Essence of TheWhite Wolf
byZagreusHades
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AI summary
A Witcher Essence whose Witcher option grants the full training and mutations including extensive mental and physical conditioning and cat-like eyes for night vision and bright light. The schools follow: Wolf makes you professional and reliable, respected and trusted with more sensitive matters; Griffin keeps you prepared for most situations and flexible in adapting, well trained in etiquette and comfortable among nobility; Cat makes you a talented spy and assassin who moves quietly and goes unnoticed and unremembered at will; Viper makes you extremely knowledgeable, unpredictable in movement and combat, and a natural poisoner; Bear makes you hardier, resisting cold, altitude and harsh environments with greater endurance than other witchers; Manticore makes you a defender whose strength grows while protecting something; and Crane grants heightened swordsmanship alongside weaponry beyond the setting's usual technology, such as guns in an age of swords. Race lets you be any species in the setting from elves, dwarves and gnomes to unicorns, trolls and monsters, Higher Vampire lets you evade even a witcher's medallion and survive without blood, and Merpeople grants a melodious voice, a body built for underwater life that still breathes air, and supernatural beauty and grace.
Generated précis — the sections below are the author's original text.
Effects
23Witcher: You may be and/or possess the skills and training of a Witcher providing you with; extensive mental and physical conditioning, cat-like eyes that provide you with night vision/seeing in bright lights/and seeing in pitch darkness, enhanced olfactory allowing you to identify species and individuals by their scent alone, a sixth sense of entities around you (even if you can't perceive them), a boosted immune system that provides a near-immunity to disease and high levels of poisonous substances, heightened physical capabilities (strength, speed, reflexes, endurance, allowing you to take on threats that could decimate a garrison of normal soldiers and supernatural threats, overcome threats with minimal efforts, and shrug off most attacks), magical potential (versatile for combat and defense, utilizing instantaneous signs), a sense for things and people of importance, insight into the immediate interactions of other things, a great skill of tracking, an accelerated regeneration, a prolonged state of youth and increased lifespan, the ability to toggle your emotions blunting them for a time, an over developed libido (toggle-able), and you can toggle your fertility becoming completely sterile to back to normal (you can do the same to others, curing the sterility of other witchers/individuals or make others sterile). You may gain; a steel sword, a silver sword, a pouch with refilling resources (potions, oils, bombs, ammunition, and alchemical resources), a crossbow, and a medallion that detects monsters.
Wolf: You are regarded as a highly professional and reliable individual, with others regarding you with a level of respect and trusting you with more information and more important things. You are an equal to Geralt of Rivia, who is regarded as one of the greatest witchers to exist.
Griffin: You are always prepared for most situations, are extremely flexible when you need to adapt to situations, have been well trained in etiquette and sitting among the upper crust with nobility generally holding you in higher regard, a greater skill and talent for magic, and when you decide to be a neutral party others will respect it.
Cat: You are a talented spy and assassin moving quickly, quietly, and going unnoticed and unremembered whenever you want to. When you want you can give off a aura that let's others know that you will work for money and do almost anything for a price. The common person will generally regard you in higher regard. Your also faster than others, possess an uncanny balance, and are extremely flexible.
Viper: You are; an extremely knowledgeable individual, capable of moving and fighting in an unpredictable manner that others find difficult to adapt to, a natural talent for creating poisons, and when you decide to be a neutral party others will respect it.
Bear: You are made from hardier stock allowing you to resist and survive in; cold temperatures, high climates, harsh environment, and a greater endurance above other witchers.
Manticore: You are a skilled and talented defender with your strength growing when your defending something and always ensuring your a threat to anything that would endanger your target.
Crane: You possess a heightened skill with a sword and advanced weaponry that's above the normal tech of the setting/time such as guns in a time of swords and bows.
Race: You may be and/or possess the form and abilities of any races/species in the setting such as; humanoid beings (elves, dwarves, gnomes, humans) non-humanoids (unicorns, trolls), and monsters (werewolf, basilisk, ghost, ifrit, djinn, etc). You will always be sentient and can toggle ant weaknesses.
Higher Vampire: You may be and/or possess the form and abilities of a Higher Vampire including; being able to evade detection even by the medallions of witchers, no need to drink blood in order to survive, access to abilities unique to you, true immortality (nothing can truly kill you, regenerate and heal from anything, may enter a coma to heal over time), immunity to the normal weaknesses of your kind (sunlight, holy water, religious symbols, garlic, etc.), heightened intelligence that allows you to remember your infinite lifespan, enhanced strength that would make you a threat to a group of witchers, the ability to manipulate sapients and animals, invisibility, a giant bat-like monster, and immunity to silver.
Merpeople: You may be and/or possess the form and abilities of a merperson including; a melodious voice, a body built for surviving underwater and can breathe on land, a supernatural beauty and grace, the ability to summon a kraken to serve your will, and the ability to train dolphins/sharks/and hippocampi.
Dragon: You may be and/or possess the form and abilities of a dragon including; flying, the passive absorption of magical energy, sense hoards of golds/riches, an immunity to poisons, traps, bombs, and telepathy. You may possess the traits of one or more dragon breeds such as; Black (acid breath that can corrode armor, adaptation to living in swamps and wetlands, scales impervious to conventional weapons, and a size that can reach 15-30 meters), Green (poison gas breath, a powerful venom that can't be neutralized, adaptation to living in forests and hot springs, and a size that can reach 5 meters), Red (fire breath that can melt most metals, adaptation to living in hills, mountains, and caves, spines along your body, and a size that can reach 12-15 meters), White (frost breath that can flash freeze, adaptation to living in snow and arctic environments, and a size that can reach 12 meters), and Gold (fire breath that can melt metals, a scalding steam breath, the ability to shapeshift into the form of any creature, and a size that can reach 20 meters).
Mage: You may be and/or possess the form and abilities of a magic user including; being able to utilize magic, a slowed aging, power over the elements, teleportation, healing and regeneration, mystic and scientific knowledge, political knowledge and intrigue equal to most rulers, and unlike some magic users you are protected from going mad/insane from your powers.
Elder Blood: You may be and/or possess the power of an inheritor of the elder blood, including; immense magical power and energy, the ability to open portals across the multiverse allowing entire populations to cross through, strength and power to threaten the multiverse, control over space and time, the ability to control space and time, and full control over you massive power including being able to hide its presence.
Destiny: You are favored by destiny with it willingly bending to your will ensuring your survival in any situation, healing your body so you can fight again, allowing you to invoke the law of surprise, and when you enter a setting you may designate one of the individuals present in the setting as your soulmate (you may make adjustments to them if you wish). Your relationship will never sour or grow boring and your partner can never have their head turned from you as you will always be their perfect other half with fate/destiny protecting them from anything that would upset the relationship (cheating, blackmail, death, trauma, etc.) and fate pushing/pulling you to each other (dreams of one another) and helping to bring your happy ending.
Horse: You may gain a loyal steed, that you can summon forth from anywhere at anytime, if injured it will regenerate and be back to top shape within a few seconds.
Tavern: You may gain a constantly well stocked tavern that always has supplies of foods and drinks. The tavern will have some faceless employees that will care for it and keep it running, as well as provide entertainment. Your tavern may include an inn attachment with at least four rooms. You can import this building anywhere and/or store it in a pocket dimension.
Academy: You may gain a massive stone castle in a hard to reach location with vast wilderness surrounding it and multiple training areas and dormitories, the keep has multiple rooms for any use and a refilling stockpile of rations and resources.
Game Interface: You may active a interface in your vision that is similar to the games. This will also grant you perfect copies of the games inventory and features. The interface will display things like energy, health, status effects, exp, needs, and anything else that the games interface would normally allow. This will also allow you to perform actions like those normally displayed by the "player" in the game. Optionally, if you played the game you may gain the outcomes of your game history, including through multiple playthroughs.
Ancient Rights: Your connection to this setting has expanded beyond measure connecting you to all versions of it and turning you into a living embodiment/god of all Witcher worlds and settings granting you access to every; aspect, skill, item, species/race, planets, magic, spells, knowledge, etc. ever to exist in this setting (Fanfics, Canon, AU, etc) while also granting you complete control over anything from any settings of this place. You can also grant things from this setting to others and take it back at anytime you desire. You can also freely travel to any variation of the setting and times in the setting while also hiding you nature.
Optionally, you may choose to receive any of the following people as your companions. You can pick as many as you want. The relationship between you and them is whatever you want it to be, and you can choose exactly how romantically and sexually experienced they are. This can be different for each of the characters but they will all be irrevocably loyal to you.
Anyone from any Witcher setting, including fanfic/AU/Crossover/Etc.
Optionally, you may at any time choose to take a trip into the Witcher setting or a variation of it. This can be any alternate universe, like a fanfic or one made perfectly for yourself. You can either simply be dropped in or reincarnated into the body of an existing character or someone new.
- Categories
- utilitysupernaturalmagicsurvivalcombat
- Traits
- immunityregenerationskill masterysystem interfacewealthcompanionsdimensional travel
- Keywords
- dragonleadershipenhanced sensesstealthsummoningvampirismcraftingdurabilityflightillusionsimmortalityintelligence