Essence ofThedas
byZagreusHades
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AI summary
An all-optional Dragon Age package letting you be any of Thedas's peoples with their full racial bonuses and an upgrade for each: Human comes with humanity's knack for spreading and multiplying, and optionally Andraste Returned, a magnetic personality and charisma that draws people into complete faith in you plus a wordsmith's skill; Elf comes with an aura that makes people overlook and underestimate you, useful for hunting and stealth, and optionally membership in the ancient elven pantheon or the Forbidden Ones — even both, like Fen'Harel — as a mage equal to those gods with their full knowledge. Dwarf comes with greatly heightened resistance to magic and lyrium, shrugging off any spell from a novice, and optionally Titan status, a colossal stone being with lyrium blood that can hold an entire biome inside itself and grant magical abilities to anyone permitted to drink from it, while Qunari comes with a mind for wringing the most from every resource, letting you devise far deadlier chemicals, and optionally Glorious Ones, tapping draconic ancestry for a High Dragon form and its powers. You may also be a Spirit or Demon embodying a facet of consciousness such as justice/vengeance or knowledge/pride with the attendant dual nature, and optionally an Abomination able to slip through the Veil and possess hosts while shedding wisps of yourself as weaker copies.
Generated précis — the sections below are the author's original text.
Description
(Each part of this essence is optional, including optional upgrades).
Effects
58You may choose to be and/or gain the bonuses of being a Thedas Human even those not listed. As a human you may also gain one of your most prominent features that they seem to possess a ”talent” for: populating vast parts of the world and having the greatest numbers, as such you possess superhuman levels of stamina, vitality, and fertility (that you may toggle).
Andraste Returned: Optionally, you have all the makings to be viewed as Andraste reborn. You possess a magnetic personality that draws people to you and a charisma that will see them joining you and following you with complete faith. Your also a skilled wordsmith capable of coming up with awe inspiring speeches on the spot, with your words carrying the full weight you intend them to and living on as long as you could want. You will also gain a powerful healing power similar to Andraste’s Ashes, and should you die by any means you can have your body burst into flames turning to ashes (that will still possess the same healing properties) that will appear in a vase near you if you possess a 1up or other revival method or you can leave your ashes in the place your body perished. Finally, you have an energy that attracts powerful forces and entities attention to you and can cause them to develop feelings for you (without any of the negative things that would normally result from that).
You may choose to be and/or gain the bonuses of being a Thedas Elf, even those not listed. You may also gain an aura that makes most people/things ignore you or underestimate you, this could make you a skilled hunter as your prey ignores your passing and finds themselves unable to fully remember you once you’ve left, you can toggle this.
Elvannarus/The Forbidden Ones: Optionally, you may choose to be a member one (or both like Fen’Harel) of the ancient elven gods pantheon, this will make you a powerful mage equal to one or more members of the pantheon. You will also gain the full knowledge of the ancient elves and all they created. You may also gain one to two domains for each pantheon and design your role in elven mythology and how the elves remember you. You will also possess the immortality of the ancient elves and the ability to enter a state of hibernation that you can wake up from at anytime or set a timer, you will also be a dreamer capable of traveling the fade and into the dreams of others. You will also gain all the other abilities and powers expected of an ancient Thedas elven god, even those not listed.
You may choose to be and/or gain the bonuses of being a Thedas Dwarf, even those not listed. You may also gain an even greater resistance to magic and lyrium, allowing you to shrug off spells from novice practitioners no matter the spell and unlike others who have to be careful with lyrium you can completely negate its effects on yourself even if unprocessed or corrupted versions got in your blood you would be completely fine, this will also grant you protection from addiction and addictive substances. You can freely toggle this.
Titan: Optionally, you may choose to be something more; a Titan, a massive creature made of stone with lyrium blood capable of housing a whole biome within itself and by granting a being permission to drink your blood you can grant them access to magical abilities. You are also the stone that sings to the dwarfs and possess the abilities to; shape them and change them, call their spirits back to you upon their passing, cause earthquakes to shape and change the lands, remain motionless for eons, your presence also repels corruption and its minions like the darkspawn and their taint. This will grant you the full power and abilities of a Thedas Titan even those not listed.
You may choose to be and/or gain the bonuses of being a Thedas Qunari, even those not listed. You may also gain a mind capable of figuring out the best ways to utilize every resource, this would help you figure out how to create far more dangerous chemicals and figure out what roles best suit specific individuals as well as what individuals could never except being put in a role system like the Qun.
Glorious Ones: The Qunari “worship” dragons and some believe that dragons blood was introduced to their blood long ago, you can tap into that ancestry allowing you to take the form of a High Dragon and use abilities expected of a dragon. You will have full access to the powers and abilities of a high dragon even those not listed.
You may choose to be and/or gain the bonuses of a Spirit/Demon, even those not listed. As a Spirit/Demon you embody a facet of consciousness like; justice/vengeance, knowledge/pride, etc. you may choose what you represent. Spirits/Demons also possess a duel nature that allows them to transform into a Demon/Spirit respectfully, as such you may also choose what your other half represents. Unlike most of your kind who don’t seem to have any real control over their transformation reacting to a stimuli that forces the transformation, you can freely switch between your spirit and demon form as you wish.
Abomination: Optionally, You are a danger capable of slipping through the veil and possessing something, in most cases this world be a mage but trees have been witnessed and you would be able to release whisps of yourself to create weaker copies, wolves making you similar to the lady of the forest capable of infecting others with lycanthropy, and dead bodies can even be descent hosts. You may choose a thing to be your host with the two of you being completely merged and you being the only mind.
Original Child: Optionally, spirits are said to be the first of the Maker’s children and wether that’s true or not you seem to be the original template for your kind as you possess far more facets to your being able to freely change between every type of spirit and demon. While in the form of a particular spirit/demon type you will be able to tap into the knowledge of every other being of that type as well as use their abilities, you also possess a original form that grants you access to every spirit/demon’s abilities. You can also separate pieces of yourself and have them manifest as a particular spirit/demon acting in your hive mind if killed they will reform back as a piece of you.
You are also not bound to the Fade like your siblings as you can slip through the veil without being summoned or bound, this also allows you to grant others the ability to tap into your power or the Fade if it exists granting them access to Thedas/DA magic (this could even restore someone made tranquil), this would also allow you to create new forms of magic and teach it to others like how demons taught blood magic.
Finally, as the original you are able to command your younger siblings forcing them back to the Fade, binding/trapping them to something, changing their form, etc.
You may choose to be and/or gain the abilities of a Thedas Darkspawn, even those not listed. Like all darkspawn you can sense corruption and power your abilities with the corruption that flows through your body, you can also sense the general direction of of the greatest convergence of corruption or the thing that can be corrupted and can bring forth a large level of distraction.
Disciple: Optionally, you may be a special darkspawn who has been given Gray Warden blood, separating you from the Old Gods song and the darkspawns tainted hive mind. This also makes you a stronger member of your kind, and protects you from every being controlled by corruptive/parasitic forces in your body.
Original Magister: Optionally, you may be an existence like Corypheus and the Architect, you were one of the Original Magisters who trespassed into the golden city and became one of the first darkspawn or so Corypheus and legend says. As an original magister you possess; powerful magic fueled by your darkspawn taint, the ability to control weaker darkspawn (and those infected with the taint to a lesser degree), you also possess a power similar to the archdemon that should you die you will transfer to the nearest tainted being (unlike the archdemon you can transfer to a Grey Warden without dieing) and they will mutate back to your original form. You will possess all the abilities and powers of an Original Magister, even those not listed.
You have taken part in the honorable ritual of the Grey Warden, the Joining, and survived joining their noble order. As a member of the Grey you have gained a few bonuses like; enhanced combat skills, enhanced stamina, enhanced appetite (toggle-able), the ability to sense taint and corruption, the ability to truly kill tainted forces like the archdemon (with the sacrifice of your life as well), and all the other abilities and knowledge of a Grey Warden not listed. Luckily, unlike other Grey Wardens you won’t ever have to worry about the calling or the taint in your blood killing you or turning you into a ghoul. You may also receive a complete set of Warden Armor including weapon.
Optionally, you have something that makes you appear more like the Warden of old, the animal that appears on the Grey Wardens crest, as you are now the proud owner of a Griffin. Griffins were once the noble mounts of the wardens, and yours is no different being; extremely loyal to you and your goals, a terrifying combatant on the battlefield, immune to the darkspawn taint, and yours will regenerate if killed within twelve hours.
Optionally, if you took Andraste Returned your healing abilities have expanded as now you can; purge the blight/darkspawn taint from others including the land and ghouls restoring them back to their normal selves, purge yourself of the blight and restore it as you wish without the joining, use your blood (or ashes) in a ritual similar to the Joining to create clean Grey Wardens immune to the calling with enhanced lifespans, and finally you can permanently destroy archdemons and original magisters without sacrificing yourself instead containing their (dormant, purified) soul and abilities (that you may access, including their knowledge) within yourself.
Optionally, if you took Titan then you will possess both blue and red lyrium blood flowing through your Titan body in perfect sync. You will have complete control over both forms of lyrium including being able to create golems made from it and stone to defend you and your people, or infect them with your lyrium liquefying their insides or transforming them into crystal deposits of lyrium. Just as you can create golems loyal to yourself you can gain control over the tainted creatures that wander within your body, wether that be darkspawn taint or lyrium use.
You may choose to be a Thedas Mage gaining the ability to tap into the fade and bend reality in awe inspiring ways. You may also choose one or more specialization to be trained in. You may also receive a standard set of mage robes and a standard staff with an elemental affinity of your choice.
Optionally, you may gain your very own Circle tower, a large building usually a distance away or at least separated from the rest of the community. The Circle comes fully equipped with; sleeping chambers for both mages and templar, locked storage for artifacts, multiple library, a place of worship, meeting room, office spaces, a harrowing chamber, kitchen and cafeteria, full replenishing stock of food and lyrium, and anything else a circle tower would/could/should need.
Optionally, you may possess the title of Witch of the Wilds, perhaps your a child of Flemith? Either way you have found yourself able to learn magic by watching and studying the world around you, watch the animals enough you may learn to take their shape. You may also gain a cabin deep in the woods hidden from all who could/would stumble upon it and protected by wards against any who would wish you or the inhabitants harm unless you allow them through. You may also gain a copy of Flemeth’s grimoire and all the rituals within.
Optionally, if you took Elvannarus/The Forbidden Ones you have gained power and knowledge equal to every member of your chosen pantheon combined essentially making you the strongest elven god. Your power is so great you could; force an eluvian back together and change where it leads including making it lead directly to the Fade or similar realm, force multiple high dragons to serve you, create similar effects to the breach and the anchor without the use of an artifact, and even create/destroy the veil with as much or as little destruction as you want.
Optionally, if you took Andraste Returned then it’s possible that Tevinter was right and Andraste was a mage, but maybe it goes deeper than that and being a mage was the default for all of Thedas. You may transform anyone into a Thedas Mage even starting a renewal awakening the ability in as great or as little a distance as you wish, you can also remove a persons gift for magic without making them tranquil. Your magic also carries a divine message and so can not be silenced or dispelled by anyone even Templar’s anti-magic abilities would do nothing.
You may choose to be a Warrior of Thedas gaining the skills and training in one or more warrior specializations. You may also receive a standard set of medium or heavy armor, including a weapon and shield.
Optionally, you may become the leader or an order of warriors equal in size to groups like the seekers of truth or Templar. You will be the undisputed leader with all your soldiers being loyal and well trained they can even immediately learn any combat skills you know or learn. You may design a name and crest for your order and will receive a base of operations for your order to reside in.
Optionally, if you took Titan then you possess the ability to create specialized golems to fight for specific purposes, create bigger golems to act as tanks, create lyrium infused golems who possess abilities similar to those of templars, create smaller golems for faster units. When you empower individuals you can impart skills you possess on to them.
You may also weaponize your body as unprocessed lyrium is extremely dangerous you can create weapons made of it, and if for some reason you want to you could create the addictive lyrium the chantry makes or a unique version that can purify the negative effects and results of lyrium from addiction, madness, liquidation (if administered quickly), etc. you may also adapt this lyrium into a true medicine to help with injuries and trauma after all a general should care for their men.
You are also skilled in using the skills of a dwarves shaper allowing you to create lyrium infused stones that hold the memories of others who are near you. Lyrium has also been shown to be able to summon spirits and give them “life” to protect itself and the world around itself.
Optionally, if you took Glorious Ones then your dragons blood rages with more ferocity then before and the selective breeding of the Qun has had an interesting effect making your dragon blood an apex predator. Your dragon blood is a mix of multiple years of selective breeding resulting in your dragon form being five times larger than other high dragons and you can use the breath weapons of multiple different types of dragon while also possessing their resistances, what’s more you can release a deafening roar from that will call other draconic beings to fight for you.
You may choose to be a Rogue of Thedas gaining the skills and training in one or more rogue specializations. You may also receive a standard set of light or medium armor, including a set of daggers and a bow or crossbow with the intended ammunition.
Optionally, you may choose to gain a spy network rivaling that of the Inquisition, Qun, Fen’Harel, and Red Jenny. Your spies will be extremely loyal to you and your cause, and extremely good at going unnoticed in the places they are infiltrating with even the best observers and spies being unable to spot them. Should they be caught by some miracle they will never betray you no matter the methods used against them. They will always be able to get information to you without being traced. Your network will always have members in every part of society and at least two in every order.
Optionally, if you took Glorious Ones you have adapted to using all your abilities unnoticed, meaning you no longer need to transform to use an ability. You also know how to limit your transformation to only specific body parts.
Optionally, if you took Elvannarus/ The Forbidden Ones then you have been subject to a ritual that infused your skin with lyrium tattoos, a ritual that boost your fighting skills, makes it difficult to track you even by magical means, resistance to magic, tap into the Fade allowing you to phase through solid matter and release bursts of spirit energy. Your tattoos won’t be painful to the touch and you will not be bound to servitude to anyone, and can choose to hide them. You may also grant (and remove) lyrium tattoos to others through touch, and can decide if; the tattoos are painful to the touch or not, if the memories of the individual is wiped in the process, and/or turn them into servants.
You may choose to be a member of the Chantry or other religion/group of faithful gaining knowledge of the faith and insight into the world and its legends/history. You will also be regarded as a virtuous member of your chosen group unless you go extremely far from its teachings, but you could return to the faithful with little work. You will gain the appropriate attire.
Optionally, you may gain ownership of a religion building dedicated to your religion and filled with other members of the faithful.
You may choose to be a member of the nobility granting you a decent sized fortune, but the most important part of this is your mastery of The Game to the point you could have the orlesian court wrapped around your finger and the orzammar nobility chasing their tails to keep up with you and your planing. You possess extremely high levels of coercion, charisma, lying, acting, perceptions, and a noble bearing. You will also gain a wardrobe filled with clothing and accessories befitting nobility.
Optionally, you may gain four elven servants, you can design their appearance and relationships with you including the nature of their service to you. They will be extremely loyal and helpful to you and your cause, and extremely good at what ever job you set them to.
Optionally, you may gain ownership of an estate equal to the Hawk/Amell estate in Kirkwall or a Fereldon estate with attached lands like Highever, Amaranthean, and/or Redcliffe or perhaps an Orlais estate. What ever you choose it will be occupied with guards, workers, and villagers if applicable.
Optionally, you are more than just a noble, you are royalty. You can choose to be a member of an existing kingdoms royal family or create and design your own kingdom and lands equal in size to Fereldon, your people will respect you and be extremely loyal to you.
You seem to be an individual fitting for the title of Hero, as you somehow manage to beat the odds and come out on top. Wether thats because you are in the right place at the right time or the fact you can take on groups of people on your own and win is really anyones guess but luck smiles on you while those who oppose you quake in their boots.
You are an individual with Champion levels of willpower, finding it extremely easy to shrug off mental attacks and supernatural charisma. This would protect you from the power of demons and their illusions and honeyed words, as well as those who would mess with you mind or body like traveling days and fighting multiple threats while poisoned with no sign of weakness all from force of will alone.
You are a true Herald of the people being able to unite multiple people together and keep them working together as a well oiled machine. You also are easier to talk to and will find those in your group telling you about issues they are having almost like companion quests that will bring you all closer together and cement their loyalty to you.
You seem to have an energy about yourself that makes 85% of people find you absolutely attractive (no matter how physically repulsive you are), you also have a keen understanding of flirting knowing just the right moment to do so. You’re also a skilled gift giver able to locate the exact things you need or at the very least people who can get you what you need, if you have an idea of what they would like fate will conspire to put it in your hands. There really is something about you, it seems to draw people in so closely that even the most debauch and lecherous of people would change their ways to be with you. You can also “see” your approval level with others and identify when you gain or loose favor, and what to do to fix it.
You seem to have some interesting talents as you possess; a hammer space inventory similar to those in the dragon age games including the speedy way of equipping and removing armor and clothing (a feature you can momentarily import on others).
It’s odd but time and space seems to bend to you in a way, as travel doesn’t seem to count towards your deadlines and as long as you don’t do anything to progress the Main Story it won’t move forward (level grinding and side quests are fine). You may toggle this.
You have an impeccable sense of direction almost like you have a mini-map in your mind, you also have great awareness that seems to point you in the direction of objects of importance and highlight them.
You seem to have gained the loyalty of a mabari, a large war hound unquestionably loyal to the one they imprint on. Mabari are extremely strong and dangerous hounds capable of amazing things like; being excellent judges of character including spotting demons and supernatural beings, capable of understanding language and complex instructions, etc. You will gain a whistle that can summon them from anywhere, including revive them in the case of death. Optionally, you seem to be able to fluently understand mabari speech (barking, whining, growls, etc.).
You may also choose to gain another type of animal as a pet ranging from swarms of insects to a full grown wyvern, this will include a whistle to summon them to you from anywhere even should they die. They will be completely loyal and obedient to you.
You may choose to gain any weapon, armor, and/or item from the Dragon Age universe, anything taken with this option will be completely safe for your use with guarantee no dangers or risks.
You may choose to be an uncorrupted Old God, Ancient entities who’s priests are said to have entered the golden city resulting in the creation of darkspawn. You possess; one to two domains that you are the god of, an alien mind filled with vast knowledge of the setting your in, incredible power, telepathy, dream communication, knowledge of all who serve you, a “beautiful” nostalgic song that gives feelings of bliss that has been lost and those who hear it wish to reclaim (you can even sing while you sleep), your song will echo into the minds of those who have connection to esoteric taint (like the blight), as well as other abilities not listed here. Your presence in Thedas may also be extremely pivotal as many believe that should all the Old Gods/Archdemons no matter their nature be killed it will mean a far worse fate for Thedas then any Blight after all, Dragons are the blood of Thedas.
Optionally, you may gain a Mage Priest who follows your orders and serves your needs, acting in your interests in anyway they can, they will be as powerful as the other Magisters. You may design their appearance and relationships with you, they are an extremely powerful and capable mage. They are completely loyal and subservient to you.
Archdemon: Optionally, you may be an Archdemon an Old God who has been corrupted by the taint, as a Archdemon you will possess; control over darkspawn through a hive-mind, the power to spread the taint, the ability to pass your soul into an empty vessel and reshape their physical form to your preferred form, and you will not be susceptible to weapons that would normally be effective against your kind like dragon bane darkspawn command hoard and gain an army of dark spawn.
Optionally, you may gain a perfect copy of Thedas. Optionally, you may gain a perfect copy of the fade and veil.
Optionally, you may choose to receive any of the following people as your companions. You can pick as many as you want. The relationship between you and them is whatever you want it to be, and you can choose exactly how romantically and sexually experienced they are. This can be different for each of the characters but they will all be irrevocably loyal to you.
Anyone from the Dragon Age universe.
Optionally, you may at any time choose to take a trip into the world of Dragon Age, or a variation of it. This can be any alternate universe, like a fanfic or one made perfectly for yourself. You can either simply be dropped in or reincarnated into the body of an existing character or someone new.
- Categories
- supernaturalutilitymagicsocialcombat
- Traits
- companionsgodhoodsummoningcharismacraftingresurrectionskill mastery
- Keywords
- dragonleadershipdemonstealthsystem interfaceimmunitydivine magicemotional controlillusionsimmortalityintangibilitymiracles