Essence of theIsekai Maou (Multicross)
byZenhades
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AI summary
An Isekai Maou Essence, a bitter green and blue liquid, granting you a Cross Reverie player character's body in one of six playable races: Humans, average with neither advantage nor disadvantage; Elves, light from the Greenwood Kingdom or dark from Blackwood forest, both expert sharpshooters; Pantherians, strong and fast cat people built for front-line melee; Demons, humans carrying Fallen blood who are the most magically gifted but physically weakest; Grasswalkers, rabbit people with natural agility and stealth who stay small and childlike into adulthood; and Dwarves, stocky bearded blacksmiths who are also, for some reason, dog people. Optionally you may become a Fallen instead, keeping your racial boon and gaining a general power boost that puts most Fallen at roughly seven times an ordinary adventurer's strength. You start at level 150 with any class and subclass you choose — the three primary ones being Warrior, Sorcerer and Archer alongside specialists such as Summoner, Thief and Magic Gunner and non-combat classes as well — powerful enough to wipe out armies and reduce castles to dust with unrestricted growth potential, and optionally you may start instead at Cross Reverie's maximum of level 300 or beyond at 400 or 500, allowing far more classes.
Generated précis — the sections below are the author's original text.
Description
A bitter flavored green and blue liquid with a freeing after taste.
Effects
41You gain the body of a Player character from Cross Reverie and can choose what race you wish to be from the six playable races available to players.
Humans: The most average race, having no advantages or disadvantages.
Elves: Elves come in light and dark varieties, with light elves hailing from the Greenwood Kingdom while dark elves keep to themselves in the forest of Blackwood. Both races are known as expert sharpshooters.
Pantherians: Strong and fast front-line attackers, Pantherians are cat people who tend towards having great strength in melee combat. Though their ears and tail are usually tawny, a rare few like Rem have jet black fur.
Demons: Humans who have somehow received the blood of the Fallen, demons are the most magically-gifted race of the six, though they pay for this strength by being physically weaker than any of the other races. You can tell demons apart from humans by their facial tattoos.
Grasswalkers: A race of rabbit people, Grasswalkers have natural advantages in agility and stealth skills and make excellent thieves. Their bodies tend to remain small and childlike even in adulthood.
Dwarves: A peculiar race of talented blacksmiths, dwarves are exactly the stocky bearded stereotypes that you would expect them to be... except that they’re also dog people for some reason. Dwarven women lack the beards and have child-like proportions even in adulthood but unlike Grasswalkers they become much more… “top-heavy” as they grow.
(Optional) You may Alter your race to that of a Fallen, you keep your racial boon and gain an overall boost in power, most fallen are on average being 7 times stronger than an ordinary adventurer, you also gain horns, wings or an overall monstrous appearance.
Your Starting Level is 150 and you can choose any Class you wish with a subclass of your choice, your powerful enough to wipe away armies and turn castles to dust, you potential for growth isn’t limited and you don’t need to undergo a ritual or have your limits removed to level up further, training or killing enough creatures will slowly increase your level, potentially you could reach level 1000 it would just take a really long time.
The three primary classes are Warrior, Sorcerer, and Archer, but more specialized classes exist ranging from Summoner to Thief to Magic Gunner and so on. There are also non-combat classes called subclasses, representing professions like Blacksmith, Alchemist, Leatherworker, etc. For our purposes you can choose pretty much any fantasy RPG class and call it either a specialized class or a sub-class. It’s also possible for a single character to have training in multiple classes, which is represented by a separate level for each class.
(Optional) If you wish you can start out at Level 300 the Max level of Cross Reverie or any other level like 400 or 500, this gives you far more freedom in the number of classes you can have as well as massively increases the power said classes.
(Optional) You can gain (or perhaps already have) Special Classes, these are the Muli-crossover element of this Essence enabling you to learn new forms of magic/archery/swordsmanship and treat them as Classes allowing you to master then easily, this also means no form of magic or skill is out of reach, you can learn Imagination Magic (DxD) and Dragon Slayer Magic (Fairy Tail) and Wild Magic (Overlord), it all works for you, you can also just this once gain any magic (or skill) in the multiverse, from all of fiction and instantly learn it as a maxed out class.
You gain the Equipment of a Player character from Cross Reverie, this includes a set of armor/clothing, a Weapon of your choice and a few accessories along with an item bag filled with potions, all Equipment is equal in rarity to Diablo’s equipment meaning it’s the best for a Level 150, some of this equipment may have unique powers like a staff that turns into a sword that causes any attack you do to happen seven times or boots that allow you to fly, or a cape prevents you from being one shot, the effects are pretty varied and can be pretty much anything you want, I’d suggest using Overlord, DnD and Diablo (the game) as examples.
(Optional) If your a level 300 or greater then you gain the Equipment for that Level meaning it’s many times more powerful but it’s unique effects will be greater.
(Optional) This equipment is unique in that it adapts to your power, growing with you so it will never be out leveled, it’s also perfect for you and class, it’s unbreakable and if lost can be summoned to your hand or onto you body, if you gain a new class or your current class evolves, your weapons will change or gain the ability to swap to new forms perfect for that class.
(Optional) If you wish, you may gain any of the equipment used or owned by Diablo.
(Optional) Your equipment can absorb other items gaining their effects, you can pre-absorb some items you already own allowing you to merge any item you’ve gained from a different Essence into this.
You have a Demon Lords Ring, these rings are wondrous items that break the rules of Cross Reverie granting the user an overwhelming advantage, they are the magic of the Demon Lords made into objects of power, you have one such ring being the Ring of Magic Reflection that reflects all kinds of magic whether it be an attack, support, or healing, if it’s magic then it can be reflected.
(Optional) You gain The Ring of Insanity: a Ring that Absurdly increases the offensive power of the wearer while reducing their defensive power to nothing.
(Optional) You gain The Ring of Ruination: a Ring that would allow the wearer to cast "Ruination Flame" an ultimate magical attack that was said to possess the greatest destructive power in the Cross Reverie, but in return for being able to use this spell the user is not able to use any other spells until the ring is removed.
You gain access to a customizable “Warehouse” put simply a player home that you can alter and change to your liking, within this Player home you can set traps and create monsters/NPCs, it’s main purpose is to store fast quantities of valuable items, this place is your own castle, Labyrinth and or dungeon, the size of your warehouse is up to you, want something like Diablo’s Labyrinth? Or perhaps something a tad larger like that of the Great Tomb of Nazarick from Overlord, or maybe you want a literal city to be your warehouse? Go wild it’s your home, no matter it’s size or shape it will be packed full of enough gold and treasure to destroy the economy of several kingdom, items galore but nothing of equal or greater value or power than your current equipment.
A warehouses population is usually monsters, like that of Jägers, huge Birds, giant Beetles ants, chimeras, undead and a few more legendary monsters like Black Dragons, most of these creatures lack intelligence but in your “warehouse” you can customize the population allowing you to create any number of NPCs to guard and protect your home these NPCs aren’t stuck inside of the home and can follow you as companions, the only real limit to this is strength, you can have thousands of minions but none of your minions can exceed your power, even the strongest must be 50 levels below your level, other than that there isn’t really a limit in what can and can’t be done, yes you can make a Battle Harem of every anime waifu you’ve ever dreamed off.
(Optional) This “Warehouse” will follow you and can be summoned to you at any time, it will normally appear in a save location and the owner can teleport to this warehouse whenever they wish, if you wish it the warehouse may be placed within a pocket dimension as so only you may enter.
You may take the place of or insert into Diablo form How not to Summon a Demon Lord, being summoned to the world by the Elf Shera L. Greenwood and Pantherian Rem Galleu.
(Optional) You may simply appear within the world or be reincarnated into it, leaving Diablo and the story to go on as intend.
(Optional) You can be summoned to a Different World, any world in faction in fact, you can even choose who summoned you.
Optionally, you may simply appear within that world or be reincarnated within it, you can somewhat control the background of your reincarnation so if you want to be reborn as a Devil (DxD) you can choose who’s clan your part of or if your a half devil and so on.
(Optional) You may choose to receive any of the following people as your companions. You can pick as many as you want. The relationship between you and them is whatever you want it to be, and you can choose exactly how romantically and sexually experienced they are. This can be different for each of the characters but they will all be irrevocably loyal to you.
Shera L. Greenwood.
Rem Galleu.
Solami Galleu.
Krebskulm.
Alicia Crystella.
Rose.
Rafflesia S. Orangewood.
Horn.
Noah.
Medios.
Ryoka.
Babylon.
Any other character from How NOT to Summon a Demon Lord.
- Categories
- magicsupernaturalutilitycombatitems
- Traits
- summoningcompanionsresurrectionflightskill masterydimensional traveldurability
- Keywords
- demonleadershipdragonintelligencenecromancypocket dimensionspace manipulationstealthsuperhuman agilitysystem interfaceteleportationwealth