can also ignore the natural weaknesses of your kind/abilities, and those of others such as the angels of destiny. This will also protect you from things that seek out "evil and/or good" as threats or issues, as you will be qualified/viewed as true neutral by those things and thus not a threat or problem.
Witch: You may be and/or possess the powers of a Witch, possessing the basic powers of; spell casting, potion brewing, scrying, and mediumship. Witches grow in power as they age and develop their own unique power that will evolve as they develop it and may result in more unique abilities.
First: You may be and/or possess the powers of a the first witch, including; being the source of human magic and a very powerful being existing outside destinies control, being the origin of every witch/warlock/sorcerer/shaman/wizard/and gypsy, power second to none, the basic powers of a witch, telekinesis, premonition, portal creation, geokinesis, glamouring (and can see through them), phytokinesis, power negation, power absorption, pyrokinesis, immortality, and high resistance to physical and magical harm (resist the full force of the Charmed Ones powers and spells).
Magical Creature: You may be and/or possess the powers of a magical creature, you may choose any species of magical creature in canon or can create your own custom magical creature. Magical Creatures come in a meriad of forms and abilities unique to their kind.
Godly: You may be and/or possess the powers of a god, including; immortality, immunity, invincibility, incredible magical power and strength, a form of teleportation (can travel between the various realms), and unique abilities based on their domain. You may choose your divine domains.
Avatar: You may be and/or possess the powers of an Avatar, including; being able to manipulate the fabric of space-time and reality, unlimited power, the power to add others to your collective adding their power to the group, teleportation (fading), resurrection, teleportation manipulation, illusions, power granting, power negation, energy waves, literary manipulation, sensing, sleep inducement, energy blasts, pyrokinesis, immortality, and immunity (magic of other beings).
Hybrid: You may be and/or possess the abilities and form of a hybrid offspring of one or more species. You will develop the abilities of your parent species and develop greater strength and power than your parent species with time and training.
Charmed Ones: You may be the answer to a prophecy developing into one of the most powerful beings to walk the earth, a fact that will continue into every setting you enter as you always develop into one of the most powerful beings. Your legacy is similarly blessed with each generation of your family continuing to grow stronger, and should you perish you are guaranteed to be reborn into the newest generation of your family and as such the recent strongest. Each member of your family will possess a powerful willpower and develop a fierce and strong loyalty/bond with each member of their family.
Charmed One (Requires Witch): You may gain the complete power set of the Halliwell sisters including; telekinesis, molecular immobilization, premonition, orbing, and any of their advanced power as well as greater strength in spells, potions, scrying, and mediumship. And/Or, you may gain the complete powers of the Rowe Coven including; pyrokinesis, force fields, super strength, telekinesis, shape-shifting, and any of their advanced power as well as greater strength in spells, potions, scrying, and mediumship.
Twice-Blessed: You may be and/or possess the potential of a twice-blessed, including; great magical power and wisdom, the potential to be a savior or destroyer of the world, access to dormant DNA and powers, the strength to be one of the most powerful entities to walk the earth, the ability to utilize and perform magic even in the womb and/or while unconscious and unaware. You may also possess the powers of; projection (reality manipulation, power creation, etc.), telekinesis, force fields, teleportation, healing, sensing, photokinesis, and literary manipulation.
The Power of Three: You may have access to the most powerful form of magic, capable of defeating any evil or other form of magic as nothing can withstand its full force including Ultimate Powers. You can link others to this power and yourself with your relationship and unity combining your powers and amplifying the output based on your unity. You can also toggle it so that children and descendants of you and any who you shared this power with can tap into its energy if the situation proves dire enough. You may also gain access to telepathy allowing you to commune with others especially those linked to thus power, communicating across dimensions, and cast spells without verbal components. If taken with "Charmed Ones", you aren't simply one of the most powerful beings to walk the world but instead will be THE most powerful entity to exist in the setting and will always start out as the strongest member of your species or special group (Charmed: Witch, Percy Jackson: Half-Blood, Power Ranger: Ranger, etc.) with your power growing from there to outperform all other things in the setting. This also protects your powers and abilities ensuring they can never be stolen or removed always returning to you no matter what.
Mermaid: You may enter a version of the setting where mermaids are similar to witches in their drive to protect innocents. You may be a mermaid gaining; super strength, heightened agility, night vision, empathy, command and communication with sea creatures, a power unique to each individual, and the ability to take a human form. Optionally, you may take the place of the mermaid Nikki, or the human lawyer Matt, and if taken with "Greater Love", you may gain the opposite as your destined love. When you enter another setting you may choose an aspect to take the main focus of the setting instead of following the main story.
Charmed Sons: You may enter this setting 10-30 years into the future when the children of the main characters are adults themselves and take the position as the main characters/cast.
If taken with "Charmed Ones", "Twice Blessed", and "Eldest", you may replace Wyatt.
If taken with "Charmed Ones", "Twice Blessed", and "Middle", you may replace Chris.
Reboot: Instead of entering the 1998-2006 series/setting you may enter the 2018 reboot setting adapting the things within this essence to fit that settings rules. When you enter a setting you may create a version of yourself to exist in any world/setting/alternate universe of the setting.
If taken with "Eldest", "Hybrid", "Demon", and "Witch", you may gain the active powers of; telekinesis, advanced telekinesis, pyrokinesis, with potential to grow. You are also an expert in multiple scientific fields specifically biology and genetics. If taken with "Charmed Ones", you may replace Macy, and if taken with "Greater Love", you may gain Harry Greenwood as your soulmate in this setting and a guarantee to end up with them (through any trials and troubles). Optionally, you may change the genders of the setting flipping them completely or just where it matters to you (Macy to Mason, Harry becomes Harper, etc).
If taken with "Middle", and "Witch", you may gain the active powers of; temporal manipulation, temporal displacement, ans molecular manipulation, with potential to grow. You are also have an impressive academic knowledge and teaching skills. If taken with "Charmed Ones", you may replace Mel, and if taken with "Greater Love", you may gain Ruby as your soulmate in this setting and a guarantee to end up with them (through any trials and troubles). Optionally, you may change the genders of the setting flipping them completely or just where it matters to you.
If taken with "Youngest", and "Witch", you may gain the active powers of; empathy, foresight, empathic telepathy, and emotional manipulation, with potential to grow. You are also in possession of a high alcohol tolerance, and knowledge in psychology. If taken with "Charmed Ones", you may replace Maggie, and if taken with "Greater Love", you may gain Jordan as your soulmate in this setting and a guarantee to end up with them (through any trials and troubles). Optionally, you may change the genders of the setting flipping them completely or just where it matters to you.
If taken with "Half-", and "Witch", you may gain the active powers of; manifestation, with potential to grow. You are also a talented artist and mechanic. If taken with "Charmed Ones", you may replace Kaela, and if taken with "Greater Love", you may gain Dev as your soulmate in this setting and a guarantee to end up with them (through any trials and troubles). Optionally, you may change the genders of the setting flipping them completely or just where it matters to you.
If taken with "Whitelighter", you may be and/or gain the properties and powers of this worlds Whitelighters including; orbing, healing, memory erasure, conjugation, telekinesis, energy blasts, and portal creation.
If taken with any other part of this Essence, you may be and/or gain the properties and powers of this world's versions or create within this world's rules.
Sacred Flame/Source of All Evil: You may be and/or gain the power of the infinite power of light and dark, the primordial source of power. This will grant you; immortality, incineration, fading, reality warping, telekinesis, resurrection, sensing, telepathy, aerokinesis, disintegration, power augmentation, power granting, healing, shape-shifting, and a connection to all magical creatures existing and binding them to your life.
Junk Drawer: You may take/gain/be anything else from any if the setting that you would like such as; Excalibur (og), Black Amber (Reboot), Monkey Totem (og), anti-monitoring candles (Reboot), etc.
Charmed-verse: Your connection to this setting has expanded beyond measure connecting you to all versions of it and turning you into a living embodiment/god of all Charmed worlds and settings granting you access to every; aspect, skill, item, species/race, spells, potions, knowledge, etc. ever to exist in this setting (Fanfics, Canon, AU, etc) while also granting you complete control over anything from any settings of this place. You can also grant things from this setting to others and take it back at anytime you desire. You can also freely travel to any variation of the setting and times in the setting while also hiding you nature.
Optionally, you may choose to receive any of the following people as your companions. You can pick as many as you want. The relationship between you and them is whatever you want it to be, and you can choose exactly how romantically and sexually experienced they are. This can be different for each of the characters but they will all be irrevocably loyal to you.
Anyone from any Charmed setting, including fanfic/AU/Crossover/Etc.
Optionally, you may at any time choose to take a trip into any world of Charmed or a variation of it. This can be any alternate universe, like a fanfic or one made perfectly for yourself. You can either simply be dropped in or reincarnated into the body of an existing character or someone new.
Ultimate Power: You may possess a force of power that's nearly unmatched, your immense power allows you to; enhance the powers of others, spread your influence, become a nearly unstoppable force, absorb powers and grant them, grow stronger with time, and unlock more abilities the longer your active and use your powers.
The All: You may be the center point of all magic, granting you; access to all magic, reality bending, destiny manipulation, a spiritual connection to and through everything that makes you a part of everything, the basis of all magic, a living link to all realms, magic/power stripping and granting, realm disconnecting, etc.
Book: You may gain a mystic and powerful tome that will constantly be updating and growing to contain; spells, potions,histories, species, artifacts, and other information from the setting. Your tome will update with each setting and new encounter you or you ancestors/descendants have encountered. The tome possess magic protection that at its weakest prevents things from removing it from your property, and at its strongest can generate a force field to repel forces that you wouldn't want touching it.
Manor: You may gain a three story Victorian manor, containing; Third Floor (an attic), Second Floor (four bedrooms (one master bedroom with a full bathroom), and a full bath), First Floor (kitchen, dining room, sitting room, conservatory, living room, foyer, bathroom, laundry room), a basement, a garage, and a large garden in its backyard. The kitchen always seems to be filled including with obscure ingredients like snake tongue and other potion ingredients. The building will also repair itself if damaged/destroyed it will repair with little issue, and most neighbors/passerby will overlook any noises.
Nexus: You may gain a neutral mystic nexus that can move below any of your properties. The nexus will boost your powers and any powers of your allies, while also spreading your influence to ensure your victory while near it.
Business: You may gain ownership of a business of your choice and design, thus can range from a club, restaurant, newspaper, photo studio, etc. You may take this multiple times.
Realm: You may gain a pocket dimension thus can be a realm of your design or a copy of an existing realm in the setting such as the underworld, heavens, magic school, etc. You may take this multiple times.
Blocker: You may gain a jewelry box that contains an infinite amount of accessories each one you pull out can be given a protective charm, you can design the charm completely. You may make the charm weak enough to take one attack or strong enough to protect against the full Warren line including the Charmed Ones, make it so they defend against only witchcraft or evil/demonic abilities, etc.
Lighter: You may gain the companionship of a completely loyal whitelighter (and/or darklighter), you may design them completely including their; personality, appearance, history, and relationship (including their interest in you). They will not be bound to a higher power such as the Elders and have the possibility of loosing their abilities.
Sibling: You may gain the companionship of one or more completely loyal siblings, you may design them completely including their; personality, appearance, history, and relationship. They may be the same species as you and possess different abilities. If taken with "Charmed Ones" and you chose to replace a canon character you may gain the other two/three sisters. If taken with "The Power of Three", you may gain two siblings that will be connected to you and be connected to the Power of Three and all the power that entails, you may also grant each of them access to "Eldest", "Middle", "Youngest", or "Half-".
Greatest Love: You may gain/create a soulmate; human, demon, magical creature, angelic being, half-breed, etc., you may completely design them or take an individual from the setting/world. (you may make adjustments to them if you wish). Your relationship will never sour or grow boring and your partner can never have their head turned from you as you will always be their perfect other half with fate/destiny protecting them from anything that would upset the relationship (cheating, blackmail, death, trauma, etc). When you enter a setting you may designate one of the individuals present in the setting as your "Greatest Love" with them gaining the effects and protections of this option and fate pushing/pulling you to each other and helping to bring your happy ending. Additionally, your an amazing lover to any of your lovers/romantic partners, your presence and affection will also alter your partners with beings that normally wouldn't have souls or emotion developing them.
Spin-Off: When you enter a setting you can make alterations to it's reality in major ways but only when you first enter it, this can range from small things like the a house's color to massive changes like; full world gender bend, AU, character deaths being averted, etc.
- Categories
- supernaturalmagicutilitysocialpsychic
- Traits
- telekinesisimmortalityteleportationprecognitiongender changeflightskill mastery
- Keywords
- demonangelreality warpingenhanced sensescharismacompanionsgodhoodillusionsimmunityleadershipdimensional travelgrowth potential