Essence Viewer
BrowseFavoritesPopularCommunity tags
Ko-fi
  • Browse
  • Favorites
  • Popular
Back to browse

Essence of theWooden Horse

byZagreusHades

Views
0 views
Favorites
0 favorites

AI summary

A Trojan War Essence whose Born of a Swan option remakes your body into the most beautiful mortal in whatever setting you occupy, and whose Noble Birth option makes you attractive and intelligent with cunning enough that even as a child you could take down a band of bandits unharmed. Apple of Gold grants two golden apples, the first inscribed "For The Most" with a blank you fill in yourself, and Judgment Rewards grants the bonds the three goddesses offered Paris — Athena's wisdom, mastery of battle and the abilities of the greatest warriors, Hera's, and Aphrodite's. Built By Gods lets you summon walls beneath your feet that rise to lethal height and enclose whatever you choose, Fleet grants 1,200 warships and 130,000 fully trained warriors, wholly loyal and replenished each time you summon them, Wooden Horse grants an aura of harmlessness that lowers guards while any who denounce you meet misfortune, along with the giant hollow horse itself, Oenotropea lets you draw wine, wheat and oil from the earth by touch and become a dove at will, Nephele lets you split into ten to a hundred bodies each genuinely you and reunite at will, and Oenone lets you become any aspect of nature — tree, flower, rock, water — and teleport between them.

Generated précis — the sections below are the author's original text.

Effects

60
  • Born of a Swan: You may remake your body, you will be regarded as the most beautiful/attractive mortal in the world/setting you are in essentially being the ideal of human looks. You also possess an attraction that will see you drawing extraordinary individuals (heroes, main characters, celebrities, etc.) to you who will seek to win your affection. You also possess immortality that you can share with another/others, and revoke at anytime.

  • Noble Birth: You are regarded as an attractive and intelligent individual, with cunning and skill that as a child would allow you to singlehandedly take down a band of bandits and come out just fine. Other people will also be more likely to come to you for advice and help.

  • Apple of Gold: You may gain two golden apples; the first apple is inscribed with a message stating that it is “For The Most [Blank]” you can fill in the blank and when thrown or dropped into an area/gathering/group will cause a conflict of at least three of the most influential individuals that fit the [blank] the most, the conflict will grow and expand to effects more based on the influence of the people fighting for the apple and any who help decide who gets it, you will gain a new apple of this type right after using the other. The second apple has the ability to make any mortal fall in love with the holder, and should two (or more) people touch it (no matter mortal or not) they will become soulmates.

  • Judgment Rewards: You may gain the bond that the three goddesses offered to Paris should he grant them the apple; Athena (Wisdom, the abilities of the greatest warriors, and mastery of battle), Hera (Political power and knowledge, control over 756'256 square kilometers of land), Aphrodite (the love of any individual you want (can be chosen each time you enter a setting)). All of this without worry of drawing the ire of anyone.

  • Built By Gods: You can summon a wall under your feet that will rise to a point that it would be fatal for anything/one who falls/drops/goes over it. You can also summon these walls around something creating a sturdy fortifications capable of defending against any attack with no chance of breaking or being breached as long as the gates that form in the wall are closed (and they will only open at your command or for those you grant permission).

  • Fleet: You may gain 1'200 war ships and 130'000 fully trained and outfitted warriors that will come at your command replenishing any losses the next time you summon them and all completely loyal to you. The fleet will adapt to any world/setting fitting your needs, but maintain their numbers.

  • Wooden Horse: You may create an aura of harmlessness that will have most lower their guards and any who speak up loudly against you will suffer a bout of misfortune. You may also conjure a giant hollow wooden stature that could hide an army within and grant it your aura amplifying it so it gets passed all security. You can also grant your aura to other things and recall it with a thought.

  • Oenotropea: You possess a very helpful gift allowing you to produce wine, wheat, and oil from the earth with just a touch and a thought. You can also transform into the form of a dove and back as you wish.

  • Nephele: You are capable of splitting yourself into 10-100 bodies and can restore yourself into a singular body, the split bodies can possess differences from one another but will each be you. You may possess the ability to; transform into clouds and fly on the wind, you can also reshape your body and appearance, manipulate/create and mold clouds (including making them “solid” and permanent), you can also create pocket dimensions within clouds (you may toggle that a pocket dimension is only accessible from a specific cloud (making it permanent though it may still float about and change appearance you will always know what one it is), a dimension is accessible from any cloud of the same type, and/or the dimension is accessible from any cloud).

  • Oenone: You may possess the ability to; transform into any aspects of nature (a tree, flower, rock, water, etc.) and travel through that aspects teleporting from one to the other, you can also manipulate/create that aspect of nature, you can also create pocket dimensions within those aspects (you may toggle that a pocket dimension is only accessible from a specific aspect, a dimension is accessible from any version of the aspect of the same type, and/or the dimension is accessible from any aspect of it). You also possess exceptional medical knowledge that would allow you to heal any wounds or injuries as long as the patient has even the smallest spark/semblance of life, restoring them to full health.

  • Child to Avenger: You possess a fate that lies dormant within you until it is awakened by the right condition, vengeance, your untapped potential is a font of righteous rage fueled fury that makes you an unstoppable force towards any who harm you or anything important to you such as family, home, birthright, etc. and unfortunately for those who perform these acts you will always know/learn of the act and who they are being able to find them and destined to destroy/harm them in equal and greater measures then they did you wrong your very presence eats away at their strength, and the greatest part you can rebuild/restore what had been damaged/lost with it being stronger than before. Time and fate will have the information provided to you at the optimal time to plan and strike. You may toggle any part of this choosing to gain the knowledge but not become an avenger of destruction and instead choose to simply rebuild.

  • Shield of Ajax: You may gain a large seven layered shield capable of; blocking any ranged and piercing weapon/attack, making it impossible for you to be wounded as long as its on your person, and the shield can draw ranged attacks to it protecting others from getting hit.

  • Projection: Your shield has evolved into a conceptual object, being the ultimate defence against any ranged/thrown weapons. The shield now can be summoned taking the form of seven flowers each having the strength of a castle wall. The shield is also real when summoned making it immune to anti-magic things. You can project the shield anywhere including over great distances to defend another.

  • Body: You possess an immortal and invulnerable body making you a truly dangerous force when pointed at your enemies and a living shield for your allies, but you can also act as a sword and spear as you are an extremely talented warrior/fighter possessing a destiny that would make you undefeated in battle. You may toggle any part of this.

  • Basin/Hearth: You may gain a ceramic bowl that upon your command will expand and transform into one of two forms; a golden hearth that produces a fire that warms any room it’s in the fire also possess the ability to burn away mortality leaving only immortality behind, the second form is a silver basin that cools any room it’s in and produces water from the river Styx making any who bath in/with the water invulnerable in all the places the water touches. You can return it back to its bowl form at anytime and remove the blessings it gave at anytime.

  • Spear of Achilles: You possess a spear that can inflict wounds that never heal and can’t be healed by an means. The spear can also “shed” shavings if itself that when placed on the wounds will be “absorbed“ into the wound and can heal any wounds that would normally be unhealable like those it inflicts.

  • Mask of Pyrrha: You possess a compact that can perfectly disguise you or anyone who you apply the power within onto into a genderbent form that is unnoticeable/undetectable by anyone. This won’t change anything about them physically or mentally just cover their identity and will last until you or they dismiss it (though you can toggle it so only you can truly dismiss it).

  • Horse Drawn Chariot: You may gain a silver chariot pulled by a dappled horse and a blond horse, the horses are both immortal and capable of traveling over land and water with their cargo following along without issue. The blond horse is capable of speaking and possesses the gift of prophecy informing you of things to come.

  • True Companion: You are extremely talented at forming powerful and long lasting bonds with others that will extend far into life and beyond (afterlife, reincarnation, etc.), with them trusting their life to you and you being able to trust your to them. Being a True Companion entails a variety of different things (that you can toggle) such as; a best friend, a confidant, a partner in crime, a lover, a roommate, a secret holder, a second or right hand, etc. You may choose to become the true companion of one or more individuals whenever you enter a world/setting. Optionally, you may create a perfect true companion for yourself, who is completely loyal to you and balances out with you making up for any shortcomings.

  • Mind: You possess an incredible mind, wit, and guile capable of creating strategies, plans, schemes, orders, etc. all in a matter of seconds with fate working in your favor to make them work (for the most part as you intended), given time and resources you could plan for every situation and be prepared for any variable with nothing going unaccounted for. Your mind puts things together faster than most constantly analyzing checking facts and measuring what can be done and how far you need to go to reach a goal.

  • Heart: You possess a heart full of faith that extends and clings to your partners ensuring they remain faithful to you no matter distance, time, or other factors you will always be the one they wish to be with and return to. This faith within your heart acts as a beacon that will always guide your lover(s) back to you no matter what obstacles are in the way, and fate will work to see you reunited against all odds.

  • You are also always aware of your partner(s) never being able to be fooled by magic/divine/disguises/etc. knowing if its truly them and/or when it’s them in hidings (if you have multiple partners you are also able to distinguish them from one another).

  • You are also capable of perfectly measuring the strengths of your partner(s) and who they surpass or are weaker than (of course you are also aware that if it’s for you or others they care about that their normal strength is boosted, especially for you), this allows you to create the perfect tests for your partner(s) that only they can do (as though you magically enforce that only they can succeed when you set the test/task) ensuring they are who they say they are (including questions/information only they would know).

  • Bloodlines Bow: You may gain a bow that can only be strung and fired by you, those you allow, and/or those of your blood. Anyone else who attempts to do so will be unable to, and the bow will actually drain their strength and stamina as they attempt to utilize it.

  • Hound: You may gain a completely loyal hound that absolutely adores you and is capable of recognizing you and anyone you care for immediately no matter what, also allowing it to spot impostors. The hound is extremely fast, strong, and possess extraordinary tracking skill allowing it to track down anything once it has their scent (it also never forgets a scent).

  • Home: You may gain a house/manor/estate resting on a cliff, you know the layout and secrets better than anyone even in complete darkness. The house will even shift to aid you creating new paths and halls, with you immediately being informed of the changes.

  • Shroud: You are a master of delays and putting things off with those around you falling for your schemes and letting you get away with your cunning tactics, with each scheme being able to buy you three years on average.

  • Challenge: You have an odd charisma that leads people to take and follow your words and commands even if what your asking of them seems generally impossible like; stringing a ridged bow and shooting an arrow through twelve axes cleanly. Your words and actions are also capable of creating turning points in the “story”/world, setting the final moves into motion that will bring forth triumph and victory for your allies and failure to your enemies.

  • Lotus: You may gain an island that grows trees that produce glowing fruit, the fruit produce an effect on any who eat them that entraps the mind leaving the individual sleepy, peaceful, apathetic, wiping their memories and desires of home, loved ones, everything except for the desire for the fruit. You may also gain an island that grows beautiful white flowers that produce a sweet scent that calms the mind and brings thoughts of only joy, pleasure, peace, and serenity making those who smell its scent forget their goals and enjoy the bliss the flowers provide, the island will also possess resources to fuel their life of pleasure and abundance. You are immune to the effects of the fruit, flowers, and similar things with similar effects, you can also snap others free of the effects.

  • Wind Bag: You may gain a leather bag that holds all the winds of the world/setting within (obviously without causing issues for the world/setting), whenever you open the bag you can release a single wind of your choice having general control over direction and power with the wind being restored to the back after twenty-four hours, or you can release all of the winds causing a massive storm of tornadoes and hurricanes that can blow anything caught in them cast distances away and the bag will require ten years to replenish the winds.

  • Circe: You are a powerful sorceress and minor god possessing vast knowledge of magic, potions, herbs, and occult knife. With you knowledge and power you could; grant immortality to others, transform the physical form of others turning them into animals/monsters/items/etc., purify others of their sins, bend nature to your will, etc. You possess an extremely alluring nature that causes most people to drop their guards with only the most jaded and pessimistic individuals being immune, this also comes with an enchanting voice that also acts to lower the guard of others even more, and makes you an amazing cook.

  • You may gain an island paradise covered in pastures, woodlands, hills, and a lavish stone and marble palace resting on the tallest mountain surrounded by dense forest at the very center of the island.

  • You may also gain packs of loyal, subservient, and docile lions, wolves, snakes, and primeval beasts/monsters (chimeras), they are all completely loyal to you and can’t be turned against you. You may also gain a wand that can transform into a scepter that enhances and focuses your magic removing any drawbacks/backlash from spells, it can also hypnotize others but can’t be used against you.

  • Moly: You may gain a planter that grows a beautiful white flower that has the power to grant protection against any and all forms of magic, normally it would be lethal for a mortal to harvest the flower but yours can only be harvested by you and those you grant permission to. The flower also boosts the stamina and endurance of the user. The flower protection can be toggled so your magic remains effective.

  • Siren: You may gain; wings for flight, and an enchanting song that “speaks” to the listeners greatest desire and provides an alluring insight into who they are, the song is different for each listener put having the same allure and drawing whoever hears it to you, no matter what is in their way ignoring all dangers and throwing away their sense of survival.

  • Nekyia: You possess the ability to call forth ghosts from the afterlife allowing you and others to speak to them gaining knowledge and insight from their words, including insight into future events.

  • Calypso: You are immortal, possess eternally youth, and a sweet voice. You also possess the abilities to; speak with birds, command nature, create invisible servants, grant immortality and eternal youth/vitality to others, and conceal places preventing any from coming across it or leaving without your permission (you could also break/free others from similar concealments). You also possess an island paradise that possesses; invisible servants capable of doing and providing anything you could desire/want, a hearth that provides a perfect atmosphere and scent to the island, you can control the weather on your island, your can control the passage of time on your island making a week outside your island be a year on it, a luxurious cave/home that manifests materials for your hobbies and projects, birds of all kinds will come and go from your island bring information from the outside world to you, fountains of constant pure clean crisp water (though they can change to any beverage you desire), trees/vines/plants that produce the juiciest most delicious and nutritious produce, meadows that are in constant bloom and growth with flowers and herbs (including magical, medicinal, etc). Your island is naturally cloaked and protected from all dangers unable to be found and anyone in it is unable to leave without your permission, the island also possesses a special ability it can conjure currents that will bring “heroes” (people of importance and/or people you would find attractive) who are lost at sea to the shores of your island.

  • Rock and: You are capable of creating six dog/eel/dragon headed serpents, they may originate from your body (sprout from your waist, replace your legs) or exist detached but floating around you. Each head is capable of lifting and crushing a full grown man in armor without issue, they are also capable of stretching their already long serpentine “necks” and moving with deadly silence. You and your heads are also capable of surviving in the any water at any depth. You may also choose to gain the ability to gain a serpent/eel lower half in place of legs.

  • A Hard Place: You may gain a large barnacle that you can summon and de-summon at will, and anchor to any surface. The barnacle acts as a pocket dimension containing a lavish palace within and survivable to all within, though every part of this dimension is capable of shifting and acting to your will like a living thing. The barnacle can “swallow” large amounts of water always generating a whirlpool no matter the depth of the barnacle to its surface, and expelling that water at great heights and pressure, it also possess “teeth” that will break down any “debris” and leaving anything you want untouched untouched (including expelling things without force or harm coming to them. The barnacle is invulnerable and can’t be moved without your desire.

  • Prophet: You have the gift of prophecy and clairvoyance allowing you to see visions of the future and signs of what is to come. Unrelated you possess the ability to change from man to woman and vice versa, you can also do this to others with the transformation lasting seven years before it wears off.

  • Of the Sea: You are capable of changing your form instantly, you are also an expert escape artist and very hard to catch and contain. You also possess the ability to know the answer to most any question asked of you, even if you don’t know the answer generally when it’s asked of you the answer will come to (with the context of the question you will know what John they are referring to even in a world of thousands of John), its your choice if you share it or not, and extremely some questions may be outside your power to answer.

  • Divine Intervention: You can step in and provide assistance to anyone, anywhere though it helps if you have a connection to them and luckily you can designate others as your “wards”/champion.

  • You have the power to stop others from seeking vengeance against another even a large group of people, you can guide other including their actions/attacks/weapons, boost/renew the strength, stamina, and spirit of others, preserve a body keeping all things away (scavengers, decomposition, injury), convince others to aid your champion, “speak” to your champion within a mind space, adopt the form/voice of others, etc. You may use this option to become a God equal to the average god of Greek mythology possessing 1-3 domains, a sacred animal, and divine symbol.

  • You can transform into a living aspect of your domain and take on traits of your divine animal or the form of it, you can also control and “see” through your divine animals senses.

  • Sky: You may gain access to the sky domain allowing you to conjure storms, release/hurl thunderbolts, shape clouds into living beings, measure two forces and see which outweighs the other, and command over other forces getting them to pause, ceasefire, and/or take action. You may also gain eagles as a divine animal and a spear that can transform into a thunderbolt when thrown or produce blasts of lightning.

  • Sea: You may gain access to the sea domain allowing you to conjure storms, raise and lower the water levels of the ocean, summon floods/tidal waves/whirlpools, shape water/sea foam into living beings, generate earthquakes, and command over all water and those that reside within it. You may also gain horses as a divine animal and a trident that can shake the earth, control water, and summon forth violent storms.

  • Marriage: You may gain access to the marriage domain allowing you to inflame the emotions of others driving them to one extreme or the other (jealousy and rage or calm slumber), “view” the binds between partners and their faithfulness, amazing parenting skills, manipulation and persuasion, measure two forces and see which outweighs the other, and command over other forces getting them to pause, ceasefire, and/or take action. You may also gain peacocks as a divine animal and a ring that can generate an indestructible shield that also removes the effects of other abilities of those contained in the shields bubble.

  • Wisdom: You may gain access to the wisdom domain allowing you to device the best strategies, command multiple armies/groups, inspire/aid/train/sense heroes, bring others into a mind space where time flows at the speed of thought and the world outside allows no time to pass, and inspire and guide others to the point they could injure a god. You may also gain owls as a divine animal and a shield that can strike fear in the hearts of all who see it and defend against any attack, it can also petrify anyone the wielder wants.

  • Forge: You may gain access to the forge domain allowing you to conjure firestorms, design and create divine items/weapons, shape living beings from any material, transform concepts into physical things to add to your works, withstand any heat/fire/lava/sun/smoke, and design the most advanced technology blending them with magic in only a few seconds. You may also gain donkeys as a divine animal and a forge that can generate any tools and materials you need/want to produce your works/creations.

  • Travel: You may gain access to the travel domain allowing you to fly at speeds faster than light, teleport from one blaze to another, ensure something gets where it needs to go safely and back if it has to, get access anywhere no matter how secure or concealed and go completely unnoticed if you want, grant guaranteed safe passage to anyone, and guide others to the afterlife. You may also gain hawks as a divine animal and a pair of winged sandals granting flight (they can merge with you granting wings on your heals), a whole need helmet (that can also merge with you granting wings on your head), and a staff with two snakes wrapped around it that can instantly send thing where they need to go and summon anything that needs to be delivered.

  • Love: You may gain access to the love domain allowing you to make others fall in and out of love, choose the specific kind of love (fresh, true, obsessive, physical, etc .), sense the compatibility of others, teleport others away from danger, boost the arousal of others, enhance or ruin the appearances others, preserve a body preventing injury or disfigurement, and you yourself are divinely attractive. You may also gain doves and scallops as divine animals and a girdle that can inflame the passion and desire of mortals and immortals.

  • War: You may gain access to the war domain allowing you to conjure soldiers and weapons, inflame the rage and violence within others, mastery of any and every weapon and combat style, and battle sense to be constantly aware in any battle knowing your troops locations and numbers and how your doing compared to your opponents. You may also gain boars as a divine animal and a sword that can transform into any weapon and manifest all the weapons of war that will act as you command.

  • Sun: You may gain access to the sun domain allowing you to control the sun, release/hurl solar beams/rays of solar energy, bring forth plagues and cure them, heal any wounds, see and grant others visions of the future (and make it so no one believes them), see anything touched by the suns light, amazing talent and knowledge of all musical arts, preserve a body protecting it from scavenger and decomposing, amazing skill with a bow and arrow including guiding arrows to hit the most effective and fatal point. You may also gain swans as a divine animal and a golden lyre that can transform into a silver bow that generates arrows out of sunlight that can strike like true arrows, like blazing bolts of fire, or transform into plague.

  • Moon: You may gain access to the moon domain allowing you to control the moon, release/hurl lunar beams/rays of ice energy, bring forth madness and cure it, strike any target, call forth the beasts of the wilds to serve your will, transform others into animals, mark anyone or thing as your prey, see anything touched by the moon light and its shadow, amazing talent and knowledge of all survival arts, amazing skill with a bow and arrow including guiding arrows to hit the most effective and fatal point. You may also gain hinds as a divine animal and a golden bow that generates arrows out of moonlight that can strike like true arrows, like freezing bolts of dry ice, or transform into madness.

  • Chaos: You may gain access to the Chaos domain allowing you to sow chaos and discord, figure out the best ways to bring something to ruin, release/hurl conflict into the world. You may also gain chimeras as a divine animal and a golden apple that can bring forth chaos to anyplace it resides.

  • Hesiod, Homer, Aesop, etc: You may enter a setting and rewrite it to fit your wants or desires even stepping outside the normal design (Hercules is the child of Zeus and Hera instead of from an affair, Medusa and Pegasus exists at the same time with no relationship, some marriages don’t occur, etc).

  • Divine Purge: Your connection to this setting has expanded beyond measure connecting you to all versions of it and turning you into a living embodiment/god of all Battles of Troy/Iliad/Odyssey (and settings that include characters from those myths) worlds and settings granting you access to every power, skill, item, species/race, planets, galaxies, knowledge, afterlives, etc. ever to exist in this setting (Fanfics, Canon, etc) while also granting you complete control over anything from any settings of this place. You can also grant things from this setting to others and take it back at anytime you desire. You can also freely travel to any variation of the setting and times in the setting while also hiding your nature.

  • Optionally, you may choose to receive any of the following people as your companions. You can pick as many as you want. The relationship between you and them is whatever you want it to be, and you can choose exactly how romantically and sexually experienced they are. This can be different for each of the characters but they will all be irrevocably loyal to you.

  • Anyone from any settings with connection to The Battle of Troy, The Iliad, and The Odyssey.

  • Optionally, you may at any time choose to take a trip into the world of the Battle of Troy, the Iliad, and/or the Odyssey, or a variation of it. This can be any alternate universe, like a fanfic or one made perfectly for yourself. You can either simply be dropped in or reincarnated into the body of an existing character or someone new.

Categories
magiccombatutilitysocialitems
Traits
summoningcompanionsshapeshiftingskill masterystealthflightimmortality
Keywords
leadershipdurabilitycraftingillusionsimmunitypocket dimensionregenerationspace manipulationteleportationcharismadivine magicemotional control
Views
0 views
Favorites
0 favorites