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Essence of TheVs/Amalgam

byZagreusHades

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AI summary

A crossover comics Essence granting a comic-book physique, permanently attractive and healthy, plus Based on the Writer, a multiverse-affecting reality warping that lets you set and trigger the setting's narrative rules, Quick Change, a personal reality field drawing on your properties and pocket dimensions, and Scene Shift, a large specialised field for repairing the collateral destruction superhuman fights cause. Earth-Prime/616 lets you transport yourself to any setting's base and truest state, Earth-1,809,826 lets you rewind the age of yourself, others and the setting itself, and Earth-963,369 makes you the perfect double, triple or quadruple agent whose behaviour and morality adapt to any need. Earth-360,856 grants Flashback, letting you perceive visions of past moments in your own life and in others' when they tell you or you witness them, alongside innate physical and erotic skill with every action and even your voice dialable toward the seductive, the ability to sense others' wants and desires especially in those you wish to attract, and the power to shift a setting into a more cynical Noir version of itself.

Generated précis — the sections below are the author's original text.

Effects

180
  • Comic Book Physique: You may remake your body removing any negative aspects (physically, mentally, emotionally, etc), you may gain a comic book style physique being; attractive, constantly in good health and shape with your body not suffering any drawbacks or negative changes no matter what, and a slowed aging keeping you in your prime for decades without issue, you can also toggle your waste production removing it completely without issue. You have also been imbued with a personal field of reality manipulation that allows you to fit any aesthetic without it interesting with you and your actions; run/climb/fight in the highest of heels, have hair longer than you are tall without worry of it getting in the way, wear any outfit and never have your movements effected or suffer from the environmental issues (temperature, briars, etc).

  • Based on the Writer: You possess a form of reality warping that affects the multiverse and narrative of the world, you can consciously set things into the rules of the setting and/or activate rules on specific conditions like having rules only focused on you (ex: immunity to fear gas/joker gas/Poison Ivy's pheromones, etc.), or only work in specific situations and under specific conditions. You can utilize this in multiple ways such as; being immune to the powers of a 4th dimensional imp, etc.

  • Quick Change: You possess a personal reality field that allows you to pull from places you own, reside in, keep things stored, and any pocket dimension you possess. This field however is heavily specialized only grabbing clothes and accessories you could carry on your person. The field can be set with pre-set outfits (+ Items) that you can instantly swap into even ignoring some of the fields "rules", and every time you switch out of an outfit that doesn't have a pre-set a temporary pre-set will be registered. The switch can occur in a fraction of a second, and you can use it with others taking their clothing (your choice if it's a switch with them being put in your clothes or a theft with you taking their clothes) though they have to be willing or restrained/unconscious. You can call clothing and accessories to you without immediately having them on.

  • Scene Shift: A world of superpowers ensures destruction to the world and scenery such as; collapsed buildings, crushed cars, dropped property values, etc. You possess a limited (though large) specialized reality warping that undoes the damage done to the scenery and environment reverting things back to before they were destroyed or battle occurred. No one will ever question how these repairs occur, the greater the damage the more time it takes to repair though places important to you personally will be given priority.

  • Earth - Prime/616: The setting at its base and purest state, this is the original setting (the true canon of the setting/world). If you enter a setting you can transport yourself to the base setting of the world, if you aren't currently in the setting, you are also able to restore the world/setting back to its base state if at any point changes occur. You are also a master at recognizing butterfly effects and can prevent them, cause them, and set them into motion. As a added bonus you can warp the setting your in to a super setting.

  • Earth - 1'809'826: You are able to rewind the age of yourself, others, and the setting your in. When used on yourself this is simply you freely shifting your age backwards to the point you want without any other effects on you such as; loss of memory, loss of skill/talent, etc. with you remaking yourself just in a younger body. If used on others you have more control and options as when you de-age others you can choose to make the process similar to when you do it to yourself and only effect the body and lifespan, or you can choose to also effect everything about them wiping away memories, knowledge, skills, etc. performing a "reset" on them to the point they were at at the age you rewind them to (you may choose if they can unlock these lost aspects either through stimuli, milestones (birthdays, recreating similar feats, etc.), or if these aspects are lost completely with the individual having to relearn it in order to gain it), this reset will effect all things including removing modifications and alterations. If used on the setting you can rewind the whole setting to a past point with all inhabitants of the setting being effected and the result being a completely removal of all things from the time removed, there are some presets that are present (you can also do it manually) in this ability including; Start (that rewinds the setting to the "start" of the story ie. where the first "episode/chapter/plot/etc." starts), Beginning (rewinds the world to the beginning of the main characters "story" or life, ie. Superman's story would be him learning his powers and beginning his start as a hero, his life would be his birth or when they Kent's find him, Captain America's story would be him attempting to join the army and beginning his start as a hero, his life would be his birth), and Generation (this will warp the world having the older generation take the place of the younger generation (IE. The Justice League (Batman, Superman, Wonder Woman, etc.) would become the Teen Titans, The Avengers (Iron Man, Captain America, Hawkeye, etc.) would be the Young Avengers, etc), this can be used with the other two pieces with you choosing a specific individual (or thing such as the awakening of quirks in MHA, the emergence of the X-Gene in marvel, the birth of wonder woman in DC, etc.) to be the "focal point" of the rewind including anyone from the setting history).

  • Earth - 963'369: You are the perfect double/triple/quadruple agent easily able to change/adapt your behavior, actions, and morality to fit any need/situations with you being able to act as the perfect hero/villain/anti-hero/vigilante/etc. with everything about you altering to appear as the "moral code" you want to appear as or embody at that time. You may also switch/alter the morals/side of justice that others are apart of either fully flipping them or toggling it to "levels" between. You may also enter a setting where the main forces (Heroes and Villain, Humans and Aliens, etc.) are flipped in their morals/actions/beliefs.

  • Earth - 360'856: You are capable of a number of abilities including; Flashback (You can perceive visions of past moments in your life, you can also perceive flashbacks of others if they tell you or you gain knowledge of the events (diaries, clues gathered through investigation, etc), the more pieces of information you have the clearer the flashback, and you may choose to share these flashbacks with others.), Narration (Your inner thoughts can be projected out into the world though you can choose who hears these thoughts, your narration may also "spot" things that you didn't catch/notice at the time or remind you of past things that could be of use. You can toggle this.), PI (You are a talented in analytics, communication, adaptability, creative problem solving, observation and body language analysis, and legal knowledge), Wrong Place (You are able to locate trouble and criminal activities and/or create an invisible beacon around yourself that attracts trouble to you), and Femme/Homme Fatale (Making you the ultimate seducer easily able to attract any individual and wrap them around your finger with even the most loyal, prudish, hardened individual(s) falling for your charm this can even overcome jealousy and other hang ups of those you aim for.

  • You possess an innate knowledge of physical and erotic skills, with your every action being able to be dialed to a seductive and alluring action (including your voice).

  • You can also sense the wants and desires of others especially those you want to attract). You may change/enter the setting shifting it into a Noir version of itself making the world more cynical and adding layers of moral ambiguity, this may also alter the world's themes to a crime/mob style setting including having it be in the 1930 to 1940 style/time.

  • Earth - 20'702: You possess the abilities to; freely alter your own gender to any part of the gender spectrum, you can also alter the genders of others, and whether you alter your own or others you can choose if the change is temporary, permanent, retroactive, not retroactive, immediate, progressive, etc. You may enter a version of the setting where everyone is the opposite gender.

  • Earth - 11'136: You are able to advance the age of yourself, others, and the setting your in without negative effect on either party. When used on yourself this is simply you freely shifting your age forward to the point you want without any other effects on you such as; loss of memory, loss of skill/talent, developing illness, shortening your lifespan, etc. with you remaking yourself just in a older body. If used on others you have more control and options as when you age others you can choose to make the process similar to when you do it to yourself and only effect the body, or you can choose to also effect everything about them memories, knowledge, skills, etc. If used on the whole setting it will advance forward into the future with all inhabitants of the setting being effected and the result being a complete advancement of all things, there are some presets that are present (you can also do it manually) in this ability including; Epilogue (that progresses the setting to the "end" of the story ie. where the last "episode/chapter/plot/etc." ends off), Forward (advances the world 15-40 years into the future), and New (this will warp the world with a new generation appearing with connections to the older and original generation (children, protege, etc.) this can be used with the other two pieces). You may enter a version of the setting that is 15-40 years into the future (or a possible future) from the "ending and/or epilogue" of the setting, this will also include adding greater futuristic aspects to the setting (flying cars, energy weapons, etc).

  • Earth - 14'730: When you enter a setting you may become the child/young clone/future descendant/etc. of one or more of the individuals of the setting. You may enter a version of the setting where the younger/next generation has taken over for the adults and/or main characters.

  • Earth - 14'577'776: You possess a magnetic personality and the knowledge/skills of a great actor and showman, you are easily able to find and create drama and can sense when you are being watched/filmed/monitored and where the source(s) of the surveillance is coming from. You can also transform your abilities into "special effects" providing no real punch or danger but looking the part, this can include causing "movie makeup" like a blast hitting an individual would harmlessly blast them back and leave a "injury" that isn't real and can be dismissed. You may enter a version of the setting that is similar to reality tv with the main aspects of the setting becoming celebrities and crime being removed and replaced with issues/drama you would find in reality tv, or you may enter a version of the setting where the characters are actors playing parts (Steve Rogers isn't a super soldier but plays one on TV, Clark Kent isn't actually an alien with super powers but a human actor).

  • Earth - 8'694: You are a master at; horseback riding of any shape form, sharp shooting with any ranged weapon from bow to gun, and skilled with rope (or rope like, including chains) weapons such as whips and lassos with the "rope(s)" acting as an extension of your body. You may enter a version of the setting that is based off of the Wild West Western setting/theme.

  • Earth - 5'909: You are a talented inventor capable of creating/developing steampunk technology/devices of various sizes and properties, you are also fully trained in proper etiquette. You are also capable of creating/conjuring a city wide fog/mist that can either; be thick and obstructive, appear as normal fog, or carry an effect (poison, hallucinations, fear, drowsiness, etc.) within itself that effects those exposed to it whether through inhalation or simple exposure. You may enter a version of the setting that is based around a mix of the industrial revolution, Victorian era, and steampunk.

  • Earth - 216'086: You may take the form of any animal and/or be an anthropomorphic version as well as gaining human properties (height, etc), you can also limit this to only gain traits of the animal (ears, tail, horns, wings, senses, etc.), and you can transform others into animals choosing which of the three variations (full animal, anthro, animal boy/girl) you turn them into and/or granting them access to switch freely between multiple variations, you can undue the transformation at anytime. You may enter a version of the setting where either everyone is an anthropomorphic animal, a full animal, a animal boy/girl, or you can have a mixed setting with humans and a single variation or multiple (including being able to to switch between variations). You may have some control over what individuals of the setting become.

  • Earth - 270'000: You are a skilled hunter, survivalist, and physical fighter possessing a savage nature allowing you to survive in dangerous environment surrounded by dangerous predators. You may enter a version of the setting that is (fiction) prehistoric in nature with dinosaurs, mammoths, sabertooth cats, etc. being present.

  • Earth - 64'428: You are a talented engineer and developer capable of building and fixing most forms of technology with a specialty in giant mechas, you are also capable of transforming into a Kaiju form of your design. Your body is also capable of taking on and handling anime physics, and you can implement more anime like effects into the world. You may enter a setting where the main characters utilize giant mechas, this may include battles with Kaiju and/or other mecha pilots, OR you can enter a anime style version of the setting though mecha robots will still probably be present.

  • Earth - 51'150: You are a scoundrel, liar, pick-pocket, and thief with a mastery of sailing and navigation that would make you a scourge at sea and a true pirate lord. You may enter a version of the setting that is heavily pirate themed, with the earth potentially having greater oceans and smaller landmass.

  • Earth - 40'194: You are fully capable of appearing completely normal and can even shut off/hide any "abnormalities" about yourself from any form of detection, you can also make any of your abnormalities purely special effect with no true weight behind them. You are also a blind spot/dead zone to "special" qualities making them ineffective in both use and effect. You may enter a version of the setting that is completely mundane.

  • Earth - 234'938: You may gain/adapt the skills of any medieval class, gaining the skill sets and abilities expected of the class such as a knight, ranger, rogue, noble, etc. You may enter a version of the setting set in a medieval world of knights, nobility, castles, etc., you may have some control over what position individual(s) become.

  • Earth - 616'395: Your body possess a number of disturbing qualities/abilities including; being able to survive fatal wounds/injuries and regenerate those injuries, powerful teeth and biting capabilities able to tear through flesh and bone without issue (teeth restoring themselves if damaged in anyway) including powerful canines capable of easily piercing the flesh of any being, a beastly body with heightened physical capabilities and senses, your body is also capable of safely ingesting and processing raw meat without issue or negative effects, the ability to transform and control wolves, and the ability to absorb the traits of lycanthropy you encounter and transform others into werewolves (you can also cure lycanthropy). You may enter a version of the setting where everyone is werewolves.

  • Earth - 19'165'592: When you enter a setting you may choose to merge the setting with one or more settings of similar genre/themes, you may than choose to merge the populace of both settings into amalgam using components from all merged settings (including yourself). You may enter a version of the setting where the cast and setting had been fused/combined with another setting you have a bit of control over who is merged when you enter or can choose to let it be random. You may also use this to combine other "E-" options.

  • Earth - 340'069: You possess a limitless number of erotic powers, skills, and features including; shifting your body including taking on features of abnormal size without placing any negative strain on your body, having a flexible body that never grows loose, aphrodisiac saliva/breath/etc., limitless production of biological materials, controllable fertility, transform powers/abilities you have into NSFW versions that effect clothing/arousal/etc., and whatever else you want/can think of/exists out in the world. You are also a godly bedroom companion easily able to satisfy and ruin multiple partners for anyone else. You may enter a version of the setting that is NSFW in nature with you being able to choose the severity and acceptability of the setting.

  • Earth - Mu51C: You possess a powerful and clear voice able to sing in any tone and pitch, you can also adapt the voices/sounds of others into your voice to add more qualities to your voice (laughter like the sound of bells, a shout like the rumble of an avalanche, mimicking the vocal skills of others into your own voice, etc.), you are also capable of perfectly mimicking any voice/sound including the ability that comes from those sounds (sonic scream, compelling, etc.), and your able to layer/utilize multiple voices at the same time (even without actually moving your voice).

  • You are also capable of generating music and instrumentals around you, this can be music that you've previously heard, music you've seen (as you can read music), music that you create, and/or music perfectly created at that time for that moment (with words flowing into your mind and the minds of other to perform a musical number).

  • You are also a talented dancer having full control over your body and possession a fluid grace, you can copy and adapt the movements of others.

  • You can effectively turn the world into a musical with all that entails including setting specific individuals/groups as the main focus with everyone filling in as background singers/dancers (and potentially not even noticing what's occurred), you can also have this be an internal thing with only you (and those you allow) perceiving the "performance", or any other musical setting tropes. You may enter a version of the setting that is musical in nature.

  • Earth - 65: When you enter a setting you can replace anyone/thing in the setting, you won't remove the individual but they will not possess the things they would have though they may gain different things (examples; replacing Clark Kent would have you be the kryptonian raised by the Kents and Clark would be a human maybe adopted or born of the Kent's, replacing Steve Rogers would have you be Captain America and Steve may be a normal citizen or become the Hydra Stomper). You may enter a version of the setting that has an altered history of your choice (female and male characters swap roles with possibility of divergence; Peggy Carter becomes Captain America and Steve Rogers may be the MI6 Agent and/or Hydra Stomper, MJ becomes Spider-Woman and Peter Parker is just a reporter or actor. The Fantastic Four have a fifth member, develop the same power, or develop different powers., etc.), you have a decent amount of control over how and who the changes occur to.

  • Earth - 32: When you enter a setting you may choose to merge with one of the individuals present in the setting and/or be a fusion of two of the individuals of the setting. You are capable of merging two individuals into a singular individual and can separate them just as easily. You may enter a version of the setting where the cast are fusion/combination of two of the main settings cast (Batman and Green Lantern, Hawkgirl and Wonder Woman, Superman and Martian Manhunter, etc.) you have a bit of control over who is merged when you enter or can choose to let it be random.

  • Earth - 339'443: You are always able to tap into the energies of the world/setting your in to learn and utilize the "magic" of the setting at the level of a master, you can teach others the magic of the setting. You may enter a version of the setting where magic is plentiful and may even become the source of the settings unique qualities (powers, aliens, etc).

  • Earth - 82'345: You may transform into any monster you can think of gaining all the traits expected of that monster, you can also transform others into monsters with them becoming the monster that best fits them, you can undue the transformation. You may enter a version of the setting where individual(s) are monster of some kind, you may have some control over what monster individual(s) become.

  • Earth - 45'900: You are a living sanctuary creating a utopia around yourself and areas "sacred" to you (work, home, properties you own, family, etc.) anything effected or within your utopia is safe from all harm, if they enter your utopia while under a negative effect it will purged and healed. You as a sanctuary have a constant (though you can toggle it) aura around yourself that you can expand the aura prevents all threats/dangers/crimes creating a perfect safe zone untouchable by any threats (weapons don't work, powers do no harm, criminal give up or change their ways, etc.), you can also use this energy to heal and revive the dead/erased. You may enter a version of the setting where all crime and threats don't exist, the setting is a perfect utopia with even death/injury not occurring or being a major threat.

  • Earth - 118'195: Your body possess a number of disturbing qualities/abilities including; being able to survive fatal wounds/injuries including loss of major organs without suffering issue, powerful teeth and biting capabilities able to tear through flesh and bone without issue (teeth restoring themselves if damaged in anyway), a body capable of surviving without normal biological necessities (Air, sleep, water, nourishment, etc), your body is also capable of safely ingesting and processing raw, diseased and rancid meat/food without issue or negative effects, a natural command of disease and plague, and the ability to absorb the traits of zombification you encounter and transform others into zombies (you can also cure zombification). You may enter a version of the setting that had experienced a zombie outbreak with a large number of the population already being effected.

  • Earth - 247'653: Your body possess a number of disturbing qualities/abilities including; being able to survive fatal wounds/injuries and regenerate those injuries, powerful teeth and biting capabilities able to tear through flesh and bone without issue (teeth restoring themselves if damaged in anyway) including sharp fangs capable of easily piercing the flesh of any being, a body capable of surviving without normal biological necessities (Air, sleep, water, nourishment, etc), your body is also capable of safely ingesting and processing blood without issue or negative effects, the ability to transform and control bats and other nocturnal creatures, the ability to manipulate darkness, enhanced sense (including hearing heartbeats, smelling blood from kilometers away, seeing the veins and arteries of others, seeing in the dark, etc.), and the ability to absorb the traits of vampirism you encounter and transform others into vampires (you can also cure vampirism). You may enter a version of the setting that had experienced a vampiric outbreak with a large number of the population already being effected.

  • Earth - 53'952: You are a skilled teacher and talented student. Your teaching skills allow you to easily get through to any student and convey they lessons you want to teach with them getting through to your students, you are the perfect teacher and mentor. Your skills as a student makes your mind similar to a sponge easily absorbing information and lessons even picking up on knowledge through each learning method. You may enter a version of the setting that takes place in a school setting (high school, college, etc), you may have some control over who becomes a student and who becomes a teacher and how if any other schools exist or let it be random with most individuals simply falling into the best roles and places.

  • Expy: When you enter a setting you may transform yourself basing yourself off of a character from the setting or from a setting with similar qualities/themes. You can edit how the things you gain work such as removing weaknesses or limitations. You may also choose to transform the whole setting into an Expy of another setting and/or open the doorway to crossovers with other settings with the main worlds rules applying to the crossover characters.

  • Aquaman: You may be and/or possess the abilities of a DC Atlantean (or a hybrid of one), possessing; a physiology biologically adapted to surviving and living in deep ocean environments (breathe underwater, endure deep pressure, see in ocean depths, etc), you can survive on land and in water without issue, superhuman strength (strength 50 times greater than the average atlantean, lift 160'000 tons, lift and throw cargo ships, push and move tectonic plates, match Hercules blow for blow, etc), superhuman durability (near-invulnerability), resist small arms with only minor injuries, have the average humans teeth brake on your skin, fall from orbit with minimal damage, survive moving through open lava bed and being flash frozen, etc), superhuman speed (run at great speeds and swim even faster, outpaced and reach speeds of Mach 5), heightened reflexes, heightened stamina (function longer), enhanced senses (more acute than humans, hear for several kilometers away, hear for kilometers even while underwater, see in complete darkness of the abyss, etc), accelerated healing (recover faster, heal in days what would take months for humans), a natural resistance to magic, marine telepathy (hear the voices of the seas and commune with its inhabitants and those who originated from it, can choose to assume control over them just as easily, and can broadcast world wide), hydrokinesis (manipulate water and liquid, manipulate semi-liquids that contain high quantities of water, and alter water into its various states), and a form of bio-electrokinesis.

  • Namor: You may be and/or possess the abilities of a Marvel atlantean (or a hybrid of one), possessing; a amphibious biologically developed for surviving underwater conditions (withstand freezing temperatures, highly developed vision, sight in even murky depths, the capacity to survive indefinitely in water and on land, breathe underwater you may choose to have gills behind your ears), enhanced strength (you possess the capacity to lift at least; 100 tons while in water, while on land you can lift 85 tons as long as you have some contact with water, and when completely dry you can lift 10 tons, there is potential for growth), enhanced speed (run faster and more effectively than the best human athletes, and swim at speeds that can reach over 555 km/h), enhanced stamina (your body manifests less fatigue enzymes, you can go twenty-four hours without experiencing fatigue), heightened agility/balance/and coordination (better than any human athletes, enhanced acrobatics and parkour), enhanced reflexes (react with impressive speeds), enhanced durability (body tissue is harder than humans, resist physical injury, withstand tremendous impacts, resist high caliber bullets and orbital falls), accelerated healing (heal fast and more effectively), radiation absorption, enhanced lifespan (longer than humans, slowed aging), telepathy (all marine life, mental communication and persuasion, communicate with atlanteans and humans), electrolocation (sense electrical currents within water), enhanced senses (vision that penetrates oceans dark depths, see in murky water, hear changes in ocean currents, etc), a pair of vestigial wings on your ankles that can help steer your bodies motion, and flight (faster than most military aircraft, carry 50 tons without issue of being slowed).

  • Elektra: You may be a highly trained assassin, possessing; a heightened primal instinct that doesn't effect your intelligence (strike like a cobra, think like a person), the ability to throw your mind into others gaining temporary mind control (can pick out psychic intent, sense location, act through others, hypnosis), danger sense (detect threats to yourself before before the act is even committed), minor telekinesis, minor telepathy, minor precognition, telepathic resistance (be hidden and undetected by telepaths, mental shields that hide you from telepaths and mind sensing machine), a high pitch scream fueled by chi (can render those effected permanently deaf, and at its highest and most focused it can kill), mastery of partial arts (ninjutsu, aikido, kendo, karate, etc), mastery of assassination and assassination techniques, above olympian athleticism and gymnastics, enhanced reflexes, strength that could let you easily brake a person's jaw, mastery of weapons (sai, katana, knives, sansetsukon, shuriken, etc), stealth mastery, acrobatics, control over your nervous system/emotions/pain/heart rate and bleeding rate, and knowledge of pressure points and their effects.

  • Catwoman: You may be a highly trained thief, possessing; nine lives (allowing you to resurrect at your prime nine times, they will be restored when you enter a new setting), peak physical conditioning (strength, agility, reflexes, speed, acrobatics, flexibility, etc), mastery of disguise and stealth, mastery of hand to hand combat (muscle memory, combat skills, highly experienced, martial arts, boxing, etc), master of seduction, and mastery of theft.

  • Flash: You may be and/or possess the powers and abilities of a DC speedster, including; acting as a conduit to the speed force (or your own personal speed force, a force that exists as the potential to evolve, speed and power), superhuman speed (travel at speeds far beyond light speed without effort, move perfectly fine even when time is frozen, etc), enhanced reflexes (dodge lightning, brain signals so fast you can respond at a femtosecond response, etc), enhanced stamina (handle stress of moving at super speeds, maintain speed for long periods of time even days), vibrate molecules for hours even without gravity, enhanced agility/balance/coordination (maneuver and leap while traveling at high speeds), enhanced strength (use speed to boost your strength, the faster you move the more your mass increases traveling at just under light speed would provide you with near-infinite mass), speed force aura (provides protection against any harmful environmental issues while traveling at high speeds like friction/airborne particles/kinetic impact/G-Force/etc, allows you to breathe/see/and hear even while traveling at extreme speeds, can be spread to include other things and people, etc), enhanced durability (protect from kinetic impact, resistance to energies), accelerated healing (close wounds quickly, heal crushed limbs within minutes), aerokinesis (move yourself or body parts at high speeds to create vortex and slipstreams), dimensional travel (travel to other universes within the multiverse by using the speed force as a way point), electrokinesis (generate and manipulate electrical energy, generate lightning generate heat, disrupt magic and hard light constructs, absorb lightning to rejuvenate yourself, works underwater, cause shadow/ethereal beings to become solid and be harmed by it, electro blasts, turn body into a lightning rod, electromagnetism spectrum manipulation), photokinesis (lightning-like flashes), enhances mental condition (think faster, process information faster, keep track and monitor multiple moving parts. Think quickly, map out and read instantly, speed up your mind to assess and predict possible outcomes for almost any given situation, examine advanced variables, replay sequences of cause/effect/and outcome, learn things instantly, and you can check other timeliness), enhanced senses (you can perceive the world even when moving at an accelerated rate, sense slight changes in the air, sense the natural vibrations of the different worlds throughout the multiverse, sense when time has frozen, see different wavelengths of light, see clearly at farther distances, see light before it reaches you, see the individuals frames of a fast forwarding video, see invisible things, sense cosmic and temporal disturbances, etc), molecular acceleration (vibrate molecular structure, cause things to explode by speeding up their molecular or your own and touching them, trap spirits in your body and remain in control, reassemble your body molecules by molecule, brake out of false realities, disrupt magic, phase and intangibility, become invisible by moving faster than the eyes can see, and generate heat), and move so fast you can travel to different realities/dimensions and/or travel through time.

  • Quicksilver: You may be and/or possess the powers and abilities of a Marvel speedster, including; a body adapted to high speeds (body doesn't generate fatigue, smoother and more efficient joints, tendons like steel tensile spring, bones far more durable and capable of withstanding shock, and eyeball fluid that's resistant to evaporation), enhanced speed (can reach speeds of Mach 5, travel over water without issue, require room in order to move and accelerate), enhanced reflexes (reaction time, brain process, picosecond movements), enhanced learning (process information faster, read hundred of books in minutes), enhanced agility, enhanced durability (bones more durable, body hardens under pressure, resistant to friction and high speed collisions), enhanced metabolism (fifteen times faster than average, heal faster, extended lifespan, burn toxins faster), enhanced stamina (optimized cardiovascular/respiratory/and metabolism far more efficient), enhanced strength (lift 454 kg), enhanced senses (instinctive navigation, sense vibration in environment, find magnetic north, navigate and change course instinctively), and molecule vibration (explode things by coming in contacts with them, vibrate self so fast you phase through other things).

  • Robin: You may possess the training and skills of a Robin, including; a prodigy level of skill and talent in most things you do, mastery off many skills (acrobatics, espionage, interrogation tactics, medicine, sewing, stealth, etc), genius level intellect (multilingual (at least 13 languages and tye capacity to learn more), eidetic memory, advanced knowledge of various fields, aviation, criminology, chemistry, disguise, driving, escapology, forensic science, computer hacking, investigation, law, leadership, lock picking, languages, physics, tactical analysis, medicine, and tracking), mastery of combat (multiple forms of martial arts, and the art of communicating with others through combat), an indomitable will, and peak human condition both mental and physical.

  • Jubilee: You may possess; the ability to generate globules of energy plasmids, these balls of energy can explode with no more power or force than a sparkler to highly destructive blasts, or even purely light capable of temporarily blinding, you are also capable of re-absorbing the globules. You also possess; a slippery mind that acts as a natural mental shield defending against telepaths/detection/and mental attacks, great gymnastic skills, and talent in hand to hand combat.

  • Silver Surfer: You may possess the powers and abilities of a Herald of Galactus, including; the strength and power to shatter planets/destroy compact stars/destroy galaxies/and vast power capable of threatening Eternity, access to the power cosmic (absorb/gather/channel/and manipulate the cosmic energy that permeates the universe, can use thus energy to heighten all your abilities and characteristics, absorb cosmic energy through your skin and use it to sustain yourself, reality warping and manipulation, energy blasts), super strength (lift 100 tons, channel cosmic energy to increase your strength, pulverise diamonds, move dwarf stars, shatter vibranium, throw anything light-years away without trouble, etc), super speed (move faster than light, travel light-years in a single second, distribution space and time to travel, heightens your reaction response and agility), agility (balance, dexterity, flexibility, equilibrium, and coordination), heightened reflexes (react and dodge at high speeds, dodge lightning, microseconds to nanosecond reaction response, analyze a situation within microseconds and act just as fast), enhanced stamina (your body doesn't develop fatigue enzymes/experience stress/or sweat, you possess an inexhaustible reserve of physical stamina), immortality (live unchanging for years, self-sustaining body, no need to breathe/eat/drink/etc), invulnerability (sheath your body in a metallic silver coating that is impervious, indestructible, impenetrable, you are capable of surviving in even the most extreme conditions even the likes of a black hole, immunity to temperature extremes and all forms of radiation, survive within vacuums, be at the center of a supernova and survive unharmed, be bombarded by cosmic radiation unharmed, etc), healing factor (regeneration, can heal others, repair damage immediately, restore lost limbs and organs, fully recover from atom level destruction, exist even without a physical body, turn to air/snow, and restore yourself), powerful healing (heal living things, temporarily modify bodies, cure on a molecular level, heal even those on the brink of death), cosmic awareness (comprehend the rules of the universe, sense energies and their concentration, sense life, read sparks of electrons and chemical surges, sense new energies and their nature/location/creator, sense weaknesses, sense death, feel imbalances in the universe, boost your senses with cosmic awareness, aware of things anywhere throughout the universe, detect fields and traces of pure energy, detect new lifeforms and abilities, alter your vision, change what's visible to you and what spectrum you see in or see in multiple, adjust the brightness you perceive, see through illusions even those created by cosmic beings, perceive psionic energies, detect and track teleportation paths, see into other dimensions and things from alternate dimensions, nanoscopic vision, telescopic vision up to billions of light-years away, hear heartbeats from light-years away, hear whispers on earth while you reside on the moon, identify species even if they are disguised, perceive past/present/and future as well as show it to others), flight (self-propelled, fly even in voids, leave the atmosphere, levitate, use hands to dispel energy in a form of propulsion), teleportation and portal creation (interdimensional, travel any plane of reality and existence as well as keep track of any that you've previously been for), size manipulation (shrink to sub-atomic sizes and return to normal, shrink to a point that even atoms resemble planets in size, can affect others), intangibility, merge with other things, soul manipulation (astral plane, a powerful and vast soul/life force capable of resisting the effects of the Soul Stone, astral projection, interact with spirits, and possession), gravity manipulation (make things heavier or lighter to the point they fall apart, negate gravitational disturbances, etc), matter manipulation (rearrange molecules, change the state of matter, manipulate and alter your own molecular structure, change color of things, animate matter, etc), biokinesis (accelerate evolution on a planet wide scale), pyrokinesis (generate heat and fire, burn hotter than a nova, generate more thermal energy than ten suns), cryokinesis (generate cold and ice, freeze colder than the coldest points in space), hydrokinesis, atmokinesis, aerokinesis, florakinesis, telekinesis (deconstruct and reconstruct complex structures), photokinesis (generate lightning brighter than ten suns), be undetectable (emit no body heat and go undetected by anything that would seek you out), force field/barrier generation, black hole creation, star manipulation (compact stars, reset and recharge stars), power bestowal (grant limited cosmic power), power negation/suppression (effect others, temporarily or permanently), emotional manipulation, telepathy, and illusion casting. Your abilities and powers are also impossible to copy or absorb.

  • Lantern: You may be and/or possess the traits expected of a member of a Lantern Corp (you can choose the corp), including; mastery and extensive knowledge of military tactics, skills in aviation with any flying vehicle, extensive skill and charisma to act as a leader, mastery of hand to hand combat, expert skills of a mechanic and engineer, telepathic resistance, and an unmatched/infinite/indomitable reserve of the emotion needed to utilize any ring, though only as it would be beneficial (willpower, hope, anger, greed, compassion, love, fear, etc).

  • Thor: You may be and/or possess the form and abilities of an asgardian, including; godly strength (lift well above 100 tons, snap adamantium alloy, resist the gravity of a neutron star, maintain the sustained weight of twenty planets, overpower the world engine, etc), nigh-invulnerability (immortality, immune to human ailments/disease/toxins/poisons, resist conventional injuries, withstand attacks from planet destroyers, immunity to radiation and poisons, survive subzero temperatures, etc), super speed (travel the universe instantly, faster than wind and lightning), enhanced stamina (exert yourself for two years without food or rest), enhanced agility/balance/coordination, enhanced reflexes (track movement faster than the speed of light), energy manipulation, longevity (slowed aging, long lived, grow stronger with age), enhanced durability (tissue/skin/muscle/and bones three times as dense), enhanced senses (see as far as the solar systems edge, track faster than light movements, hear sound from across the planet), healing factor (heal and regenerate faster, regenerate teeth/eyes/hair/destroyed flesh/broken limbs), generate hurricane force winds through your breath, advanced vocal chords (throw voice), AllSpeak (communicate in all languages, dialects, and alien languages), skills of a master combatant and warrior, heightened intellect, telepathic immunity, the capacity to restrain your own power, and extreme power and abilities based on a divine domains with potential and strength equal to Thor and his command over lightning and storms.

  • Captain Marvel: You may be and/or possess the form and abilities of a champion of magic, including; access to a transformation (an older or more 'super' form), peak physical and mental condition, access to magical living lightning, the distilled aspects of six powerful divine beings (Wisdom of Solomon: instant access to vast levels of scholarly knowledge, get feelings or a compass to point in direction, and the capacity to speak any language. Strength of Hercules: comparable to Wonder Woman, Superman, and Black Adam. Stamina of Atlas: endure great physical exertion without tiring, survive without food, water, or sustenance, immune to the nature of space, not inhibited by a lack of gravity, travel space without needing protection. Power of Zeus: create thunderbolt, use magic and cast spells, electrokinesis, powerful healing. Courage of Achilles: invulnerability, peak physical, defend against force/heat/energy/disease/age, indomitable willpower. Speed of Mercury: move fast as lightning, flight, enhanced reflexes/agility/balance/coordination), and the ability to cast spells and use magic.

  • Superman: You may be and/or possess the form and abilities of a kryptonian, including; a biology capable of storing solar energy within a biological cellular matrix that acts to fuel powerful abilities (electromagnetic capabilities, supplement physical abilities to immense superhuman levels, pull in 140 gigabytes of solar energy at any moment), solar radiation (yellow sun fuels and provides super powers, red sun neutralizes super powers and leaves you functionally human), radiation absorption (cosmic energy provides enough strength for you to crack the earth in half, while the radiation of an atomic explosion will weaken you), super strength (limitless and unknown limits, regarded as the most physically strong beings in the multiverse, create sonic books with a clap of your hands that can be heard across the state, strength of will can allow you to push yourself), super speed (move at incredible speeds, perception adjusts to your speed, catch bullets in mid-air, cover vast distances in little to no time, move fast enough that your perception of time slows, be in two places at once, vibrate your molecules, blur your face, vibrate at a frequency nobody can perceive to a space between space, phase/intangibility, move self or limbs so fast you can manipulate airflow creating air tunnels), enhanced agility/balance/coordination (make sharp turns, maneuver quickly), enhanced reflexes (react to dangers and events, perceive the world in slow motion), enhanced stamina (maintain continuous strenuous physical activity for indefinite periods of time, only limited by physiological and psychological needs), enhanced senses (perceive in far greater detail, stimulate echolocation, perceive the entire electromagnetic spectrum, selective perception and focusing, perceive the aura generated by living things, see in the infrared and complete darkness, microscopic vision, telescopic vision, x-ray vision (selective focus, peel back layers, see through everything except lead), sensitive hearing, hear any sound of volume and pitch, can block ambient sounds, focus for specific frequencies, enhanced taste allowing you to single out every ingredient in the food you taste, etc), accelerated healing (body/tissue repairs itself at a rapid enough rate to be visible, the speed is accelerated under direct sunlight, resist toxins and diseases, enhanced immune system), advanced mental processes (far greater than humans, read and process large amounts of information at super speeds, femtosecond and attosecond speeds of processing/reading/and understanding), flight (manipulate graviton particles, defy gravity, hover, fly at supersonic and hypersonic speed), heat vision (release beams of intense heat, can vary the heat and area effected, rapid fire by blinking rather than maintaining a long continuous beam), immortality (inability to die of old age, live forever), interstellar travel (immune to the nature of space, uninhibited by lack of gravity, travel through space without the need for protection or technology), invulnerability (dense molecular structure, supercharge bio-electric aura, nigh-invulnerability to all physical attacks (bullets, blades, blunt objects, explosions, etc), resistance to most energy attacks, withstand 300'000 volts and 10 gigawatts of electricity, deflect the full power of the Omega Beams unharmed, etc), super breath (breathe hurricane force winds, produce chilling air that freezes those exposed to it, pull vapors into your lungs with similar force), an indomitable willpower (powerful spirit, free of corruption and temptation, maintain optimistic, never give up, place inhibitor on yourself to prevent accidentally using to much force, etc), and the ability to expell all stored solar energy in a burst of energy similar to a solar flare.

  • Suncharged: You have been greatly enhanced by the solar radiation of multiple yellow suns, providing you; super strength capable of punching the world forger and generating content sized holes while also tearing cracks into the sixth dimension, and speed beyond physics and imagination.

  • White Sun: You have been exposed to the radiation of a white sun, providing; speed (faster enough to cross space and time, travel across light-years in a matter of seconds, strength (challenge and defeat two New Gods), tactile telekinesis, teleportation, concepts like weight/distance/temperature/space/and time will lose meaning, and exist as a primal force of life and hope that pushes reality outward to expand.

  • Hulk: You may be and/or possess the abilities of a gamma mutate, including access to a Hulk-like form, possessing; fortified cellular structure (363 kg, bone marrow and muscle tissue), adrenaline fuels the transformation and the strength it possesses (the madder you are the stronger you become), an existence as the most powerful creature on earth (physically most powerful being in the mar el universe, most powerful being to walk earth, most powerful mortal entity in all existence), a transformation that only takes 25 seconds to five minutes (quicker the angrier or more adrenaline), unlimited strength (increases with anger, proportionate to your rage, increases the more gamma radiation you absorb), enhanced leap (1'600 km), enhanced stamina (increases with anger, go days without tiring), enhanced durability (resist injury/pain/disease, near impenetrable skin, extends to optic system, survive ground zero impacts, survive things that would crush adamantium, survive planet devastating impacts, etc), enhanced lungs (breath capacity oxygen intake, blow gale force winds, suck in with similar strength), immortality (cannot permanently die, revive), self sustaining (reside in oxygen deprived ares without suffocating, thrive anywhere without nourishment or rest), self regeneration (heal at great speeds, restore lost body mass and organs, resist physical transmutation), enhanced immunity (immune all earth based diseases and viruses), enhanced life (prolonged lifespan, decelerated aging, stronger with age), enhanced speed (outrun aircrafts, swim 148 km/h, enhanced with rage), lightning fast reflexes, telepathic resistance, and radiation absorption.

  • Spiderman: You may be and/or possess the abilities of a spider totem, including; enhanced strength (lift 20 tons easily, can perform greater feats with adrenaline/willpower/etc lifting up to or over 200 tons, this enhances your legs allowing you to jump great heights up to 30ft), enhanced speed (move and run at speeds beyond tye natural limits of the finest human athletes, act at speeds faster than the eyes can see), enhanced agility/balance/coordination (all above the finest athletes), tendons and connective tissue twice as elastic as the average human, enhanced agility (acrobatics, gymnastics, outperform olympian), enhanced reflexes (forty times that of the average human, dodge almost any attack including gunfire), enhanced stamina (produce less fatigue toxins, maintain functionality for longer period of times, hold breath for eight minutes straight), enhanced durability (resist impact, survive attacks that would be fatal to average humans, tensing your body before a strike would result in your attacker breaking their hand on your body), enhanced equilibrium (perfect equilibrium no matter what position you are in, adjust your positioning and balance instantly, balance on any surface no matter how small), healing factor (restore lost senses, reset broken bones, heal injuries including burns), heightened immunity (faster metabolism, high tolerance drugs/disease/illness, recover faster, resist and recover from toxins and diseases, body recovers from vampirism burning it out of the system), wall-crawling (inter-atomic attraction, stick to any surface with any part of your body, cling to any surface by consciously commanding your body to do it), spider sense (a precognitive danger sense that alerts you of potential or immediate dangers, a tingling sense,can feel the severity of the threats, identify the direction the threat is coming from and how close or far it is from you, alert you if your being observed, can guide your reflexes to avoid threats that you haven't noticed), organic webbing (silk glands in forearms, spinneret near wrist that can be launched out with force, you may also infuse them with other abilities you possess, you may gain the ability to produce any specialized webbing normally only available to synthetic webs (heating, coagulation, impact, insulated, sonic, electric, laser, ice, expanding, etc), genius level intellect (mastery of multiple applied sciences, including; chemistry, biology, engineering, physics, mathematics, and mechanics), and a near limitless room to grow.

  • Superboy: You may be and/or possess the abilities of a kryptonian-human clone, including; solar energy absorption, enhanced strength (bench a couple tons, lift a semi-truck), enhanced speed (travel 5 kilometers and back without others noticing you left, extends to your perception allowing you to catch bullets), invulnerability (even without your field you could resist the damage of lava and blasts of lightning), enhanced stamina (perform at your peak for several days without showing signs of tiring), flight (can reach speeds faster than sound), enhances regeneration (faster, more efficient), enhanced senses (hear in any volumes and pitches, block out ambient sounds, process the entire electromagnetic spectrum, selective perception and focus, telescopic vision, microscopic vision, infrared vision, x-ray vision allowing you to peel back layers), enhanced lungs (exhale hurricane force winds, chill the air to flash freeze), environmental survival (live, function, and speak in the vacuum of space), enhanced lifespan (live longer than humans, remain in your prime as long as have access to yellow sun energy), and tactile telekinesis (telekinetically manipulate objects/things your in physical contact with, create force waves, extend the field to cover others, generate air pockets, completely surrounds you in an invisible field of telekinetic energy, protect you from harm and enhanced your physical abilities, manipulate the field to give the effects of flight, super strength, invulnerability as the field act like a force field capable of even reflecting kryptonite bullets, sharpened senses feel vibrations in your environment both in the air on from the land, can release a omnidirectional blast with force equal to 2'300 kg of TNT, can disrupt electrical signals).

  • Batman: You may possess the training and skills of Batman, including; being one of the finest human athletes on the earth, above olympian skill (acrobatics, gymnastics, athletics, equestrianism, etc), genius level intellect (one of the smartest people on the earth, expert knowledge in various fields (aviation, business, management, financial (marketing and management), computer hacking (brain bombs, green lantern ring, apokoliptian computer), criminology, disguise, driving, escapology, gadgetry, hypnosis, hunting, investigation, lock picking, occultism, stage magic, slight of hand, tactical analysis, tracking, etc), multilingual (17 languages, plus your native language, Morse code, and sign language), and an eidetic memory and a mind palace that allows you to store and search you mind and memory with greater accuracy), a heightened leadership skill allowing you to easily and effortlessly organize your team and command them while also gaining their loyalty and trust, mastery of training and teaching others your skills and helping them to reach their full potential, knowledge and mastery of multiple scientific fields (chemistry, forensic pathology, mechanical engineering, medical science, robotics engineering, etc), immense willpower (granting you resistance to immunity to telepathy), mastery of interrogation and getting the information you want anyway you can (this also makes you highly intimidated and capable of intimidating others easily), mastery of multiple forms of martial arts (top 10 fighter on the planet, potentially the greatest, knowledge of how to communicate with others through fighting, quick identification of the many fighting style of others and the best way to counter them, the capacity to pick up on alien forms of martial arts, mastery of; boxing, bam pow, din mak, eskrima, jiu-jitsu, karate, klurkor, krav maga, kung fu, wushu, muay thai, mushin, ninjutsu, nitojutsu, tae kwon do, and wrestling), mastery of meditation, peak human conditioning (hold breath for eighteen minutes, control over your body functions such as slowing your heart rate or keeping it steady and increasing or decreasing your body temperature, enhanced strength letting you lift 227 kg, greater durability and resilience to pain and injury, control over your pain receptors, greater speed allowing you to move at speeds that would make your movements look like a blur to others, greater agility and reflexes, heightened senses allowing you to identify magic/detect invisible things/see spirits/sense the presence of beings that are hidden from even other perceptive people/immunity to being snuck up on, heightened stamina allowing you to perform intense physical activity for twenty-eight hours straight without rest, only two hours of rest to fully restore yourself, and immunity to most toxins and poisons), heightened survival skills, mastery of stealth (allowing you to move unseen and unheard, as well as vanish the moment your no longer being watched), a talent for ventriloquism, and weapon mastery (archery, demolitions, firearm, fencing, swordsmanship, sticks, thrown weapons, etc).

  • Captain American: You may be and/or possess the abilities and skills of a super soldier, including; enhanced bodily function, peak human (most perfect human in existence, far superior to any olympian athlete, top physical form, preserved peak condition, maintain peak human performance, superhuman athletics), enhanced strength (lift 363 kg and curl 227 kg as a warm up, bench press 500 kg, can push yourself farther and harder to achieve greater physical feats), enhanced speed (sustain 48 km/h for extended periods, complete a 36.6 meter dash in 3.82 seconds), superhuman endurance, superhuman agility (execute complex gymnastic stunts with minimal effort), superhuman reflexes (reaction time ten times faster than humans, dodge bullet from multiple shooters simultaneously), superhuman durability (survive extensive punishment including explosions, survive impacts and explosions that would be fatal to others), enhanced stamina (body eliminates fatigue enzymes, resist freezing, survive being frozen), healing factor (fast and efficient regeneration, enhanced immune system, capable of fighting off foreign bodies/pathogens, high immunity, metabolism that burns alcohol to fast for it to effect you, immunity to most forms of radiation, heal from headshots), enhanced mental operating (advanced and rapid information processing, fast rate and accelerated learning, eidetic/photographic memory, perfect recall, speed reading, the capacity to absorb vast amount of information in a short period of time, resistance to being mentally influenced), enhanced senses (see faster than the speed of a fired bullet), longevity (halted aging, perfected cells, biologically incapable of aging), mastery of tactics and strategy, mastery of martial arts, mastery of shield combat, expert acrobatics, superhuman leadership and charisma, indomitable willpower, mastery of art (sketching), weapon mastery (shield, marksmanship, swordsmanship, most forms of weaponry), hacking skills, aviation and driving, and knowledge of multiple languages.

  • Wolverine: You may possess the abilities and skills of wolverine, including; heightened healing factor (regenerate all damaged/destroyed tissue/and organs faster than humans, heal at a rate proportional to the damage taken, automatic healing with no direct influence on you, heal hours to minutes, heals the most life threatening injury before moving on to the lesser, pain of the injury isn't blocked, immunity to poison/viruses/disease/most drugs, difficulty getting drunk with intoxication and hangover occurring in a span of mere minutes, cure mystic curses such as lycanthropy and vampirism), longevity (decelerated aging, extended lifespan, retain health/appearance/and vitality, remain in your physical prime), telepathic resistance, retractable claws (six retractable foot long bone claws, release between knuckles, three on each hand, sharp and tougher than normal bones, can un-sheath the claws fully or by mere inches as you desire, and control how many claws you extend), superhuman senses (sense organs atrophy at a slower rate and repair themselves, function in complete darkness, distinguish real from fake and fake from real, hear over great distances, telescopic vision, recognize and track people and things over long distances, taste individual ingredients in foods, sense air direction and temperature changes, feel air pressure shifts), superhuman strength (exert more physical pressure, hit harder, lift 363 kg), enhanced speed (faster than the human eyes can perceive, speed greatly enhanced when in combat), enhanced stamina (near-immunity to fatigue toxins, several days with peak efficiency) enhanced durability, enhanced agility, animal empathy (understand emotions of animals around, communicate on a basic level, animals understand you, show your intention and actions), great tracking skills (one of the world's most skilled trackers), mastery of martial arts (mastery of virtually every form of hand to hand combat on earth), weapon expertise, computer and vehicle expertise (use them and repair them), and skills as a polyglot (knowledge of at least fifteen languages plus your native language). You may possess the traits of the adamantium enhancement without actually having adamantium infused bones, providing; a virtually indestructible and unbreakable skeleton, and indestructible bone claws capable of cutting through/piercing any material relative to its thickness and the force you put behind it.

  • Lobo: You may be and/or possess the form and abilities of a czarnian, including; supernatural survival (survive unaided in the vacuum of space), superhuman strength (lift 1'000'000 tons, can match a kryptonians strength), stamina (cannot tire, inexhaustible), immortality (immune to aging and disease), invulnerability (shrug off attacks from superman, immune to magic), supernatural regeneration (instantly restore damaged or destroyed tissue, heal from any injury, regenerate completely from your own blood), bio-fission (drop of blood can regenerate a new you), thermal immunity (ride in the cold of space, survive the heat of suns), self-sustenance (no need for food/water/air/sleep, survive the vacuum of space without being harmed), possession (if killed your soul can possess others or return to your body jump starting its regeneration), reflexes (sharpened awareness, increase temporal flow, react at incredible speeds), senses (detect weak points in opponents, smell scents and track them through the universe, track multiple scents, hear sound even while in the vacuum of space), mastery of hand to hand combat, Multilingual (knowledge of over 17'897 language earthly and alien, Morse code, and various forms of sign language), indomitable will, expert marksmanship, extreme intimidation, and an unnatural seduction allowing you to get anyone you go for.

  • Storm: You may gain the powers and skills of Storm, including; a strong spiritual and deep connection to nature and life, a strong magical and divine potential including being able to cast spells, the capacity to host cosmic beings, Weather manipulation (psionic control over all forms/facets of weather and atmosphere, nigh-infinite incalculable power, control earthly and extraterrestrial ecosystem temperatures (precipitation, humidity, moisture lightning, electromagnetic atmospheric phenomena, atmospheric pressure), the capacity to incite meteorological tempests, etc), great willpower, a bond between the earth and the entire universe, immunity to temperatures, perceive the physical world as energy, divine potential, master skills as a thief, expert fighting skills, weapon expertise, great leadership skills, expert knowledge and skill at gardening, aviation, and knowledge of seven languages plus your native language.

  • Wonder Woman: You may be and/or possess the abilities and talents of an Amazon, including; supernatural strength (as strong as the earth itself, lift 55'000 to 80'000 tons), durability (resistance to damage and magic, vast pain tolerance and threshold, withstand bludgeoning, resistance to human weapons only gaining minor injuries, survive fatal shots/attacks), reflexes (instantaneous response, intercept multiple bullets simultaneously), stamina (fight for hours even when injured), enhanced healing (superhuman rates, seconds to minutes what would take average human days, immunity to poison/toxins/diseases), flight (high speed travel), senses (hearing, vision, smell), animal empathy (communicate with all animals, your presence calms them, can command them if needed), immortality (immune to aging, won't age beyond your prime), artistic talent (sculpting), aviation, genius intellect and skill (diplomacy, leadership, quick learning and adaptability, Multilingualism that lets you pick up on languages quickly), equestrianism, mastery of hand to hand combat, expert tactical knowledge, weapon mastery (archery, swordsmanship, thrown weapons), and indomitable willpower.

  • Spectre: You may possess the powers and abilities of God's vengeance, including; nigh-omnipotence (limitless power, capable of nearly any feats, your imagination is your only limit, most powerful being in existence second only to The Presence), nigh-omniscience (access to virtually all knowledge in the universe, awareness to alterations to the universe, aware of distortions in time), cosmic awareness, dimensional travel (travel to different realms and dimensions, pull people into your being (a realm within yourself where you are supreme and the laws of reality are subject to your will), knowledge of different realms and dimensions outside your multiverse), energy projection (green mystical energy, can manifest other types of energy, release powerful beams of pure mystic energy, capable of harming powerful universal beings, release bolts of lightning, create solid energy constructs), anti-matter blasts, enhanced senses (see spirits/ephemeral beings, sense acts of evil, sense when innocent blood has been spilled, taste traces of blood as it calls out to you even on the air, vision), flight, immortality, intangibility (phantasmagorical dream-like bizarre fantastical imaginative existence, can change from tangible to intangible), invisibility (remain visible to only those you choose to visible to), invulnerability (take superman like hits at his strongest without flinching or taking damage), metamorphosis (transform any part of your body at will, develop working armaments like guns, alter your size, alter your form, shapeshifting), molecular reconstruction (alter physical structure of matter at will, transform beings at will, erase things from existence), possession (inhabit and animated objects and other beings), pyrokinesis, reality alteration (warp and control reality, control reality, simulate other superpowers or abilities, warp time/space/dimensions, attack in unexplainable ways), strength to use planets as weapons, telekinesis, telepathy (sense intentions, enter minds to obtain information, under go mental battle in a terrain made of the thoughts and dreams of the individual, look inside the heart and soul of others), create illusions (elaborate enough to cause real harm and effect the real world), fear projection (bring fears into existence and cause them to attack at their target), time manipulation, intimidating presence, occult knowledge, advanced hand to hand combat, mastery of aerial combat, and weapon mastery.

  • Living Tribunal: You may possess the powers and abilities of the embodiment of the multiverse, the sum total of all abstract entities within the multiverse, including; nigh-omnipotence (being able to overpower and nullify the infinity stones, the most powerful being in all existence second only to the One Above All), omnipresence, omnipotence, cosmic awareness, flight, and teleportation.

  • Access: You may possess the abilities and nature of Access, a being that is native to multiple dimensions, including; dimensional travel, time travel, interdimensional travel and gateway creation, teleportation of yourself to others, summoning of other to you even from different dimensions, travel through time while traveling through dimensions, sense and feel the presence of anything not native to the current universe you are in, bio-fusion create amalgamation of two people you are in contact with even if they are from different dimensions/universes.

  • X-Meta Inhuman: You may choose to create abilities reminiscent of the powers of Mutants, Inhumans, Meta-Humans, etc. this can include any biological based abilities including those created through experiments and radiation exposure. Optionally, you may choose to copy and merge the abilities of canon individuals. You will possess perfect control over your abilities and none of the negative aspects of the abilities (no uncontrollable optic blasts, no multiple personalities, etc.).

  • Extraterrestrial: You may choose to be and or gain the abilities of an alien species this may be an amalgam of two species from each setting such as; Skrull and Martian, Kree and Tamaranian, Symbiotes and Reach, etc. You will gain the benefit of both species and this will help to mitigate or completely remove the negative aspects of the species.

  • Supernatural: You may choose to be and or gain the abilities of a supernatural species. You may also choose to be a magic user of average skill, knowledge and power as well as being a master in a single study of magic. You will also possess a untouchable and unbreakable mind and will protecting you from any eldritch horrors, madness inducing, controlling, possession, etc. you will never loose yourself due to interest or external reasons. This protection will make you untouchable from any madness, corruption, control, etc. in your mind, body, soul, etc. you can also share this protection with others.

  • New Pantheon: You are a "god" similar to the, this will grant you access to the Allspeak as well as the base abilities of a New God. You may choose a pantheon to be a member of as well as gaining one or more domains, you will be in a power bracket equal to Thor and Orion. This will grant you a divine object that can strengthen your abilities including allowing you to tap into any yet unlocked potential. You will gain a slice of the fourth world where the divine live. You may choose to copy anything from any "god".

  • Host: You may choose to be and or gain access as though you were a host to a force/dimension/being/parliament/etc. you will possess power equal to one member of the Phoenix Five no matter the "source" of your abilities. This will also allow you to host contradictory forces within yourself such as both the Lightforce and Darkforce, The Green and The Black, you will also never suffer from any negative effects from these abilities or from acting as a host (the Phoenix force couldn't control you without your permission). You may take this option multiple times (including taking the same source up to six times being equal to a Dark Phoenix Jean Grey).

  • Force of the Parliament: You and any force you host or possess the abilities of are so compatible and close that you have merged completely becoming one entity (you), this will grant you the full power and potential of the forces you gained through "Host" equal to the White Phoenix of the Crown. This will grant you a pocket dimension (or multiple) reflecting where your abilities stemmed from that you will regenerate in should anything happen to you (a White Hot Room).

  • Celendless: You may be and/or gain the abilities of powerful beings like the Celestials (Mistress Love, Now, Then, Phoenix Force, Galactus, etc) and/or the Endless and similar beings (The Cosmic Raptor, The Hands, etc).

  • You may also choose to represent a new concept and choose who you are equal to including choosing individuals from both settings to be the combined power of.

  • You will gain a realm all your own, where you are the absolute ruler. Your realm and you are completely linked existing as a perfect reflection of one another. Your realm may contain the gallery of the Endless allowing you to get in contact with the other members if they exist or entities that are in similar positions (Celestials). You may gain relics that will allow you to manipulate your aspect to its full power as if you were in your realm even when outside your realm. Your relics can never be turned against you. Unlike the other Endless you will not be bound to the Ancient Rules that normally govern your kind or similar weaknesses. Optionally, you may choose to represent your concept as well as its opposing force such as; Eternity and Death, Infinity and Oblivion, Life and Death, Reality and Dream, etc. this will grant you the power and strength of both forces concepts.

  • Facet of Reality: You are a an extremely powerful and dangerous existence being equal to the Celestials: Infinity, Eternity, Oblivion, and Death as well as the seven connective energies and seven crisis energies. Optionally, you may choose to be a perfect copy of one of the existences above.

  • Presence Above All: You may choose to be and or gain the abilities of the Presence Above All, becoming the source of all that is, was, and will be both good and bad, creation and destruction, life and death in regards to the multiverses. You will always be stronger than all the things that result from you combined and all these things are yours to; use, share, manipulate, enhance, weaken, evolve, take back, create, etc. You will gain an endless pocket dimension containing every Amalgamation multiverse within it and the room to create more should you wish it, you will also gain a Plane of Ideas surrounded and protected by a source wall and a completely loyal guardian equal to the Living Tribunal in power, and a completely loyal sword equal to the Spectre in power.

  • Vs.: You are a talented fighter and combatant easily able to identify those you are an equal to, and if it comes to it you can advance your strength and power to be a match for anyone you fight being able to at least incapacitate them even for a few moments.

  • Amalgam: You possess the ability to cause a unification of 1 to 2 settings, you can control how this unification occurs such as; Crossover (results in the "worlds/settings" retroactively existing together in the same world with; individuals from each setting existing as they did in their natural settings, cities from both worlds being present in the world, and potential connections forming with the new inhabitants), Composite (resulting in individuals who are similar to one another (Hawkeye and Green Arrow) from the combined settings being combined into one singular being with a history that's a mix of its components, any individuals who don't share a similarity with anyone else will exist as they normal do), and Fusion (similar to composite except every individual from the settings will be combined with an individual from the other setting regardless of similarities (though some type of connection will attempt to be made, Superman and Captain America as their worlds respective 'boy scout'), this will also effect items, locations, animals, etc). Each asset (people, items, locations, phenomenon, etc) will only ever be used once no matter what option is used.

  • Me, Myself, and I: Instead of an asset only being used once, they can be used multiple times. This will usually result in different aspects of the individual being utilized and no longer present in the other use of that asset (DC's Bruce Wayne in the amalgam world resulted in; Dark Claw/Logan Wayne \[Batman and Wolverine\] and Bruce Wayne \[Bruce Wayne and Nick Fury\], Both Clint Bartone and Oliver Queen resulted in the amalgams Hawkeye/Clinton Archer and Goliath/Oliver Queen). This will also allow you to merge an odd number or more than two assets (Doctor Strangefate from the amalgam universe was an amalgamation of Charles Xavier, Doctor Fate, and Doctor Strange).

  • More Settings: Instead of mixing one or two settings with another, you may combine an unlimited number of settings, even if they don't possess theme similarities.

  • Same Shelf: Instead of only unifying things from one setting to the other (DC character merging with Marvel characters), you may allow for the combining of individuals from the same setting to be fused (similar to DC's Earth 32, Superman and Martian Manhunter becoming Super-Martian).

  • Fan Cast: Rather than simply making the changes occur you can choose to directly control the unification process. This will allow you to; choose what assets are used, what asset forms the base for each of the 'products' traits (appearance, personality, history, relationships, etc), how specific traits mix together (power, magic, technology, etc. The green lantern ring is converted into an Iron Man style suit in the amalgam-verse), and how the main setting turns out.

  • Self-Insert: You may choose to include yourself among the assets that can be utilized for the merging, you won't be altered in any negative way by the combination such as the other components memories and personalities having an effect on you, it will only alter you in beneficial ways such as providing; abilities, skills, powers, relationships, beneficial knowledge, and a history. You will maintain any benefits you gain even if separated, and should you be present in multiple combinations you'll be aware and the main mind of all of them.

  • DC: You are a god among men, a true paragon of hope and virtue. When you enter a setting you can cause a city to retroactively form within the city with it being "your hometown". You also possess the ability to cause the setting your traveling to or entering to experience a reboot with changes occurring as you would want them.

  • Marvel: You are a man among gods, capable of maintaining your humanity no matter how powerful become or far from humanity you travel/grow you will always remember the struggle of humanity and its frailty not as something to look down on but to cherish and to remember the personal struggles and how they help to shape a person. You also possess the ability to maintain the settings timeline and restore it back to a previous state should it be altered or shifted in someway.

  • Descendant: You may be a future descendant of a individual or not, your presence will never mess with the setting or its future unless you want it to (essentially granting you a butterfly net). Another aspect of this is that because of your predecessors constant use of an item you have developed the abilities of those items naturally (ie. If born of a lantern you would possess the full powers of a lantern even without a ring, if born from Ant-Man and the Wasp you would possess the natural abilities to manipulate Pym particles allowing you to shrink and grow as well as produce bio-electrical blasts and possess wings). Additionally, you may gain the ability to absorb the items you own or that are in your possession gaining the benefits without any worry of drawbacks (absorbing an infinity stone wouldn't harm you even if you are mortal), you can always expel what you have absorbed.

  • Master of Mastery: The powers you've gained through this connection have evolved granting you full knowledge and control over the abilities and "rules" behind them as well as having greater skill and power (a child of Ant-man would be capable of entering, exiting, and moving through the quantum realm as easily as breathing, while a green lantern child would be capable of bending every color of a lantern corp and creating permanent construct), in fact you'd be so advanced that performing the ultimate moves of a predecessor would be child's play.

  • Omega Level: You are an important individual to not just the universe but the megaverse, you exist in every version of yourself as a singular main conscience with all bodies having a fragment of that main conscience (you won't risk loosing yourself or your humanity), you can easily set fragments to act in certain ways or certain archetypes. You are also favored by the megaverse having unbreakable plot armor and powerful luck, with things working out for you. You possess vast stores of power and energy that makes you a threat/savior on a large scale. When you are put against a generally talented, trained, and strong individual with similar powers while still being new and untrained in your own power you will always come out the winner just by purely powering through. You are granted protection from any negative traits/drawbacks that could arise from such high levels of power such as loss of empathy/humanity. You can toggle any part of this, including weakening it.

  • OTP: You are the one that people can see a future with the partner who will stick around and build a happy and fulfilling life together with the complete husband/wife package if you will.

  • You are also the person who attracts suitors with people developing crushes on you and if you were to nurture those feelings they will grow and evolve, you will always attract individuals who you would like and find attractive, you may even be an awakening for a few of them. Your attraction is so potent that you could sway others who are in relationships turning their head towards you, and those in a relationship with you tend to become the best versions of themselves with a willingness to always choose you in any situation.

  • You are always aware when the people in a relationship with you are in danger and will always be able to reach them in time, this extends to any children you may have or take under your care. You are also very good at dealing with those younger than you and capable of getting them to listen and learn.

  • Founder: You are a natural leader easily becoming the mold that others look to and strive to be like, you have a natural talent for organizing large groups and splitting them into smaller groups that will make make up for each other's strengths and weaknesses. When you enter a setting you may import as an original member of a group/team/organization present in the setting, retroactively creating a history with the other original members (you can design these relationships).

  • Teamwork: You are skilled at working with others, balancing conflicting personalities, getting people to balance their strengths and weaknesses, and getting your teammates to open up to you and trust you more than they would others. When you enter a setting you may import as a member of a group/team/organization present in the setting, retroactively creating a history with the other members (past and current, you can design these relationships).

  • Chosen To Follow: You are an exceptional leader and teammate capable of easily falling into any role needed at anytime, you can also appraise the other people to figure out how to utilize their skills. Your leadership skills can be turned towards pure charisma allowing you to; act as a therapist to help others through their issues, get others to work together, convince other including enemies to work together, and potentially change the convictions of others to join your side.

  • Family: When you enter a world/setting you may choose to retroactively import into a family gaining the biological abilities expected of the family with a guarantee to gain a greater level of strength and skill with your abilities compared to the rest of your family.

  • You may choose how you import into the family (uncle/aunt, child, sibling, adopted, from the future, from an alternate dimension, etc). This will also allow you to create/design a reasonable relationship with your family as well as others in their acquaintance.

  • You may also choose your age freely and within reason for how you are a part of this family (being from an alternate universe or the future could see you at any age, being a specific couples child from the world and time would let you be an infant to younger than your parent(s), etc).

  • You will naturally be resistant/immune to the powers and abilities of your family members.

  • Part-Time: You are not subject to the same expectations and rules of the groups/teams your a part of, your also able to come and go as you please offering your help and rescinding it as you please. When you enter a setting you may import as a part-time member of a group/team/organization present in the setting, retroactively creating a history with the other members (past and current, you can design these relationships).

  • Displaced: You possess the ability to move through time and space allowing you to; freely travel backwards and forward in time, travel to different timelines, travel to different realities/earths, move into alternate dimensions, etc. Should anything happen to you you'll be shunted into a past version of yourself and/or a version in a different dimension (your choice). Your presence will never negatively effect the timeline and setting unless you want it to allowing you to protect from butterfly effects. When you enter a setting you may choose to be a child, protege, distant descendant, clone, alternate version etc. of any character/individuals in the setting, and/or simple be an individual displaced from a different time and/or dimension/universe/earth.

  • Secret Identity: You are a master of disguise and can easily create multiple identities that would be fully legal with even the greatest detectives and government officials being able to spot its relative new creation or the fact it didn't exist a day ago but now does with fully legal documentation. This also provides you a phenomenon that allows you to easily hide your identity with even the most flimsy of disguises (you only need to use something like; a mustache, glasses, a wig, an eye patch, even set clothes, etc. and only one), this phenomenon will remain for a few hours even after the disguise is removed or you can end it instantly, only you can truly reveal the truth of your identities, with any other means failing (cameras cutting out, people forgetting, etc).

  • Romantic Sub-Plot: You are an extremely charming and magnetic individual, easily drawing attractive individuals of your type and preference who would be interested in a romantic relationship with you. The magnetism works across species, with beings that normally don't experience feelings and emotions being made to feel and swayed by your affection. This easily allows you to redeem/corrupt anyone to your side/morality. Fate will conspire to pull you and your romantic partner together in team ups and get together with you and them just ending up in each other's company (if a group splits up your guaranteed to be with your love interest). When one of you are in danger your strength will be increased and fate conspires to ensure safety for you and them. When you enter a setting you may designate one of the individuals present in the setting as your soulmate.

  • Suit: You may gain a supersuit that is completely adapted to you and any abilities/features you possess making it near indestructible in terms of you and what you can do. The suit will always be comfortable and highlight (show off) your best features, it also has an effect that as long as you wear it no one will recognize you as anyone but your costumed state unless you tell them. You may copy canon costumes, they will be completely loyal to you and unable to act against you, or gain non-sentient versions of costumes/suits you copy that's canon version is sentient, such as; The Scarab, the Symbiote suit, etc.

  • Unstable Molecules: Your suit is made with unstable molecules allowing them to easily alter and adapt to the environment. The molecules provide the suit with incredible resistance to the environment including; pressure, density, heat, cold, etc. Unstable molecules also alter themselves to mimic the physical properties of their wearer and are naturally fireproof.

  • Nano: Your suit is made of highly advanced nanotechnology capable of fully covering you and activating in seconds containing/smoothing down any other clothing your wearing and deactivating just as fast. The nanotechnology is capable of self repairing itself by breaking down other matter and converting them into new nanotechnology, they are immune to all forms of technological depowerment/disruption. Your nanotechnology may be contained within an accessory (watch, ring, necklace, etc.), or your nanotechnology is capable of taking multiple forms including civilian clothing (utilizing/breaking down filth into more nanotechnology).

  • Bio: Your suit is now a biosuit, a material that is capable of responding to your telepathic commands and wants completely changing and adapting itself to fit your wants/needs (If you shapeshift the suit will do so alongside you and revert back instantly as you do), including repairing itself as long as a single piece remains. Your suit can split of pieces of itself that can grow into new suits that you can grant to others (you may choose what features are passed on).

  • Adaption: Your suit is highly adaptive changing/altering/developing new features to best fit in any situation/environment. If you where in a dark cave the suit would become black allowing you to blend in with the darkness while also providing night vision capabilities, while in water it would provide things to grant faster underwater travel and survival including handling any pressure and removing any negative consequences such as rising to fast being dangerous.

  • God Forged: Your suit is bound to you physically and spiritually only capable of being removed by you and fully capable of cleaning itself. The suit will allow you to harness the powers of the individuals of the setting including divine beings, at its current level it can only utilize one power at a time but with time and training more may be available. The suit will also provide you with accelerated healing, and flight capabilities.

  • Esoteric Protection: Your suit possesses properties that grant you immunity to psychic powers such as; telepathy, mind control, telekinesis, etc. even the most powerful psychics with advancements would be unable to effect you.

  • Mystic: Your costume has a "sentients" to it allowing it to act in your defense or for your own protection from things you may not notice/be aware of. The suit also provides you flight and resistance to magical effects the stronger the effect the greater the protection. If taken with "Esoteric Protection", you will have immunity to mystic corruption/control including from powerful dark relics.

  • Gala: You may gain a pocket dimension contains copies of every outfit, uniform, costume, suit, etc. ever displayed in any version of the settings available to you. They will be made safe for you and if damaged lost will be remade in the dimension, each article is capable of altering itself to fit any individual. The dimension will also create multiple instances of highly fashionable formal wear with your "themes"/aesthetic/powers in mind.

  • Vehicle: You may gain one or more vehicles of your design, the vehicle will be highly advanced, repair any damage, and never run out of gas/energy, or can also be called to you from anywhere at anytime. You may take copies of any vehicle, it will be completely loyal to you and unable to act against you.

  • Bio: Your vehicle is now Bio in nature capable of altering itself completely based on your thoughts and wants in a matter of seconds including shrinking or expanding itself.

  • Team Transport: You may gain a vehicle that is capable of "breaking up" into multiple smaller vehicles (or multiple vehicles capable of combining into a larger vehicle). The vehicles possess a matrix that allows the powers of the driver to be channeled through the vehicle.

  • All-Terrain: Your vehicles are capable of altering themselves to any terrain you encounter.

  • Invisible: Your vehicle is capable of becoming completely invisible and undetectable (you can choose if this effects the occupants of just the vehicle).

  • Space Faring: Your vehicle is completely space worthy capable of traveling through space and "jumping" across galaxies in a matter of milliseconds, it can handle reentry and take off from any planted/gravity, and it is also capable of adapting to any environment and needs to ensure the survival of its occupants.

  • Civie: Your vehicle is capable of adopting a completely mundane form/appearance that gives nothing away about its true power/potential. This will also grant it a "super form".

  • RV: Your vehicle has living space and/or can transform itself into a house/base with the push of a button. The living space can be designed at your command including possessing expanded space inside allowing it to be far bigger on the inside with more rooms.

  • Property: You may gain one/or more properties, this can be residential or commercial. You will have complete ownership of the property and it will be self sustaining without needing anything, this includes access to supplies, power, water, energy, food, workers (if needed). You may copy any canon properties.

  • House: You may gain ownership of a homey two story (plus basement) house and property. The second floor has three rooms (bedrooms, guest room, office, whatever), and a full bathroom, the first floor has a kitchen, full bathroom, dining room, and living room, and the basement contains a laundry room, a large open space, and a smaller storage room. The property comes equipped with a front and back yard (including back patio and grill). This will also provide an upgrade to all properties you own (you can toggle this) with each one having a constantly created fresh homemade "snack", by default this will be pie (the type of pie will constantly change each time but will tend towards your favorite or the favorite of guests, it will be pre-cut and fit into any dietary restrictions, there will always be enough for any/all guest with more being made/created), you can change this "good" to something else (cookies, brownies, cupcakes, cakes, sandwiches, fruit salad, etc.) including different ones for different properties.

  • Farm: You may gain ownership of a 781 acres Farm land that includes a 2 story house, barn, grain silo, and windmill. The house includes; an attic, four bedrooms, a medium size for free use, two and a half bathrooms, master bedroom, study, living room, kitchen, dining room, eating nook, and a garage. The barn possess; two stalls, a garage space, and s loft on the second floor. This will also provide an upgrade to all properties you own (you can toggle this) with each one being capable of hiding any of the odd behavior or strangeness of you, any guests, and any other inhabitants effectively enforcing a secret identity on the property and its inhabitants with everything being overlooked or ignored, this effect linger on guests for a few hours and will follow permanent occupants as long as they are living in the property(ies).

  • Manor: You may gain a three-story manor (plus a basement larger than the manor itself, and two sub-basements). The third floor is made up of one large room and two extra rooms. The second floor contains 9 "bedrooms" with connected bathrooms, a den, office, and workshop. The ground floor contains a library, foyer, dining, kitchen, conference room, gallery, pantry, living room, two bathrooms, and a servants apartment. The grounds contain a three car garage, garden, patio, enclosed lawns. The basement contains; a gym, showers, locker room, sauna, hot tub, game room, combat simulator, laboratory, med bay, and an extra large room. The sub-basement are free space to do with as you wish.

  • Mansion: You may gain ownership of a mansion equal to Wayne Manor, a two story mansion plus an attic and basement level equal in size to the rest of the manor the general rooms available include; master suite (bedroom, two bathrooms, master closet plus changing room, and an additional extra room connection), 6 bedrooms, 2 full apartments (living quarters, bathroom, kitchen, bedroom), laundry room, study, grand staircase, two car garage, three car garage, den, kitchen, family dining room, fancy dining room, two foyers, library, ballroom, conservatory, movie theater, billiards room, game room, wine cellar, food storage/pantry, basement kitchen, mechanical/electronic room, recreation room, gallery, gym, spa, etc. The grounds surrounding the mansion are surrounded be a high tech security system, and include; tennis courts, gardens, and pool plus pool house.

  • Building: You may gain ownership of a thirty floor building that includes an observatory tower on the roof. The 30th floor is a hanger. The 29th floor has a conference room, theater room, and monitoring system. The 28th floor is made of a variety of different laboratories including; chemical, medical, mechanical, etc. The 27th floor is made up of recreation rooms such as; a gym, sauna, spa, game, library, etc. The 26th room is made of living areas including; living room, kitchen, dining room, at least four bedrooms, etc., and a reception area. The other rooms in the building are up to your design and wants. If taken with "Manor", this can also provide a tower equal to the Avengers tower including a multitude of reboots that repair any damage.

  • Apartment: You may gain an apartment this is a movable an importable "property", capable of inserting itself into any residential building (apartments, hotels, motels, etc). At its smallest the room manifests with; a laundry room, kitchen, dining room, living room plus sitting room, a bedroom, and an extra room. At its largest (with it also being able to insert as a penthouse) it can possess; three terraces, three bedrooms, a master bedroom (master bathroom), two bathrooms, two half-bathrooms, office, storage room, laundry, den and family room, kitchen, and great room. And a medium size that includes; three bedrooms, master bedroom, one and a half bathrooms, reading room, kitchen, dining room, and laundry room. This will also provide an upgrade to all properties you own (you can toggle this) with each one being capable of being moved and imported into other areas without disrupting the area.

  • Tower: You may gain an eight floor tower plus accessible roof and a basement (plus sub-basement). Two of the towers floors make up general living spaces with kitchen, living room, reading room, game room, dining room, laundry room, theater, lounge, and four bathrooms. Five of the floors possess the bedrooms with each floor having four "apartments" and each apartment possessing a bathroom and four rooms that can act as bedrooms and/or studies for the apartment resident (for a total of 16 possible bedrooms, 4 living rooms, and 4 bathrooms on five floors for 80 bedrooms 20 living and bath rooms). The top floor is built and designated for work possessing; a command center, conference room, holomap, and monitoring system, and restricted access security. The roof possess a pool, outdoor kitchen and juice bar (or real bar), garden, and wide open space. The main basement contains; training rooms built to handle anything, gym, locker rooms, showers, sauna, and spa. The sub-basement contains; a garage, workshop, vault, trophy room, marina, and holding facilities.

  • Business: You may gain a company/enterprise capable of competing on equal footing to LexCorp and Wayne Enterprise, you may have a number of sub buildings scattered around the world but the main building stand at over 305 meters tall. The business handles a mix of different branches easily surpassing Wayne Enterprises and LexCorp in diversity, including such branches as; medicine, biotech, technology, entertainment, food, aerospace, alternative energy, chemicals, electronics, community growth/support, family wellness, disaster relief, etc. each and every branch is constantly advancing and moving towards the future while following your dreams/goals. You may run the business personally or possess a "figurehead" who will run the business in your place and is completely loyal to you including being immune to mind altering things (unless it you). This will also provide an upgrade to all properties you own (you can toggle this) with each one being built to withstand the worst of any natural disaster and completely accessible to any individual (wheelchair ramps and elevators, etc).

  • Club: You may gain ownership of a property and business that by default is a club located in a two-story building, in a 1'200 m2 restaurant and lounge including; dining area, dance floor, decor of your choice, a band they constantly plays (and can be switched out or is very skilled at any performance ), a private dining area that oversees the whole club, a bar, multiple secret areas/rooms hidden away, and an office. This will also provide an upgrade to all properties you own (you can toggle this) with each one being capable of possessing hidden/secret rooms, and can attract individuals who will provide/have information about the area both secret knowledge and other, the properties will also have an aura that loosens the tongues of others.

  • Gym: You may gain ownership of a Gym that will include; a boxing ring, a cardio area, a strength/weight area, lower body area, upper body area, yoga studio, self defense classroom, sauna, spa facilities, Locker rooms, showers, reception area, office, lounge (shop and juice bar), group workout area, storage, pool, laundry room, track, and an extra room. This will also provide an upgrade to all properties you own (you can toggle this) with each one being capable of "weakening" those in its area this effect can allow for the individuals to train improving their skills without needing special requirements and still gaining improvements that will be added to their overall once restored when they leave the property.

  • School: You may gain ownership to an estate turned boarding school. The main building is two stories and possesses a basement equal or greater to the size of the building and three to four sub-basements. The second floor has; 13 bedrooms each capable of accommodating two individuals (or four if bunk beds are utilized), 2 large bedroom with an attached bathroom, 1 communal bathroom (4 toilet stalls, 3 shower stalls, 4 sinks) on the left side of the house and completely reflected on the right side (making a grand total of 26 bedrooms, 4 large rooms, and 2 communal bathroom). In the center of the second floor resides two study halls, a computer room, a small library and two reading rooms. The ground floor contains; a parlor, kitchen, dining room, two half bathrooms, sitting room, day room, grand library, common room, lounge, reception area, dean/principles office, and a apartment (living area, bedroom, full bath, kitchen). The basement contains; a large laundry room, two storage rooms, a wine cellar, workshop, a theater, and self sustaining appliance facilities (generators). The first sub-basement contains most of the true classrooms (13 in total), as well as offices for the teachers and faculty break room. The second sub-basement contains; gym facilities, a danger room (battle simulation room), medical facility, locker rooms, and fitness center. The third sub-basement contains highly advanced security systems and lockdown mechanisms acting as the safest and most secure place on the property and potential in the setting. The grounds of the estate are vast and completely enclosed some features of the estate include; a Stable house, a Garage (including a retracting floor capable of storing multiple vehicles in a basement area underneath the garage), a courtyard with an optional statue/fountain feature, a garden, boathouse, atrium, observatory, hedge garden (optional hedge maze), basketball court, pool, lake (with a hidden hanger bay underneath that can open to contain and release jets), woods/forests, and two athletic fields.

  • Academy: You may gain a full Academy and dorms (Including staff housing), the academy is on 9,4 km2, has 20'000 competent and loyal staff members, and is capable of caring for and housing over 17'000 students. This will also provide an upgrade to all properties you own (you can toggle this) with each one being capable of improving the learning and skill improvement of anyone on/in the property.

  • Delphi: You may gain ownership of a clock tower, the main areas are the three upper floors and roof. The roof contains a garden and sitting area, the inside of the tower possesses three bedrooms, two bathrooms, kitchen, living room, dining room, library, and gym that occupy the third and second floors. The first floor that is locked to all but you contains a highly advanced computer system capable of accessing every piece of data and technology without limits or security with the computer easily getting around any protections unnoticed, it is also protected from tracking and interference and possesses infinite storage. This will also provide an upgrade to all properties you own (you can toggle this) with each one going a super computer and high tech technology capable of easily accessing and technology/devices/information no matter the protections, and the computer system being untraceable or corruptible by any means.

  • Safehouse: You may gain a out of the way relatively small "building" this can include things like; cabins, shipping containers, houseboat, etc. each one will possess a kitchen, living room, bathroom, and one or two bedrooms. The property around the safehouse will also be yours and possess a highly advanced security system that is completely invisible to all but you, if your safehouse is ever breached it will move/rebuild in a new location with everything being replaced/restored. This will also provide an upgrade to all properties you own (you can toggle this) with each one being completely untraceable and their being no way to link them to you, if your being followed or tracked in anyway upon heading towards a property with this effect your followers will loose you (trackers failing, paths being blocked, etc), each property will also gain access to the invisible security system (In case you want people to find your safehouse but not be caught unaware).

  • Cave: You may gain ownership of a vast underground cave system made up of; a large main grotto on the main level, five sub levels, one sub level at sea level, and a seventh sub level 26 meters below sea level accessed through an underwater cave. This will also provide an upgrade to all properties you own (you can toggle this) with each one gaining vast cave systems under them (that don't weaken the foundation), each cave can possess a connection to one another such as a tram system. These caves are undetectable and inaccessible to others who you don't give permission to.

  • Helicarrier: You may gain ownership of a 335-427 meter long helicarrier. The helicarrier will include; a complement of 1'700 loyal crewmen, multiple advanced weapon systems, a hanger, runway, communications tower, crew living quarters, VIP apartments and lounge, generators, engine room, medical facilities, observatory and command center, world map and file/record room, multiple laboratories and research facilities, communication center, conference room, holding cells, etc.

  • Satellite: You may gain a satellite base that orbits the planet you are on. The satellite is divided between six main "decks" with six sub-decks being made of guest rooms, and is capable of providing stable living conditions including artificial gravity. The satellite includes; elevators, docking facilities, storage room, a monitor/surveillance center, teleporters, a meeting room, central computer/command center, library, laboratory, a trophy room (safely contain souvenirs and things, neutralizing them), infirmary plus medical lab and sick bay, gym, firing/archery range, pool, kitchen, dining room, private chambers, lounge, recreational room, theater, extra rooms, life support systems, and holding cells (dampen/neutralize captives, prevent escape by anyone). This will also provide an upgrade to all properties you own (you can toggle this) with each one being capable of fitting any amount of occupants/inhabitants.

  • Solitude: You may gain a crystal structure/building hidden away in the most unreachable area of the world only accessible to you and those you allow. The crystals that make up this structure are indestructible creating a true fortress untouchable to any outsiders. The fortress contains; eight bedrooms, a refresher, a kitchen, a clinic, a robot station (and robotic servants), a utility room, an animal pen, a hangar, a supply room, a sitting room, a vault, a trophy room, a fabrication station, cloning/genetic chambers/station, and a central computer that contains the complete knowledge of krypton. This will also provide an upgrade to all properties you own (you can toggle this) with each one being capable of gathering the complete knowledge from one group/race/planet/etc. even if the "society" has been lost.

  • Sanctum: You may gain ownership of a enchanted property that exists both in the real world and in its own pocket dimension cut off from space time. This property possess powerful protective wards making it nearly impossible to locate and enter without your permission. The property contains a large building that includes; a library and archive of ancient magic, a mystic gallery of ancient relics/artifacts, a barracks containing 20 bedrooms and a large communal bathroom, 2 large bedrooms, a common room with an endlessly refilling bar (can change from alcoholic to non-alcoholic at your command), a war room containing a mirror table powered by the eye of the Babylonian goddess of Kur, allowing for scrying across the world and locating disturbances, a Forge in the "basement" that has a Sumerian demon bound to it (though the demon is also naturally completely loyal to you, the binding are more a safety measure for the Forge and tools... and other people), etc. the vast lands around the building include; a terrace, grotto, training yard, pool, chapel, alter, woods/forests, a crypt in a grove, gardens, greenhouses, a cottage, glades, cliffs overlooking the "ocean", and multiple other mystic secrets.

  • House of Obscurity: You may gain a magical house equal to the House of Secrets and Mystery. The architecture/appearance of the building is capable of changing itself and altering its appearance, the inside is also capable of altering itself and will constantly shift its rooms (with it being completely possible for someone to never enters the same room twice). The house cannot be perceived through technological scans or mystical surveillance. The House can be or appears to be sentient including manifesting a spirit to serve its owner. The house can completely reconstruct itself at will and is capable of warping through space and time and into other realms, it can also residing in a place between realms only accessible to you and those you allow. This may also include the properties of the House of Whispers gaining an endless party vibe (toggleable) and house boat form. This will also provide an upgrade to all properties you own (you can toggle this) with each one being capable of shifting and changing its appearance and layout. You may also choose to give the properties sentients and/or be the sentients of your properties with them moving/shifting to you will.

  • Island: You may gain an "island" nation (in truth it's the size of a continent), equal to the likes of Themyscira, Atlantis, and Thalarion. This island possess a number of abilities and features including; granting immortality to its inhabitants, the power to shift its location through space and time, become undetectable from the perspective of those outside the island, make people forget its location once they've left, a number of replenishing mundane animals, the island also acts as sanctuary for magical/lost creatures/beings from all over the world (Pegasus, chimera, giant kangaroo, winged lions, nymphs, merpeople, dragons, woolly mammoths, dinosaurs, etc), the island is guarded by flocks of giant birds and schools of megalodon, crystal capable of easily being shaped and utilized for building, a river of liquid gold that flows through the island, a highly advanced culture and knowledge of magic, the power to fly/levitate and/or sink below the waves without impacting the islands occupants with them being in a protective bubble. The island possess vast underwater caves that are constantly full even when the island is in flight allowing aquatic inhabitants to remain these caves open up to a large grotto that is half flooded and filled with a kingdom for its aquatic inhabitants and has caves leading to the surface. There are multiple lesser islands that constantly follow and float/sink around the main island some of them are purely fit for surface habitation while others are hollow and meant to purely serve as housing for aquatic life, and others are made with both sides needs being met. You may gain a pet war elephant who has two trunks, three glowing eyes, two mouths, the power to levitate and walk on air, and an impenetrable hide. This will also provide an upgrade to all properties you own (you can toggle this) with each one being capable of creating areas perfectly fit to care for and provide the correct environment for any inhabitants.

  • Nation: You may gain ownership and the right to rule/lead a nation equal to the likes of Latveria and Wakanda, this will include; a population ranging from 500'000 to 6'000'000, and a landmass of 720 km2. You may completely design the nation including; having it land locked or existing as an island, currency, holidays, etc. The population will be completely loyal to you. If taken with "Council", you may gain a perfect copy of Krakoa, a living island that is in capable of using all its flora, fauna, and soil as extensions of itself. The island can rearrange its land mass in a variety of ways including taking a humanoid form. The lands are capable of shifting and rearranging themselves becoming; mountain, valleys, peninsulas, meadows, jungles, swamps, etc. each shifting from one to the next. The island can also spread by having parts of it placed in other areas it will expand and create a new land mass that is still connected to the main islands consciousness. The island will be completely loyal to you, or you may choose to be the island and gain the ability to create a human form/avatar that can merge with the island at any point. This may also include the flowers of Krakoa including; Habitat (flowers that grow and spread creating self-sustaining biomes linked to the main islands consciousness, can be grown anywhere), Gateway (flowers that grow in pairs and are capable of growing into archways creating portals linked to their "twin"), Flower L (a flower capable of extending an individuals life by five years), Flower I (a flower that acts as an adaptive universal antibiotic), and Flower M (a flower capable of curing diseases of the mind). If taken with "Ring", you may gain a perfect copy of Arakko - a living island that is in capable of using all its flora, fauna, and soil as extensions of itself. The island can rearrange its land mass in a variety of ways including taking a humanoid form. The lands are capable of shifting and rearranging themselves becoming; mountain, valleys, peninsulas, meadows, jungles, swamps, etc. each shifting from one to the next. The island can also spread by having parts of it placed in other areas it will expand and create a new land mass that is still connected to the main islands consciousness. The island will be completely loyal to you, or you may choose to be the island and gain the ability to create a human form/avatar that can merge with the island at any point.

  • Dimension: You may gain rulership of a infinite dimension that resides between realms/realities, space, and time. The dimension and its inhabitants are completely loyal to you and controlled by you shifting/changing as you desire, the realm may even change to reflect you (storms forming when your upset

  • Realm: You may gain rulership of a whole realm equal to Asgard. This will include palaces, towns, natural wonders, observatories, a completely loyal population to occupy the realm, etc.

  • Morlock: You may gain a hideout deep in the darkest places of the world the areas that many overlook or choose to not acknowledge. This can take the form of rundown warehouses, sewer rooms, underground caves, etc.

  • City: You may gain one or more cities these can be of your design and/or a copy of a canon city (Star City, Gotham, Metropolis, Central City, etc.) The city will restore any damage, inhabitants will be protected from dangers that are not specifically meant to harm them (no death), will always be in decent condition in most respects.

  • Planet: You may gain ownership of a planet that is capable of sustaining life and designed to your wishes including; moons, sun, water and land percentage, if its populated (fauna, sentient life, etc).

  • System: You may gain ownership of a Solar System that is capable of sustaining life and designed to your wishes including; number of life sustaining planets, moons, sun, water and land percentage, if its populated (fauna, sentient life, etc).

  • Galaxy: You may gain ownership of a Galaxy that is capable of sustaining life and designed to your wishes including; solar systems, planets, moons, sun, water and land percentage, if its populated (fauna, sentient life, etc).

  • Universe: You may gain ownership of a universe that is capable of sustaining life and designed to your wishes including; Galaxy, solar systems, planets, moons, sun, water and land percentage, if its populated (fauna, sentient life, etc).

  • Multiverse: You may gain ownership of a multiverse that is capable of sustaining life and designed to your wishes including; universe, Galaxy, solar systems, planets, moons, sun, water and land percentage, if its populated (fauna, sentient life, etc).

  • Armory: You may gain one or more weapons, tools, and equipment of your design, the armaments will be highly advanced, repair any damage, never run out of energy/ammunition, will replenish, and can also be called to you from anywhere at anytime. You may copy canon things like; Mother/Father Boxes, a Scarab, web shooters, Star-Lords blaster, Star brand, Darkhold, Goblin glider, Doc Ock arms, iron man suit, lantern ring, batman utility belt, etc. Anything you take will be completely loyal to you and unable to act against you.

  • Quantum: You may gain a pair of Quantum Bands allowing you to; utilize energy manipulation (affect, alter, absorb, channel), Electromagnetic Spectrum Manipulation, Quantum Energy Manipulation (any constructs you can imagine), flight (personal shield to protect against environmental dangers including vacuums, speed thrice as fast as light), quantum jump (teleport, open gates, distance can span multiple light years. Note: Your bands are capable of opening gates without negatively impacting the world around you such as opening a gate in an atmosphere without ripping holes in the ozone layer.), communication (detect, emit, and receive radio communicate, create link that instantly allows communication with other devices), augment body (boost strength, speed, resistance, etc.), Protection from mental abilities, a mental connection to the bands allowing non-vocal use, etc. You may possess the abilities of these items without needing the items and can manifest multiple "phantom" version that will respond to your will, the powers you gain flow through every part of your body.

  • Mandarin: You may gain a set of ten rings each with unique abilities including; Pinkie (L) producing cold rays capable of freezing things sold and generation of cold and ice, Ring (L) increases psionic abilities (provides mind control, though reading, illusions, paralysis, etc.) and boosts mental attributes, Middle (L) generation and release of electricity, Index (L) generation and manipulation of flames/heat/infrared radiation, Thumb (L) Manipulation/Generation of electromagnetic energy (Light, gravity, magnetism, illusions), Pinkie (R) generates complete darkness immune to normal light, Ring (R) Can fire a blast that destroys matter and bonds on molecular/atomic level (also grants invisibility), Middle (R) Air Manipulation (vortex, push, pull, flight, etc), Index (R) Concussive force generation (force blast, sonic blast, concussive blast, etc.), Thumb (R) Capable of manipulating matter (atomic/molecular structure rearrangement, air to poison or stone, etc). You may possess the abilities of these items without needing the items and can manifest multiple "phantom" version that will respond to your will, the powers you gain flow through every part of your body.

  • Ten Rings: You may gain a set of ten mystic rings. The rings grant the wearer; increased physical attributes (strength, speed, stamina), immortality, and flight. The rings possess; strength to break stone and most metals, are capable of being manipulated telekinetically by their wearer (fires as projectile, restraints, locomotive/travel), can manifest a mystic aura (blasts, linking chain to other rings push and pull, constructs), alter their size, merge with one another boosting their power, manifest portals between each other, Aura energy blasts merge portal, empower objects they are attracted to, etc. You may possess the abilities of these items without needing the items and can manifest multiple "phantom" version that will respond to your will, the powers you gain flow through every part of your body.

  • Breaker: You may gain a powerful hammer made of an unknown metal and completely indestructible. Your hammer holds multiple abilities including; a quick outfit change transformation, a protective feature that makes it impossible to lift or use by the unworthy (anyone you don't want to use), the power to be recalled/summoned back to you from anywhere, the power to absorb/magnify/return any force its exposed to, whirlwind creation, mass destruction through earthquakes, energy manipulation (absorb, lightning, fire, energy blast), flight, survival field for any environment provided to its wielder, portal creation, energy sensing, the power to become an unstoppable force (both hammer and wielder), control of oceans/water and its inhabitants, enhance the physical attributes of its wielder to be greater than any "man" and work of "men" (gender or species), the power to petrify, the power to duplicate the matter and properties of anything (animate, inanimate, energy) that the hammer or user comes in contact with changing the composer of itself (or its wielder) into the substance without loss of sentients to the wielder, immunity to aging, fire, poison, radiation, and illness, and the power to break (storms, stone, oceans, men, faith, will, souls, and worlds). You may possess the abilities of these items without needing the items and can manifest multiple "phantom" version that will respond to your will, the powers you gain flow through every part of your body.

  • Star Weaver: You may also gain ownership of a cosmic surfboard, a powerful cosmic construct resembling a surfboard made of a silver material. This board possesses a number of traits, including; being indestructible with only a few things bring able to affect it, if it somehow is damaged it will repair itself instantly, it can create more of itself, it can draw cosmic energy into itself acting as a reserve for the energy, it can provide flight to its user without using energy (it creates a field that prevents its rider from falling off or being unbalanced, can reach speeds of Mach 10 and can reach near-limitless speeds, can maneuver with great precision), can manifest a endless dimension within itself (trap things inside, negate things that enter it, can ensure the things that enter are never exposed to each other), and a psionic link that can't be disrupted or negativity effected/altered this has resulted in a powerful bond to you making it so that it will follow your every command instantly.

  • Lantern Ring: You may gain your very own Lantern Ring, one of the most powerful weapons in the known universe. This ring can only be used by you, and you can connect/use it no matter what obstacles are in the way even if its no longer on your person. The ring is, capable of; generating pure energy in the form of a colored light, affecting and utilizing the fundamental forces of the known universe (electromagnetic energies, gravity, radiation, heat, light, concussive blasts), generate fields of energy formed from the will of the user, its abilities and potential are only limited based on the user's knowledge/skill/and imagination, flight (manipulate anti-gravity, direct molecular movement, reach speeds of Mach 10 in an atmosphere, reach speeds approaching the speed of light or far exceeding light speed while in space, the ring generates and envelopes the body in an aerodynamic shield), can generate spatial warping wormholes in space, cut time and distance to travel, energy projection (blasts, projections of constructs made of energy, beams of force, create constructs that can resemble anything the user imagines including advanced technology that's strength and power is fueled by the emotion of the user), construct creation (transform thoughts into physical constructs, any item and constructs you can imagine, only as powerful as the users emotion, tend to reflect the user, energy twin capable of traveling great speeds while the wielder remains motionless and is not perceived by others with only other ring bearers being able to see it as though a ghostly being and any knowledge gained will be transferred to the wielder), force fields (generate various size and shapes), a personal protective field (passively generates a field around the wielder to protect them from hazards, including; filtering the hazards of the void/matter/and radiation, generates an atmosphere within that is appropriate for its wielder biology, maintains their body temperature, removes waste, stabilizes their gravity, provides life support, is instantly created), can absorb stored energy, can heal wielder and others (medical knowledge improves what it can do), invisibility (the ring will bend light waves to make the user invisible), phasing, time travel (the further forward you travel the more of your particular emotion will be needed), a prison dimension (a pocket dimension within the ring that acts as a prison), act as a universal translator (any language in the universe), holograms (recreate holographic environments and situations based on data/observation/events), investigation (scan and detect, create multiple forms of scanning and detection based on what its wielder cam conceive), access to a galactic encyclopedia (possesses references to people, stellar events, conditions, and a full repository of the known universe), creation of a uniform (a color based on the emotion (red=rage, green=will, etc,) that tend to be warm to the touch and black parts that are cold to the touch, can be customized and altered with a thought), and project a emergency signal and homing beacon if needed. You may gain one or more lantern rings of any color.

  • God Blessed: You may gain multiple divine tools including; a Golden Lasso that is unbreakable and forces anyone ensnared in it to obey and speak the truth (it can also capable of creating a telepathic link between the two parties, allow for all connected individuals to understand one another, can ensnare spirits and gods, used to guide the wielder to the location of the close to them or who have previously been ensnared by it, purge the wielder and ensnared of corruption (poison, toxin, mind control, etc.)), a Blue Lasso that is unbreakable and forced anyone ensnared in it to obey the wielder's command as long as their willpower is greater than the captured individuals, a Silver Lasso that is unbreakable and capable of generating lightning that's strength is based on the anger of its wielder, a Bronze Lasso that is unbreakable and capable of compelling obedience and love on its victims directed towards the wielder, a pair of indestructible magic bracelets (capable of; deflecting/reflecting projectiles and blunt attacks including the Omega Beams, and can manifest any weapons you desire), a spear that can pierce any substance and light its blade aflame, a set of armor that is bonded to you on a physical and spiritual level and can harness the power of any member of the Greek pantheon but only one at any given time, and an unbreakable spear that can be summoned and dismissed at will. You may possess the abilities of these items without needing the items and can manifest multiple "phantom" version that will respond to your will, the powers you gain flow through every part of your body (the magic bracelet's power affects your whole body not just your arms).

  • Phantom Zone: You possess a device (a ray, a canon, a bracelet, etc.) that is capable of creating portals to the phantom zone and launching rays that will immediately send those hit to the phantom zone. The device can also be used to bring others out of the phantom zone. If taken with "Super" and "Krypton", you are a manifestation of the phantom force existing in both worlds and gaining the abilities of Krypton's God Aethyr. You are capable of; controlling all things in the phantom zone, exist outside space and time (you and those in the realm never age, die, (and they never escape), suffer from illness, require no sleep/food/air, are kept in a state of stasis), create living nightmare in the realm, lock people in a state of psychic phantoms with only their minds and personality remaining intact but unable to physically interact with the world or others including speech (telepathy is the mode of communication). You may possess the abilities of these items without needing the items and can manifest multiple "phantom" version that will respond to your will, the powers you gain flow through every part of your body.

  • Kenting: You may gain a piece of clothing that has the ability to cloak your identity preventing anyone from discovering your secret identity, this protects against anything and everything. You can choose the accessory such as; glasses, necklace, earring(s), piercing, etc. You will possess a refilling supply of your chosen accessories including different looks.

  • Shell of Sound: You may gain an Atlantean relic capable of recording the memories and dialog of its wearer, as well as being able to share those memories with future wearers. This relic can be locked so it only responds to a specific bloodline or group of individuals. You may gain multiple of these shells.

  • Contingencies: You may gain an evolving item that is capable of transforming and creating a weapon/effect that act as the perfect contingency for any individual its used against, you can toggle the effects from putting the target down, putting them out of commission (permanently or temporarily), minor inconvenience, and anything in between.

  • Resources: You may gain a pocket dimension that is constantly filled with resources, materials, compound, chemicals, fabrics, plants, liquids, other things, such as; Vibranium, Uru, Adamantium, Unstable Molecules, Wakanda's Heart Shaped Herbs, Nth Metal, Eighth Metal, Radion, genetic material, blueprints, medicine, research papers, etc. This can also be used to gain an endless supply of completely loyal faceless goons who you can call upon instantly in any numbers, as well as anything else you'd like a constant supply of.

  • Kryptonite: You may gain an infinite and refilling cache of every type of Kryptonite from any/every setting (including; synthetic, natural forming, fanon, and parody). The cache will possess safety features containing the radiation as well as different drawers and containment boxes for the different type of kryptonite, each drawer will be labeled with the color and effects of the kryptonite and will contain ten boxes containing a piece of kryptonite. When you open the drawer you can decide the size of the kryptonite you would like, ranging from dust to fist sized, if you want something bigger you can open a portal to a pocket dimension with various sized kryptonite shards floating around including planet sized fragments. Some canon kryptonite, include; Green (Kryptonians have their superpowers drained, develop flu-like symptoms and progressively growing weaker, prolonged exposure can prove fatal. Earthlings prolonged exposure may cause carcinogenesis), Red (Kryptonians experience unexpected consequences with varied temporary effects with each exposure, such as; hair growth, dragon transformation, telepathy, etc.), Gold (Kryptonians would have their ability to absorb solar energy destroyed permanently removing their powers and making them equivalent to humans), Blue (Kryptonians and Earthlings would be cured of any of the effects from other forms of kryptonite. Bizzaro Kryptonians have their superpowers drained, develop flu-like symptoms and progressively growing weaker, prolonged exposure can prove fatal), White (Kills plants, bacteria, and viruses regardless of origin), Platinum (Earthlings develop permanent Kryptonian superpowers), Yellow (generates an aura that causes fear in those around it), Black I (Kryptonians have their dark/vice self split from their light/virtuous self, it can also remerge the two halves), Black II (Kryptonians have their kinder traits dulled while their more malicious traits are enhanced), Silver I (Kryptonians experience paranoid delusion and hallucinations), Silver II (Kryptonians experience drug-like effects, such as; lessened inhibitions, alter perception, hunger cravings, and psychotropic hallucinations. This variant also displays potent mystical properties), Pink I (Kryptonians have their sexuality flipped), Pink II (Kryptonians have their physical gender flipped), Purple I (Is natural hypnotic, can control the minds of others around it), Purple II (Kryptonians experience their perception of linear time as a disoriented jumble of past, present, and future), X (Kryptonians will have their powers restored, prolonged exposure causes accelerated solar energy absorption resulting in their powers going out of control and body building more mass), Magno- (Is drawn to things from krypton), Jewel I (Kryptonians gain mind control abilities), Jewel II (Kryptonians have any psychic abilities amplified), Opal (Kryptonians suffer temporary insanity), Krimson (Allows for the warping of reality through a wish, its effects are undone if you reveal yhe method of the change), Orange (Causes non-human animal lifeforms ro develop superpowers), Periwinkle I (Kryptonian experience enhanced flirtation acting more charming and flirtatious), Periwinkle II (Causes kryptonians to feel joyful and giddy), Amber (Is capable of transferring superpowers from one being to another), Cobalt (Kryptonians start to grow to paint sizes, the effects are continuous until reversed), Speckled (Kryptonians are shrunk, the shrinking is proportionate to the radiation absorbed, can reverse effects of Cobalt), Altered Cobalt (De-ages kryptonians, ie. teenagers if their adults), Turquoise (Transformers kryptonian into merpeople, unable to breathe air, retain their abilities), etc. Fanon or parody kryptonite can include; kryptonite of your own design, kryptonite that causes kryptonians to experience enhanced arousal, kryptonite that makes kryptonians submissive and docile, kryptonite that causes paralysis, kryptonite that puts kryptonian to sleep, etc. If taken with "Descendant", you are capable of naturally producing the radiation and/or effects of every kryptonite (including; synthetic, natural forming, fanon, parody, and new kryptonite effects of your own design). You are capable of choosing who is effected filtering out specific individuals, having it effect anyone and everyone (even beings that would normally adapt would still be effected as long as you want them to be effected), create new effects/radiations, and create kryptonite in crystal/dust/liquid/gas states. You essentially will become the personification and essence of Kryptonite and the creator of new kinds.

  • Lazarus: You may gain a pocket dimension containing a Lazarus Pit, a supernatural pool of glowing green water capable of instantly healing injuries, resurrecting the dead, granting immortality/extending the lifespan of those who bathe in it. You can toggle if the pit causes soul corruption and/or uncontrollable rage to those it revives (it can only revive current deceased), the rage enhances their strength. The pit will restore itself and never run out. If taken with "Descendant", you are living force of the Lazarus Pits and Dinoesium (a liquid metal that grants the pits its power). You can revive dead tissue, instantly heal injuries to others and yourself, bring the dead back to life no matter how long they've been dead, grant immortality, extend lifespans, and rejuvenate the body back to a younger state, and you can also access and grant others the enhanced physical attributes.

  • Funded: You may gain wealth equal to the combination of Oliver Queen, Bruce Wayne, Tony Stark, T'Challa, and Victor von Doom. Your funds never dwindle or run out (with all legal papers and work being filled and handled including covering any extracurricular activities), and are always accessible to you with you possessing cards, check, and cash for any location and persona. You may gain a pocket dimension that will act as a bank collecting your money and funds from any endeavors you possess or gather. This dimension can liquidate your funds/resources and convert them into any currency you need at any time. The pocket dimension will also handle all paperwork and financial things (paying employees/bills/subscriptions/etc., taxes, legal papers, ending anything if it's no longer used/important, ensuring no negative loss, etc.), you will have constant knowledge of were funds are going how much is coming in and out. You can summon your funds at anytime in any form (cash, card, check, trades, etc).

  • Old Money: Your pocket dimension is no longer just money you've acquired it will start already filled with limitless amounts of money/currency that are constantly refilling. The funds that go out will never negatively impact the world (unless you want it to), and will improve things before fading away harmlessly.

  • Butler: You may gain a completely loyal and skilled employee capable of filling any position you need and performing any tasks including; bodyguard, Butler/Maid, driver, Doctor, babysitter, chief, groundskeeper, therapist, substitute (parent/employer/etc.), an alibi, secret keeper, etc. This individual is completely up to your design and will act in any way to help you and will offer their opinion even if it's against your thought. If taken with "Property", you will gain an individual of this level for each property who's main "goal" will be caring for the property, if you also took "Mansion", the individual will gain a team of eight underlings who will work under them to fulfill tasks and functions, the team maintain complete loyalty to you (and your secrets).

  • Assistant: You may gain a completely loyal and skilled employee capable of filling any position you need and performing any tasks including; bodyguard, secretary, driver, doctor, babysitter, chief, groundskeeper, therapist, substitute (parent/employer/etc.), an alibi, secret keeper, informant, etc. This individual is completely up to your design and will act in any way to help you and will offer their opinion even if it's against your thought.

  • Pet: You may gain one or more pets of any mundane species, these animals will be completely loyal to you (even rejecting the command of mind control), are slightly more intelligent than others of their kind, and possess longer (near immortal) lifespans. If taken with "E-", you may be an animal and/or enter a world where the main characters (and/or world) are feral bodied animals rather than anthropomorphic.

  • Enhanced: Your pet may be more than mundane possessing super-animal abilities this can be similar to Lokjaw the and/or greatly enhanced abilities.

  • Special: Your pets no longer have to be mundane animals, with you being able to choose animals such as; dinosaurs, dragon, alien cat, asgardian hellhound, etc.

  • Team: You may gain and/or design a team of individuals, you may choose to create this team using; canon characters, amalgam characters made from canon individuals, create characters whole cloth, or a mix of every option. You are free to design the relationship between you and them, they will be completely loyal to you and have a deep trust of you.

  • Crossover: You may gain access to individuals, powers, species, items, properties, locations, realms, etc. from any spin-off, crossover, alternate universe, DC, Marvel, Amalgam setting including; mundane, switches alignments, past, future, fanfics, crossovers, alternate history/options, etc. Optionally, this can include anything from canon not mentioned in the Essence. If you take an item you can choose to absorb the item gaining its abilities as a natural ability you possess as well as being able to create a phantom copy. If you choose a species you can switch between it and your base form. You will gain completely loyal versions of whatever you take with all negative aspects removed and all things will be unable to harm or effect you in any negative way.

  • Brothers: Your connection to this setting has expanded beyond measure connecting you to all versions of it and turning you into a living embodiment/god of all DC, Marvel, Amalgam worlds and settings granting you access to every; aspect, skill, item, species/race, planets, magic, spells, knowledge, etc. ever to exist in this setting (Fanfics, Canon, AU, etc) while also granting you complete control over anything from any settings of this place. You can also grant things from this setting to others and take it back at anytime you desire. You can also freely travel to any variation of the setting and times in the setting while also hiding you nature. If taken with "Crossover", this will include those worlds and settings.

  • Optionally, you may choose to receive any of the following people as your companions. You can pick as many as you want. The relationship between you and them is whatever you want it to be, and you can choose exactly how romantically and sexually experienced they are. This can be different for each of the characters but they will all be irrevocably loyal to you.

  • Anyone from any DC, Marvel, Amalgam setting, including fanfic/Au/crossover/etc.

  • If taken with "Crossover", you may take anyone from those settings, including fanfic/Au/crossover/etc.

  • Optionally, you may at any time choose to take a trip into any world/setting of the DC universe, Marvel universe, or an Amalgam (Marvel/DC) universe, or a variation of it. This can be any alternate universe, like a fanfic or one made perfectly for yourself. You can either simply be dropped in or reincarnated into the body of an existing character or someone new. If taken with "Crossover", you can choose for those settings to be the main focus to import into.

Categories
utilitymagiccombatsupernaturalphysical
Traits
skill masterydurabilitytechnologyimmunityflightstealthcrafting
Keywords
leadershipsuperhuman agilityenhanced sensesillusionssuperhuman strengthregenerationdimensional travelwealthtelepathysystem interfacecharismaimmortality
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