Essence Viewer
BrowseFavoritesPopularCommunity tags
Ko-fi
  • Browse
  • Favorites
  • Popular
Back to browse

Essence of theX-Gene

byZagreusHades

Views
0 views
Favorites
0 favorites

AI summary

An X-Men Essence whose Comic Look option remakes your body into a comic-book physique that holds without effort, with Leader making you an exceptional strategist and tactician who reads a team's strengths and weaknesses and knows how to train them, Teacher making you able to get any lesson across to anyone, Trainee making you a quick study who is always the star pupil, Teamwork letting you move in perfect tandem with allies as though anticipating them, and Lone Wolf spiking your strength and capability sharply whenever you work alone. Murdock makes you a master of going unnoticed, moving silently and hiding anywhere, especially when concealing your appearance, and able to find and make passages hidden to others. SxJxL makes you the partner people see a future with, offering the complete long-term package, U-Men grants extensive medical, genetic and biological expertise including extracting and implanting genetic material and identifying a power's source, and Bastion makes you his equal at locating, hunting, negating, capturing and destroying mutants and other powered individuals along with sensing them.

Generated précis — the sections below are the author's original text.

Effects

119
  • Comic Look: You may remake your body, gaining a physique befitting a comic book character that will always be present even if you don’t actively attempt to maintain it.

  • Leader: You are an exceptional leader, strategist, and tactician. You are able to identify the strength and weaknesses of your team and the best ways to help them train and improve themselves, you are also a talented speech giver capable of motivating, inspiring, and potentially striking fear into those who hear you. You always know the location and well-being of your team.

  • Teacher: You are a talented instructor capable of getting any lessons across and getting through to any individual(s). You are able to identify the best ways to teach/train individual people and how to sync up those methods to teach a group without risking the improvement of any student. People will also feel more comfortable speaking to you and coming to you for help and advice. You can instantly gain extensive knowledge/skill of any subject and can instantly absorb information through a touch/glance, you are also protected from any negative aspects of the knowledge/skill you gain.

  • Trainee: You are a great student capable of quickly absorbing information, instruction and utilizing your lessons. You are bound to always be the star pupil and the teachers pet in any class even if you don’t put effort into things you’ll still be naturally above average than others.

  • Teamwork: You excel at working alongside others capable of moving in perfect tandem with them and seeming to know what they plan to do before they do it allowing you to strike with them or avoid getting in their way. You possess the ability to prevent friendly fire.

  • Lone Wolf: You are perfectly adapted to being alone and dealing with things on your own. When alone you gain a massive spike in your strength and other aspects making you far more dangerous and capable.

  • Murdock: You are a master at going unnoticed, moving silently and hiding anywhere especially if you have something to hide like your appearance. You can create and find passages that are hidden to others allowing you to move around unimpeded (sewers, catacombs, etc.). You are also able to find and relate to outcasts.

  • SxJxL: You are the one that people can see a future with the partner who will stick around and build a happy and fulfilling life together with the complete husband/wife package if you will. You are also the person who attracts suitors with people developing crushes on you and if you nurture those feelings they will grow, you will always attract individuals who you would like and find attractive, you may even be an awakening for a few of them. You are always aware when the people in a relationship with you are in danger and will always be able to reach them in time, this extends to any children you have or take under your care. You are very good with dealing with those younger than you capable of getting them to listen and learn.

  • U-Men: You possess an extensive medical, genetic, and biological knowledge and the skills needed to extract and implant genetic materials. You also are capable of determining the “source” of a power/mutation and can synthesis it into liquid form, one you’ve created the liquid form you can recreate the genetic material without the original source.

  • Bastion: You may be an equal to Bastion, possessing the same powers and abilities including; the locating/hunting/negating/capture/and destruction of mutants and other powered individuals, sense their presence within 32 km of you, super strength, flight, concussive blasts and disintegration blasts, Master Mold programming (Complete control over any/all Sentinels, Sentinel Production including creating Prime Sentinels and nano Sentinels, and interface with technology (access data, control programs)), Nimrod Program (High degree of intellect, assess threat levels, develop counter measures to attacks), self repair, and immunity to all psychic attacks.

  • You may also possess the Celestial and Technarchy technology boosting the previously described abilities and granting; far stronger regeneration, potent technoforming, appear through any electronic appliances, morph machinery as you desire, create loyal Nimrod like Prime Sentinels, Technopathy, energy manipulation, limited space-time manipulation (teleport, time travel, bring forced from alternate futures), and wings capable of being used offensively/defensively/and for flight.

  • You can also take on a human form and a Sentinel form.

  • Destiny: Your mutation provides you with a powerful and innate immunity to psychic influences that attempt to manipulate/control you granting you a mental block capable of keeping out the strongest telepaths without issue, this block will allow telepathic communication through.

  • You are also provided with enhanced strength easily allowing you to breaking through concrete/cement constructs that are already damaged without harming yourself, exceptional acrobatics allowing you to jump more than twice your height and land on your feet from far greater heights without issue, and expert climbing skills allowing you to shimmy along thin edges at incredible speed and jump to other ledges without having to worry about falling or missing. Your mutation also grants you a mental-physical “catalog and three slots” the slots are offensive, defensive, and utility and can be filled to augment your abilities, in order to fill them you require Genes that will be added to your catalog every time you complete a mission/task, you will receive a single gene that fits into one of the slots with the genes being based on the “main characters” of the world/setting with each main character having three genes available (Ex. Emma Frost Offensive may add psychic damage to your Attacks/Defence would grant a weaker version of her diamond form/Utility may grant limited telepathy), you can mix and match what genes you use.

  • You may also gain one or more of the mutations below. If taken with “Costume” there is a fourth Gene that you can get that will provide you with a costume that’s appearance and design is based off the costume of the character.

  • Density Control: You can control the density of your body focusing it into parts of your body to augment your attacks or throughout your entire body to enhance your defensive capabilities. A physical reaction occurs when in use resulting in the effected areas developing an obsidian coating/form. You are also far more durable and capable of taking more damage even without the use of your mutation. The basic and easiest form of this is ability is focusing it on your fists coating them in obsidian for greater damage (smashing them into the ground can cause a tremor around you unsteadying those around you, both fists can be smashed into each other creating a strong force wave sending others away from you, etc.). With training you can learn to utilize your abilities in other ways such as; charging the obsidian and launching pieces outwards to stick to surfaces (including people) and eventual explode, create an obsidian barricade that when destroyed by you unleashed a massive shockwave, passively generate a thinner obsidian crust on your body enhancing your health/defence/and potentially deflecting attacks, charge and heat your obsidian so they release bursts of energy with every impact, release a shockwave that locks and immobilizes others in an obsidian shell allowing you to shatter them, create an obsidian sphere around yourself and roll through enemies and obstacles, and the greatest use of your abilities would allow you to build yourself into a obsidian titan.

  • Energy Manipulation: You can generate and project energy to be release as blasts of concussive force and envelop your body in raw energy. Your energy can be released in quick bursts, focused beams, and bursts of explosive force. You are far better suited to long range combat capable of keeping your enemies at a distance. The basic and easiest form of this is ability is releasing orbs of energy (when two of the orbs collide they will create an explosion, create a quick beam of energy, create pillars to push enemies back and strike from below, discharge energy, etc.). With training you can learn to utilize your abilities in other ways such as; manifesting an energy field that will damage enemies and restore your health, charge your body and launch yourself releasing the energy in a bust upon contact/landing, create a floating orb of energy that will float around you and launch seeker shots, fuel energy into you body to absorb attacks and release electric-like bolts at your attacks defensively, create energy mines, generate a constant beam of highly charged energy, and the greatest use of your abilities would allow you to unleash the power of a star, floating through the air surrounded by an mini-star that will draw people into its orbit damaging them and allow you to produce supernova like attacks.

  • Shadow Matter: You can control unseen dark matter and manifest it into solid shape for an instant creating an indestructible blades that can be dispersed back into its unseen dark matter state. You can also tap into the matter to displace your body allowing you to travel instantaneously. Your reflexes and movement have both been enhanced allowing you to move faster and making you well suited for combatting groups of enemies. The basic and easiest form of this is ability is creating antimatter blades that can strike with impressive speed and short bursts of displacement. With training you can learn to utilize your abilities in other ways such as; manifesting tentacles that can grab and attack enemies, manifest a cyclone of blades around you that draws others into it, create attacks that leave a trace of your antimatter behind damaging the infected and siphoning their health into you, passively displace yourself phasing in and out to avoid attacks, displace yourself to instantly teleport behind enemies (can allow you to attack multiple targets at once or focus on one individual), deconstruct your body into a vapor moving through others damaging them while becoming invulnerable, and the greatest use of your abilities would allow you to take a shadow angel/demon form with wings made of antimatter blades, flying through the air and swooping through your enemies tearing through them.

  • Energy: You possess a Mutation that allows you to; generate, absorb, manipulate, create, and/or control some form of energy. This can include abilities like; Gambit’s charged explosives, BamBam’s explosives, Cyclops’ optic blasts, etc. You may also take the ability(es) below.

  • Cyclops: You can produce powerful beams of a purely concussive force/energy, you can control the width, flow, and power of the beam (your starting maximum strength could rupture steel and create a clean path through a mountain, with room to grow).

  • You possess a connection to a universe where an endless supply of the energy resides, with you tapping into it every time you use this ability. Your body is also constantly absorbing sunlight and storing it in your cells to use as a fuel to augment your ability. Your mind generates a psionic field that covers your body protecting you from your own powers and allowing you to shut them off.

  • You may gain a endless supply of a synthetic quartz that is capable of blocking your blasts or other individuals energy based abilities, with you being able to mold the quartz into any shape/appearance with added comfortably and safety if used for something like contacts including providing a lingering five minute dampen.

  • Havok: You passively (though you can actively do so to with a conscious effort) absorb ambient cosmic energy (starlight, x-rays, gamma radiation) storing them in your body, and then can actively release it as circular emissions of plasma that can be released as an omnidirectional blast around you or channeled into a single direction. The temperature/level of your plasma can be controlled allowing you to cause objects to shatter, explode, disintegrate, and be lowered to the point of only causing sickness/headaches when it hits an organic being. You are immune to the negative nature/effects of most radiation and heat including your own power and concussive energies. You are also capable of flight (both in and outside an atmosphere) and survive in a vacuum without the need to breath.

  • Vulcan (Requires “Omega Level”): You are officially the most powerful energy manipulator can capable of manipulating all forms of energy such as concussive energies, plasma, spells, etc. you are also able to absorb energy from any source.

  • Your powers can break through the immunities of individuals normally immune to energy based attacks.

  • You can even generate psionic energies allowing you to control the psionic abilities of others, though they can learn to prevent this.

  • You are also capable of; flight, levitation, interstellar flight, create solid energy constructs including having them appear as actual beings, force fields, simulated telekinesis, detecting energy from vast distances and identifying the source (other energy manipulators, starships, etc).

  • You may choose to gain Vulcans hidden potential allowing you to generate and control fire, earth, electricity, wind, water, darkness, and light. If taken with “Darwin” you can absorb the essence and powers/abilities of others.

  • Elemental: You possess a Mutation that allows you to; generate, absorb, manipulate, create, and/or control some form of element/phenomenon. This can include abilities like; Storm’s weather manipulation, Iceman’s cryokinesis, Pyro’s pyrokinesis, Scarlet Witches probability manipulation, Banshee’s sonic scream, Domino’s luck, etc.

  • God/dess (Requires “Omega Level”): Your power is galactic in nature capable of; calling in celestial versions of your element (solar winds, arctic chill of space, etc.), spying/sensing through your element even the smallest presence of it, transforming yourself into a living construct of your element and back to your normal body/form, stretching your power to blanket planets, and as long as your element exists you can revive from the closest, strongest, safest presence of it.

  • Beastly: You possess a Mutation that grants you; the form, abilities, features, instincts, and/or control over an animal or beast. This can include abilities like; Sabertooth’s claws and nature, Beast’s form and strength, Wolfsbane’s Wolf form, Toad’s tongue and jump, Pixies butterfly wings, etc.

  • Pack: You are never alone your mutation allows you to create/generate a pack/swarm of animals/beast similar to your nature/design each body is an extension of yourself and as long as one lives you will be able to generate from it and reform you pack to full power again. You can choose to create five large battle focused variants or twenty normal sized and powered variants, you can transform your body into the pack allowing you to produce double the amount you can create, with training and practice you may learn to create more members of the back and new variants.

  • Transformative: You possess a Mutation that allows you to; change, alter, and/or shift your physical form. This can include abilities like; Colossus’ organic metal skin, Emma Frost’s diamond state, Mystique’s shapeshifting, Shadow Cat’s phasing, etc.

  • Darwin: You possess reactive evolution which allows you body to automatically adapt to any situation or environment its put in making you near-impossible to kill. Your powers will tend to provide the most effective adaptation rather than the most useful (instead of boosting your strength to defeat a greater foe your powers will teleport you away from the danger). Example of what you can develop include; gils when submerged, night vision when in the dark, Increased intelligence, comprehension of languages/writing you don’t know even if alien in origin, regeneration, space survival, processing alcohol faster to prevent drunkenness, gaining the power of a god to survive Hala’s death touch, etc.

  • Mystique: You are a metamorph capable of shifting your cells and tissue to change your physical appearance to look and sound exactly like any human, humanoid, and/or semi-humanoid being no matter the gender. You can also “create”/mimic clothing and accessories that act and can be removed like normal without harm or issue to you dissipating if you no longer need them without a trace. Your shapeshifting is extremely precise allowing you to perfectly duplicate retina pattern, finger prints, palms, skin pore patterns, vocal chords, etc. with perfect accuracy even if you’ve never seen them closely or in real life. You also possess the ability to shift the placement of your organs, and immortality barring violent death as you don’t age. You are a master of disguise and imitation, easily able to spot when others are pretending to be someone else including spotting psychics and possession.

  • Evolved (Requires “Omega Level”): You have now developed a healing factor that makes you extremely tolerant to toxins, provides enhanced strength, and has boosted your shapeshifting capabilities allowing you to perform feats such as; developing wings capable of providing you flight, concealing items in ”pockets” of your body, grow extra limbs that are fully functional, alter your mass (shrink to the size of a child/flatten your body or grow to a greater size) this can be accompanied with weight changes, your body and mind will always remember your origin form/state, you can maintain any form you take indefinitely even if unconscious, and you can now adopt the form of non-humanoids, animals, plants, and non-living objects without risk to yourself.

  • Travel: You possess a Mutation that allows you to travel through a greater means. This can include abilities like; Nightcrawler’s teleportation, Magik’s gateways, Quicksilver’s superspeed, Cannonball’s ramming, etc.

  • Nightcrawler: You can open portals onto yourself to instantaneously travel from one point to another leaving behind a cloud of smoke and the sound of air quickly filling the now empty space, you are fully capable of traveling with “luggage” such as the stuff around you or other people, if you concentrate you can focus on only taking specific things when you teleport rather than the whole.

  • You can toggle if your passengers are strained by the travel with excessive use causing nausea or incapacitating them.

  • You possess spatial awareness to avoid ending up attempting to fill the space of something else like walls or other people/objects.

  • You may toggle the light bending nature of your ability allowing you to appear cloaked in shadows during the day and nearly invisible in the dark.

  • You possess a few limitations including; at max being able to travel 3 to 5 km with each leap (though you could achieve 150 to 100 jumps in under a minute if you pushed yourself).

  • You may gain similar traits to Nightcrawler, Azazel, and other Neyaphem developing; blue/red/white fur covering your body, yellow eyes, longer and sharper canines than humans, pointed ears, prehensile feet, prehensile tail strong enough to lift your weight, an unnaturally flexible bone structure, night vision, a long lifespans, and micro suction disks on you hands and feet allowing you to stick to surfaces. If taken with “Omega Level” your power is similar to Azazel as you no longer need to see or know where your going in order to travel safely and you no longer possess a limit on the distance you can travel in a single jump existing as one of the most powerful teleporter in the world.

  • Ruler of: A number of teleporters use another dimension as a waypoint for their teleportation (Nightcrawler uses the Brimstone Dimension, Magik uses Limbo). Like Magik you are the ruler of a dimension, unlike Magik your rule is undisputed as the inhabitants (if there are any) are completely loyal and subservient to you. You can completely design the dimension and what resides within it (flora, fauna, sentient life, etc) though the dimension is always mutable to your wishes including being able to create “windows” to other places/dimensions/timelines/etc allowing you to look in unnoticed by anyone. You may also gain an army completely loyal and subservient to you ready at anytime to come to your aid or follow your command each soldier being equal to a human super soldier.

  • Psionic: You possess a Mutation that allows you to manipulate, utilize, control, etc. psionic energy and unlocks your psychic potential. This can include abilities like; Hellion’s, Chamber’s, Psylocke’s, Emma Frost’s, Xavier’s, etc.

  • X-Man (Requires Omega Level): Your psionic Powers are on a level that would rival the Dark Phoenix, even when weak and inexperienced you could easily overcome other powerful and trained individuals.

  • You have access to an unlimited source of psychic energy, your abilities include; the manipulation of matter and energy, telepathy (read minds (across great distances), read residual thought imprinted on objects, communication with others (interface with multiple minds even every person on the planet simultaneously without issue or aid), thought projection, mind control, scan and alteration of memories), creation of illusions, psionic blasts that can range from causing pain to death, psychic energy constructs, astral projection (and can pull the astral forms of others out), sense dimensional rifts/anomalies, telekinesis (precise enough to manipulate molecules, control chemicals, separate every component in something resulting in an explosion no matter what, take apart complex constructs, quickly assemble complex constructs, augment your physical abilities), cloak yourself from other psychics even if they use aids like Cerebro, understand/translate any language, precognition, clairvoyance, time manipulation, enter Planck time to view the future in all possible variations, three hundred ways to see the future, mind blasts, psychokinetic energy (shatter steel, the moon, and continents), mental barriers, psionic barriers that can stop any attacks, supersonic flight, hologram creation, light bending (invisibility, laser bending), alter atoms to phase through surfaces, channel magnetic fields, EMP generation, isolate/manipulate planets gravitational field, bend dimensional barriers (teleportation, travel to different dimensions), awareness of individual electrons/molecules (identify).

  • You may also adapt a pure psionic energy form and return to a physical form as you wish, while in your energy form you can possess other controlling them completely and exploring their mind and mental world freely.

  • Wolverine: You possess two sets of three retractable bone claws each twelve inches in length that will rest within your forearm when not in use, you can extends single blade rather than all three and each blade is strong/sharp enough to cut stone, steel, even Iron Man’s armor. You also possess a healing factor that allows you to heal from virtually any injuries at an incredible rate including; regrowing missing limbs/organs, regenerate from a skeleton, high resistance to toxins and poisons without discomfort, immunity from attacks on your nerves, immunity from all earthly diseases, fight off fatigue allowing you to continue on before needing rest, dull pain, and a greatly increased lifespan.

  • You also possess many superhuman traits including; durability to take hits from individuals like the Hulk and still fight, acute senses that surpass most earth animals (see great distances with perfect clarity, night vision, hear from vast distances, hear pitches outside the human auditory frequency, fight blindfolded, recognize people by scent no matter form, track objects and people, heart heartbeats and spot changes in the body, taste pheromones in the air, etc.), strength from one thousand two hundred pounds to two tons and strike with greater force, agility (balance, agility, coordination, jump thirty feet unaided), speed (attack faster than the eye can track), reflexes (dodge; bullets at point blank range, machine gun), animal empathy and communication, and mental barriers to resist most psychic abilities as well as a strong willpower.

  • You may also gain combat skills and training equal to Wolverine who is generally one of the best fighters in the marvel universe. Optionally, you may gain an adamantium skeleton making your bones and ligaments indestructible and unbreakable without inhibiting any of their functions or movements, this has also altered your claws allowing them to cut through virtually anything even being capable of penetrating the skin of individuals like the Hulk, Thor, The Thing, Thanos, etc.

  • X Series: You possess a few more abilities then before including; empathy (sensing and limited projection), manipulation of your pheromones (suppressing you scent even to Wolverine level senses, manipulate the emotional state and senses of others, instill fear/joy/depression/sense of security/arousal in others), smell and taste pheromones (judge emotions and physical state of other beings), your pheromones are strong enough to effect extremely most species/individuals including gods (with some exceptions), a mental barrier that will grant you temporary control over anyone who comes into contact with it and will restore lost/true memories, the ability to coat your claws and bones in a metallic substance that your body naturally secrets/produces, and the ability to shift the location of were your claws extend from without issue.

  • You are also provided with; an extensive knowledge ff pheromones and their capabilities, Romulus’ teaching and the skills and speed to utilize them such as “teleporting” and striking with attacks that bypassing through the reflexes of others including individuals like Deadpool, Wolverine, and Spider-Man, and the knowledge/training/skills of X-23. Optionally, if you took the adamantium skeleton option your bones and claws aren’t constantly coated instead your metallic secretion can be freely switched on and off and will be a perfect adamantium replica with all the benefits and none of the downsides, you can leave it on if you like.

  • You will also be able to generate a metal coating similar to the Muramasa Blade with this other metal weakening healing factors allowing your attacks to prove truly fatal, as this is just another form of your metal secretion it won’t interfere with your own biology. You pheromones have also been enhanced allowing you to produce a poison similar to the effects of adamantium when exposed to others and your normal pheromones work on anything rather than just most things.

  • Esoteric: You possess a Mutation that doesn’t really fit into the previous categories or are to distinct. This can include abilities like; Wither’s death touch, Blob’s unmovability, etc.

  • Foresight: You possess precognition allowing you to see probable futures that can be interpreted to a desired outcome. You are also given flashes of your surroundings being skilled at gaining direct and immediate visions the farther into the future you look the more variables created and less accuracy provided.

  • Maker: You innately understand any and all mechanical devices and can create any mechanical device with only your imagination being the limit. You subconsciously work at great speeds, and almost immediately can identify the capabilities and functions of technology/machinery.

  • Multiple: You can create multiple identical physical duplicates of yourself instantly, your duplicates can also replicate themselves once. The duplicates can think, feel, and act independently of you and each other but will always be completely loyal and subservient to you acknowledging you as the prime/original and you can choose to instead create your duplicates in a hive mind with you, when you absorb/merge back you will retain the memories/knowledge/experience of the clone without suffering from any negative effects. If a duplicate dies you will immediately inherit their memories, if you reabsorb an injured clone you won’t suffer from their injuries/illness/negative issues.

  • Elixir (Requires Omega Level): You can manipulate organic material on a genetic level allowing you to; heal/regrow tissue that has been damaged or removed, regrow organs that no longer exist (heart, lungs, etc.), subconsciously heal yourself almost immediately as the wounds occur, rapidly decay/deteriorate others, heal forced mutations/changes worldwide, cure fatal diseases no matter the source/origin, fully revive the dead, overpower other death/deterioration touches, kill/nullify powerful regenerative (Wolverine, Deadpool) and invulnerable individuals and restore them just as easily. You may gain gold and black skin similar to Elixers that you can toggle.

  • Wiccan: You possess the ability to manipulate reality at will, and tap into the universe’s stores of magic. To begin with you will need to focus on your desire/idea and audibly repeating it out loud as the bases of the spell, effecting a localized scale. With training you can remove the need to vocalize your intent and the scale can increase. If taken with “Omega Level” you have no need to vocalize your intent with your abilities occurring effortlessly and to far greater levels, you will also become the Demiurge capable of rewriting the laws of magic and massive levels of power.

  • Omniversal (Requires Omega Level): You are an Omniversal threat possessing vast reality warping powers and complete control over the fundamental forces of the universe, your power is equal to Celestials. You possess; telepathy, telekinesis, precognition, astral projection, time manipulation and travel, control over the fundamental forces of the universe (universal scale with potential to grow), reality warping (cosmic scale with no limit of growth), pocket universe creation, creation of life doubles (yourself and/or others), revival of the dead, planetary creation, modify your own abilities through reality warping.

  • X-Gene: You possess a mutation that deals greatly with the x-gene and potentially other super abilities. This can include; Rogue’s absorption, Leech’s nullification, Caliban’s mutant sensing, etc.

  • Tattoo: You possess the ability to grant others superpowers by placing a symbol on their bodies and thinking about what you want the symbol to grant/represent the symbol has to have some kind of connection to the power given. The only limit is your imagination, but giving extremely powerful abilities can be extremely taxing and potentially dangerous. You may remove the abilities at anytime, otherwise the powers remain as long as the symbol does or until you pass.

  • Caliban: You can sense the presence of other mutants (biologically powered being and determine the general source of power), you are also provided a direction like a compass if there are multiple individuals you can focus the needle.

  • Rogue: You can drain the essence of living beings by coming into contact with them providing you with their physical skills, memories, personality traits, and superhuman traits while providing them a bio-physical shock that can range in pain and damage based on the length of the touch (including being lethal). Each individual will create a “template” that you can access and tap into, you can reactivate previous templates and sense the state of the “donor” (living or diseased) and experience their memories. You can toggle your ability turning it on and off, and will suffer no drawbacks or downsides such as absorbed consciousnesses causing you trouble.

  • Leech: You possess the ability to negate any powers no matter their origin (mutant, genetic engineering, extraterrestrial, etc.). You have complete control over your ability including being able to weaken and temporarily depower others.

  • Hope (Requires “Omega Level”): You possess a number of abilities including; copying the power of those around you temporarily (fade with usage, time, distance) without negatively impacting them, becoming subconsciously aware of the powers you’ve copied and how to utilize them to their full capacity with complete control, there is no limit to the amount you can copy or the amount you can use at once, immunity to power absorption, power stabilization (optimal state and peak condition), temporarily amplify the abilities of others (unlock full potential, augment others), temporarily negate and suppress the abilities of others, synchronize the abilities of others, sense and track mutants (sense them even if out of control or untraceable by other means), activate dormant X-Genes, Influence those who’s abilities you activate and stabilize (low level subconscious control through persuasion and manipulation, pushing can grant total control over their actions, sense activation and loss, if you practice you could bring them directly under your control), and reset abilities (remove viruses, issues, templates, etc).

  • Light: You may gain the abilities of the Lights including; flight, physiological enhancements that reactively alter your body to provide superhuman maneuverability for any situation and provide access to transonic speeds (you can freely access a form similar to Transonic’s flying aerodynamic mer-creature form), localized time manipulation to speed yourself up while appearing to others to be moving at superspeed, enhanced animalistic sense/reflexes/instinct, understanding of animalistic noises, adaptive instincts that allow you to find solutions to any civilization problem that you deal with (if placed in a court you would develop the intellect to win the trial), temperature transference (pyrokinesis allowing you to generate flames that don’t require fuel, extract heat from surrounding and emit it from you body, take heat from others, cryokinesis, reduce kinetic energy resulting in reduced temperatures, control/generate/absorb ice), access to a techno-organic moldable body capable of creating large tentacles, transforming into a large monster, create constructs (stairs, figures, etc), send one way mental messages through contact, no trouble reforming to your normal form, telepathic immunity and the ability to create constructs that allow others to share your protection, regenerate/heal even if torn apart, mental possession (project psionic energy surge that overwhelms victims consciousness and places your mind in control of their physical bodies, numerous individuals simultaneously over several km can be effected).

  • Splicer: You are capable of creating “children” from the DNA of others (think Cadmus and Superboy). When you come in contact with DNA it will be added to a catalog within your “stores” for later use and access with your stores creating more to prevent loss of the sample, your abilities also remove any negative effects of the DNA or potential downsides (DNA carrying; disease, a copy of the donors consciousness, etc.).

  • You can also generate indestructible incubator pods of various sizes they can expand as needed but appear to resemble crystal and amber, these incubators can be infused with any DNA from your stores and will create a viable offspring/clone dependent on the DNA placed within, this includes blending more than two DNA sequences, the incubator will then nourish and house the developing being.

  • You possess a large amount of control over the incubator and the product capable of choosing gender, appearance, abilities, draw psychic traces of knowledge from the donor’s dna and import it into the product, designate the development and progression of the product (have it age at an advanced rate until a point of your choosing even after leaving the incubator, have it age at a reduced rate, place it in stasis, have it age at an advanced rate even up to its destruction where it can age to dust, etc.) you are always capable of changing the time/progression “setting” of your creations. Your creations will be loyal to you.

  • You may also use the product as another body for you to inhabit (the incubator can have it in stasis until you pass with you being called to it and inhabiting the body where it will then release you or use the body as another body even before you pass with your mind being perfectly capable of handling the input), you can also transfer someone else into a product you’ve created. If taken with “Five” you can take apart DNA and augment it into Blank Slates/Cells these Blanks must be based on the DNA they stemmed from for example a mutant donor would be constructed into a Blank X-Gene containing no powers as of yet but can be implanted into someone making them a mutant or mixed with other DNA to create a mutant husk/clone/individual, if used on an alien donor it can create a blank cell of the alien species DNA and if mixed with other DNA could create a full or hybrid husk/clone/individual of the individual (think the avatars in Avatar), etc.

  • You can also revive individuals who the Five wouldn’t be able to such as those who died in the Otherworld. If you also possess “Psychic” and/or telepathic power you will possess a natural and updating storage of the minds of others that will remain completely dormant in their storage, you can then upload them into a husk.

  • Itemizer: You can retroactively change the nature of something to be a part of you. Utilizing magic and spells wouldn’t actually be magic it’s simply your abilities acting in the way the “spell” is intended to removing the need for the magic energy, items don’t actually hold the abilities they provide but are acting as a focus for you until you can utilize the abilities without them, sentient object/spirits/etc aren’t really present it’s simply a fragment of your mind teaching you to wield your power and fading once that’s done, etc.

  • Make (Requires Tattoo, Darwin, Hope): You are capable of creating new powers with simply a thought, your body will also instantly develop powers to aid/save you with the powers you create being permanent parts of you that you can toggle. You can also grant/imbue powers to others or into things, designating if the power is temporary or permanent.

  • Moot (Requires Rogue, Leech, Hope): You can permanently steal, weaken, and de-power the abilities of others no matter their source/origin/nature. You will never suffer drawbacks from stealing an ability with them becoming truly yours and unable to act against you. You may; transfer abilities you’ve stolen, make the de-powerment and weakening temporary, effect the memories/skills/and personality as well, and utilize this on yourself. There is no range or restrictions to your ability.

  • More (Requires Darwin, Rogue, Hope): You can temporarily or permanently amplify and evolve the abilities of yourself or others. You can also hijack the control of any abilities/powers making them activate/go inert at your command and used as you like. There is no range or restrictions to your power.

  • Brother Mutant: You may become a being similar to Brother Mutant or just gain the abilities similar to him, including gaining a glowing form. Brother Mutant is a fusion of Wolverine, Quicksilver, Magneto, Scarlet Warlock, and Mesmero who possesses; a healing factor, super-speed, magnetic manipulation, probability control, and hypnosis. You may choose the same fusion components of can choose five different mutants gaining access to one of their abilities and can only choose 1-2 Omega level mutants.

  • Skrull (Requires Omega Level): You may gain the powers of the members of a team, but you will only gain one aspect of their power and have to choose a set team not any individual who has ever been apart of the team.

  • Five: You may possess the abilities that the five utilize to revive mutants including; creation of nonviable biological eggs, weak reality alteration to make the eggs viable, grant life to the egg so cellular replication can occur if genetic material is in the egg creating a husk, time acceleration to speed the growth/age of the husk, enhance and synchronization of powers. Allowing you to create clones, restore the body and powers of others. The things you can create are simply empty husks that require a mind to be put into them (think the Altered Carbon), you also need to find a source of genetic material. If taken with “Psionic” and in possession of telepathy you could copy/move over consciousness into the husk.

  • OG: You may gain Cyclops’ optic blasts, Angel’s wings, Marvel Girl’s telepathy, Iceman’s cryokinesis, and Beast’s strength allowing you to lift one ton to ten tons.

  • Father Mutant (Requires Omega Level): Similar to “Bother Mutant” but now without limits you can choose an endless amount of mutant, choose any amounts of omega level mutants, and will gain all their abilities not just one of them.

  • Horsemen: You may gain the powers and abilities of every individual that has acted as a Horseman of Apocalypse.

  • Omega Level: You possess vast stores of power and energy that makes you a threat/savior on a large scale. When you are put against a generally talented, trained, and strong individual with similar powers while still being new and untrained in your own power you will always come out the winner just by purely powering through. You are granted protection from any negative traits/drawbacks that could arise from such high levels of power such as loss of empathy.

  • External: Mutants that possess immortality, and rebirth should someone manage to kill them. Psychic link with each other sense one another and their location, summon one another, sense when revived and killed. Represent an intangible concept (corruption, hope, evolution, etc).

  • Secondary Mutation: Your powers possess a hidden gem that can be unearthed granting you more power and potentially different/new abilities that you didn’t previously possess. This also makes your powers constant meaning nothing can remove/take them away from you such as time manipulation/reality warping/etc.

  • Third Mutation: Your powers don’t just possess a single hidden gem they possess a whole gem mind as they are capable of growing, evolving, and advancing. This will ever be in a negative or harmful way. You are also granted protection from things that target you or your group such as disease (Legacy Virus, M-Pox, etc) or being cataloged in a group if it would be detrimental (someone wished to be the strongest sorcerer and you are a reality warping sorcerer, purifiers targeting mutants, etc).

  • 3/5-1: You may possess one to four siblings or other bodies that give off the “feel” of being unique individuals but are just other bodies you inhabit. Your powers are enhanced when near one another with the more present providing a greater boost in power. If taken as siblings you will all get along for the most part and the others will generally follow your lead, you can also “sync up” allowing you to speak and move in unison. If taken with “Splicer” you can create or choose numbers greater than four. If taken with “Future” you may have older bodies/sibling. If taken with “Past” you may have younger bodies/siblings. If both “Future” and “Past” are taken you are always aware of yourself at all times without having to worry about mental overload.

  • [Creature] Force: You are the host to a powerful cosmic entity an immortal representation of three concepts (Life, Death, Rebirth), and the nexus of all energies that make up a power (psychic, magic, physical, elemental, etc) that has existed, currently exists, and will exist. This force is equal to the Phoenix Force and as the host you are provided with nigh-omnipotent powers. You are protected from being corrupted by the force and its powers, this extends to other forces you may host/encounter. If killed or injured the force will restore you.

  • White [Creature] of the Crown: You are more than a host and have fully combined with the cosmic entity, making you an immortal entity, a prime universal force, the origin of all energies based from a power type, and will exist forever in all realities of the Omniverse.

  • You are now a true equal to the completed Phoenix Force capable of destroying and restoring any part of the universe.

  • You may take an energy form reminiscent of a animal/creature made of elemental energy, a humanoid energy form, and a physical flesh and blood form.

  • You can take on hosts or grant echoes of your power boosting the powers of those who hold them.

  • You possess a vast array of abilities including; releasing blasts of your energies, traveling through time and space, absorption of energies, resurrection of yourself and others, teleport others, seek out hosts, amplify abilities, etc.

  • You also possess a dimension similar to the White Hot Room where you will revive if injured/killed, this dimension is a nexus of all realities at all point in time, your heart/truest form, boarding all realms, capable of absorbing/healing/and destroying universes without issue.

  • Avengers Academy: Their have been many times were mutants/x-men have interacted with other individuals/teams (Beast, Scarlet Witch, and Storm have connections with the Avengers, Spider-Man is an honorary X-Man, X-Men have had interactions with the Avengers and Inhumans, etc.). As such this option opens up the whole marvel universe to the choices of this Essence.

  • Amalgam: There have been crossovers between Marvel and many other series such as; DC, Image Comics, Invincible, The Darkness, etc. this option opens any series/setting that has had a crossover with Marvel as valid choices for this Essence.

  • Clone/Alternate: Whenever you enter a setting you may choose to be the clone/an alternate reality version of/or replace one of the individuals present in the setting gaining their abilities (and potentially knowing and skills if an Alternate reality version).

  • Offspring/Chimera: Similar to above but instead you may choose to be the child/or a clone (Chimera) of two individuals present in the setting. Gaining both the abilities of your “parents” at greater levels and with higher potential. You may also possess another ability special to you that is greater than your parents abilities. You are also granted a general resistance that can scale to immunity to the abilities of your family.

  • Future (Requires “Clone/Alternate” or “Offspring/Chimera”): You may choose to be from the future granting you knowledge of future/past events. You are also stronger and more well versed in the use of your abilities and skills. When you enter the setting you may start in the future or be in the present from the future (should the future change you will still exist/remain).

  • Past: (Requires “Clone/Alternate” or “Offspring/Chimera”): You may choose to be from the past granting you knowledge of past events. You are also less jaded and less experienced in the use of your abilities and skills. When you enter the setting you may start in the past or be in the present from the past (should you not return to the past you will still exist/remain, and you may be your present self as well as your past self, or come from an alternate past to a present that doesn’t have a you).

  • Forge: You may gain the knowledge to recreate any items, technology, costumes, clothing, etc present in the X-Men setting (and potentially others if taken with Avengers Academy, Amalgam).

  • Prodigy: You may gain the knowledge, training, and skills of one or more canon individuals present in the X-Men setting (and potentially others if taken with Avengers Academy, Amalgam).

  • Team: You may gain and design a team of your own, the team will include a Mentor and six members. If you took ”Teacher” you will fill the role of the Mentor and can create the six team members, If you took “Trainee” you will fill the role of the team leader and can create your Mentor and five other members. You may choose to have canon characters fill the slots. If taken with “3/5-1” you may take this multiple times for each body and can choose if the body is team leader or just a member.

  • Island: You possess a living island that is in capable of using all its flora, fauna, and soil as extensions of itself. The island can rearrange its land mass in a variety of ways including taking a humanoid form. The lands are capable of shifting and rearranging themselves becoming; mountain, valleys, peninsulas, meadows, jungles, swamps, etc. each shifting from one to the next. The island can also spread by having parts of it placed in other areas it will expand and create a new land mass that is still connected to the main islands consciousness. The island will be completely loyal to you, or you may choose to be the island and gain the ability to create a human form/avatar that can merge with he island at any point.

  • Finder: You possess an extra-sensory perception device that has been upgraded with alien technology. The devices main function is detecting and locating most of the mutants on earth by allowing its user to “feel” and “see” the hearts and minds of every being on earth and filter for specific groups but it can also be used to; locate other groups/species, recording your findings, used offensively to wipe out groups, prob every mind on the planet, though not required its better if the person using it possess telepathy as the nature of their ability is amplified and produces better results, and it can store and create copies of the minds of others by default this will only be mutants but you may increase/change the setting (all minds saved will be dormant). Your device is capable of shapeshifting creating a large round room that others can enter with you and “see” what you see, this room can also be placed in any building with it creating a highly protected and defensive shell around itself, it can also take smaller travel sized forms that can range from helmets, diadem, ear piece, etc. when in these forms the device is just as powerful as its larger form and can manifest more than one copies. The device possess unlimited power, memory, processes, and is unable to be used against you or your wishes no matter what, locking itself down completely/destroying itself if others attempt to access its files without your permission. If broken, lost, destroyed it will be returned to you. The device is not perfect as extremely powerful abilities can hide/cloak themselves, and specific objects/technology can also block the device.

  • Campus: You may gain the complete rights and ownership of a vast property equal to the X-Mansion including; mansion, multiple dormitories, library, offices, classrooms, dining hall, kitchen, living room, basketball court, hanger, pool, lake, forests, multiple underground areas, danger room, etc. this will include all upgrades of the manor and any other mutant academy. This can be stored in a pocket dimension and import without issue. If taken with “island” the property of the school/mansion can be an extension of the island.

  • Grants: You possess a vast amount of wealth that is nearly inexhaustible and can be accessed in anyway you need, this also grants you access to devices used by the X-Men such as the X-Wing, Cars, etc.

  • Costume: You may gain a costume of your design that is completely synced to you, being able to withstand your abilities (and any abilities you may develop). The costumes design can be shifted every year. If damaged, dirtied, list, and/or destroyed it will restore itself.

  • Closet: You may possess a vast collection of different costume and clothing that all possess the same abilities described in “costume“. You may also create costumes with the same benefits for others. Optionally, you may gain copies of every outfit, clothing item, accessories, costume, etc. present in any X-Men series (or other based on choices).

  • Protection: You may gain a protective accessory (helmet, diadem, earring, etc.) that provides protection against powerful telepathic/mental/psychic abilities and properties. It also cloaks you and your nature from detection such as be Cerebro or mutant detection equipment.

  • Picture Diaries: You possess several books that contain images and small cryptic snapshot of events that have yet to be. This will update every new setting/world collecting more books.

  • Materials: You may gain anything from any X-Men setting including; Carbonadium, Adamantium, Genetic catalog of every mutant, Sentinels, Muramasa Blade, etc. if the item is usable then it will resupply as its used.

  • X-Gene: Your connection to this setting has expanded beyond measure connecting you to all versions of it and turning you into a living embodiment/god of all X-Men (if taken with “Avengers Academy” and/or “Amalgam” this extends to those) worlds and settings granting you access to every power, skill, item, species/race, realms, galaxies, knowledge, afterlives, magics, techniques, pantheons, etc. ever to exist in this setting (Mods, Fanfics, Canon, etc) while also granting you complete control over anything from those settings. You can also grant things from these settings to others and take it back at anytime you desire. You can also freely travel to any variation of the setting and any time in the setting while also hiding your nature.

  • Optionally, you may choose to receive any of the following people as your companions. You can pick as many as you want. The relationship between you and them is whatever you want it to be, and you can choose exactly how romantically and sexually experienced they are. This can be different for each of the characters but they will all be irrevocably loyal to you.

  • Anyone from any X-Men setting.

  • If taken with “Avengers Academy”, anyone from any Marvel Setting.

  • If taken with “Amalgam”, anyone from any of those settings.

  • Optionally, you may at any time choose to take a trip into the world of X-Men (if taken with “Avengers Academy” and/or “Amalgam” any of those settings are also available), or a variation of it. This can be any alternate universe, like a fanfic or one made perfectly for yourself. You can either simply be dropped in or reincarnated into the body of an existing character or someone new.

Categories
utilitymagiccombatsupernaturalcreation
Traits
psychic powerscloningflightregenerationresurrectiontelepathyimmunity
Keywords
leadershiptechnologystealthteleportationdurabilityshapeshiftingsuperhuman agilitytime manipulationcraftingreality warpingskill masteryenergy manipulation
Views
0 views
Favorites
0 favorites